Viking is perfect for any game mode and map. On large maps Viking usually stays in defence, and supports the attacking teammates with fire, on small maps -- Viking itself successfully attacks. When using supplies, it becomes a more versatile hull.
Description in Garage
A real Viking: wide and incredibly stable. Average movement and maneuverability, but enviable armor. Works well with mid and long-range guns.
Table of characteristics
Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
Top speed (m/sec) — maximum speed the tank can get to on a straight.
Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
Turning speed (deg/sec) — the maximum speed at which the tank can turn.
Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.
|Price of modification|
|Top speed (m/sec)|
|Reverse acceleration (m/sec²)|
|Lateral acceleration (m/sec²)|
|Turning speed (deg/sec)|
|Turning acceleration (deg/sec²)|
|Anti-inertial turning acceleration (deg/sec²)|