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{{see also|Turrets}}
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{{see also|Turrets|Micro-upgrades Shaft|Indication of parameters|Shaft guide|Alterations for Shaft}}<br>
[[File:Turret_shaft_m0_2.png|150px|thumb|Shaft М0]]
+
Shaft is one of the most unique turrets in the game, sporting a diverse number of features not seen on any other machine. Not only does it have the capability to fire low-powered rounds at opponents through just a tap of the space bar, but holding it down will allow the user to zero in on their targets through a scope, dealing damage depending on how long they hold the space bar down. Under these conditions, Shaft can deal the highest amount of damage per shot in the game, but there are several minor problems that arise when going into sniping mode. After holding the space bar for a while, a guidance laser will begin to appear, possibly revealing your position and scaring away potential targets. Secondly, and probably more notably, your tank is completely immobile during this time. A medium or heavy hull is recommended for use of this turret, in the event of someone sneaking up on them by surprise.<br><br>
[[File:Turret_shaft_m1_2.png|150px|thumb|Shaft М1]]
+
[[File:Turret_shaft_m2_2.png|150px|thumb|Shaft М2]]
+
[[File:Turret_shaft_m3_2.png|150px|thumb|Shaft М3]]
+
 
+
Shaft is the most original gun ever created by the Tanki Online Team. It can shoot at an enemy in arcade mode (you can shoot by quickly pressing the spacebar) or in sniping mode using an optical sight and charge accumulation (you need to press and hold the spacebar). The tank remains stationary in sniping mode and you can manually adjust the sight both horizontally and vertically.
+
 
===Description in Garage===
 
===Description in Garage===
A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!
+
Long range sniper turret. Can enter sniper mode by holding the firing button. Damage in sniper mode will depend on how long do you charge up the shot, and your tank will also become completely immobile.<br>
===Table of characteristics===
+
 
<br>'''Min arcade damage''' — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
+
Great choice for fans of sniper battles. In regular mode the turret works as a modern multifunctional weapon complex, with an astounding number of uses. It can brew coffee, order pizza, pay the checks, but in the heat of battle it doesn’t work any different from other turrets. The main speciality of Shaft turrets is the secondary sniper mode, upon entering which the power of your shots can be increased significantly, if you charge them up. Using sniper mode requires the tank to enter its siege mode, meaning it cannot move. Focusing your shot on the enemy will also use an additional laser pointer, which can be detected by most modern tanks’ optical systems. That’s why seasoned tankers recommend to never be in the sniper mode for long, or you risk to open your backside for a surprise enemy attack.<br><br>
<br>'''Max arcade damage''' — maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.
+
{|border="0"
<br>'''Min sniping damage''' — minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.
+
|width="25%"|[[File:Turret_shaft_m0_2.png|200px|link=]] <center>'''Shaft M0'''</center>
<br>'''Max sniping damage''' — maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.
+
|width="25%"|[[File:Turret_shaft_m1_2.png|200px|link=]] <center>'''Shaft M1'''</center>
<br>'''Amount of energy''' — amount of energy the turret has.
+
|width="25%"|[[File:Turret_shaft_m2_2.png|200px|link=]] <center>'''Shaft M2'''</center>
<br>'''Energy per shot''' — amount of energy spent by the turret per shot.
+
|width="25%"|[[File:Turret_shaft_m3_2.png|200px|link=]] <center>'''Shaft M3'''</center>
<br>'''Consumption''' — amount of energy spent by the turret per second in sniping mode.
+
|}
<br>'''Reloading''' — amount of energy points recovered per second.
+
<br>'''Sniping mode delay after shot (sec)''' — delay right after a shot, before leaving the sniping mode.
+
<br>'''Entering sniping mode (sec)''' — pause between pressing spacebar abd entering the sniping mode.
+
<br>'''Penetrating power (%)''' — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
+
<br>'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
<br>'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
<br>'''Rotation acceleration in sniping mode (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed in sniping mode.
+
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
<br>'''Horizontal aim speed (deg)''' — speed of horizontal move of the aim in sniping mode.
+
<br>'''Vertical aim speed (deg)''' — speed of vertical move of the aim in sniping mode.
+
<br>'''Impact force in arcade mode''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
<br>'''Impact force in sniping mode''' — maximum physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases linearly from the impact force in arcade mode to its maximum.
+
<br>'''Recoil''' — physical impact of the turret on itself when shooting.
+
<br>'''Transparent bushes radius min/max (m)''' — at this range bushes become transparent in sniping mode.
+
<br>'''FOV min/max (deg)''' — field of view in sniping mode. The field of view changes from min to max when the charge is being accumulated.
+
<br>'''Shaking angle min/max (deg)''' — maximum angle of aim's shaking in sniping mode. It gets from min to max when the charge is being accumulated.
+
<br>'''Shaking intensity min/max''' — the speed the aim moves at when shaking. It gets from min to max when the charge is being accumulated.
+
<br>'''Starting point of turret slowdown''' — the turret starts slowing down at this point when aiming.
+
<br>'''End point of turret slowdown''' — the turret stops slowing down at this point when aiming.
+
  
