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Smoky

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[[File:Turret_smoky_m2.png|115px|thumb|Smoky М2|link=]]
 
[[File:Turret_smoky_m2.png|115px|thumb|Smoky М2|link=]]
 
[[File:Turret_smoky_m3.png|115px|thumb|Smoky М3|link=]]
 
[[File:Turret_smoky_m3.png|115px|thumb|Smoky М3|link=]]
Everyone owns one, even if it's only an M0 modification that excels at collecting dust in the garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 9% more damage than a typical round would. These occur primarily by chance, but are known to function on a percentage-based gauge that fills with each shot hitting a target. <br><br>
+
Every tanker owns one, even if it's just an M0 modification that can only excel at collecting dust in the Garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 9% more damage than a typical round would. These occur primarily by chance, but are known to function on a percentage-based gauge that fills with each shot hitting a target. <br><br>
 
===Description in Garage===
 
===Description in Garage===
 
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.<br><br>
 
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.<br><br>
 
===Table of characteristics===
 
===Table of characteristics===
*'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
*'''Min damage (HP)''' — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
*'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
*'''Max damage (HP)''' — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
*'''Reloading (sec)''' — pause between shots.
+
*'''Impact force''' — The physical impact of a turret's projectile on enemy tanks upon contacting them.
*'''Critical damage''' — increased damage dealt to an enemy tank in case of a critical hit.
+
*'''Recoil''' — The physical impact of the turret upon its own tank when shooting.
*'''Critical chance''' — chance of dealing critical damage to an enemy tank.
+
*'''Reload time (sec)''' — The time in seconds required to reload the turret so it may fire again.
*'''Range of max damage (m)''' — distance at which the turret deals highest maximum and minimum damage statistics. If the distance is greater than the max damage range, the damage for both congruently decrease until the minimum damage range is reached, at which damage values become identical to the weak damage.
+
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
*'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to "weak damage" parameter.
+
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
*'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances greater than minimum damage range.
+
*'''Range of max damage (m)''' — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
*'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
*'''Range of min damage (m)''' — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
*'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
*'''Critical damage (HP)''' — The damage dealt to an enemy tank upon being impacted with a critical hit within the range of max damage.
*'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
*'''Critical chance (%) ''' — The approximate chance of dealing critical damage to an enemy tank.
*'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
*'''Weak damage (%)''' — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
*'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
*'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
+
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
 +
<br><br><br>
 
{|class="wikitable" border="1"
 
{|class="wikitable" border="1"
 
  |width="35%" style="background:#2b2b2b"|
 
  |width="35%" style="background:#2b2b2b"|
Line 49: Line 50:
 
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
 
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Min. Damage (hp)'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Min damage (HP)'''
 
  |<center>140</center>
 
  |<center>140</center>
 
  |<center>205.88</center>
 
  |<center>205.88</center>
Line 56: Line 57:
 
  |<center>420</center>
 
  |<center>420</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Max. Damage (hp)'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Max damage (HP)'''
 
  |<center>220</center>
 
  |<center>220</center>
 
  |<center>321.18</center>
 
  |<center>321.18</center>
Line 63: Line 64:
 
  |<center>650</center>
 
  |<center>650</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact Force'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
 
  |<center>150</center>
 
  |<center>150</center>
 
  |<center>192.35</center>
 
  |<center>192.35</center>
Line 77: Line 78:
 
  |<center>200</center>
 
  |<center>200</center>
 
  |-  
 
  |-  
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload Time (sec)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload time (sec)'''
 
  |<center>1.8</center>
 
  |<center>1.8</center>
 
  |<center>1.706</center>
 
  |<center>1.706</center>
Line 97: Line 98:
 
  |<center>108.24</center>
 
  |<center>108.24</center>
 
  |<center>120</center>
 
  |<center>120</center>
|-
 
|style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 
|<center>100</center>
 
|<center>109.41</center>
 
|<center>124.71</center>
 
|<center>130.59</center>
 
|<center>140</center>
 
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
 
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
Line 112: Line 106:
 
  |<center>70</center>
 
  |<center>70</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical damage (hp)'''
+
|style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 +
|<center>100</center>
 +
|<center>109.41</center>
 +
|<center>124.71</center>
 +
|<center>130.59</center>
 +
|<center>140</center>
 +
|-
 +
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical damage (HP)'''
 
  |<center>240</center>
 
  |<center>240</center>
 
  |<center>350.59</center>
 
  |<center>350.59</center>

Revision as of 23:04, 25 November 2016


Smoky М0
Smoky М1
Smoky М2
Smoky М3

Every tanker owns one, even if it's just an M0 modification that can only excel at collecting dust in the Garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 9% more damage than a typical round would. These occur primarily by chance, but are known to function on a percentage-based gauge that fills with each shot hitting a target.

Description in Garage

A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.

Table of characteristics

  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Critical damage (HP) — The damage dealt to an enemy tank upon being impacted with a critical hit within the range of max damage.
  • Critical chance (%) — The approximate chance of dealing critical damage to an enemy tank.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.




М0
М1
М2
М3
М3+
Available from
Recruit Recruit
First Sergeant First Sergeant
Colonel Colonel
Marshal Marshal
Microupgrades
Modification Price
0
+11 000
+114 800
+228 200
+911 750
Alterations
Upgradable Parameters
2a40baa3.png Min damage (HP)
140
205.88
312.94
354.12
420
2a40baa3.png Max damage (HP)
220
321.18
485.59
548.85
650
640064ae.png Impact force
150
192.35
261.18
287.65
330
Recoil
100
123.53
161.76
176.47
200
7dcd6fc2.png Reload time (sec)
1.8
1.706
1.553
1.494
1.4
Ae5da89d.png Rotation speed (deg/sec)
70
81.76
100.88
108.24
120
Rotation acceleration (deg/sec²)
70
81.76
100.88
108.24
120
Range of max damage (m)
50
54.71
62.35
65.29
70
66908195.png Range of min damage (m)
100
109.41
124.71
130.59
140
12ec35bf.png Critical damage (HP)
240
350.59
530.29
599.41
710
Non-upgradable Parameters
21d85c12.png Critical chance (%)
20
20
20
20
20
Weak damage (%)
10
10
10
10
10
Auto-aim upwards (deg)
9
9
9
9
9
Auto-aim downwards (deg)
12
12
12
12
12