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{{see also|Turrets}}
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{{BannerMenu|type=turret|name=Twins|page=02}}
[[File:Turret_twins_m0.png|150px|thumb|Twins М0]]
+
{{see also|Indication of parameters|Alterations for Twins}}<br>
[[File:Turret_twins_m1.png|150px|thumb|Twins М1]]
+
Twins have a minimum effective range between 60 and 80 meters (depending on the modification), backed up by an infinite number of projectiles and a rapid firing rate. Thanks to this unlimited power supply, this weapon is second to none when it comes to delivering suppressive fire with many users of this turret taking DMs by storm. Holding the title of one of the game's two plasma-based weapons (the other being [[Ricochet]]), the range isn't necessarily on its side, but it can hold its own in mid-sized maps sporting little cover.<br><br>
[[File:Turret_twins_m2.png|150px|thumb|Twins М2]]
+
[[File:Turret_twins_m3.png|150px|thumb|Twins М3]]
+
 
+
Twins has got an effective range of 40 meters and infinite ammo. In Tanki Online this gun is the true king of the Deathmatch mode thanks to its ability to fire constantly and the fact that there’s no need to recharge. The purchase of the inexpensive Twins gun early in the game is an excellent investment of crystals, especially if you like Deathmatch mode.
+
 
===Description in Garage===
 
===Description in Garage===
This rapid-firing two-barreled plasma gun will melt enemy in seconds. Taking into account the fact that by hitting other tanks with Twins you knock off their aim, the weapon is ideal when it comes to dynamic firefight at medium distances.
+
Double-barreled turret with a small range. Has a very rapid firing speed, but slow-flying rounds. The explosion from its shots can damage yourself, be very cautious while using the turret in close quarters.<br>
===Table of characteristics===
+
 
<br>'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
Rapid fire and double the plasma barrels will turn your enemy into a melting pot of metal in no time. This weapon is ideal for dynamic fights on medium and short ranges, but because of the unstable plasma shots you should avoid firing the turret in close proximity to the target. Without proper safety measures you can easily melt down your own tank. The cooling system of plasma chargers and capacitor recharge are designed so fail-proof, that some tankers manage to put different questionable objects on the firing trigger to fire it non-stop. Thanks to that, some experts describe the sound of this turret shooting as an additional damaging factor, which annoys not only the enemies, but teammates as well.<br><br>
<br>'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
{|border="0"
<br>'''Reloading (msec)''' — pause between shots.
+
|width="25%"|[[File:Turret_twins_m0.png|200px|link=]] <center>'''Twins Mk1'''</center>
<br>'''Projectile speed (m/sec)''' — speed of the turret's shell.
+
|width="25%"|[[File:Turret_twins_m1.png|200px|link=]] <center>'''Twins Mk2-Mk3'''</center>
<br>'''Projectile radius (m)''' — radius from the projectile's center to its side.
+
|width="25%"|[[File:Turret_twins_m2.png|200px|link=]] <center>'''Twins Mk4-Mk6'''</center>
<br>'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
+
|width="25%"|[[File:Turret_twins_m3.png|200px|link=]] <center>'''Twins Mk7'''</center>
<br>'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
+
|}
<br>'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
+
<br>'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
<br>'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
<br>'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
<br>'''Recoil''' — physical impact of the turret on itself when shooting.
+
  
