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Smoky

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[[File:Turret_smoky_m2.png|115px|thumb|Smoky М2|link=]]
 
[[File:Turret_smoky_m2.png|115px|thumb|Smoky М2|link=]]
 
[[File:Turret_smoky_m3.png|115px|thumb|Smoky М3|link=]]
 
[[File:Turret_smoky_m3.png|115px|thumb|Smoky М3|link=]]
Smoky is the cheapest gun in Tanki Online as well as the weakest at the beginning. However, its ability to inflict critical damage which is 5 or 6 times higher than usual makes the tank equipped with this gun an unpredictable and dangerous opponent.<br><br>
+
Everyone owns one, even if it's only an M0 modification that excels at collecting dust in the garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 80% - 100% more damage than a typical round would. These occur primarily by chance, but are known to function on a percentage-based gauge that fills with each shot hitting a target. <br><br>
 
===Description in Garage===
 
===Description in Garage===
 
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.<br><br>
 
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.<br><br>
 
===Table of characteristics===
 
===Table of characteristics===
'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
*'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
<br>'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
*'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
<br>'''Reloading (msec)''' — pause between shots.
+
*'''Reloading (sec)''' — pause between shots.
<br>'''Critical damage''' — increased damage dealt to an enemy tank in case of a critical hit.
+
*'''Critical damage''' — increased damage dealt to an enemy tank in case of a critical hit.
<br>'''Critical chance''' — chance of dealing critical damage to an enemy tank.
+
*'''Critical chance''' — chance of dealing critical damage to an enemy tank.
<br>'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
+
*'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
<br>'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
+
*'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
<br>'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
+
*'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
<br>'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
*'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
<br>'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
*'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
*'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
*'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
<br>'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
*'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
<br>'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
+
*'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
 
{|class="wikitable" border="1"
 
{|class="wikitable" border="1"
 
  |style="background:#2b2b2b"|
 
  |style="background:#2b2b2b"|
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  |<center>370</center>
 
  |<center>370</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Recoil'''
 
  |<center>110</center>
 
  |<center>110</center>
 
  |<center>142.94</center>
 
  |<center>142.94</center>
Line 82: Line 82:
 
  |<center>250</center>
 
  |<center>250</center>
 
  |-  
 
  |-  
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload Time (s)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload Time (sec)'''
 
  |<center>2</center>
 
  |<center>2</center>
 
  |<center>1.835</center>
 
  |<center>1.835</center>
Line 89: Line 89:
 
  |<center>1.3</center>
 
  |<center>1.3</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Turret Turning Speed (degrees/s)'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 
  |<center>57.3</center>
 
  |<center>57.3</center>
 
  |<center>72.66</center>
 
  |<center>72.66</center>
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  |<center>122.61</center>
 
  |<center>122.61</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Turret Turning Acceleration (degrees/)'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
 
  |<center>114.59</center>
 
  |<center>114.59</center>
 
  |<center>134.54</center>
 
  |<center>134.54</center>
Line 103: Line 103:
 
  |<center>199.39</center>
 
  |<center>199.39</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of Min. Damage'''
+
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 
  |<center>120</center>
 
  |<center>120</center>
 
  |<center>134.12</center>
 
  |<center>134.12</center>
Line 110: Line 110:
 
  |<center>180</center>
 
  |<center>180</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Range of Max. Damage'''
+
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
 
  |<center>40</center>
 
  |<center>40</center>
 
  |<center>44.71</center>
 
  |<center>44.71</center>
Line 117: Line 117:
 
  |<center>60</center>
 
  |<center>60</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:21d85c12.png|20px|link=]] '''Critical Chance (%)'''
+
  |style="background:#2b2b2b"|[[File:21d85c12.png|20px|link=]] '''Critical chance (%)'''
 
  |<center>13.71</center>
 
  |<center>13.71</center>
 
  |<center>15.39</center>
 
  |<center>15.39</center>
Line 124: Line 124:
 
  |<center>18.15</center>
 
  |<center>18.15</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical Damage (hp)'''
+
  |style="background:#2b2b2b"|[[File:12ec35bf.png|20px|link=]] '''Critical damage (hp)'''
 
  |<center>36</center>
 
  |<center>36</center>
 
  |<center>51.06</center>
 
  |<center>51.06</center>
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  |<center>100</center>
 
  |<center>100</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Non Upgradeable Parameters'''</center>
+
  |colspan="6"|<center>'''Non-upgradeable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Weak Damage (%)'''
+
  |style="background:#2b2b2b"|'''Weak damage (%)'''
 
  |<center>10</center>
 
  |<center>10</center>
 
  |<center>10</center>
 
  |<center>10</center>
Line 140: Line 140:
 
  |<center>10</center>
 
  |<center>10</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Upwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
 
  |<center>9</center>
 
  |<center>9</center>
 
  |<center>9</center>
 
  |<center>9</center>
Line 147: Line 147:
 
  |<center>9</center>
 
  |<center>9</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Downwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
 
  |<center>12</center>
 
  |<center>12</center>
 
  |<center>12</center>
 
  |<center>12</center>

Revision as of 03:09, 10 August 2016


Smoky М0
Smoky М1
Smoky М2
Smoky М3

Everyone owns one, even if it's only an M0 modification that excels at collecting dust in the garage. The most comparable turret to those used on legitimate military vehicles, Smoky is your basic peashooter: tap the space bar, let off a shot, wait a moment to reload, rinse, repeat. Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 80% - 100% more damage than a typical round would. These occur primarily by chance, but are known to function on a percentage-based gauge that fills with each shot hitting a target.

Description in Garage

A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.

Table of characteristics

  • Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
  • Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
  • Reloading (sec) — pause between shots.
  • Critical damage — increased damage dealt to an enemy tank in case of a critical hit.
  • Critical chance — chance of dealing critical damage to an enemy tank.
  • Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
  • Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
  • Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
  • Rotation speed (deg/sec) — maximum speed the turret can turn at.
  • Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
  • Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
  • Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
  • Recoil — physical impact of the turret on itself when shooting.


М0
М1
М2
М3
М3+
Ranks Available At
Recruit Recruit
First Sergeant First Sergeant
Colonel Colonel
Marshal Marshal
Micro-upgrades
Modification Price
0
+11 000
+114 800
+268 600
+911 750
Net Price
0
11 000
125 800
394 400
1 306 150
Upgradeable Parameters
2a40baa3.png Min. Damage
16
22.59
33.29
37.41
44
2a40baa3.png Max. Damage
20
28.47
42.24
47.53
56
640064ae.png Impact Force
150
201.76
285.88
318.24
370
Recoil
110
142.94
196.47
217.06
250
7dcd6fc2.png Reload Time (sec)
2
1.835
1.568
1.465
1.3
Ae5da89d.png Rotation speed (deg/sec)
57.3
72.66
97.64
107.25
122.61
Rotation acceleration (deg/sec²)
114.59
134.54
166.97
179.44
199.39
66908195.png Range of min damage (m)
120
134.12
157.06
165.88
180
Range of max damage (m)
40
44.71
52.35
55.29
60
21d85c12.png Critical chance (%)
13.71
15.39
17.06
17.53
18.15
12ec35bf.png Critical damage (hp)
36
51.06
75.53
84.94
100
Non-upgradeable Parameters
Weak damage (%)
10
10
10
10
10
Auto-aim upwards (deg)
9
9
9
9
9
Auto-aim downwards (deg)
12
12
12
12
12