 
{|class="wikitable" border="1"
 
{|class="wikitable" border="1"
  |style="background:#2b2b2b"|
+
  |width="35%" style="background:#2b2b2b"|[[File:Shaft.png|25px|link=]] '''Shaft'''
  |style="background:#2b2b2b"|<center>'''М0'''</center>
+
  |width="13%" style="background:#2b2b2b"|<center>'''М0 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Shaft#Micro-Upgrades_Shaft_M0]]
  |style="background:#2b2b2b"|<center>'''М1'''</center>
+
</center>
  |style="background:#2b2b2b"|<center>'''М2'''</center>
+
  |width="13%" style="background:#2b2b2b"|<center>'''М1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Shaft#Micro-Upgrades_Shaft_M1]]
  |style="background:#2b2b2b"|<center>'''М3'''</center>
+
</center>
  |style="background:#2b2b2b"|<center>'''М3+'''</center>
+
  |width="13%" style="background:#2b2b2b"|<center>'''М2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Shaft#Micro-Upgrades_Shaft_M2]]
 +
</center>
 +
  |width="13%" style="background:#2b2b2b"|<center>'''М3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Shaft#Micro-Upgrades_Shaft_M3]]
 +
</center>
 +
  |width="13%" style="background:#2b2b2b"|<center>'''М3+'''</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Available from'''
 
  |style="background:#2b2b2b"|'''Available from'''
  |<center>[[File:IconsNormal_05.png|50x25px|border=0|link=]]'''[[Ranks#Master_Corporal|Master Corporal]]'''</center>
+
  |<center>[[File:IconsNormal_05.png|50x25px|Master Corporal|link=Ranks#Master Corporal]] '''[[Ranks#Master Corporal|Master Corporal]]'''</center>
  |<center>[[File:IconsNormal_10.png|50x25px|border=0|link=]]'''[[Ranks#Sergeant-Major|Sergeant-Major]]'''</center>
+
  |<center>[[File:IconsNormal_10.png|50x25px|Sergeant-Major|link=Ranks#Sergeant-Major]] '''[[Ranks#Sergeant-Major|Sergeant-Major]]'''</center>
  |<center>[[File:IconsNormal_20.png|50x25px|border=0|link=]]'''[[Ranks#Major|Major]]'''</center>
+
  |<center>[[File:IconsNormal_20.png|50x25px|Major|link=Ranks#Major]] '''[[Ranks#Major|Major]]'''</center>
  |<center>[[File:IconsNormal_24.png|50x25px|border=0|link=]]'''[[Ranks#Major_General|Major General]]'''</center>
+
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
  |<center>'''[[Micro-upgrades Shaft|Micro-upgrades]]'''</center>
+
  |<center>
 +
 
