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Rules for clans

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{{see also|Clans|How to join a clan}}<br />
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==Clan creation rules==
 
==Clan creation rules==
  
In order to create a clan you have to obtain a "Clan License".<br>
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1. Creating a clan on the forum
There are two ways to obtain the license:<br>
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Win it in team tournaments (create your team in this section, win a licence and become a clan!)<br>
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Gather 10 players who have participated in at least one official clan tournament in the last 6 months (in this case contact moderators to get the license).<br>
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If you already have 10 such players, the Leader of the future clan should PM the moderators. Your message should contain:<br>
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The name of the future clan<br>
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Nicknames of the 10 players (case sensitive).<br>
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Proof of your players’ participation in the tournaments (for each player you have to present at least one screenshot with the battle results with this player present. It is recommended if you describe the battle, its time and the tournament).<br>
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Moderators will verify your request and (if everything is in order) will create the clan topic for you. After the topic is created all the 10 players have to post into it within 24 hours to confirm their participation in the clan. Confirmations made from alternative accounts are not valid.<br>
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Everyone we recommend you try and get into one of the existing clans. Or go and play with the teams and win the clan license together with them. <br>
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1. - Clans exist under the following rules:<br>
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1.1 To create a clan on the forum, you should have at least 6 players (including the leader), excluding mult accounts.
1.1 -  Clan is considered active while it has a clan license.<br>
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1.2 -  The clan license may be revoked:<br>
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Due to inactivity:<br>
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- A clan is allowed to skip just one clan tournament. Clan's license may be revoked if this clan has skipped two tournaments in a row.<br>
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- If in the last 2 tournaments where it took part the clan didn't win even a single battle it's considered too weak and the license can be removed. The clan becomes a team.<br>
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For violations:<br>
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1.2 Choose a name for the clan. Search the forum and the eSports website to make sure the name is not already taken by another clan.
- Moderators may revoke (or suspend for a certain time) the clan license if the clan or its member violates the rules of the game, the forum, the clan's section, as well as for non-compliance, harsh language or unreasonable criticism of the administration/administration's aid actions.<br>
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The name must comply with the Game Rules. In case of doubt please ask the eSports Moderators using the Tickets system on the eSports website.
  
==General rules==
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1.3 The clan leader starts the topic. The co-leader of the clan is a player appointed by the leader in the clan topic. A player who has previously been banned from eSports cannot become the leader of the clan, if the ban ended less than one year before.
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1.4 The minimum rank for all members is [[File:IconsNormal_16.png|20px|link=]] Third Lieutenant.
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1.5 The top post of the topic should contain:
 +
*Designs & logos of the clan
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*Skype/Discord contacts of the leader or designated clan representatives
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*Link to the clan on the eSports website
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*The list of current clan members (no less than 6, on the forum the number of members is unlimited).
 +
 
 +
1.6 Within 3 days, all clan members must confirm their memberships.
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 +
1.7 The list of clan members, in the form of linked game nicknames (such as:[[File:IconsNormal_01.png|20px|link=]] [http://en.tankiforum.com/index.php?showuser=1 admin]) must be always kept up to date. The topic is intended for communication between clan members and with other players, display of game media (videos, pictures, etc), and achievements of the clan and its players.
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1.8 Clan can be closed if:
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 +
*It has less than 6 members, or clan members did not confirm their memberships;
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*Clan members shared their accounts with each other;
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*The leader was blocked for violation of the rules of the game, got banned for a long time (a month or more), did not log in the forum for more than 2 months, or received a ban from eSports.
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1.9 Forum clans have the right to participate in [http://en.tankiforum.com/index.php?showforum=265 unofficial tournaments] and [http://en.tankiforum.com/index.php?showtopic=235459 clan wars]. Clans autonomously look for opponents for unofficial battles.
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2. Creating a clan on the eSports website, participation to official tournaments, Transfers
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2.1 Creating a clan on the [https://tankisport.com/ eSports website].
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*The leader of the clan logs to the eSports website and creates the clan in it, invites players to the clan (players also need to log to the eSports website to accept the invitation to the clan).
 +
*Clan leader, at his discretion, can appoint a coleader.
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2.2 Participation to official eSports tournaments
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 +
*Clan leader or co-leader request clan's participation to the tournament using the [https://tankisport.com/ eSports website] after the announcement of the tournament and the start of the registration period.
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 +
​2.3 During official eSports tournaments
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 +
*Clan name change is prohibited throughout the tournament, with the exception of Blitz.
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*Clan leader can be changed by [https://auth.tankionline.com/ sending a ticket] on the eSports website, and the new leader can be any player from the clan, except for the case described in 1.3.
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2.4 Transfers (updates to clan's lineup)
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*To take part in official eSports tournaments, players from 1st or 2nd leagues have the right to change clan only during the transfer windows in the off-season, unless otherwise communicated by the [http://en.tankiforum.com/index.php?showtopic=185616 eSports Officials].
 +
*To add a new player to the clan, the leader must send him an invitation.
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*The player has the right to refuse the invitation or accept it.
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*The player can leave the team by his own choice by visiting his profile and clicking the "leave team" button, or can be removed from the clan by the leader.
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*For clans of the 1st and 2nd leagues, the new team lineup is defined after the closure of the transfer window.
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*After the end of transfers, the leader needs to update the clan lineup in the first post of the clan topic on the forum, registering in it the new lineup of active members.
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*In 3rd league adding or removing players is always possible, except from the moment the team has registered to take part in a tournament, to the moment the tournament is over.
 +
 
