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Shaft

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(Updated garage descriptions and stats as per Update 270)
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Shaft is the most original gun ever created by the Tanki Online Team. It can shoot at an enemy in arcade mode (you can shoot by quickly pressing the spacebar) or in sniping mode using an optical sight and charge accumulation (you need to press and hold the spacebar). The tank remains stationary in sniping mode and you can manually adjust the sight both horizontally and vertically.
 
Shaft is the most original gun ever created by the Tanki Online Team. It can shoot at an enemy in arcade mode (you can shoot by quickly pressing the spacebar) or in sniping mode using an optical sight and charge accumulation (you need to press and hold the spacebar). The tank remains stationary in sniping mode and you can manually adjust the sight both horizontally and vertically.
 
===Description in Garage===
 
===Description in Garage===
The Shaft gun was designed by scientists who gave it enormous capabilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using a sniper scope.
+
A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!
 
===Table of characteristics===
 
===Table of characteristics===
 
<br>'''Min arcade damage''' — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
 
<br>'''Min arcade damage''' — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
Line 89: Line 89:
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Max sniping damage'''
 
  |style="background:#2b2b2b"|'''Max sniping damage'''
  |<center>104,4118</center>
+
  |<center>110,0000</center>
  |<center>128,6765</center>
+
  |<center>135,0000</center>
  |<center>177,2059</center>
+
  |<center>185,0000</center>
  |<center>196,6176</center>
+
  |<center>205,0000</center>
  |<center>250,0000</center>
+
  |<center>260,0000</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Amount of energy'''
 
  |style="background:#2b2b2b"|'''Amount of energy'''

Revision as of 17:01, 4 July 2014

Shaft М0
Shaft М1
Shaft М2
Shaft М3

Shaft is the most original gun ever created by the Tanki Online Team. It can shoot at an enemy in arcade mode (you can shoot by quickly pressing the spacebar) or in sniping mode using an optical sight and charge accumulation (you need to press and hold the spacebar). The tank remains stationary in sniping mode and you can manually adjust the sight both horizontally and vertically.

Description in Garage

A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!

Table of characteristics


Min arcade damage — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
Max arcade damage — maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.
Min sniping damage — minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.
Max sniping damage — maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.
Amount of energy — amount of energy the turret has.
Energy per shot — amount of energy spent by the turret per shot.
Consumption — amount of energy spent by the turret per second in sniping mode.
Reloading — amount of energy points recovered per second.
Sniping mode delay after shot (sec) — delay right after a shot, before leaving the sniping mode.
Entering sniping mode (sec) — pause between pressing spacebar abd entering the sniping mode.
Penetrating power (%) — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Rotation acceleration in sniping mode (deg/sec²) — acceleration of the turret getting to its maximum rotation speed in sniping mode.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Horizontal aim speed (deg) — speed of horizontal move of the aim in sniping mode.
Vertical aim speed (deg) — speed of vertical move of the aim in sniping mode.
Impact force in arcade mode — physical impact of a turret's projectile on enemy tanks when hitting them.
Impact force in sniping mode — maximum physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases linearly from the impact force in arcade mode to its maximum.
Recoil — physical impact of the turret on itself when shooting.
Transparent bushes radius min/max (m) — at this range bushes become transparent in sniping mode.
FOV min/max (deg) — field of view in sniping mode. The field of view changes from min to max when the charge is being accumulated.
Shaking angle min/max (deg) — maximum angle of aim's shaking in sniping mode. It gets from min to max when the charge is being accumulated.
Shaking intensity min/max — the speed the aim moves at when shaking. It gets from min to max when the charge is being accumulated.
Starting point of turret slowdown — the turret starts slowing down at this point when aiming.
End point of turret slowdown — the turret stops slowing down at this point when aiming.

М0
М1
М2
М3
М3+
Available from
border=0Master Corporal
border=0Sergeant-Major
border=0Major
border=0Major General
Micro-upgrades
Price of modification
1 200
+17 900
+103 600
+207 200
+722 161
Full price
1 200
19 100
122 700
329 900
1 052 061
Min arcade damage
20,4118
24,6765
33,2059
36,6176
46,0000
Max arcade damage
27,8235
33,8529
45,9118
50,7353
64,0000
Min sniping damage
24,1176
29,2647
39,5588
43,6765
55,0000
Max sniping damage
110,0000
135,0000
185,0000
205,0000
260,0000
Amount of energy
1 000,0000
1 000,0000
1 000,0000
1 000,0000
1 000,0000
Energy per sniping shot
398,2941
386,0368
361,5221
351,7162
324,7500
Energy per arcade shot
398,2941
386,0368
361,5221
351,7162
324,7500
Consumption
277,4118
286,6765
305,2059
312,6176
333,0000
Charging
118,1412
120,0676
123,9206
125,4618
129,7000
Reload (msec)
3 382,3529
3 235,2941
2 941,1765
2 823,5294
2 500,0000
Sniping mode delay after shot (sec)
0,5000
0,5000
0,5000
0,5000
0,5000
Entering sniping mode (sec)
0,5000
0,5000
0,5000
0,5000
0,5000
Penetrating power
0,2471
0,3059
0,4235
0,4706
0,6000
Rotation speed (deg/sec)
48,87
59,82
81,73
90,49
114,59
Rotation acceleration (deg/sec²)
62,69
69,43
82,91
88,3
103,13
Rotation acceleration in sniping mode (deg/sec²)
13,0000
13,0000
13,0000
13,0000
13,0000
Auto-aim upwards (deg)
12,0000
12,0000
12,0000
12,0000
12,0000
Auto-aim downwards (deg)
15,0000
15,0000
15,0000
15,0000
15,0000
Horizontal aim speed (deg)
12,3529
15,2941
21,1765
23,5294
30,0000
Vertical aim speed (deg)
6,1765
7,6471
10,5882
11,7647
15,0000
Impact force in arcade mode
1,3588
1,6824
2,3294
2,5882
3,0000
Impact force in sniping mode
3,5882
4,3235
5,7941
6,3824
8,0000
Recoil
1,9412
2,1176
2,4706
2,6118
3,0000
Transparent bushes radius min(m)
20,0000
20,0000
20,0000
20,0000
20,0000
Transparent bushes radius max (m)
80,0000
80,0000
80,0000
80,0000
80,0000
FOV min(deg)
40,0000
40,0000
40,0000
40,0000
40,0000
FOV max (deg)
23,0000
23,0000
23,0000
23,0000
23,0000
Shaking angle min(deg)
0,0000
0,0000
0,0000
0,0000
0,0000
Shaking angle max (deg)
0,4000
0,4000
0,4000
0,4000
0,4000
Shaking intensity min
0,0000
0,0000
0,0000
0,0000
0,0000
Shaking intensity max
0,0100
0,0100
0,0100
0,0100
0,0100
Starting point of turret slowdown
0,0000
0,0000
0,0000
0,0000
0,0000
End point of turret slowdown
0,9500
0,9500
0,9500
0,9500
0,9500