Shaft
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|style="background:#2b2b2b"|'''Min arcade damage''' | |style="background:#2b2b2b"|'''Min arcade damage''' | ||
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|style="background:#2b2b2b"|'''Max arcade damage''' | |style="background:#2b2b2b"|'''Max arcade damage''' | ||
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|style="background:#2b2b2b"|'''Min sniping damage''' | |style="background:#2b2b2b"|'''Min sniping damage''' | ||
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|style="background:#2b2b2b"|'''Max sniping damage''' | |style="background:#2b2b2b"|'''Max sniping damage''' | ||
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|style="background:#2b2b2b"|'''Energy per sniping shot''' | |style="background:#2b2b2b"|'''Energy per sniping shot''' | ||
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|style="background:#2b2b2b"|'''Energy per arcade shot''' | |style="background:#2b2b2b"|'''Energy per arcade shot''' | ||
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|style="background:#2b2b2b"|'''Consumption''' | |style="background:#2b2b2b"|'''Consumption''' | ||
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|style="background:#2b2b2b"|'''Reload (msec)''' | |style="background:#2b2b2b"|'''Reload (msec)''' | ||
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− | |<center> | + | |<center>3000</center> |
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|style="background:#2b2b2b"|'''Sniping mode delay after shot (sec)''' | |style="background:#2b2b2b"|'''Sniping mode delay after shot (sec)''' |
Revision as of 18:31, 27 April 2015
Shaft is the most original gun ever created by the Tanki Online Team. It can shoot at an enemy in arcade mode (you can shoot by quickly pressing the spacebar) or in sniping mode using an optical sight and charge accumulation (you need to press and hold the spacebar). The tank remains stationary in sniping mode and you can manually adjust the sight both horizontally and vertically.
Description in Garage
A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!
Table of characteristics
Min arcade damage — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
Max arcade damage — maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.
Min sniping damage — minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.
Max sniping damage — maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.
Amount of energy — amount of energy the turret has.
Energy per shot — amount of energy spent by the turret per shot.
Consumption — amount of energy spent by the turret per second in sniping mode.
Reloading — amount of energy points recovered per second.
Sniping mode delay after shot (sec) — delay right after a shot, before leaving the sniping mode.
Entering sniping mode (sec) — pause between pressing spacebar abd entering the sniping mode.
Penetrating power (%) — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Rotation acceleration in sniping mode (deg/sec²) — acceleration of the turret getting to its maximum rotation speed in sniping mode.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Horizontal aim speed (deg) — speed of horizontal move of the aim in sniping mode.
Vertical aim speed (deg) — speed of vertical move of the aim in sniping mode.
Impact force in arcade mode — physical impact of a turret's projectile on enemy tanks when hitting them.
Impact force in sniping mode — maximum physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases linearly from the impact force in arcade mode to its maximum.
Recoil — physical impact of the turret on itself when shooting.
Transparent bushes radius min/max (m) — at this range bushes become transparent in sniping mode.
FOV min/max (deg) — field of view in sniping mode. The field of view changes from min to max when the charge is being accumulated.
Shaking angle min/max (deg) — maximum angle of aim's shaking in sniping mode. It gets from min to max when the charge is being accumulated.
Shaking intensity min/max — the speed the aim moves at when shaking. It gets from min to max when the charge is being accumulated.
Starting point of turret slowdown — the turret starts slowing down at this point when aiming.
End point of turret slowdown — the turret stops slowing down at this point when aiming.
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Price of modification | |||||
Full price | |||||
Min arcade damage | |||||
Max arcade damage | |||||
Min sniping damage | |||||
Max sniping damage | |||||
Amount of energy | |||||
Energy per sniping shot | |||||
Energy per arcade shot | |||||
Consumption | |||||
Charging | |||||
Reload (msec) | |||||
Sniping mode delay after shot (sec) | |||||
Entering sniping mode (sec) | |||||
Penetrating power | |||||
Rotation speed (deg/sec) | |||||
Rotation acceleration (deg/sec²) | |||||
Rotation acceleration in sniping mode (deg/sec²) | |||||
Auto-aim upwards (deg) | |||||
Auto-aim downwards (deg) | |||||
Horizontal aim speed (deg) | |||||
Vertical aim speed (deg) | |||||
Impact force in arcade mode | |||||
Impact force in sniping mode | |||||
Recoil | |||||
Transparent bushes radius min(m) | |||||
Transparent bushes radius max (m) | |||||
FOV min(deg) | |||||
FOV max (deg) | |||||
Starting point of turret slowdown | |||||
End point of turret slowdown |