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2.5 Clans are allowed into official tournaments according to tournaments rules.
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2.6. If a clan closes during the tournament, without playing all its matches, the leader of such a clan has no right to create a new clan within three months. If a clan is removed from the official tournament during its participation, the clan is fined of the earned prizes in this tournament and starts a new season with a negative rating.
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3. Change of clan leader or clan name
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3.1. In order to transfer the leadership of the clan or change the clan name, you need to create a [https://auth.tankionline.com/ ticket] on the eSports website, choosing the appropriate category.
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 +
3.2. In case of absence of the clan leader from the forum, the game and/or the eSports website for more than 1 month, the leadership of the clan can be transferred to the co-leader.
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3.3. If the clan is renamed on the forum, the previous names should be indicated in the first post of the topic.
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3.4. In the case of a change in the leadership of a clan, names of previous leaders of the clan must be indicated in the first post.
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 +
Before creating a clan or submitting an application to join one, read [http://en.tankiforum.com/index.php?showtopic=220113 guide for clans].
 +
 
 +
==1.General Provisions==
 
   
 
   
2.1 - It's forbidden to sell or present the license to another clan.<br>
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1.1  The rules of Tanki Online eSports (hereinafter referred to as the eSports Rules) regulate the organization of eSports in the Massively Multiplayer Online (MMO) video game Tanki Online, and cover all eSports categories and eSporting activities carried out within the communityThese Rules are an extension of the general Game rules of Tanki Online and do not abolish the latter's validity under any circumstances.
2.2 -  It's forbidden to create academies, satellite clans, satellite teams.<br>
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2.3 -  It's forbidden to take the names of the top clans that have been closed or the names of the legendary clans (You can ask the moderators about this).<br>
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2.4 -  Closed clans can't be opened again.<br>
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2.5 -  It's forbidden to recreate a clan topic again or/and change the clan's name (except for leader change when it is obligatory to recreate a clan topic).<br>
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2.6 -  If you want to change the clan leader refer to the moderators, they'll tell you what to do.<br>
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2.7 -  It's forbidden to use administrators' or administration helpers' avatars in your clan page.<br>
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2.8 -  It's forbidden to be in multiple clans at the same time (including alternative accounts).<br>
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2.9 -  It's forbidden to take part in different parts of cybersport at the same time (e.g. a player can't be a member of a clan and a team at the same time).<br>
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2.10 - It's forbidden to write players' names or banners in the clan topic without their consent.<br>
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2.11 -  It's forbidden to leave the player's name in the members list once he left the clan. If the player has publicly confirmed that he wants to leave the clan, leaders of the clan are OBLIGED to remove this player during the next transfer window (and if the player announced that he is leaving during an open transfer window, he must be removed by the clan leaders until it's still open).<br>
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2.12 -  If a player has left the clan (for example to play in other non-clan tournaments), he can't join any clan for the next 3 months.<br>
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2.13 -  A player can change clan only during the period of the transfer window, from the 1st to the 5th of every month. <br>
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2.14 -  To change clan firstly you need to leave the current one. In order to do this, you have to publicly declare it in your clan topic. Then your ex-clan has to confirm that you have left during the next transfer window (or during the current one, if you announced that you are leaving while there was an open window). Only then you can join another clan. To do this it's necessary to post an official message in your new clan's topic saying that you are joining it. If everything was done correctly and your nickname appeared in the registrations topic (link to be added later), you will be able to play for your new clan starting from the 6th of this month.<br>
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2.15 -  A player leaves or joins a clan the exact moment he posts an official forum message declaring it. If there is no public message, the player's action will not be registered or considered official.<br>
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2.16 -  You can start playing for your new clan once the transfer window when you were added to your new clan is closed (it means that you can play from the 6th as the transfer window gets closed in the evening of the 5th).<br>
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1.2  The eSports management is represented by the staff of the Tanki Online MMO video game, as well as their assistants involved (hereinafter referred to as the Administration).
 
