Smoky
Smoky is the cheapest gun in Tanki Online as well as the weakest at the beginning. However, its ability to inflict critical damage which is 5 or 6 times higher than usual makes the tank equipped with this gun an unpredictable and dangerous opponent.
Description in Garage
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.
Table of characteristics
Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
Reloading (msec) — pause between shots.
Critical damage — increased damage dealt to an enemy tank in case of a critical hit.
Critical chance — chance of dealing critical damage to an enemy tank.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.
Ranks Available At | |||||
Modification Price | |||||
Net Price | |||||
Min. Damage | |||||
Max. Damage | |||||
Impact Force | |||||
Recoil | |||||
Reload Time (s) | |||||
Turret Turning Speed (degrees/s) | |||||
Turret Turning Acceleration (degrees/s²) | |||||
Range of Min. Damage | |||||
Range of Max. Damage | |||||
Critical Chance (%) | |||||
Critical Damage (hp) | |||||
Weak Damage (%) | |||||
Auto-aim Upwards (degrees) | |||||
Auto-aim Downwards (degrees) |