 +
[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Price of modification'''
+
  |style="background:#2b2b2b"|'''Modification Price'''
  |<center>1 200</center>
+
  |<center>550 [[File:crystal.png|link=]]</center>
  |<center>+17 900</center>
+
  |<center>17 900 [[File:crystal.png|link=]]</center>
  |<center>+103 600</center>
+
  |<center>103 600 [[File:crystal.png|link=]]</center>
  |<center>+207 200</center>
+
  |<center>231 300 [[File:crystal.png|link=]]</center>
  |<center>+722 161</center>
+
  |<center>455 900 [[File:crystal.png|link=]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Full price'''
+
  |style="background:#444" colspan="6"|<center>'''[https://en.tankiwiki.com/Alterations#Alterations_for_Shaft Alterations]'''</center>
|<center>1 200</center>
+
|<center>19 100</center>
+
|<center>122 700</center>
+
|<center>329 900</center>
+
|<center>1 052 061</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min arcade damage'''
+
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
|<center>30,8235</center>
+
|<center>36,8529</center>
+
|<center>48,9118</center>
+
|<center>53,7353</center>
+
|<center>67</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max arcade damage'''
+
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Min damage sniping mode (HP)'''
  |<center>37,5294</center>
+
  |<center>380</center>
  |<center>44,4412</center>
+
  |<center>477.94</center>
  |<center>58,2647</center>
+
  |<center>586.76</center>
  |<center>63,7941</center>
+
  |<center>662.94</center>
  |<center>79</center>
+
  |<center>750</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min sniping damage'''
+
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Max damage sniping mode (HP)'''
  |<center>34,1765</center>
+
  |<center>1 650</center>
  |<center>40,6471</center>
+
  |<center>2 086.76</center>
  |<center>53,5882</center>
+
  |<center>2 572.06</center>
  |<center>58,7647</center>
+
  |<center>2 911.76</center>
  |<center>73</center>
+
  |<center>3 300</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max sniping damage'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Min Arcade damage (HP)'''
  |<center>110,0000</center>
+
  |<center>330</center>
  |<center>135,0000</center>
+
  |<center>417.53</center>
  |<center>185,0000</center>
+
  |<center>514.41</center>
  |<center>205,0000</center>
+
  |<center>582.35</center>
  |<center>260,0000</center>
+
  |<center>660</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Amount of energy'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Max Arcade damage (HP)'''
  |<center>1 000,0000</center>
+
  |<center>380</center>
  |<center>1 000,0000</center>
+
  |<center>477.94</center>
  |<center>1 000,0000</center>
+
  |<center>586.76</center>
  |<center>1 000,0000</center>
+
  |<center>662.94</center>
  |<center>1 000,0000</center>
+
  |<center>750</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy per sniping shot'''
+
  |style="background:#2b2b2b"|'''[[File:640064ae.png|20px|link=]] Impact force arcade mode'''
  |<center>457,3059</center>
+
  |<center>100</center>
  |<center>445,9382</center>
+
  |<center>126.47</center>
  |<center>423,2029</center>
+
  |<center>155.88</center>
  |<center>414,1088</center>
+
  |<center>176.47</center>
  |<center>389,1</center>
+
  |<center>200</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy per arcade shot'''
+
  |style="background:#2b2b2b"|'''Impact force sniping mode'''
  |<center>457,3059</center>
+
  |<center>220</center>
  |<center>445,9382</center>
+
  |<center>333.82</center>
  |<center>423,2029</center>
+
  |<center>460.29</center>
  |<center>414,1088</center>
+
  |<center>548.82</center>
  |<center>389,1</center>
+
  |<center>650</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Consumption'''
+
  |style="background:#2b2b2b"|'''Recoil'''
  |<center>277,4118</center>
+
  |<center>150</center>
  |<center>286,6765</center>
+
  |<center>163.24</center>
  |<center>305,2059</center>
+
  |<center>177.94</center>
  |<center>312,6176</center>
+
  |<center>188.24</center>
  |<center>333,0000</center>
+
  |<center>200</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Charging'''
+
  |style="background:#2b2b2b"|'''[[File:7dcd6fc2.png|20px|link=]] Arcade shot reload (sec)'''
  |<center>118,1412</center>
+
  |<center>2</center>
  |<center>120,0676</center>
+
  |<center>1.868</center>
  |<center>123,9206</center>
+
  |<center>1.721</center>
  |<center>125,4618</center>
+
  |<center>1.618</center>
  |<center>129,7000</center>
+
  |<center>1.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Reload (msec)'''
+
  |style="background:#2b2b2b"|'''Charge (eng/sec)'''
  |<center>3882,3529</center>
+
  |<center>125</center>
  |<center>3735,2941</center>
+
  |<center>144.85</center>
  |<center>3441,1765</center>
+
  |<center>166.91</center>
  |<center>3323,5294</center>
+
  |<center>182.35</center>
  |<center>3000</center>
+
  |<center>200</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Sniping mode delay after shot (sec)'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
  |<center>0,5000</center>
+
  |<center>60</center>
  |<center>0,5000</center>
+
  |<center>67.94</center>
  |<center>0,5000</center>
+
  |<center>76.76</center>
  |<center>0,5000</center>
+
  |<center>82.94</center>
  |<center>0,5000</center>
+
  |<center>90</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Entering sniping mode (sec)'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
  |<center>0,5000</center>
+
