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Shaft

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A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!<br><br>
 
A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!<br><br>
 
===Table of characteristics===
 
===Table of characteristics===
*'''Min sniping damage''' — minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.
+
*'''Min sniping damage (HP)''' — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
*'''Max sniping damage''' — maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.
+
*'''Max sniping damage (HP)''' — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
*'''Arcade damage''' — damage dealt to an enemy tank per one shot of the turret in arcade mode.
+
*'''Arcade damage (HP)''' — The amount of damage dealt to an enemy tank when in arcade mode (i.e. not in sniping mode, shooting like one would with Smoky or a similar weapon).
*'''Impact force in arcade mode''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
*'''Impact force in arcade mode''' — The physical impact of a turret's projectile on enemy tanks upon contacting them with a standard arcade mode shot.
*'''Impact force in sniping mode''' — maximum physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases linearly from the impact force in arcade mode to its maximum.
+
*'''Impact force in sniping mode''' — The maximum potential physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases steadily from the impact force in arcade mode to its maximum.
*'''Recoil''' — physical impact of the turret on itself when shooting.
+
*'''Recoil''' — The physical impact of the turret upon its own tank when shooting.
*'''Reloading''' — amount of energy points recovered per second.
+
*'''Arcade shot reload (sec)''' — The required time for Shaft to reload an arcade mode shot after releasing one.
*'''Energy per shot''' — amount of energy spent by the turret per shot.
+
*'''Energy per arcade shot (eng)''' — The amount of energy spent by the turret per arcade shot.
*'''Recharge (eng/sec)''' — amount of energy recovered per second.
+
*'''Recharge (eng/sec)''' — The amount of energy recovered per second that can be used for firing.
*'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
*'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
*'''Horizontal aim speed (deg)''' — speed of horizontal move of the aim in sniping mode.
+
*'''Horizontal aiming speed (deg/sec)''' — The speed of horizontal aim adjustment when under sniping mode conditions.
*'''Vertical aim speed (deg)''' — speed of vertical move of the aim in sniping mode.
+
*'''Vertical aiming speed (deg/sec)''' — The speed of vertical aim adjustment when under sniping mode conditions.
*'''Consumption''' — amount of energy spent by the turret per second in sniping mode.
+
*'''Energy consumption sniping (eng/sec)''' — The amount of energy spent by the turret per second under sniping conditions. Once the amount of energy available reaches zero, the turret cannot use more energy, and the power of the currently loaded shot will not increase further.
*'''Amount of energy''' — amount of energy the turret has.
+
*'''Stored energy''' — The total amount of energy Shaft has available to expend for firing.
*'''Sniping mode delay after shot (sec)''' — delay right after a shot, before leaving the sniping mode.
+
*'''Scope exit delay (sec)''' — The delay immediately after a shot before automatically leaving sniping mode.
*'''Entering sniping mode (sec)''' — pause between pressing spacebar abd entering the sniping mode.
+
*'''Scope enter delay (sec)''' — The delay immediately after pressing and holding Space to automatically enter sniping mode.
*'''Rotation acceleration in sniping mode (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed in sniping mode.
+
*'''Rotation speed sniping (deg/sec)''' — The maximum speed that Shaft can rotate under sniping mode conditions.
*'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
*'''Rotation acceleration sniping (deg/sec²)''' — The maximum acceleration of Shaft's rotation under sniping mode conditions.
*'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane. Only applicable with arcade mode shots.
*'''Transparent bushes radius min/max (m)''' — at this range bushes become transparent in sniping mode.  
+
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is below the turret's horizontal plane. Only applicable with arcade mode shots.
*'''FOV min/max (deg)''' — field of view in sniping mode. The field of view changes from min to max when the charge is being accumulated.<br><br><br>
+
*'''Transparent bushes range min (m)''' — The range in meters at which bushes become transparent under sniping mode conditions. Immediately after entering sniping mode, this value steadily increases to the value of transparent bushes range max, in correlation to the turret's energy consumption.
 +
*'''Transparent bushes range max (m)''' — The range in meters at which bushes become transparent under sniping conditions after having zoomed in as far as possible.
 +
*'''FOV max (deg)''' — The total field of view in degrees upon first entering sniping mode. Decreases to FOV min in correlation to the amount of energy consumed when sniping.
 +
*'''FOV min (deg)''' — The total field of view in degrees after consuming all energy and continuing to hold down Space. <br><br><br>
 