{|class="wikitable" border="1"
+
{|class="wikitable" border="1" width="100%"
  |style="background:#2b2b2b"|
+
  |width="25%" style="background:#2b2b2b"|[[File:Twins.png|25px|link=]] '''Twins'''
  |style="background:#2b2b2b"|<center>'''М0'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk1]]</center>
  |style="background:#2b2b2b"|<center>'''М1'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk2]]</center>
  |style="background:#2b2b2b"|<center>'''М2'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk3]]</center>
  |style="background:#2b2b2b"|<center>'''М3'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk4 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk4]]</center>
  |style="background:#2b2b2b"|<center>'''М3+'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk5 |'''
 +
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk5]]</center>
 +
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk6 |'''
 +
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk6]]</center>
 +
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk7 |'''
 +
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Twins#Micro-Upgrades_Twins_Mk7]]</center>
 +
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk7+'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Available from'''
+
  |style="background:#2b2b2b"|'''Rank Available From'''
  |<center>[[File:IconsNormal_01.png|50x25px|border=0]]'''[[Ranks#Recruit|Recruit]]'''</center>
+
  |<center>[[File:IconsNormal_03.png|50x25px|Gefreiter|link=Ranks#Gefreiter]]</center>
  |<center>[[File:IconsNormal_14.png|50x25px|border=0]]'''[[Ranks#Warrant_Officer_4|Warrant Officer 4]]'''</center>
+
|<center>[[File:IconsNormal_06.png|50x25px|Sergeant|link=Ranks#Sergeant]]</center>
  |<center>[[File:IconsNormal_21.png|50x25px|border=0]]'''[[Ranks#Lieutenant_Colonel|Lieutenant Colonel]]'''</center>
+
  |<center>[[File:IconsNormal_11.png|50x25px|Warrant Officer 1|link=Ranks#Warrant Officer 1]]</center>
  |<center>[[File:IconsNormal_27.png|50x25px|border=0]]'''[[Ranks#Marshal|Marshal]]'''</center>
+
|<center>[[File:IconsNormal_14.png|50x25px|Warrant Officer 4|link=Ranks#Warrant Officer 4]]</center>
  |<center>'''[[Micro-upgrades Twins|Micro-upgrades]]'''</center>
+
  |<center>[[File:IconsNormal_19.png|50x25px|Captain|link=Ranks#Captain]]</center>
 +
|<center>[[File:IconsNormal_23.png|50x25px|Brigadier|link=Ranks#Brigadier]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Price of modification'''
+
  |style="background:#2b2b2b"|[[File:crystal.png|link=]] '''Price of Modification'''
  |<center>150</center>
+
  |<center>350</center>
  |<center>+35 100</center>
+
  |<center>1 000</center>
  |<center>+132 600</center>
+
  |<center>14 000</center>
  |<center>+259 000</center>
+
  |<center>28 000</center>
  |<center>+911 802</center>
+
  |<center>62 000</center>
 +
|<center>101 000</center>
 +
|<center>150 000</center>
 +
|<center>456 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Full price'''
+
  |style="background:#444" colspan="9"|<center>'''[https://en.tankiwiki.com/Alterations#Alterations_for_Twins Alterations]'''</center>
|<center>150</center>
+
|<center>35 250</center>
+
|<center>167 850</center>
+
|<center>426 850</center>
+
|<center>1 338 652</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min damage'''
+
  |colspan="9"|<center>'''Upgradable Parameters'''</center>
|<center>6,0000</center>
+
|<center>10,5882</center>
+
|<center>13,0588</center>
+
|<center>15,1765</center>
+
|<center>18,0000</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max damage'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Min damage (HP)'''
  |<center>8,0000</center>
+
  |<center>90.00</center>
  |<center>12,9706</center>
+
|<center>104.71</center>
  |<center>15,6471</center>
+
|<center>119.41</center>
  |<center>17,9412</center>
+
|<center>128.24</center>
  |<center>21,0000</center>
+
  |<center>142.94</center>
 +
  |<center>154.71</center>
 +
  |<center>166.47</center>
 +
  |<center>190.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Reloading (msec)'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Max damage (HP)'''
  |<center>333,0000</center>
+
  |<center>120.00</center>
  |<center>333,0000</center>
+
|<center>134.71</center>
  |<center>333,0000</center>
+
|<center>149.41</center>
  |<center>333,0000</center>
+
|<center>158.24</center>
  |<center>333,0000</center>
+
  |<center>172.94</center>
 +
  |<center>184.71</center>
 +
  |<center>196.47</center>
 +
  |<center>220.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Projectile speed (m/sec)'''
+
  |style="background:#2b2b2b"|'''Reload time (sec)'''
  |<center>60,0000</center>
+
  |<center>0.36</center>
  |<center>60,0000</center>
+
|<center>0.34</center>
  |<center>60,0000</center>
+
|<center>0.33</center>
  |<center>60,0000</center>
+
|<center>0.32</center>
  |<center>60,0000</center>
+
  |<center>0.31</center>
 +
  |<center>0.30</center>
 +
  |<center>0.29</center>
 +
  |<center>0.27</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Projectile radius (m)'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
  |<center>0,5000</center>
+
  |<center>0.70</center>
  |<center>0,5000</center>
+
  |<center>0.83</center>
  |<center>0,5000</center>
+
  |<center>0.96</center>
  |<center>0,5000</center>
+
|<center>1.04</center>
  |<center>0,5000</center>
+
|<center>1.18</center>
 +
|<center>1.28</center>
 +
|<center>1.39</center>
 +
|<center>1.60</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Recoil'''
 +
  |<center>0.20</center>
 +
  |<center>0.21</center>
 +
|<center>0.23</center>
 +
|<center>0.24</center>
 +
|<center>0.25</center>
 +
|<center>0.26</center>
 +
|<center>0.28</center>
 +
|<center>0.30</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 +
|<center>80.00</center>
 +
|<center>90.29</center>
 +
|<center>100.59</center>
 +
|<center>106.76</center>
 +
|<center>117.06</center>
 +
|<center>125.29</center>
 +
|<center>133.53</center>
 +
|<center>150.00</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
 +
|<center>80.00</center>
 +
|<center>90.29</center>
 +
|<center>100.59</center>
 +
|<center>106.76</center>
 +
|<center>117.06</center>
 +
|<center>125.29</center>
 +
|<center>133.53</center>
 +
|<center>150.00</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 +
|<center>50.00</center>
 +
|<center>52.94</center>
 +
|<center>55.88</center>
 +
|<center>57.65</center>
 +
|<center>60.59</center>
 +
|<center>62.94</center>
 +
|<center>65.29</center>
 +
|<center>70.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
 