  |<center>60</center>
  |<center>0,5000</center>
+
  |<center>67.94</center>
  |<center>0,5000</center>
+
  |<center>76.76</center>
  |<center>0,5000</center>
+
  |<center>82.94</center>
  |<center>0,5000</center>
+
  |<center>90</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Penetrating power'''
+
  |style="background:#2b2b2b"|'''Horizontal aiming speed (deg/sec)'''
  |<center>0,2471</center>
+
  |<center>15</center>
  |<center>0,3059</center>
+
  |<center>18.97</center>
  |<center>0,4235</center>
+
  |<center>23.38</center>
  |<center>0,4706</center>
+
  |<center>26.47</center>
  |<center>0,6000</center>
+
  |<center>30</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation speed (deg/sec)'''
+
  |style="background:#2b2b2b"|'''Vertical aiming speed (deg/sec)'''
  |<center>48,87</center>
+
  |<center>15</center>
  |<center>59,82</center>
+
  |<center>18.97</center>
  |<center>81,73</center>
+
  |<center>23.38</center>
  |<center>90,49</center>
+
  |<center>26.47</center>
  |<center>114,59</center>
+
  |<center>30</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
+
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
  |<center>62,69</center>
+
  |<center>40</center>
  |<center>69,43</center>
+
  |<center>45.29</center>
  |<center>82,91</center>
+
  |<center>51.18</center>
  |<center>88,3</center>
+
  |<center>55.29</center>
  |<center>103,13</center>
+
  |<center>60</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation acceleration in sniping mode (deg/sec²)'''
+
  |style="background:#2b2b2b"|'''Range of min damage (m)'''
  |<center>13,0000</center>
+
  |<center>50</center>
  |<center>13,0000</center>
+
  |<center>55.29</center>
  |<center>13,0000</center>
+
  |<center>61.18</center>
  |<center>13,0000</center>
+
  |<center>65.29</center>
  |<center>13,0000</center>
+
  |<center>70</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
+
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>
|<center>12,0000</center>
+
|<center>12,0000</center>
+
|<center>12,0000</center>
+
|<center>12,0000</center>
+
|<center>12,0000</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
+
  |style="background:#2b2b2b"|'''Energy per arcade shot (eng)'''
  |<center>15,0000</center>
+
|<center>250</center>
  |<center>15,0000</center>
+
|<center>250</center>
  |<center>15,0000</center>
+
|<center>250</center>
  |<center>15,0000</center>
+
|<center>250</center>
  |<center>15,0000</center>
+
|<center>250</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Energy consumption sniping (eng/sec)'''
 +
  |<center>1000</center>
 +
  |<center>1000</center>
 +
  |<center>1000</center>
 +
  |<center>1000</center>
 +
  |<center>1000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Horizontal aim speed (deg)'''
+
  |style="background:#2b2b2b"|'''Stored energy (eng)'''
  |<center>12,3529</center>
+
  |<center>1 000</center>
  |<center>15,2941</center>
+
  |<center>1 000</center>
  |<center>21,1765</center>
+
  |<center>1 000</center>
  |<center>23,5294</center>
+
  |<center>1 000</center>
  |<center>30,0000</center>
+
  |<center>1 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Vertical aim speed (deg)'''
+
  |style="background:#2b2b2b"|'''Scope exit delay (sec)'''
  |<center>6,1765</center>
+
  |<center>0.5</center>
  |<center>7,6471</center>
+
  |<center>0.5</center>
  |<center>10,5882</center>
+
  |<center>0.5</center>
  |<center>11,7647</center>
+
  |<center>0.5</center>
  |<center>15,0000</center>
+
  |<center>0.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Impact force in arcade mode'''
+
  |style="background:#2b2b2b"|'''Scope enter delay (sec)'''
  |<center>1,3588</center>
+
  |<center>0.5</center>
  |<center>1,6824</center>
+
  |<center>0.5</center>
  |<center>2,3294</center>
+
  |<center>0.5</center>
  |<center>2,5882</center>
+
  |<center>0.5</center>
  |<center>3,0000</center>
+
  |<center>0.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Impact force in sniping mode'''
+
  |style="background:#2b2b2b"|'''Rotation speed sniping (deg/sec)'''
  |<center>3,5882</center>
+
  |<center>30</center>
  |<center>4,3235</center>
+
  |<center>30</center>
  |<center>5,7941</center>
+
  |<center>30</center>
  |<center>6,3824</center>
+
  |<center>30</center>
  |<center>8,0000</center>
+
  |<center>30</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration sniping (deg/sec&sup2;)'''
  |<center>1,9412</center>
+
|<center>30</center>
  |<center>2,1176</center>
+
|<center>30</center>
  |<center>2,4706</center>
+
|<center>30</center>
  |<center>2,6118</center>
+
|<center>30</center>
  |<center>3,0000</center>
+
|<center>30</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Auto-aim upward (deg)'''
 +
|<center>7</center>
 +
|<center>7</center>
 +
|<center>7</center>
 +
|<center>7</center>
 +
|<center>7</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Auto-aim downward (deg)'''
 +
  |<center>10</center>
 +
  |<center>10</center>
 +
  |<center>10</center>
 +
  |<center>10</center>
 +
  |<center>10</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Transparent bushes radius min(m)'''
+
  |style="background:#2b2b2b"|'''Transparent bushes radius min (m)'''
  |<center>20,0000</center>
+
  |<center>20</center>
  |<center>20,0000</center>
+
  |<center>20</center>
  |<center>20,0000</center>
+
  |<center>20</center>
  |<center>20,0000</center>
+
  |<center>20</center>
  |<center>20,0000</center>
+
  |<center>20</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Transparent bushes radius max (m)'''
 