{|class="wikitable" border="1"
 
{|class="wikitable" border="1"
 
  |width="35%" style="background:#2b2b2b"|
 
  |width="35%" style="background:#2b2b2b"|
Line 43: Line 46:
 
  |<center>[[File:IconsNormal_10.png|50x25px|Sergeant-Major|link=Ranks#Sergeant-Major]] '''[[Ranks#Sergeant-Major|Sergeant-Major]]'''</center>
 
  |<center>[[File:IconsNormal_10.png|50x25px|Sergeant-Major|link=Ranks#Sergeant-Major]] '''[[Ranks#Sergeant-Major|Sergeant-Major]]'''</center>
 
  |<center>[[File:IconsNormal_20.png|50x25px|Major|link=Ranks#Major]] '''[[Ranks#Major|Major]]'''</center>
 
  |<center>[[File:IconsNormal_20.png|50x25px|Major|link=Ranks#Major]] '''[[Ranks#Major|Major]]'''</center>
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Major]]'''</center>
+
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
 
  |<center>'''[[Micro-upgrades_Shaft#Micro-upgrades_Shaft_.D0.9C3|Microupgrades]]'''</center>
 
  |<center>'''[[Micro-upgrades_Shaft#Micro-upgrades_Shaft_.D0.9C3|Microupgrades]]'''</center>
 
  |-
 
  |-
Line 57: Line 60:
 
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
 
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Min damage sniping mode'''
+
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Min damage sniping mode (HP)'''
 
  |<center>294.12</center>
 
  |<center>294.12</center>
 
  |<center>361.76</center>
 
  |<center>361.76</center>
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  |<center>700</center>
 
  |<center>700</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Max damage sniping mode'''
+
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Max damage sniping mode (HP)'''
 
  |<center>988,24</center>
 
  |<center>988,24</center>
 
  |<center>1 223.53</center>
 
  |<center>1 223.53</center>
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  |<center>2 400</center>
 
  |<center>2 400</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Damage arcade mode'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Arcade damage (HP)'''
 
  |<center>294.12</center>
 
  |<center>294.12</center>
 
  |<center>361.76</center>
 
  |<center>361.76</center>
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  |<center>150</center>
 
  |<center>150</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:7dcd6fc2.png|20px|link=]] Reload between arcade mode shots (sec)'''
+
  |style="background:#2b2b2b"|'''[[File:7dcd6fc2.png|20px|link=]] Arcade shot reload (sec)'''
 
  |<center>3.382</center>
 
  |<center>3.382</center>
 
  |<center>3.235</center>
 
  |<center>3.235</center>
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  |<center>2.5</center>
 
  |<center>2.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy per arcade shot'''
+
  |style="background:#2b2b2b"|'''Energy per arcade shot (eng)'''
 
  |<center>388.53</center>
 
  |<center>388.53</center>
 
  |<center>392.94</center>
 
  |<center>392.94</center>
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  |<center>415</center>
 
  |<center>415</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Charge (/sec)'''
+
  |style="background:#2b2b2b"|'''Charge (eng/sec)'''
 
  |<center>117.65</center>
 
  |<center>117.65</center>
 
  |<center>125.82</center>
 
  |<center>125.82</center>
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  |<center>90</center>
 
  |<center>90</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Aiming speed horizontal (deg/sec)'''
+
  |style="background:#2b2b2b"|'''Horizontal aiming speed (deg/sec)'''
 
  |<center>22.94</center>
 
  |<center>22.94</center>
 
  |<center>26.62</center>
 
  |<center>26.62</center>
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  |<center>45</center>
 
  |<center>45</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Aiming speed vertical (deg/sec)'''
+
  |style="background:#2b2b2b"|'''Vertical aiming speed (deg/sec)'''
 
  |<center>22.94</center>
 
  |<center>22.94</center>
 
  |<center>26.62</center>
 
  |<center>26.62</center>
Line 150: Line 153:
 
