English
Personal tools
Namespaces

Variants
Actions

Twins

From Tanki Online Wiki
Revision as of 11:37, 12 May 2014 by Kirov (Talk | contribs)

Jump to: navigation, search
Twins М0
Twins М1
Twins М2
Twins М3

Twins has got an effective range of 40 meters and infinite ammo. In Tanki Online this gun is the true king of the Deathmatch mode thanks to its ability to fire constantly and the fact that there’s no need to recharge. The purchase of the inexpensive Twins gun early in the game is an excellent investment of crystals, especially if you like Deathmatch mode.

Description in Garage

This rapid-firing two-barreled plasma gun will melt enemy in seconds. Taking into account the fact that by hitting other tanks with Twins you knock off their aim, the weapon is ideal when it comes to dynamic firefight at medium distances.

Table of characteristics


Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
Reloading (msec) — pause between shots.
Projectile speed (m/sec) — speed of the turret's shell.
Projectile radius (m) — radius from the projectile's center to its side.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.

М0
М1
М2
М3
М3+
Available from
border=0Recruit
border=0Warrant Officer 4
border=0Lieutenant Colonel
border=0Marshal
Micro-upgrades
Price of modification
150
+35 100
+132 600
+259 000
+911 802
Full price
150
35 250
167 850
426 850
1 338 652
Min damage
4,0000
7,8235
9,8824
11,6471
14,0000
Max damage
6,0000
9,8235
11,8824
13,6471
16,0000
Reloading (msec)
250,0000
250,00000
250,0000
250,0000
250,0000
Projectile speed (m/sec)
50,0000
57,6471
61,7647
65,2941
70,0000
Projectile radius (m)
0,5000
0,5000
0,5000
0,5000
0,5000
Range of max damage (m)
35,0000
40,7353
43,8235
46,4706
50,0000
Range of min damage (m)
50,0000
55,7353
58,8235
61,4706
65,0000
Weak damage (%)
5,0000
14,5588
19,7059
24,1176
30,0000
Rotation speed (deg/sec)
74,48
97,49
109,87
120,49
134,65
Rotation acceleration (deg/sec²)
143,24
172,82
188,74
202,39
220,59
Auto-aim upwards (deg)
13,0000
13,0000
13,0000
13,0000
13,0000
Auto-aim downwards (deg)
16,0000
16,0000
16,0000
16,0000
16,0000
Impact force
0,7000
1,0824
1,2882
1,4647
1,7000
Recoil
0,3000
0,3765
0,4176
0,4529
0,5000