From Tanki Online Wiki
m (((ME)) Decimals on impact force and recoil)
 
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{{see also|Turrets|Micro-upgrades Smoky|Indication of parameters}}<br>
+
{{BannerMenu|type=turret|name=Smoky|page=02}}
[[File:Turret_smoky_m0.png|115px|thumb|Smoky М0|link=]]
+
{{see also|Indication of parameters|Augments}}<br>
[[File:Turret_smoky_m1.png|115px|thumb|Smoky М1|link=]]
+
Every tanker owns one, even if it's just an Mk1 modification that can only excel at collecting dust in the Garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, a shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals considerably more damage than a typical round would, and that stays fixed at a certain value. This means that a critical hit will not decrease in damage once past the maximum or minimum range. These occur primarily by chance but are known to function on a percentage-based gauge that fills with each shot hitting a target. <br><br>
[[File:Turret_smoky_m2.png|115px|thumb|Smoky М2|link=]]
 
[[File:Turret_smoky_m3.png|115px|thumb|Smoky М3|link=]]
 
Smoky is the cheapest gun in Tanki Online as well as the weakest at the beginning. However, its ability to inflict critical damage which is 5 or 6 times higher than usual makes the tank equipped with this gun an unpredictable and dangerous opponent.<br><br>
 
 
===Description in Garage===
 
===Description in Garage===
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.<br><br>
+
[[File:turret_smoky_m3.png|200px|thumb|'''Smoky Mk1-Mk7'''|link=]]
===Table of characteristics===
+
Medium-range turret. Can randomly deal increased damage. Universal weapon with fast reload.
'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
 
<br>'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
Legendary tank turret, made widely popular by how affordable and simple to maintain it is. Install it on a fast hull and slide between shocked enemies, as you destroy each unwieldy heavy tank one by one. It’s good to remember that damage of this turret drops depending on the distance from the target, and for such occasions payload of the turret has high-explosive rounds, effective at any distance. So far no mechanic has managed to load the rounds into the mechanism properly. Because of that, each time tanker fires a shot, it’s impossible to know which round will be used, but on the other hand tanker’s enemies won’t know either when a huge surprise hits them from far away.<br><br>
<br>'''Reloading (msec)''' — pause between shots.
+
 
<br>'''Critical damage''' — increased damage dealt to an enemy tank in case of a critical hit.
+
{|class="wikitable" border="1" width="100%"
<br>'''Critical chance''' — chance of dealing critical damage to an enemy tank.
+
|width="25%" style="background:#2b2b2b"|[[File:Smoky.png|25px|link=]] '''Smoky'''
<br>'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk1]]</center>
<br>'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk2]]</center>
<br>'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk3]]</center>
<br>'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk4 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk4]]</center>
<br>'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk5 |'''
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk5]]</center>
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk6 |'''
<br>'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk6]]</center>
<br>'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7 |'''
{|class="wikitable" border="1"
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_Mk7]]</center>
|style="background:#2b2b2b"|
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7+'''</center>
  |style="background:#2b2b2b"|<center>'''М0'''</center>
 
  |style="background:#2b2b2b"|<center>'''М1'''</center>
 
  |style="background:#2b2b2b"|<center>'''М2'''</center>
 
  |style="background:#2b2b2b"|<center>'''М3'''</center>
 
  |style="background:#2b2b2b"|<center>'''М3+'''</center>
 
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Ranks Available At'''
+
  |style="background:#2b2b2b"|'''Rank Available From'''
  |<center>[[File:IconsNormal_01.png|50x25px|Recruit|link=Ranks#Recruit]] '''[[Ranks#Recruit|Recruit]]'''</center>
+
  |<center>[[File:IconsNormal_01.png|50x25px|Recruit|link=Ranks#Recruit]]</center>
  |<center>[[File:IconsNormal_09.png|50x25px|First Sergeant|link=Ranks#First Sergeant]] '''[[Ranks#First Sergeant|First Sergeant]]'''</center>
+
|<center>[[File:IconsNormal_06.png|50x25px|Sergeant|link=Ranks#Sergeant]]</center>
  |<center>[[File:IconsNormal_22.png|50x25px|Colonel|link=Ranks#Colonel]] '''[[Ranks#Colonel|Colonel]]'''</center>
+
  |<center>[[File:IconsNormal_10.png|50x25px|Sergeant-Major|link=Ranks#Sergeant-Major]]</center>
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
+
|<center>[[File:IconsNormal_14.png|50x25px|Warrant Officer 4|link=Ranks#Warrant Officer 4]]</center>
  |<center>'''[[Micro-upgrades_Smoky#Micro-upgrades_Smoky_.D0.9C3|Microupgrades]]'''</center>
+
  |<center>[[File:IconsNormal_18.png|50x25px|First Lieutenant|link=Ranks#First Lieutenant]]</center>
 +
|<center>[[File:IconsNormal_22.png|50x25px|Colonel|link=Ranks#Colonel]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Modification Price'''
+
  |style="background:#2b2b2b"|[[File:crystal.png|link=]] '''Price of Modification'''
 