  |style="background:#2b2b2b"|'''Transparent bushes radius max (m)'''
  |<center>80,0000</center>
+
  |<center>80</center>
  |<center>80,0000</center>
+
  |<center>80</center>
  |<center>80,0000</center>
+
  |<center>80</center>
  |<center>80,0000</center>
+
  |<center>80</center>
  |<center>80,0000</center>
+
  |<center>80</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''FOV min(deg)'''
+
  |style="background:#2b2b2b"|'''FOV min (deg)'''
  |<center>40,0000</center>
+
  |<center>40</center>
  |<center>40,0000</center>
+
  |<center>40</center>
  |<center>40,0000</center>
+
  |<center>40</center>
  |<center>40,0000</center>
+
  |<center>40</center>
  |<center>40,0000</center>
+
  |<center>40</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''FOV max (deg)'''
 
  |style="background:#2b2b2b"|'''FOV max (deg)'''
  |<center>23,0000</center>
+
  |<center>20</center>
  |<center>23,0000</center>
+
  |<center>20</center>
  |<center>23,0000</center>
+
  |<center>20</center>
  |<center>23,0000</center>
+
  |<center>20</center>
  |<center>23,0000</center>
+
  |<center>20</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Starting point of turret slowdown'''
+
  |style="background:#2b2b2b"|'''Weak damage (%)'''
  |<center>0,0000</center>
+
  |<center>25</center>
  |<center>0,0000</center>
+
  |<center>25</center>
  |<center>0,0000</center>
+
  |<center>25</center>
  |<center>0,0000</center>
+
  |<center>25</center>
  |<center>0,0000</center>
+
  |<center>25</center>
|-
+
|style="background:#2b2b2b"|'''End point of turret slowdown'''
+
|<center>0,9500</center>
+
|<center>0,9500</center>
+
|<center>0,9500</center>
+
|<center>0,9500</center>
+
|<center>0,9500</center>
+
 
