November 3 (Update 534)
- 44 new shot effects added to the game for Firebird, Freeze, Isida, Twins, Ricochet, Striker, Railgun and Shaft turrets.
- Alterations balance changes:
- Ricochet alteration «Berserk»:
- now when destroying an enemy restored 100% of the ammo tank, and not 25%.
- Smoky alteration «Autocannon»:
- now reduces damage by 85%, and not 75%;
- now reduces recoil by 33%, and not 66%.
- Vulcan alteration «Incendiary band»:
- now ignites the target for 0,2/sec, and not 0,8/sec;
- additionally reduces damage by 10%.
- Thunder alteration «"Sledgehammer" rounds»:
- now reduces reload time by 30%, and not by 20%.
- Railgun alteration «Round destabilization»:
- now increases maximum damage by 90%, and not by 50%;
- now reduces minimal damage to 1 hp, and not to 5 hp.
- Magnum alteration «Mortar»:
- now mine placed by a shot is active for 30 seconds.
- Added indication for the player’s alteration above the tank in battle.
October 31 (Update 533)
- 30 new gameplay alterations added to the game.
- Changes to current alterations balance:
- Firebird alteration «High pressure pump»:
- price reduced from 50,000 to 20,000;
- additionally increases min. hit distance by 10%
- Firebird alteration «Compact fuel tanks»:
- price reduced from 100,000 to 70,000;
- now increases max. temperature by 200%, from 150%.
- Freeze alteration «High pressure pump»:
- price reduced from 50,000 to 20,000;
- additionally increases min. hit distance by 10%.
- Isida alteration «Broadband radiators»:
- price reduced from 50,000 to 20,000;
- now reduces hit distance by 25%, from 30%.
- Isida alteration «Support nanobots»:
- price reduced from 100,000 to 55,000;
- now instead of reducing energy consumption in healing mode will increase healing by 50%.
- Twins alteration «Plasma accelerators»:
- price reduced from 50,000 to 20,000;
- now reduces reload time by 25%, from 20%.
- Twins alteration «Stabilized plasma»:
- price reduced from 50,000 to 45,000;
- additionally increases strength of impact and recoil by 10%.
- Smoky alteration «Assault rounds»:
- price reduced from 50,000 to 20,000;
- now increases strength of impact by 35%, from 30%.
- Vulcan alteration «Reinforced aiming transmission»:
- price reduced from 50,000 to 20,000;
- now reduces slowdown in turret rotation by 50%, from 70%.
- Thunder alteration «Subcaliber rounds»:
- price reduced from 50,000 to 20,000;
- additionally increase strength of impact and recoil by 10%.
- Railgun alteration «Reinforced aiming transmission»:
- price reduced from 50,000 to 20,000;
- now increases turning speed by 40%, from 35%.
- Railgun alteration «Round stabilization»:
- price reduced fromо 100,000 to 35,000;
- additionally retains power of the shot through targets by 100%.
- Railgun alteration «Large caliber rounds»:
- additionally increases the delay before shots by 20%.
- Shaft alteration «Heavy capacitors»:
- price reduced from 50,000 to 20,000;
- now increases min. damage by 20%, from 25%;
- now increases reload time by 25%, from 20%.
- Option to rent alterations removed from the game.
- Gameplay alterations are now unlocked according to ranks, not turret modifications.
- Now only one gameplay alteration can be equipped for each turret.
- Now standard color of the turret shot doesn’t rely on its modification.
October 30 (Update 532)
- Mission system reworked:
- Mission chains replaced with weekly missions.
- Added new container type — weekly container.
- Weekly container includes a set of bonuses: crystals and supplies.
- Weekly containers can be earned only as a reward for completing weekly missions.
- Added new types of daily missions:
- activate overdrive in battle;
- finish battle;
- finish battle in specific mode.
- 3x hours of Premium as a mission reward was removed from the game.
- “Collect supplies” missions can now be completed by activating specific supplies.
- Slightly increased the cost of changing daily missions.
- 9 new drones added for purchase in the Garage.
- 3 new drone kits added to the Shop:
- «Trinity» — «Supplier», «Defender», «Sprinter» drones;
- «Drone amid a clear sky» — «Trickster», «Booster», «Lifeguard» drones;
- «Full house» — «Saboteur», «Camper», «Blaster» drones.
- In the «Second coming» kit the «Supplier» drone was replaced with the new «Miner» drone.