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
  |<center>35,0000</center>
+
  |<center>40.00</center>
  |<center>39,5882</center>
+
  |<center>42.94</center>
  |<center>42,0588</center>
+
  |<center>45.88</center>
  |<center>44,1765</center>
+
  |<center>47.65</center>
  |<center>47,0000</center>
+
  |<center>50.59</center>
 +
|<center>52.94</center>
 +
|<center>55.29</center>
 +
|<center>60.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Range of min damage (m)'''
+
  |style="background:#2b2b2b"|'''Projectile speed (m/sec)'''
  |<center>50,0000</center>
+
  |<center>40.00</center>
  |<center>54,5882</center>
+
  |<center>42.94</center>
  |<center>57,0588</center>
+
  |<center>45.88</center>
  |<center>59,1765</center>
+
  |<center>47.65</center>
  |<center>62,0000</center>
+
|<center>50.59</center>
 +
  |<center>52.94</center>
 +
|<center>55.29</center>
 +
|<center>60.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Weak damage (%)'''
+
  |style="background:#2b2b2b"|'''Explosion Impact'''
  |<center>2,0000</center>
+
  |<center>70.00</center>
  |<center>5,4412</center>
+
  |<center>83.23</center>
  |<center>7,2941</center>
+
  |<center>96.47</center>
  |<center>8,8824</center>
+
  |<center>104.41</center>
  |<center>11,0000</center>
+
  |<center>117.65</center>
 +
|<center>128.24</center>
 +
|<center>138.82</center>
 +
|<center>160.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation speed (deg/sec)'''
+
  |colspan="9"|<center>'''Non-upgradable Parameters'''</center>
|<center>74,5</center>
+
|<center>97,5</center>
+
|<center>109,9</center>
+
|<center>120,5</center>
+
|<center>134,6</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
+
  |style="background:#2b2b2b"|[[File:aa368db1.png|20px|link=]] '''Weak damage (%)'''
  |<center>143,2</center>
+
|<center>25.00</center>
  |<center>172,8</center>
+
|<center>25.00</center>
  |<center>188,7</center>
+
|<center>25.00</center>
  |<center>202,4</center>
+
|<center>25.00</center>
  |<center>220,6</center>
+
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Projectile radius (m)'''
 +
  |<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
  |<center>1.00</center>
 +
  |<center>1.00</center>
 +
  |<center>1.00</center>
 +
  |<center>1.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
 