  |}
 
  |}
 +
{{BeginPrettySpoiler|title=Table of Characteristics}}
 +
*'''Min sniping damage (HP)''' — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
 +
*'''Max sniping damage (HP)''' — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
 +
*'''Arcade damage (HP)''' — The amount of damage dealt to an enemy tank when in arcade mode (i.e. not in sniping mode, shooting like one would with Smoky or a similar weapon).
 +
*'''Impact force in arcade mode''' — The physical impact of a turret's projectile on enemy tanks upon contacting them with a standard arcade mode shot.
 +
*'''Impact force in sniping mode''' — The maximum potential physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases steadily from the impact force in arcade mode to its maximum.
 +
*'''Recoil''' —  The physical impact of the turret upon its own tank when shooting.
 +
*'''Arcade shot reload (sec)''' — The required time for Shaft to reload an arcade mode shot after releasing one.
 +
*'''Energy per arcade shot (eng)''' — The amount of energy spent by the turret per arcade shot.
 +
*'''Recharge (eng/sec)''' — The amount of energy recovered per second that can be used for firing.
 +
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
 +
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
 +
*'''Horizontal aiming speed (deg/sec)''' — The speed of horizontal aim adjustment when under sniping mode conditions.
 +
*'''Vertical aiming speed (deg/sec)''' — The speed of vertical aim adjustment when under sniping mode conditions.
 +
*'''Energy consumption sniping (eng/sec)''' — The amount of energy spent by the turret per second under sniping conditions. Once the amount of energy available reaches zero, the turret cannot use more energy, and the power of the currently loaded shot will not increase further.
 +
*'''Stored energy''' — The total amount of energy Shaft has available to expend for firing.
 +
*'''Scope exit delay (sec)''' — The delay immediately after a shot before automatically leaving sniping mode.
 +
*'''Scope enter delay (sec)''' — The delay immediately after pressing and holding Space to automatically enter sniping mode.
 +
*'''Rotation speed sniping (deg/sec)''' — The maximum speed that Shaft can rotate under sniping mode conditions.
 +
*'''Rotation acceleration sniping (deg/sec²)''' — The maximum acceleration of Shaft's rotation under sniping mode conditions.
 +
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane. Only applicable with arcade mode shots.
 +
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is below the turret's horizontal plane. Only applicable with arcade mode shots.
 +
*'''Transparent bushes range min (m)''' — The range in meters at which bushes become transparent under sniping mode conditions. Immediately after entering sniping mode, this value steadily increases to the value of transparent bushes range max, in correlation to the turret's energy consumption.
 +
*'''Transparent bushes range max (m)''' — The range in meters at which bushes become transparent under sniping conditions after having zoomed in as far as possible.
 +
*'''FOV min (deg)''' — The total field of view in degrees upon first entering sniping mode. Decreases to FOV min in correlation to the amount of energy consumed when sniping.
 +
*'''FOV max (deg)''' — The total field of view in degrees after consuming all energy and continuing to hold down Space.
 +
{{EndPrettySpoiler}}
 +
 +
[[File:Module_Shaft.png|right|thumb|link=|Eagle]]<br>
 +
===Protection Module and Icon===
 +
'''Eagle''' - name of the module that protects against Shaft.
 +
 +
===Skins===
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Shaft XT
 +
|-
 +
|
 +
[[File:ShaftXT.png|left|140px|link=]]
 +
|}
 +
 +
===Interesting Facts===
 +
*Shaft was added into the game on [http://tankionline.com/en/2011/06/shaft-releaze-news/ June 29, 2011]. It was the most powerful turret at that time, but was quickly balanced out.
 +
*Previously, a special bug was connected with Shaft. When firing on an ally using a light body, the latter slightly deviated and could even roll over. Even if there was another light tank behind the target, they could fly off altogether.
 +
*After the game was updated on December 4, 2014, a laser was added to Shaft. Because of this, all enemies could now see where the Shaft was camping.
 +
*Before the Global Update of the balance of the game on October 20, 2016, Shaft could shoot through tanks, damaging all rivals in the shot line.
 +
*On October 16, 2018 - Shaft XT skin was added to the game which was available for purchase for a limited time period in shop. Currently, it can be obtained only through [[containers]].<br><br>
 +
[[File:Offer_ShaftXT.png|400px|center|link=]]