- Changes to drone balance:
- Assault:
- changed bonus for the duration of active supplies:
- with no upgrades: (7 → 3), sec.
- recharge increased from 10 to 12 seconds.
- Driver:
- changed the amount of time for overdrive recharge that is reduced for each enemy tank destroyed::
- fully upgraded: (20 → 30), sec/kill.
- recharge reduced from 15 to 12 seconds.
- Engineer:
- recharge increased from 5 to 10 seconds.
- Supplier:
- now available for purchase from the Captain rank, instead of WO5;
- price increased from 50,000 to 90,000 crystals.
October 19 (Update 530)
- Changes to drone mechanics:
- “Engineer” in addition to its standard mechanic now activates the effect of the picked up supplies for all allies in the battle.
- “Mechanic” in addition to its standard mechanic now allows to use Repair Kit even if you have full health.
- Currently equipped drone is now displayed above your tank in the Garage.
- The color of the overdrive activation effect is now green for your allies and blue for your enemies.
October 16 (Update 529)
- Turret balance changes:
- Freeze:
- full-reload time increased from 8 to 9 seconds.
- Twins:
- reduced projectile speed:
- М0: 60 → 40;
- М1: 68 → 48;
- М2: 72 → 52;
- М3: 75 → 55;
- М3+: 80 → 60.
- reduced minimal hit range:
- М0: 60 → 50;
- М1: 68 → 58;
- М2: 72 → 62;
- М3: 75 → 65;
- М3+: 80 → 70.
- increased maximum hit range:
- М0: 15 → 40;
- М1: 17 → 48;
- М2: 18 → 52;
- М3: 19 → 55;
- М3+: 20 → 60.
- minimal hit radius increased from 4 to 5 meters on all modifications;
- added new parameters “average hit radius” and “average hit percentage”.
- These settings impact the effectiveness of splash damage: it will become bigger.
- Shaft:
- increased minimal aimed damage:
- М0: 355 → 380;
- М1: 448 → 478;
- М2: 551 → 587;
- М3: 623 → 663;
- М3+: 705 → 750.
- increased ammo recovery speed:
- М0: 100 → 111;
- М1: 107 → 119;
- М2: 114 → 129;
- М3: 119 → 135;
- М3+: 125 → 143.
- reduced reload time between shots without aiming:
- М0: 2,5 → 2;
- М1: 2,37 → 1,87;
- М2: 2,22 → 1,72;
- М3: 2,12 → 1,62;
- М3+: 2 → 1,5.
- energy for an aimed shot increased from 250 to 1000 on all modifications.
- Changed the standard texture for Holiday paint.
October 10 (Update 528)
- Time required for M0 turret and hull MicroUpgrades reduced by 3 times;
- Redesigned configuration of the MM-version of the map Future:
- slightly widened ascending pathways to the house near the Blue base;
- removed the inner area of the house near the Red base;
- removed the ascending pathway to the bridge near the Red base: now the bridge continues to the end of the map, and can be used to reach the roof of the big house.
- The length of Matchmaking battles reduced from 9 to 8 minutes.
September 25 (Update 527)
- Turret balance changes:
- Ricochet:
- reduced the energy cost for shots:
- М0: 126 → 100;
- М1: 121 → 88;
- М2: 118 → 80;
- М3: 115 → 69;
- М3+: 111 → 60.
- reduced the reload speed for the energy tank from 83,33 to 50 units per second on all modifications;
- reduced the minimal hit range:
- М0: 70 → 50;
- М1: 79 → 56;
- М2: 85 → 60;
- М3: 93 → 65;
- М3+: 100 → 70.
- Magnum:
- the remaining time from not charging the shot to a full 100% power is now added to the reload time*;
- reduced the time of the «clean» reload:
- М0: 7 → 5;
- М1: 6,35 → 4,5;
- М2: 5,8 → 4,1;
- М3: 5,5 → 3,85;
- М3+: 5 → 3,5.
- minimal hit radius increased from 15 to 20 meters on all modifications;
- added new parameters «average hit distance» and «average hit percentage».
- These parameters impact the effectiveness of splash damage: it will become less.
- For M0 hulls and turrets the number of MicroUpgrade steps increased from 10 to 20.
- The overall cost and time of upgrading remains the same.
- The duration of Matchmaking battles reduced from 10 to 9 minutes.
- Adapted versions of «Cologne», «Parma», «Magistral» and «Bobruisk» maps added to the list of Matchmaking and PRO-battle maps.