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>
 
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy consumption charging (/sec)'''
+
  |style="background:#2b2b2b"|'''Energy consumption sniping (eng/sec)'''
 
  |<center>333.33</center>
 
  |<center>333.33</center>
 
  |<center>333.33</center>
 
  |<center>333.33</center>
Line 157: Line 160:
 
  |<center>333.33</center>
 
  |<center>333.33</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Stored energy'''
+
  |style="background:#2b2b2b"|'''Stored energy (eng)'''
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |<center>1 000</center>
Line 164: Line 167:
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Sniping mode delay after shot (sec)'''
+
  |style="background:#2b2b2b"|'''Scope exit delay (sec)'''
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |<center>0.5</center>
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  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Entering sniping mode (sec)'''
+
  |style="background:#2b2b2b"|'''Scope enter delay (sec)'''
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |<center>0.5</center>
Line 178: Line 181:
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation speed during sniping mode (deg/sec)'''
+
  |style="background:#2b2b2b"|'''Rotation speed sniping (deg/sec)'''
 +
|<center>27</center>
 +
|<center>27</center>
 +
|<center>27</center>
 +
|<center>27</center>
 +
|<center>27</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Rotation acceleration sniping (deg/sec&sup2;)'''
 
  |<center>27</center>
 
  |<center>27</center>
 
  |<center>27</center>
 
  |<center>27</center>
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  |<center>80</center>
 
  |<center>80</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''FOV Min. (deg)'''
+
  |style="background:#2b2b2b"|'''FOV max (deg)'''
|<center>40</center>
+
|<center>40</center>
+
|<center>40</center>
+
|<center>40</center>
+
|<center>40</center>
+
|-
+
|style="background:#2b2b2b"|'''FOV Max (deg)'''
+
 
  |<center>23</center>
 
  |<center>23</center>
 
  |<center>23</center>
 
  |<center>23</center>
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  |<center>23</center>
 
  |<center>23</center>
 
  |<center>23</center>
 
  |<center>23</center>
 +
|-
 +
|style="background:#2b2b2b"|'''FOV min (deg)'''
 +
|<center>40</center>
 +
|<center>40</center>
 +
|<center>40</center>
 +
|<center>40</center>
 +
|<center>40</center>
 
  |}
 
  |}

Revision as of 20:42, 28 November 2016


Shaft М0
Shaft М1
Shaft М2
Shaft М3

Shaft is one of the most unique turrets in the game, sporting a diverse number of features not seen on any other machine. Not only does it have the capability to fire low-powered rounds at opponents through just a tap of the space bar, but holding it down will allow the user to zero in on their targets through a scope, dealing damage depending on how long they hold the space bar down. Under these conditions, Shaft can deal the highest amount of damage per shot in the game, but there are several minor problems that arise when going into sniping mode. After holding the space bar for a while, a guidance laser will begin to appear, possibly revealing your position and scaring away potential targets. Secondly, and probably more notably, your tank is completely immobile during this time. A medium or heavy hull is recommended for use of this turret, in the event of someone sneaking up on them by surprise.

Description in Garage

A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!

