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Smoky

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Line 80: Line 80:
 
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload time (sec)'''
 
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload time (sec)'''
 
  |<center>1.8</center>
 
  |<center>1.8</center>
  |<center>1.706</center>
+
  |<center>1.729</center>
  |<center>1.553</center>
+
  |<center>1.615</center>
  |<center>1.494</center>
+
  |<center>1.571</center>
  |<center>1.4</center>
+
  |<center>1.5</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
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  |-
 
  |-
 
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical damage (HP)'''
 
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical damage (HP)'''
  |<center>240</center>
+
  |<center>230</center>
  |<center>350.59</center>
+
  |<center>340.59</center>
  |<center>530.29</center>
+
  |<center>520.29</center>
  |<center>599.41</center>
+
  |<center>589.41</center>
  |<center>710</center>
+
  |<center>700</center>
 
  |-
 
  |-
 
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>
 
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>

Revision as of 23:45, 25 January 2017


Smoky М0
Smoky М1
Smoky М2
Smoky М3

Every tanker owns one, even if it's just an M0 modification that can only excel at collecting dust in the Garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals considerably more damage than a typical round would, and that stays fixed at a certain value. This means that a critical hit will not decrease in damage once past the maximum or minimum range. These occur primarily by chance, but are known to function on a percentage-based gauge that fills with each shot hitting a target.

Description in Garage

A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.

Table of characteristics

  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Critical damage (HP) — The damage dealt to an enemy tank upon being impacted with a critical hit. Unlike normal shots, the damage that a critical hit deals will not decrease after passing the maximum or minimum damage ranges.
  • Critical chance (%) — The approximate chance of dealing critical damage to an enemy tank.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.




М0
М1
М2
М3
М3+
Available from
Recruit Recruit
First Sergeant First Sergeant
Colonel Colonel
Marshal Marshal
Microupgrades
Modification Price
0
+11 000
+114 800
+228 200
+911 750
Alterations
Upgradable Parameters
2a40baa3.png Min damage (HP)
140
205.88
312.94
354.12
420
2a40baa3.png Max damage (HP)
220
321.18
485.59
548.85
650
640064ae.png Impact force
150
192.35
261.18
287.65
330
Recoil
100
123.53
161.76
176.47
200
7dcd6fc2.png Reload time (sec)
1.8
1.729
1.615
1.571
1.5
Ae5da89d.png Rotation speed (deg/sec)
70
81.76
100.88
108.24
120
Rotation acceleration (deg/sec²)
70
81.76
100.88
108.24
120
Range of max damage (m)
50
54.71
62.35
65.29
70
66908195.png Range of min damage (m)
100
109.41
124.71
130.59
140
12ec35bf.png Critical damage (HP)
230
340.59
520.29
589.41
700
Non-upgradable Parameters
21d85c12.png Critical chance (%)
20
20
20
20
20
Weak damage (%)
10
10
10
10
10
Auto-aim upwards (deg)
9
9
9
9
9
Auto-aim downwards (deg)
12
12
12
12
12