  |<center>0</center>
 
  |<center>0</center>
  |<center>+11 000</center>
+
  |<center>1 000</center>
  |<center>+114 800</center>
+
  |<center>10 000</center>
  |<center>+268 600</center>
+
|<center>28 000</center>
  |<center>+911 750</center>
+
|<center>54 000</center>
 +
|<center>90 000</center>
 +
  |<center>150 000</center>
 +
  |<center>456 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Net Price'''
+
  |style="background:#444" colspan="9"|<center>'''[https://en.tankiwiki.com/Augments#Augments_for_Smoky Augments]'''</center>
|<center>0</center>
 
|<center>11 000</center>
 
|<center>125 800</center>
 
|<center>394 400</center>
 
|<center>1 306 150</center>
 
 
  |-
 
  |-
  |colspan="6"|<center>'''Upgradeable Parameters'''</center>
+
  |colspan="9"|<center>'''Upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Min. Damage'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Min damage (HP)'''
  |<center>16</center>
+
  |<center>210.00</center>
  |<center>22.59</center>
+
  |<center>240.88</center>
  |<center>33.29</center>
+
|<center>265.59</center>
  |<center>37.41</center>
+
  |<center>290.29</center>
  |<center>44</center>
+
  |<center>315.00</center>
 +
  |<center>339.71</center>
 +
|<center>370.59</center>
 +
|<center>420.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Max. Damage'''
+
|style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Max damage (HP)'''
  |<center>20</center>
+
  |<center>330.00</center>
  |<center>28.47</center>
+
  |<center>377.06</center>
  |<center>42.24</center>
+
  |<center>414.71</center>
  |<center>47.53</center>
+
  |<center>452.35</center>
  |<center>56</center>
+
  |<center>490.00</center>
 +
|<center>527.65</center>
 +
|<center>574.71</center>
 +
|<center>650.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact Force'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
 
  |<center>150</center>
 
  |<center>150</center>
  |<center>201.76</center>
+
  |<center>176</center>
  |<center>285.88</center>
+
  |<center>198</center>
  |<center>318.24</center>
+
  |<center>219</center>
  |<center>370</center>
+
  |<center>240</center>
 +
|<center>261</center>
 +
|<center>288</center>
 +
|<center>330</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Recoil'''
  |<center>110</center>
+
  |<center>100</center>
  |<center>142.94</center>
+
  |<center>115</center>
  |<center>196.47</center>
+
  |<center>126</center>
  |<center>217.06</center>
+
  |<center>138</center>
  |<center>250</center>
+
  |<center>150</center>
 +
|<center>162</center>
 +
|<center>176</center>
 +
|<center>200</center>
 
