Viking
Description in Garage
This armour incorporates all modern military technologies. Its reinforced armour and "Type 2" engine make Viking one of the most versatile hulls. Attack the enemy or cover your team-mates – this hull will prove itself as a good and trusty one in any situation.
Table of characteristics
Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
Top speed (m/sec) — maximum speed the tank can get to on a straight.
Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
Turning speed (deg/sec) — the maximum speed at which the tank can turn.
Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.
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Protection (hp) | |||||
Weight | |||||
Top speed (m/sec) | |||||
Acceleration (m/sec²) | |||||
Reverse acceleration (m/sec²) | |||||
Lateral acceleration (m/sec²) | |||||
Turning speed (deg/sec) | |||||
Turning acceleration (deg/sec²) | |||||
Anti-inertial turning acceleration (deg/sec²) |