Table of characteristics

  • Min sniping damage (HP) — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
  • Max sniping damage (HP) — The minimum damage that can possibly be dealt to an enemy tank when in sniping mode.
  • Arcade damage (HP) — The amount of damage dealt to an enemy tank when in arcade mode (i.e. not in sniping mode, shooting like one would with Smoky or a similar weapon).
  • Impact force in arcade mode — The physical impact of a turret's projectile on enemy tanks upon contacting them with a standard arcade mode shot.
  • Impact force in sniping mode — The maximum potential physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases steadily from the impact force in arcade mode to its maximum.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Arcade shot reload (sec) — The required time for Shaft to reload an arcade mode shot after releasing one.
  • Energy per arcade shot (eng) — The amount of energy spent by the turret per arcade shot.
  • Recharge (eng/sec) — The amount of energy recovered per second that can be used for firing.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Horizontal aiming speed (deg/sec) — The speed of horizontal aim adjustment when under sniping mode conditions.
  • Vertical aiming speed (deg/sec) — The speed of vertical aim adjustment when under sniping mode conditions.
  • Energy consumption sniping (eng/sec) — The amount of energy spent by the turret per second under sniping conditions. Once the amount of energy available reaches zero, the turret cannot use more energy, and the power of the currently loaded shot will not increase further.
  • Stored energy — The total amount of energy Shaft has available to expend for firing.
  • Scope exit delay (sec) — The delay immediately after a shot before automatically leaving sniping mode.
  • Scope enter delay (sec) — The delay immediately after pressing and holding Space to automatically enter sniping mode.
  • Rotation speed sniping (deg/sec) — The maximum speed that Shaft can rotate under sniping mode conditions.
  • Rotation acceleration sniping (deg/sec²) — The maximum acceleration of Shaft's rotation under sniping mode conditions.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane. Only applicable with arcade mode shots.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane. Only applicable with arcade mode shots.
  • Transparent bushes range min (m) — The range in meters at which bushes become transparent under sniping mode conditions. Immediately after entering sniping mode, this value steadily increases to the value of transparent bushes range max, in correlation to the turret's energy consumption.
  • Transparent bushes range max (m) — The range in meters at which bushes become transparent under sniping conditions after having zoomed in as far as possible.
  • FOV max (deg) — The total field of view in degrees upon first entering sniping mode. Decreases to FOV min in correlation to the amount of energy consumed when sniping.
  • FOV min (deg) — The total field of view in degrees after consuming all energy and continuing to hold down Space.


М0
М1
М2
М3
М3+
Available from
Master Corporal Master Corporal
Sergeant-Major Sergeant-Major
Major Major
Marshal Marshal
Microupgrades
Modification Price
1 200
+17 900
+103 600
+231 300
+911 750
Alterations
Upgradable Parameters
89f9090f.png Min damage sniping mode (HP)
294.12
361.76
497.06
591.76
700
89f9090f.png Max damage sniping mode (HP)
988,24
1 223.53
1 694.12
2 023.53
2 400
2a40baa3.png Arcade damage (HP)
294.12
361.76
497.06
591.76
700
640064ae.png Impact force arcade mode
111.76
126.47
155.88
176.47
200
Impact force sniping mode
270.59
333.82
460.29
548.82
650
Recoil
105.88
113.24
127.94
138.24
150
7dcd6fc2.png Arcade shot reload (sec)
3.382
3.235
2.941
2.735
2.5
Energy per arcade shot (eng)
388.53
392.94
401.76
407.94
415
Charge (eng/sec)
117.65
125.82
142.16
153.59
166.67
Ae5da89d.png Rotation speed (deg/sec)
63.53
67.94
76.76
82.94
90
Rotation acceleration (deg/sec²)
63.53
67.94
76.76
82.94
90
Horizontal aiming speed (deg/sec)
22.94
26.62
33.97
39.12
45
Vertical aiming speed (deg/sec)
22.94
26.62
33.97
39.12
45
Non-upgradable Parameters
Energy consumption sniping (eng/sec)
333.33
333.33
333.33
333.33
333.33
Stored energy (eng)
1 000
1 000
1 000
1 000
1 000
Scope exit delay (sec)
0.5
0.5
0.5
0.5
0.5
Scope enter delay (sec)
0.5
0.5
0.5
0.5
0.5
Rotation speed sniping (deg/sec)
27
27
27
27
27
Rotation acceleration sniping (deg/sec²)
27
27
27
27
27
Auto-aim upward (deg)
12
12
12
12
12
Auto-aim downward (deg)
15
15
15
15
15
Transparent bushes radius min (m)
20
20
20
20
20
Transparent bushes radius max (m)
80
80
80
80
80
FOV max (deg)
23
23
23
23
23
FOV min (deg)
40
40
40
40
40