  |-  
 
  |-  
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload Time (s)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload time (sec)'''
  |<center>2</center>
+
  |<center>1.80</center>
  |<center>1.835</center>
+
|<center>1.74</center>
  |<center>1.568</center>
+
|<center>1.69</center>
  |<center>1.465</center>
+
|<center>1.64</center>
  |<center>1.3</center>
+
  |<center>1.60</center>
 +
  |<center>1.55</center>
 +
  |<center>1.49</center>
 +
  |<center>1.40</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Turret Turning Speed (degrees/s)'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
  |<center>57.3</center>
+
  |<center>70.00</center>
  |<center>72.66</center>
+
  |<center>77.35</center>
  |<center>97.64</center>
+
  |<center>83.24</center>
  |<center>107.25</center>
+
  |<center>89.12</center>
  |<center>122.61</center>
+
  |<center>95.00</center>
 +
|<center>100.88</center>
 +
|<center>108.24</center>
 +
|<center>120.00</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Turret Turning Acceleration (degrees/)'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
  |<center>114.59</center>
+
  |<center>70.00</center>
  |<center>134.54</center>
+
  |<center>77.35</center>
  |<center>166.97</center>
+
  |<center>83.24</center>
  |<center>179.44</center>
+
  |<center>89.12</center>
  |<center>199.39</center>
+
  |<center>95.00</center>
 +
|<center>100.88</center>
 +
|<center>108.24</center>
 +
|<center>120.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of Min. Damage'''
+
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
  |<center>120</center>
+
  |<center>70.00</center>
  |<center>134.12</center>
+
|<center>74.41</center>
  |<center>157.06</center>
+
  |<center>77.94</center>
  |<center>165.88</center>
+
  |<center>81.47</center>
  |<center>180</center>
+
  |<center>85.00</center>
 +
|<center>88.53</center>
 +
  |<center>92.94</center>
 +
|<center>100.00</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Range of Max. Damage'''
+
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 +
|<center>100.00</center>
 +
|<center>107.35</center>
 +
|<center>113.24</center>
 +
|<center>119.12</center>
 +
|<center>125.00</center>
 +
|<center>130.88</center>
 +
|<center>138.24</center>
 +
|<center>150.00</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical damage (HP)'''
 +
|<center>700.00</center>
 +
|<center>714.71</center>
 +
|<center>726.47</center>
 +
|<center>738.24</center>
 +
|<center>750.00</center>
 +
|<center>761.76</center>
 +
|<center>776.47</center>
 +
|<center>800.00</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:21d85c12.png|20px|link=]] '''Critical chance (%)'''
 +
|<center>16.2</center>
 +
|<center>17.4</center>
 +
|<center>18.3</center>
 +
|<center>19.2</center>
 +
|<center>20.1</center>
 +
|<center>21.0</center>
 +
|<center>21.8</center>
 +
|<center>22.7</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Critical chance Step (%)'''
 +
|<center>20</center>
 +
|<center>23</center>
 +
|<center>25</center>
 +
|<center>28</center>
 +
|<center>30</center>
 +
|<center>32</center>
 +
|<center>35</center>
 
  |<center>40</center>
 
  |<center>40</center>
|<center>44.71</center>
 
|<center>52.35</center>
 
|<center>55.29</center>
 
|<center>60</center>
 