   
 
   
==Interactions between communities (English, German, Russian)==
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1.3  The Administration develops the Rules, Regulations and Requirements of categories, tournaments, eSports events as well as other relevant documents and reserves the right to make amendments to these without prior notice to players.
 
   
 
   
3.1 - The clan topic can be created only in one of the 3 sections (communities). Double topics are forbidden.<br>
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1.4 Terms used in the eSports Rules are clearly defined in the eSports Terminology.
3.2 -  In the clan topic you can write only in the language of the section you registered in. For example, if you communicate not in English in the English clans forum, your clan can be closed.<br>
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3.3 -  Any shutdown or penalty given to a clan automatically takes effect in the other communities too (if a player was kicked from the English cybersport he won't be able to play in the Russian or German either. If a clan was closed in the English community, it can't be recreated in the Russian or German community).<br>
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3.4 -  English and German clans can take part in Russian cybersport. Clans from the Russian community can't take part in English and German tournaments.<br>
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1.5  The Administration reserves the right to approve, rename, merge, close or remove any topic within the eSports section of the Tanki Online forum without notice if they are deemed to fail the requirements or the rules and regulations of the eSports section and subsections.
 
   
 
   
==Tournaments attendance==
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1.6  Points at issue not covered by these Rules are resolved by the Administration at its discretion.
 
   
 
   
4.1 - A clan can't take part in more than one tournament at the same time, independently of the type of the tournament or the community in which it's located.<br>
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1.7 Upon entering the eSports community (including but not limited to clans, special events, tournaments, duelling sections, specialists clubs) players thereby indicate that they have familiarised themselves with and agree to abide by the eSports Rules as well as any specific rules governing the sections and / or the events they attend and that all throughout the duration of their eSports career.
4.2 -  Clan members can't take part in other kind of tournaments which are not for clans, e.g. TOF (except for Sport categories) or team tournaments and so on, no matter the community they belong to. If a player wants to take part in any of those tournaments firstly he has to leave the clan by publicly announcing it in his clan's topic. A player that left his clan for this reason can't return or enter any other clan for the next 3 months.<br>
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1.8  Any major revisions and updates made to the eSports Rules and Regulations will be promptly communicated in the eSports News section.  It is the duty of all eSports participants, clan leaders and clan members to familiarise themselves with the changes as soon as they are published as they will take effect immediately
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 +
==2. Participation at eSports Events==
 
   
 
   
==Other==
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2.1  The administration reserves the right to disqualify any players or teams from an event or tournament and may withhold part or the totality of any prizes won by the participants should they be found not to comply with any of the eSports Rules or rules of the event or tournament they take part in.
 
   
 
   
5.1 -  If after a check the administration discovers that sharing was happening in some clans (A player was playing with other's account) these players will be kicked from cybersport and will have a fine on their garage up to 25%. The clan in which this happened can be punished with the ban from the clan tournaments or with the removal of the license. The same punishment is applied in case of use of third party software.<br>
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2.2  It is strictly forbidden to take part in a tournament or tournament game without prior formal registration for the tournament or without having undergone the formal procedures allowing for an introduction into an ongoing tournament.
5.2 - It's forbidden to use alternative accounts for starting new clans.<br>
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5.3 -  If a player joins a new clan just to help to get to the number of 10 players that took part in clan tournaments, and shortly after leaves the clan, he will be banned from cybersport for fraud.<br>
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5.4 -  It is forbidden to explicitly offend or troll members of other clans. Examples of trolling would include, but not limited to, showing others leaving a battle, showing other tanks upside down, using a defamatory or derogative language.<br>
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5.5 -  Moderators reserve the right to refuse to give the license, reactivate the license, change the name of the clan and to change the leader of the clan, without giving any reason.<br>
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==Clan section's curators have the right to:==
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2.3  It is strictly forbidden to take part in any given tournament with more than one account.
 