- *Changes to the reload mechanic for Magnum will appear in the game a day later, than the main release — with server restart 02:00 UTC September 26th.
September 6 (Update 525)
- Turret balance changes:
- Smoky:
- Increased the maximum hit range;
- Improved critical damage;
- Increased middle-to-long range effectiveness.
- Striker:
- Improved the starting speed for rockets;
- Improved the angle speed for rockets;
- Reduced target acquiring time for rockets.
- PRO-Battle List changes:
- In addition to custom player names for battles, original map names will be shown too;
- Maps in Battle List are now sorted by the time of their creation, from the earliest down to the oldest battle.
- Small changes in Matchmaking mechanism:
- Reduced waiting time for solo players;
- Improved prediction accuracy for waiting time;
- Introduced rank limits for players in battle groups: now all players in the group must be at maximum 5 ranks above or below the group’s creator;
- Fixed the visual indication of game mode for players in battle groups.
- Friend List updates for Matchmaking:
- Added indicators “in battle” and “in battle group” for Friend List;
- Added option to invite friends into battle group even if they are already in battle.
- Supply drops:
- Increased time before the first wave of supply drops from 40 seconds to 120 seconds.
- The “Battle!” button in Battle List renamed to “Matchmaking”.
- Small changes to configuration of Matchmaking version of maps and ASL mode.
- Added an option to Settings to allow gifts from all players, not just friends.
- “Fall leaves” animated paint added to containers.
August 10 (Update 521)
- Changes to turret and alteration balance:
- Firebird:
- lowered direct damage:
- М0: 375 → 200;
- М1: 454 → 303;
- М2: 590 → 479;
- М3: 669 → 582;
- М3+: 760 → 700.
- lowered minimal impact distance:
- М0: 17 → 15;
- М1: 18,6 → 16;
- М2: 21,5 → 17,8;
- М3: 23,1 → 18,8;
- М3+: 25 → 20.
- increased temperature limit for beginner and medium MUs levels;
- heating up speed became upgradable;
- weak impact percentage increased from 0 to 10%;
- cone angle increased from 20° to 25°.
- Freeze:
- lowered damage:
- М0: 529 → 450;
- М1: 647 → 582;
- М2: 706 → 635;
- М3: 882 → 794;
- М3+: 1000 → 900.
- lowered minimal impact distance:
- М0: 17 → 15;
- М1: 19,3 → 16,5;
- М2: 20,3 → 17,1;
- М3: 23,1 → 18,8;
- М3+: 25 → 20.
- weak impact percentage increased from 0 to 10%;
- cone angle increased from 20° to 25°.
- «High pressure pump» alteration for Firebird:
- cone angle will now decrease by 75% instead of 70%.
- «High pressure pump» alteration for Freeze:
- cone angle will now decrease by 75% instead of 70%.
- Changes to battle score distribution for actions in Matchmaking battles:
- CTF — number of score points for delivering the flag reduced from 100 to 75;
- RGB — number of score points for delivering the ball increased from 50 to 75;
- CP — number of score points for neutralizing a control point increased from 5 to 10.
- Batteries added to rewards for completing daily missions.
- Adapted version of Sandbox map added to the list of Matchmaking and PRO battles.
July 28 (Update 519)
- Changes to Juggernaut mode:
- reduced damage, armor and healing from Juggernaut’s overdrive: on lower ranks -- reduced more, on medium and high ranks -- reduced less.
- added sound for when Juggernaut is destroyed;
- Juggernaut’s overdrive now has purple color;
- fixed several errors in the mode.
- Removed from the score table at the end of the battle additional crystals indication for players with *Premium account or Beginner’s Pass.
- The summary of all rewards at the end of the battle, including prizes, is now shown in the “Rewards” column.
- World Cup 2018 paints removed from the Shop.
- The low damage percentage for Hammer increased from 10% to 25%.
- The number of score points for delivering the flag in Matchmaking CTF battles increased from 50 to 100.
- Changed the geometry of the Matchmaking version of Tribute.
July 20 (Update 518)
- A new “Juggernaut” mode added to the game (available from the Sergeant rank).
- An updated version of Sandal map added to the list of Matchmaking maps.
- Additional updates for the Matchmaking version of Massacre map.
- Repair Kit supply now available for purchase from the Recruit rank.
- Mine supply now available for purchase from the Corporal rank.
- Double Armor and Double Damage supplies now available for purchase from the Master Corporal rank.