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
  |<center>13,0000</center>
+
  |<center>11.00</center>
  |<center>13,0000</center>
+
  |<center>11.00</center>
  |<center>13,0000</center>
+
  |<center>11.00</center>
  |<center>13,0000</center>
+
  |<center>11.00</center>
  |<center>13,0000</center>
+
  |<center>11.00</center>
 +
|<center>11.00</center>
 +
|<center>11.00</center>
 +
|<center>11.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
 
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
  |<center>16,0000</center>
+
  |<center>14.00</center>
  |<center>16,0000</center>
+
  |<center>14.00</center>
  |<center>16,0000</center>
+
  |<center>14.00</center>
  |<center>16,0000</center>
+
  |<center>14.00</center>
  |<center>16,0000</center>
+
  |<center>14.00</center>
 +
|<center>14.00</center>
 +
|<center>14.00</center>
 +
|<center>14.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Impact force'''
+
  |style="background:#2b2b2b"|'''Max splash damage radius (m)'''
  |<center>1,0000</center>
+
  |<center>1.00</center>
  |<center>1,3824</center>
+
  |<center>1.00</center>
  |<center>1,5882</center>
+
  |<center>1.00</center>
  |<center>1,7647</center>
+
  |<center>1.00</center>
  |<center>2,0000</center>
+
  |<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Avg splash damage radius (m)'''
  |<center>0,4000</center>
+
  |<center>3.00</center>
  |<center>0,4765</center>
+
  |<center>3.00</center>
  |<center>0,5176</center>
+
  |<center>3.00</center>
  |<center>0,5529</center>
+
  |<center>3.00</center>
  |<center>0,6000</center>
+
  |<center>3.00</center>
 +
|<center>3.00</center>
 +
|<center>3.00</center>
 +
|<center>3.00</center>
 
  |-
 
  |-
 +
|style="background:#2b2b2b"|'''Avg damage splash (%)'''
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|<center>90.00</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Min splash damage radius (m)'''
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Weak damage splash (%)'''
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 
  |}
 
  |}
 +
{{BeginPrettySpoiler|title=Table of Characteristics}}
 +
*'''Min damage (HP)''' — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
 +
*'''Max damage (HP)''' — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
 +
*'''Reload time (sec)''' — The pause required between shots to recharge a shot.
 +
*'''Impact force''' — The physical impact of a turret's projectile on enemy tanks upon contacting them.
 +
*'''Recoil''' — The physical impact of the turret upon its own tank when shooting.
 +
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
 +
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
 +
*'''Range of min damage (m)''' — The distance at which the turret's damage stops decreasing.
 +
*'''Range of max damage (m)''' — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
 +
*'''Projectile speed (m/sec)''' — The invariable speed that a projectile ejected from Twins travels.
 +
*'''Weak damage (%)''' — The percentage of normal damage dealt to an enemy tank at the end of the minimum damage range.
 +
*'''Projectile radius (m)''' — The invariable radius of the plasma projectile from its core to its outer surface.
 +
*'''Max splash damage radius (m)''' — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
 +
*'''Min splash damage radius (m)''' — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
 +
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
{{EndPrettySpoiler}}
 +
 +
[[File:Module_Twins.png|right|thumb|link=|Panther]]<br>
 +
===Protection Module and Icon===
 +
'''Panther''' - name of the module that protects against Twins.
 +
 +
===Skins===
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Twins XT
 +
|-
 +
|
 +
[[File:Twins XT.png|140px|link=]]
 +
|}
 +
 +
===Interesting Facts===
 +
*Twins was the third turret to be added into the game. It has the highest rate of fire!
 +
*It didn't always have the ability to deal splash damage. This ability was given to Twins on February 10, 2017.
 +
*On September 25, 2018 - Twins XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through [[containers]] or the showcase shop for 9 999 tankoins.
 +
<br>
 +
<hr>
 +
<br>
 +
{{TurretNavigation‎}}
 +
<hr>

Latest revision as of 23:56, 22 February 2020

Twins 02.png


Twins have a minimum effective range between 60 and 80 meters (depending on the modification), backed up by an infinite number of projectiles and a rapid firing rate. Thanks to this unlimited power supply, this weapon is second to none when it comes to delivering suppressive fire with many users of this turret taking DMs by storm. Holding the title of one of the game's two plasma-based weapons (the other being Ricochet), the range isn't necessarily on its side, but it can hold its own in mid-sized maps sporting little cover.