Revision as of 13:25, 26 June 2019


Shaft is one of the most unique turrets in the game, sporting a diverse number of features not seen on any other machine. Not only does it have the capability to fire low-powered rounds at opponents through just a tap of the space bar, but holding it down will allow the user to zero in on their targets through a scope, dealing damage depending on how long they hold the space bar down. Under these conditions, Shaft can deal the highest amount of damage per shot in the game, but there are several minor problems that arise when going into sniping mode. After holding the space bar for a while, a guidance laser will begin to appear, possibly revealing your position and scaring away potential targets. Secondly, and probably more notably, your tank is completely immobile during this time. A medium or heavy hull is recommended for use of this turret, in the event of someone sneaking up on them by surprise.

Description in Garage

Long range sniper turret. Can enter sniper mode by holding the firing button. Damage in sniper mode will depend on how long do you charge up the shot, and your tank will also become completely immobile.

Great choice for fans of sniper battles. In regular mode the turret works as a modern multifunctional weapon complex, with an astounding number of uses. It can brew coffee, order pizza, pay the checks, but in the heat of battle it doesn’t work any different from other turrets. The main speciality of Shaft turrets is the secondary sniper mode, upon entering which the power of your shots can be increased significantly, if you charge them up. Using sniper mode requires the tank to enter its siege mode, meaning it cannot move. Focusing your shot on the enemy will also use an additional laser pointer, which can be detected by most modern tanks’ optical systems. That’s why seasoned tankers recommend to never be in the sniper mode for long, or you risk to open your backside for a surprise enemy attack.