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:21d85c12.png|20px|link=]] '''Critical Chance (%)'''
+
  |style="background:#2b2b2b"|'''Displaying the sight mark distance (m)'''
  |<center>13.71</center>
+
|<center>120.00</center>
  |<center>15.39</center>
+
|<center>127.35</center>
  |<center>17.06</center>
+
|<center>133.24</center>
  |<center>17.53</center>
+
|<center>139.12</center>
  |<center>18.15</center>
+
|<center>145.00</center>
 +
|<center>150.88</center>
 +
|<center>158.24</center>
 +
|<center>170.00</center>
 +
|-
 +
|colspan="9"|<center>'''Non-upgradable Parameters'''</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Max number of ricochets'''
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Range (m)'''
 +
  |<center>1000.00</center>
 +
|<center>1000.00</center>
 +
|<center>1000.00</center>
 +
|<center>1000.00</center>
 +
  |<center>1000.00</center>
 +
  |<center>1000.00</center>
 +
  |<center>1000.00</center>
 +
  |<center>1000.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical Damage (hp)'''
+
  |style="background:#2b2b2b"|'''Max Ricochet angle'''
  |<center>36</center>
+
  |<center>75.00</center>
  |<center>51.06</center>
+
  |<center>75.00</center>
  |<center>75.53</center>
+
  |<center>75.00</center>
  |<center>84.94</center>
+
  |<center>75.00</center>
  |<center>100</center>
+
  |<center>75.00</center>
 +
|<center>75.00</center>
 +
|<center>75.00</center>
 +
|<center>75.00</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Non Upgradeable Parameters'''</center>
+
  |style="background:#2b2b2b"|'''Initial/Minimum critical chance (%)'''
 +
|<center>-50</center>
 +
|<center>-50</center>
 +
|<center>-50</center>
 +
|<center>-50</center>
 +
|<center>-50</center>
 +
|<center>-50</center>
 +
|<center>-50</center>
 +
|<center>-50</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Weak Damage (%)'''
+
  |style="background:#2b2b2b"|'''Maximum critical chance (%)'''
  |<center>10</center>
+
  |<center>50</center>
  |<center>10</center>
+
  |<center>50</center>
  |<center>10</center>
+
  |<center>50</center>
  |<center>10</center>
+
  |<center>50</center>
  |<center>10</center>
+
  |<center>50</center>
 +
|<center>50</center>
 +
|<center>50</center>
 +
|<center>50</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Projectile speed (m/sec)'''
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 +
|<center>500.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Upwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Weak damage (%)'''
  |<center>9</center>
+
  |<center>50.00</center>
  |<center>9</center>
+
  |<center>50.00</center>
  |<center>9</center>
+
  |<center>50.00</center>
  |<center>9</center>
+
  |<center>50.00</center>
  |<center>9</center>
+
  |<center>50.00</center>
 +
|<center>50.00</center>
 +
|<center>50.00</center>
 +
|<center>50.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Downwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
  |<center>12</center>
+
  |<center>9.00</center>
  |<center>12</center>
+
  |<center>9.00</center>
  |<center>12</center>
+
  |<center>9.00</center>
  |<center>12</center>
+
  |<center>9.00</center>
  |<center>12</center>
+
  |<center>9.00</center>
 +
|<center>9.00</center>
 +
|<center>9.00</center>
 +
|<center>9.00</center>
 
