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There was a map named "Train Station" which was created in 2010 but was released before the New Year celebrations in 2012. After the release a bug had been noticed: the prop of the tower could be shot through with [[Shaft]]. Two days later the use of this bug became punishable, and a week after that the bug had been completely fixed.
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There was a map named "Train Station," which was created in 2010 but was released before the New Year celebrations in 2012. After the release, a bug had been noticed; the prop of the tower could be shot through with [[Shaft]]. Two days later, the use of this bug became punishable and a week after that, the bug had been completely fixed.
 
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In 2011, Developers decided to make a contest in which it was necessary to turn the [[Turrets|turret]] constantly. A special map called [[Former_Maps|"Carousel"]] was developed for this contest. It was assumed that players would not be able to use the supplies on that map (neither purchased, nor bonus boxes). The map was never released. It is worth noting that the main designer of this map was the legendary mapmaker Figishe, who created a lot of maps. Now the map is considered to be lost.
 
In 2011, Developers decided to make a contest in which it was necessary to turn the [[Turrets|turret]] constantly. A special map called [[Former_Maps|"Carousel"]] was developed for this contest. It was assumed that players would not be able to use the supplies on that map (neither purchased, nor bonus boxes). The map was never released. It is worth noting that the main designer of this map was the legendary mapmaker Figishe, who created a lot of maps. Now the map is considered to be lost.
 
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The project of [[Ricochet]] turret firstly appeared in 2009. The turret was planned to be called "Vulcan". Its shots originally did not bounce off surfaces and were blue. At that time, Vulcan / Ricochet was a machine gun, but then the idea of bouncing balls appeared, and that idea later grew into a full-fledged turret, now known as Ricochet.
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The project of [[Ricochet]] turret first appeared in 2009. The turret was planned to be called "Vulcan". Its shots originally did not bounce off surfaces and were blue. At that time, Vulcan / Ricochet was a machine gun, but then the idea of bouncing balls appeared, and that idea later grew into a full-fledged turret, now known as Ricochet.
 
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When [[Hornet]] was just on testing stage, it consisted of five parts: the central part and four side parts, each of which was below the level of the central unit, and on each side blocks there were tracks. Then Hornet changed to its present state because of too futuristic design and the complexities associated with gravity and traction.
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When [[Hornet]] was just on testing stage, it consisted of five parts: the central part and four side parts, each of which was below the level of the central unit, and on each side blocks there were tracks. Then Hornet changed to its present state because its design was deemed "too futuristic" and the complexities associated with gravity and traction.
 
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Appearance of [[Shaft]] in June 2011 caused quite a furore among tankers. After the release Shaft was bought at a rate of 3 pieces per second! Straight after that it was changed and paints with protection from Shaft were released. On the next day it was removed from players' [[Garage|garages]], the crystals were given back and the description was changed. Shaft was weak, so it was slightly improved and, before the release, there was an open testing in Test Server. On the first day of testing, the maximum damage of Shaft in aiming mode was 150 - 175 - 200 - 250 HP (for M0 - M1 - M2 - M3), on the second day was 200 - 225 - 275 - 300.
 
Appearance of [[Shaft]] in June 2011 caused quite a furore among tankers. After the release Shaft was bought at a rate of 3 pieces per second! Straight after that it was changed and paints with protection from Shaft were released. On the next day it was removed from players' [[Garage|garages]], the crystals were given back and the description was changed. Shaft was weak, so it was slightly improved and, before the release, there was an open testing in Test Server. On the first day of testing, the maximum damage of Shaft in aiming mode was 150 - 175 - 200 - 250 HP (for M0 - M1 - M2 - M3), on the second day was 200 - 225 - 275 - 300.

Revision as of 09:53, 21 March 2017

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