Turret shaft m0 2.png
Shaft M0
Turret shaft m1 2.png
Shaft M1
Turret shaft m2 2.png
Shaft M2
Turret shaft m3 2.png
Shaft M3
Shaft.png Shaft
М0 | MU Icon.png
М1 | MU Icon.png
М2 | MU Icon.png
М3 | MU Icon.png
М3+
Available from
Master Corporal Master Corporal
Sergeant-Major Sergeant-Major
Major Major
Marshal Marshal
Marshal Marshal
Modification Price
550 Crystal.png
17 900 Crystal.png
103 600 Crystal.png
231 300 Crystal.png
455 900 Crystal.png
Alterations
Upgradable Parameters
89f9090f.png Min damage sniping mode (HP)
380
477.94
586.76
662.94
750
89f9090f.png Max damage sniping mode (HP)
1 650
2 086.76
2 572.06
2 911.76
3 300
2a40baa3.png Min Arcade damage (HP)
330
417.53
514.41
582.35
660
2a40baa3.png Max Arcade damage (HP)
380
477.94
586.76
662.94
750
640064ae.png Impact force arcade mode
100
126.47
155.88
176.47
200
Impact force sniping mode
220
333.82
460.29
548.82
650
Recoil
150
163.24
177.94
188.24
200
7dcd6fc2.png Arcade shot reload (sec)
2
1.868
1.721
1.618
1.5
Charge (eng/sec)
125
144.85
166.91
182.35
200
Ae5da89d.png Rotation speed (deg/sec)
60
67.94
76.76
82.94
90
Rotation acceleration (deg/sec²)
60
67.94
76.76
82.94
90
Horizontal aiming speed (deg/sec)
15
18.97
23.38
26.47
30
Vertical aiming speed (deg/sec)
15
18.97
23.38
26.47
30
Range of max damage (m)
40
45.29
51.18
55.29
60
Range of min damage (m)
50
55.29
61.18
65.29
70
Non-upgradable Parameters
Energy per arcade shot (eng)
250
250
250
250
250
Energy consumption sniping (eng/sec)
1000
1000
1000
1000
1000
Stored energy (eng)
1 000
1 000
1 000
1 000
1 000
Scope exit delay (sec)
0.5
0.5
0.5
0.5
0.5
Scope enter delay (sec)
0.5
0.5
0.5
0.5
0.5
Rotation speed sniping (deg/sec)
30
30
30
30
30
Rotation acceleration sniping (deg/sec²)
30
30
30
30
30
Auto-aim upward (deg)
7
7
7
7
7
Auto-aim downward (deg)
10
10
10
10
10
Transparent bushes radius min (m)
20
20
20
20
20
Transparent bushes radius max (m)
80
80
80
80
80
FOV min (deg)
40
40
40
40
40
FOV max (deg)
20
20
20
20
20
Weak damage (%)
25
25
25
25
25
Table of Characteristics
  • Min sniping damage (HP) — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
  • Max sniping damage (HP) — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
  • Arcade damage (HP) — The amount of damage dealt to an enemy tank when in arcade mode (i.e. not in sniping mode, shooting like one would with Smoky or a similar weapon).
  • Impact force in arcade mode — The physical impact of a turret's projectile on enemy tanks upon contacting them with a standard arcade mode shot.
  • Impact force in sniping mode — The maximum potential physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases steadily from the impact force in arcade mode to its maximum.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Arcade shot reload (sec) — The required time for Shaft to reload an arcade mode shot after releasing one.
  • Energy per arcade shot (eng) — The amount of energy spent by the turret per arcade shot.
  • Recharge (eng/sec) — The amount of energy recovered per second that can be used for firing.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Horizontal aiming speed (deg/sec) — The speed of horizontal aim adjustment when under sniping mode conditions.
  • Vertical aiming speed (deg/sec) — The speed of vertical aim adjustment when under sniping mode conditions.
  • Energy consumption sniping (eng/sec) — The amount of energy spent by the turret per second under sniping conditions. Once the amount of energy available reaches zero, the turret cannot use more energy, and the power of the currently loaded shot will not increase further.
  • Stored energy — The total amount of energy Shaft has available to expend for firing.
  • Scope exit delay (sec) — The delay immediately after a shot before automatically leaving sniping mode.
  • Scope enter delay (sec) — The delay immediately after pressing and holding Space to automatically enter sniping mode.
  • Rotation speed sniping (deg/sec) — The maximum speed that Shaft can rotate under sniping mode conditions.
  • Rotation acceleration sniping (deg/sec²) — The maximum acceleration of Shaft's rotation under sniping mode conditions.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane. Only applicable with arcade mode shots.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane. Only applicable with arcade mode shots.
  • Transparent bushes range min (m) — The range in meters at which bushes become transparent under sniping mode conditions. Immediately after entering sniping mode, this value steadily increases to the value of transparent bushes range max, in correlation to the turret's energy consumption.
  • Transparent bushes range max (m) — The range in meters at which bushes become transparent under sniping conditions after having zoomed in as far as possible.
  • FOV min (deg) — The total field of view in degrees upon first entering sniping mode. Decreases to FOV min in correlation to the amount of energy consumed when sniping.
  • FOV max (deg) — The total field of view in degrees after consuming all energy and continuing to hold down Space.
Eagle

Protection Module and Icon

Eagle - name of the module that protects against Shaft.

Skins

Shaft XT
ShaftXT.png

Interesting Facts

  • Shaft was added into the game on June 29, 2011. It was the most powerful turret at that time, but was quickly balanced out.
  • Previously, a special bug was connected with Shaft. When firing on an ally using a light body, the latter slightly deviated and could even roll over. Even if there was another light tank behind the target, they could fly off altogether.
  • After the game was updated on December 4, 2014, a laser was added to Shaft. Because of this, all enemies could now see where the Shaft was camping.
  • Before the Global Update of the balance of the game on October 20, 2016, Shaft could shoot through tanks, damaging all rivals in the shot line.
  • On October 16, 2018 - Shaft XT skin was added to the game which was available for purchase for a limited time period in shop. Currently, it can be obtained only through containers.

Offer ShaftXT.png