  |-
 
  |-
 +
|style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 +
|<center>12.00</center>
 
  |}
 
  |}
 +
{{BeginPrettySpoiler|title=Table of Characteristics|id=1}}
 +
*'''Min damage (HP)''' — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
 +
*'''Max damage (HP)''' — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
 +
*'''Impact force''' — The physical impact of a turret's projectile on enemy tanks upon contacting them.
 +
*'''Recoil''' — The physical impact of the turret upon its own tank when shooting.
 +
*'''Reload time (sec)''' — The time in seconds required to reload the turret so it may fire again.
 +
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
 +
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
 +
*'''Range of max damage (m)''' — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
 +
*'''Range of min damage (m)''' — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
 +
*'''Critical damage (HP)''' — The damage dealt to an enemy tank upon being impacted with a critical hit. Unlike normal shots, the damage that a critical hit deals will not decrease after passing the maximum or minimum damage ranges.
 +
*'''Critical chance (%) ''' — The approximate chance of dealing critical damage to an enemy tank, averaged over many shots.
 +
*'''Critical chance step(%) ''' — The amount the chance of the next shot being increases with each regular shot. This is the parameter that gives higher modifications a higher overall critical chance, and allows them to hit criticals sooner.
 +
*'''Weak damage (%)''' — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
 +
*'''Initial Critical chance (%)''' — The probability of making a critical shot straight after you respawn.
 +
*'''Minimal Critical chance (%)''' — The probability of making a critical shot straight after one. This means you need to land a few more hits to make a critical shot. Same as Initial Critical chance.
 +
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
 +
{{EndPrettySpoiler}}
 +
 +
[[File:Module_Smoky.png|right|thumb|link=|Dolphin]]<br>
 +
===Protection Module and Icon===
 +
'''Dolphin''' - name of the module that protects against Smoky.
 +
 +
===Skins===
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Smoky XT
 +
|-
 +
|
 +
[[File:Smoky XT.png|left|140px|link=]]
 +
|}
 +
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #878787; color: #ffffff;"|Older version of the turret
 +
|-
 +
|
 +
[[File:Old smoky m3.png|center|140px|link=]]
 +
|}
 +
 +
 +
===The Critical Hit===
 +
The crackling electricity, the large yellow (or likely red) number that appears above your target, and maybe even a dangerous status effect - all of these tell you you've just landed a Critical Shot. But when will it happen? Here's an explanation of what's going on:
 +
 +
#Right after you spawn, you begin with the '''Initial Critical Chance.''' This chance is {{Color|#FF0000|-50%}}, meaning that it is impossible for the first shot to be a critical.
 +
#Every time you hit an enemy with a regular shot, the chance of the next shot being critical increases by the '''Critical Chance Step.''' The '''maximum critical chance''' is {{Color|#00FF00|50%}}, so once the chance reaches {{Color|#00FF00|50%}}, it will stay there until you get a critical.
 +
#*This means that there is no guaranteed maximum number of shots before a critical, though long streaks are unlikely.
 +
#Once you hit an enemy with a critical shot, the critical chance for the next shot drops back down to the '''"Minimum Critical Chance,"''' which is the same as it was initially: {{Color|#FF0000|-50%}}.
 +
 +
 +
The {{Color|#EB8877|exotic}} Sorted Ammunition [[Augments|Augment]] works by cleverly tweaking the starting and step values to hit a critical every fourth shot:
 +
 +
*Initial Critical Chance with Sorted Ammunition: {{Color|#FF0000|-200%}}
 +
*Critical Chance Step with Sorted Ammunition: {{Color|#00FF00|+100%}}
 +
 +
 +
This gives the following results:
 +
#First shot is {{Color|#FF0000|-200%}} (no crit)
 +
#Second shot is {{Color|#FF0000|-100%}} (no crit)
 +
#Third shot is {{Color|#FF0000|0%}} (no crit)
 +
#Fourth shot is {{Color|#00FF00|100%}} (critical) and resets the chance to {{Color|#FF0000|-200%}} for the next shot.
 +
 +
<br>
 +
===Interesting Facts===
 +
*On [http://tankionline.com/en/2011/02/smoky-xt-announce/ February 13, 2011], Smoky XT - a turret that looked like Smoky but with a huge amount of damage was added into the game. Two days later, it got an extra buff to its damage. However, it was removed soon after.
 +
*December 17, 2012, marked an important day in this turret's history. It was the day on which Smoky got its electrifying critical hit - a random shot that delivered a staggering amount of damage to the enemy.
 +
*On September 10, 2018 - Smoky XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through [[containers]].
 +
<br>
 +
<hr>
 +
<br>
 +
{{TurretNavigation‎}}
 +
<hr>

