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Viking

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Line 55: Line 55:
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Weight'''
 
  |style="background:#2b2b2b"|'''Weight'''
  |<center>1 814,7059</center>
+
  |<center>1 815</center>
  |<center>2 082,3529</center>
+
  |<center>2 082</center>
  |<center>2 464,7059</center>
+
  |<center>2 465</center>
  |<center>2 617,6471</center>
+
  |<center>2 618</center>
  |<center>3 000,0000</center>
+
  |<center>3 000</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Top speed (m/sec)'''
 
  |style="background:#2b2b2b"|'''Top speed (m/sec)'''
  |<center>6,7206</center>
+
  |<center>7.18</center>
  |<center>7,2353</center>
+
  |<center>7.59</center>
  |<center>7,9706</center>
+
  |<center>8.18</center>
  |<center>8,2647</center>
+
  |<center>8.41</center>
  |<center>9,0000</center>
+
  |<center>9</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Acceleration (m/sec²)'''
 
  |style="background:#2b2b2b"|'''Acceleration (m/sec²)'''
Line 90: Line 90:
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Turning speed (deg/sec)'''
 
  |style="background:#2b2b2b"|'''Turning speed (deg/sec)'''
  |<center>64,4118</center>
+
  |<center>64.4</center>
  |<center>74,7059</center>
+
  |<center>74.7</center>
  |<center>89,4118</center>
+
  |<center>89.4</center>
  |<center>95,2941</center>
+
  |<center>95.3</center>
  |<center>110,0000</center>
+
  |<center>110</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Turning acceleration (deg/sec²)'''
 
  |style="background:#2b2b2b"|'''Turning acceleration (deg/sec²)'''

Revision as of 21:41, 16 September 2015

Viking М0
Viking М1
Viking М2
Viking М3

Description in Garage

A real Viking: wide and incredibly stable. Average movement and maneuverability, but enviable armor. Works well with mid and long-range guns.

Table of characteristics


Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
Top speed (m/sec) — maximum speed the tank can get to on a straight.
Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
Turning speed (deg/sec) — the maximum speed at which the tank can turn.
Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.

М0
М1
М2
М3
М3+
Available from
border=0Corporal
border=0Warrant Officer 1
border=0Lieutenant Colonel
border=0Lieutenant General
Micro-upgrades
Price of modification
600
+19 300
+99 900
+195 600
+714 603
Full price
600
19 900
119 800
315 400
1 030 003
Protection (hp)
128.1
170.3
230.6
257.7
300,0000
Weight
1 815
2 082
2 465
2 618
3 000
Top speed (m/sec)
7.18
7.59
8.18
8.41
9
Acceleration (m/sec²)
10,6176
12,0588
14,1176
14,9412
17,0000
Reverse acceleration (m/sec²)
12,7059
14,3529
16,7059
17,6471
20,0000
Lateral acceleration (m/sec²)
9,9706
12,2353
15,4706
16,7647
20,0000
Turning speed (deg/sec)
64.4
74.7
89.4
95.3
110
Turning acceleration (deg/sec²)
123,5294
131,7647
143,5294
148,2353
160,0000
Anti-inertial turning acceleration (deg/sec²)
167,0588
183,5294
207,0588
216,4706
240,0000