- Battle List of PRO-battles and PRO Battle Pass now available from Warrant Officer 1.
- Changes to turret balance:
- Thunder:
- slightly reduced reload time;
- considerably increased the distance of maximum damage;
- slightly increased the distance of minimal damage;
- slightly reduced the impact power of the shot;
- increased the power of the splash explosion;
- added new parameters “range of average impact” and “percentage of average impact”.
- Shaft:
- slightly reduced the recharge time between shots while NOT in Sniper mode;
- slightly increased the maximum range of shots NOT in Sniper mode.
- reduced by two times the range of minimal impact of shots while NOT in Sniper mode;
- reduced by two times the percentage of weak impact shots while NOT in Sniper mode;
- the amount of energy per shot slightly reduced, and the parameter is no longer upgradable.
June 30 (Update 516)
- Daily missions to earn experience points were replaced with missions to earn score in battles.
- Fixed error in Matchmaking when several battle groups could be put onto the same team, and at the same time no battle group would be placed on the opposing team.
- The number of player reports required for the battle to be highlighted for battle moderators to check was lowered from 25% to 15% of the number of players in the battle.
June 23 (Update 515)
- Balance changes in turrets:
- Freeze — damage increased on all modifications:
- М0: 375 → 529;
- М1: 488 → 647;
- М2: 533 → 706;
- М3: 669 → 882;
- М3+: 760 → 1000.
- Isida — removed ability to unfreeze and deflame tanks.
- Balance changes in drones:
- Assault — increased bonus to the active time for supplies:
- without modifications: (5 → 7), sec;
- fully upgraded: (10 → 15), sec.
- Trooper — increased the active time of supplies:
- without modifications: (7 → 10), sec;
- fully upgraded: (15 → 20), sec.
- Mechanic — increased healing radius:
- without modifications: (10 → 15), meters;
- fully upgraded: (20 → 25), meters.
- Changed the position of several spawn points, bases and flags on Matchmaking versions of maps Aleksandrovsk, Bridges, Industrial Zone, Kungur, Osa, Tribute, Year 2042.
- The number of points gained in Matchmaking battles per each captures point in CP decreased from 25 to 15.
- Updated paint descriptions for “Champion”, “Silver”, “Bronze”, “Acid” and “Gladiator”.
- Iraq and Palestine added to the list of countries for clan’s selection.
June 5 (Update 513)
- The size of battle groups in Matchmaking is now limited to 3 players;
- After creating a battle group protection modules of group members are no longer shown in Matchmaking;
- Fixed bugs with drones “Trooper” and “Mechanic”;
- Trooper is no longer triggered during the respawn;
- Mechanic now applies to all nearby allies a full healing effect of the Repair Kit, and not its own bonus healing effect;
- Fixed the bug when supply cooldowns would not reset directly after the respawn.
May 18 (Update 511)
- 12 new paints added to containers.
- New animated paint “Canyon Hero” (can be found in containers).
- Flag limit in CTF and score limit in RGB increased from 5 to 7.
April 27 (Update 510)
- Changes to time and score limits in standard, non-PRO battles:
- Time limit reduced from 15 minutes to 10 minutes;
- Kills limit in DM and score limit in CP reduced from 100 to 50;
- Flag limit in CTF and score limit in RGB reduced from 10 to 5.
- Changes to daily mission chains:
- Disabled mission chain reset if you don’t complete at least 1 mission a day;
- Maximum number of chain levels increased from 4 to 10;
- Reward for the maximum level of the new mission chain system is equal to the reward for the maximum level of mission chains in the old system, with sequential rewards increase on levels in between.
- Reward for completing the maximum level of mission chains now includes 1 more container.
- Slightly reduced Overdrive cooldown.
February 6 (Update 502)
- Changes to Rugby mode:
- When the ball is caught, it will now spin above the tank;
- When the ball is thrown, it will now also realistically spin in the air.
- Changes to Assault mode:
- Now the Red Team will earn 5 points for delivering the flag;
- The time until a dropped flag is returned is now shortened.
- Other updates:
- The sound volume when rotating the turret is lowered.
January 26 (Update 501)
- New game mode «Rugby».
- 23 new paints for containers.
- Added new daily missions «Earn experience» / «Earn crystals» / «Capture Flags» / «Score goals» for Rugby and Assault.
- Disabled new super missions «Destroy 9999 enemies» and «Earn 99999 experience» from appearing in new daily missions.
- Disabled battle notifications at the center of the screen.
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