Latest revision as of 02:11, 27 February 2021

Smoky 02.png


Every tanker owns one, even if it's just an Mk1 modification that can only excel at collecting dust in the Garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, a shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals considerably more damage than a typical round would, and that stays fixed at a certain value. This means that a critical hit will not decrease in damage once past the maximum or minimum range. These occur primarily by chance but are known to function on a percentage-based gauge that fills with each shot hitting a target.

Description in Garage

Smoky Mk1-Mk7

Medium-range turret. Can randomly deal increased damage. Universal weapon with fast reload.

Legendary tank turret, made widely popular by how affordable and simple to maintain it is. Install it on a fast hull and slide between shocked enemies, as you destroy each unwieldy heavy tank one by one. It’s good to remember that damage of this turret drops depending on the distance from the target, and for such occasions payload of the turret has high-explosive rounds, effective at any distance. So far no mechanic has managed to load the rounds into the mechanism properly. Because of that, each time tanker fires a shot, it’s impossible to know which round will be used, but on the other hand tanker’s enemies won’t know either when a huge surprise hits them from far away.

Smoky.png Smoky
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Recruit
Sergeant
Sergeant-Major
Warrant Officer 4
First Lieutenant
Colonel
Marshal
Marshal
Crystal.png Price of Modification
0
1 000
10 000
28 000
54 000
90 000
150 000
456 000
Augments
Upgradable Parameters
2a40baa3.png Min damage (HP)
210.00
240.88
265.59
290.29
315.00
339.71
370.59
420.00
2a40baa3.png Max damage (HP)
330.00
377.06
414.71
452.35
490.00
527.65
574.71
650.00
640064ae.png Impact force
150
176
198
219
240
261
288
330
Recoil
100
115
126
138
150
162
176
200
7dcd6fc2.png Reload time (sec)
1.80
1.74
1.69
1.64
1.60
1.55
1.49
1.40
Ae5da89d.png Rotation speed (deg/sec)
70.00
77.35
83.24
89.12
95.00
100.88
108.24
120.00
Rotation acceleration (deg/sec²)
70.00
77.35
83.24
89.12
95.00
100.88
108.24
120.00
Range of max damage (m)
70.00
74.41
77.94
81.47
85.00
88.53
92.94
100.00
66908195.png Range of min damage (m)
100.00
107.35
113.24
119.12
125.00
130.88
138.24
150.00
12ec35bf.png Critical damage (HP)
700.00
714.71
726.47
738.24
750.00
761.76
776.47
800.00
21d85c12.png Critical chance (%)
16.2
17.4
18.3
19.2
20.1
21.0
21.8
22.7
Critical chance Step (%)
20
23
25
28
30
32
35
40
Displaying the sight mark distance (m)
120.00
127.35
133.24
139.12
145.00
150.88
158.24
170.00
Non-upgradable Parameters
Max number of ricochets
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Range (m)
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
Max Ricochet angle
75.00
75.00
75.00
75.00
75.00
75.00
75.00
75.00
Initial/Minimum critical chance (%)
-50
-50
-50
-50
-50
-50
-50
-50
Maximum critical chance (%)
50
50
50
50
50
50
50
50
Projectile speed (m/sec)
500.00
500.00
500.00
500.00
500.00
500.00
500.00
500.00
Weak damage (%)
50.00
50.00
50.00
50.00
50.00
50.00
50.00
50.00
Auto-aim upwards (deg)
9.00
9.00
9.00
9.00
9.00
9.00
9.00
9.00
Auto-aim downwards (deg)
12.00
12.00
12.00
12.00
12.00
12.00
12.00
12.00
Table of Characteristics
  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Critical damage (HP) — The damage dealt to an enemy tank upon being impacted with a critical hit. Unlike normal shots, the damage that a critical hit deals will not decrease after passing the maximum or minimum damage ranges.
  • Critical chance (%) — The approximate chance of dealing critical damage to an enemy tank, averaged over many shots.
  • Critical chance step(%) — The amount the chance of the next shot being increases with each regular shot. This is the parameter that gives higher modifications a higher overall critical chance, and allows them to hit criticals sooner.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Initial Critical chance (%) — The probability of making a critical shot straight after you respawn.
  • Minimal Critical chance (%) — The probability of making a critical shot straight after one. This means you need to land a few more hits to make a critical shot. Same as Initial Critical chance.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
Dolphin


Protection Module and Icon

Dolphin - name of the module that protects against Smoky.

Skins

Smoky XT
Smoky XT.png
Older version of the turret
Old smoky m3.png


The Critical Hit

The crackling electricity, the large yellow (or likely red) number that appears above your target, and maybe even a dangerous status effect - all of these tell you you've just landed a Critical Shot. But when will it happen? Here's an explanation of what's going on:

  1. Right after you spawn, you begin with the Initial Critical Chance. This chance is -50%, meaning that it is impossible for the first shot to be a critical.
  2. Every time you hit an enemy with a regular shot, the chance of the next shot being critical increases by the Critical Chance Step. The maximum critical chance is 50%, so once the chance reaches 50%, it will stay there until you get a critical.
    • This means that there is no guaranteed maximum number of shots before a critical, though long streaks are unlikely.
  3. Once you hit an enemy with a critical shot, the critical chance for the next shot drops back down to the "Minimum Critical Chance," which is the same as it was initially: -50%.


The exotic Sorted Ammunition Augment works by cleverly tweaking the starting and step values to hit a critical every fourth shot:

  • Initial Critical Chance with Sorted Ammunition: -200%
  • Critical Chance Step with Sorted Ammunition: +100%


This gives the following results:

  1. First shot is -200% (no crit)
  2. Second shot is -100% (no crit)
  3. Third shot is 0% (no crit)
  4. Fourth shot is 100% (critical) and resets the chance to -200% for the next shot.


Interesting Facts

  • On February 13, 2011, Smoky XT - a turret that looked like Smoky but with a huge amount of damage was added into the game. Two days later, it got an extra buff to its damage. However, it was removed soon after.
  • December 17, 2012, marked an important day in this turret's history. It was the day on which Smoky got its electrifying critical hit - a random shot that delivered a staggering amount of damage to the enemy.
  • On September 10, 2018 - Smoky XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through containers.




IconFirebird.png IconFreeze.png IconIsida.png IconHammer.png IconTwins.png IconRicochet.png IconSmoky.png
Icon Striker.png IconVulcan.png IconThunder.png IconRailgun.png Icon Magnum.png Icon Gauss.png IconShaft.png Icon Terminator.png