Description in Garage

Double-barreled turret with a small range. Has a very rapid firing speed, but slow-flying rounds. The explosion from its shots can damage yourself, be very cautious while using the turret in close quarters.

Rapid fire and double the plasma barrels will turn your enemy into a melting pot of metal in no time. This weapon is ideal for dynamic fights on medium and short ranges, but because of the unstable plasma shots you should avoid firing the turret in close proximity to the target. Without proper safety measures you can easily melt down your own tank. The cooling system of plasma chargers and capacitor recharge are designed so fail-proof, that some tankers manage to put different questionable objects on the firing trigger to fire it non-stop. Thanks to that, some experts describe the sound of this turret shooting as an additional damaging factor, which annoys not only the enemies, but teammates as well.

Turret twins m0.png
Twins Mk1
Turret twins m1.png
Twins Mk2-Mk3
Turret twins m2.png
Twins Mk4-Mk6
Turret twins m3.png
Twins Mk7
Twins.png Twins
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Gefreiter
Sergeant
Warrant Officer 1
Warrant Officer 4
Captain
Brigadier
Marshal
Marshal
Crystal.png Price of Modification
350
1 000
14 000
28 000
62 000
101 000
150 000
456 000
Alterations
Upgradable Parameters
2a40baa3.png Min damage (HP)
90.00
104.71
119.41
128.24
142.94
154.71
166.47
190.00
2a40baa3.png Max damage (HP)
120.00
134.71
149.41
158.24
172.94
184.71
196.47
220.00
Reload time (sec)
0.36
0.34
0.33
0.32
0.31
0.30
0.29
0.27
640064ae.png Impact force
0.70
0.83
0.96
1.04
1.18
1.28
1.39
1.60
Recoil
0.20
0.21
0.23
0.24
0.25
0.26
0.28
0.30
Ae5da89d.png Rotation speed (deg/sec)
80.00
90.29
100.59
106.76
117.06
125.29
133.53
150.00
Rotation acceleration (deg/sec²)
80.00
90.29
100.59
106.76
117.06
125.29
133.53
150.00
66908195.png Range of min damage (m)
50.00
52.94
55.88
57.65
60.59
62.94
65.29
70.00
Range of max damage (m)
40.00
42.94
45.88
47.65
50.59
52.94
55.29
60.00
Projectile speed (m/sec)
40.00
42.94
45.88
47.65
50.59
52.94
55.29
60.00
Explosion Impact
70.00
83.23
96.47
104.41
117.65
128.24
138.82
160.00
Non-upgradable Parameters
Aa368db1.png Weak damage (%)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Projectile radius (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Auto-aim upwards (deg)
11.00
11.00
11.00
11.00
11.00
11.00
11.00
11.00
Auto-aim downwards (deg)
14.00
14.00
14.00
14.00
14.00
14.00
14.00
14.00
Max splash damage radius (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Avg splash damage radius (m)
3.00
3.00
3.00
3.00
3.00
3.00
3.00
3.00
Avg damage splash (%)
90.00
90.00
90.00
90.00
90.00
90.00
90.00
90.00
Min splash damage radius (m)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Weak damage splash (%)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Table of Characteristics
  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Reload time (sec) — The pause required between shots to recharge a shot.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Projectile speed (m/sec) — The invariable speed that a projectile ejected from Twins travels.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy tank at the end of the minimum damage range.
  • Projectile radius (m) — The invariable radius of the plasma projectile from its core to its outer surface.
  • Max splash damage radius (m) — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Min splash damage radius (m) — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
Panther

Protection Module and Icon

Panther - name of the module that protects against Twins.

Skins

Twins XT

Twins XT.png

Interesting Facts

  • Twins was the third turret to be added into the game. It has the highest rate of fire!
  • It didn't always have the ability to deal splash damage. This ability was given to Twins on February 10, 2017.
  • On September 25, 2018 - Twins XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through containers or the showcase shop for 9 999 tankoins.




IconFirebird.png IconFreeze.png IconIsida.png IconHammer.png IconTwins.png IconRicochet.png IconSmoky.png Icon Striker.png IconVulcan.png IconThunder.png IconRailgun.png Icon Magnum.png Icon Gauss.png IconShaft.png