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Shaft

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Shaft М0
Shaft М1
Shaft М2
Shaft М3

Shaft is one of the most unique turrets in the game, sporting a diverse number of features not seen on any other machine. Not only does it have the capability to fire low-powered rounds at opponents through just a tap of the space bar, but holding it down will allow the user to zero in on their targets through a scope, dealing damage depending on how long they hold the space bar down. Under these conditions, Shaft can deal the highest amount of damage per shot in the game, but there are several minor problems that arise when going into sniping mode. After holding the space bar for a while, a guidance laser will begin to appear, possibly revealing your position and scaring away potential targets. Secondly, and probably more notably, your tank is completely immobile during this time. A medium or heavy hull is recommended for use of this turret, in the event of someone sneaking up on them by surprise.

Description in Garage

A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!

Table of characteristics

  • Min arcade damage — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
  • Max arcade damage — maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.
  • Min sniping damage — minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.
  • Max sniping damage — maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.
  • Amount of energy — amount of energy the turret has.
  • Energy per shot — amount of energy spent by the turret per shot.
  • Consumption — amount of energy spent by the turret per second in sniping mode.
  • Reloading — amount of energy points recovered per second.
  • Sniping mode delay after shot (sec) — delay right after a shot, before leaving the sniping mode.
  • Entering sniping mode (sec) — pause between pressing spacebar abd entering the sniping mode.
  • Penetrating power (%) — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
  • Rotation speed (deg/sec) — maximum speed the turret can turn at.
  • Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
  • Rotation acceleration in sniping mode (deg/sec²) — acceleration of the turret getting to its maximum rotation speed in sniping mode.
  • Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
  • Horizontal aim speed (deg) — speed of horizontal move of the aim in sniping mode.
  • Vertical aim speed (deg) — speed of vertical move of the aim in sniping mode.
  • Impact force in arcade mode — physical impact of a turret's projectile on enemy tanks when hitting them.
  • Impact force in sniping mode — maximum physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases linearly from the impact force in arcade mode to its maximum.
  • Recoil — physical impact of the turret on itself when shooting.
  • Transparent bushes radius min/max (m) — at this range bushes become transparent in sniping mode.
  • FOV min/max (deg) — field of view in sniping mode. The field of view changes from min to max when the charge is being accumulated.
  • Starting point of turret slowdown — the turret starts slowing down at this point when aiming.
  • End point of turret slowdown — the turret stops slowing down at this point when aiming.


М0
М1
М2
М3
М3+
Rank Available At
Master-Corporal Master-Corporal
Sergeant-Major Sergeant-Major
Major Маjor
Major-General Major-General
Micro-upgrades
Modification Price
1 200
+17 900
+103 600
+207 200
+802 250
Net Price
1 200
19 100
122 700
329 900
1 132 150
Upgradeable Parameters
89f9090f.png Min damage sniper
30.41
37.18
50.71
56.12
71
89f9090f.png Max damage sniper
121.18
147.65
200.59
221.76
280
2a40baa3.png Min damage arcade
28.06
34.38
47.03
52.09
66
2a40baa3.png Max damage arcade
32.76
39.97
54.38
60.15
76
640064ae.png Energy per shot arcade
135.88
168.24
232.94
258.82
330
Energy per shot sniping
358.82
432.35
579.41
638.24
800
Recoil
194.12
211.76
247.06
261.18
300
7dcd6fc2.png Recharge between arcade shots (sec)
3.882
3.735
3.441
3.324
3
Consumption (/sec)
215.69
235.29
274.51
290.2
333.33
Ae5da89d.png Rotation speed (deg/sec)
53.25
62.52
81.05
88.47
108.86
Rotation Acceleration (deg/sec²)
62.69
69.43
82.91
88.3
103.13
Horizontal aim speed sniping
12.35
15.29
21.18
23.53
30
Vertical aim speed sniping
6.18
7.65
10.59
11.76
15
A1f0718c.png Penetrating power (%)
24.71
30.59
42.35
47.06
60
Non Upgradeable Parameters
Energy reserve
1 000
1 000
1 000
1 000
1 000
Energy per Shot
469.41
456.18
429.71
419.12
390
Charging
121.18
122.65
125.59
126.76
130
Sniping mode delay after shot (sec)
0.5
0.5
0.5
0.5
0.5
Time taken to enter sniping mode (sec)
0.5
0.5
0.5
0.5
0.5
Rotation acceleration in sniping mode (deg/sec²)
27
27
27
27
27
Auto-aim upwards (deg)
12
12
12
12
12
Аuto-aim downwards (deg)
15
15
15
15
15
Transparent Bushes Radius Min.
20
20
20
20
20
Transparent bushes radius max.
80
80
80
80
80
FOV in sniping mode min (deg)
40
40
40
40
40
FOV in sniping mode max (deg)
23
23
23
23
23
Starting point of turret slow-down
0
0
0
0
0
Ending point of turret slow-down
0.95
0.95
0.95
0.95
0.95
Min. coefficient of turret slow-down
1
1
1
1
1