   
 
   
6.1 -  Give the licence to any clan, according to their opinion (even if the clan doesn't meet the requirements described above).<br>
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2.4  Commitment :
6.2 -  Remove the license from any clan without giving any reason.<br>
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6.3 -  Rename/Reopen/Recreate a clan, and/or break any of the rules mentioned above.<br>
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2.4.1 Once registered participants commit to play the matches for a tournament on the days and time specified in the tournament programme.
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2.4.2  Organizers have the right to decline requests for changes in time or date of a match if it had previously been clearly agreed upon by all parties concerned.
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2.4.3  Participants agree that their lateness or no-show at a scheduled match may automatically result in a loss by forfeit.
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2.5  Conduct :
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2.5.1  Participants are responsible for their own behaviour and conduct towards others.
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2.5.2  Teams, Team leaders and Team Representatives are responsible for the conduct of their whole team as well as individual team members.
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2.5.3  Each participating individuals should familiarise themselves with the list of eSports Violations and ensure they or their team and team members do not commit any such violations.
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2.5.4  Failure to keep disciplined may result in sanctions taken by the organisers against individual participants as well as teams as a whole.
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2.6  Liabilities :
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2.6.1  It is the responsibility of all participants to verify parameters of maps before engaging into battle and request for maps to be recreated with the proper parameter set where necessary before starting the battle.
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2.6.2  In cases where both participants played on a map with a wrong parameter set both teams are liable to the outcome of the match.
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2.6.3  Organisers reserve the right to disregard claims for a replay or taking measures to rectify the outcome of a match with improper map parameters if both contenders consented to playing on it.
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2.6.4  All participants should ensure they have the required in-game equipment, supplies and passes for duration of any event they take part in, and should they run out of any during the course of the event they will be solely held liable for it.
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2.6.5  All participants are responsible for gathering evidence of wins, draws, violations, mistakes or forfeits and are responsible to submit those for validation within the time period allocated for doing so as per the event programme.
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2.6.6  Quality of evidence submitted should be conform to the regulations described in the Regulations for Claims, Appeals and Evidence.
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2.7  Lags and disconnects :
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2.7.1  Lags and disconnects are part of on-line gaming and are heavily dependant on the quality and stability of the player's equipment and internet connection to the game servers.
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2.7.2  Participants agree to take part in eSports events and tournaments at their own risks and shall not hold the administration or the game makers accountable for issues related to their internet connection or equipment.
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2.7.3  Participants suffering from lags should do their best to reduce it (refresh, reload, close other CPU or bandwidth consuming programs, connecting to their routers directly via cable, etc...) and are obligated to do so if asked by their opponents during a battle.
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2.7.4  Teams should substitute a lagging player upsetting the balance of a match at the earliest opportunity or if asked by their opponents.
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2.7.5  Players or teams taking advantage of lags on their own side to tip the match balance in their favour may be sanctioned by the event organisers.
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2.8  All ties, complaints and disputes are to be settled by the tournament organisers.
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2.9  Participants agree and accept the fact that there is an element of luck in all sports and should therefore not hold the organisers or the administration liable for unlucky misfortunes.
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==3. Engaging with Opponents==
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3.1 Pre-match arrangements :
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3.1.1 Each events features a table of information or grid with the details of each registered participants, their contacts and their next opponents.
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3.1.2  Participants are required to find their respective opponents and establish contacts with them as soon as the information on the table gets updated. 
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3.1.3  Participants and their opponents should settle any details pertaining to their upcoming match within the scope of the event they are taking part in.  This includes maps cross-outs, selection of battle formats, agreeing on a date and time of engagement, or simply confirming their attendance at the event on the designated day and time.
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3.1.4  Participants should promptly inform the event organisers if they were unable to establish contact with their opponent or if they were unable to agree on a common time for their engagement.  Depending on the case the organisers may set an Appointed Match Time or, at their discretion, make changes in the event organisation or schedule.
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3.1.5  As per Regulations for Claims, Appeals and Evidence participants should be able to provide clear evidence of their interaction with their opponents upon making any claims.
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3.1.6  Event organisers have the right to penalize the least cooperative party during any negotiations.
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3.2  Match Day arrangements :
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3.2.1  Participants should agree on which one of them will create the map to be played upon in the game.  Team captains, Leaders or Representatives may delegate this task to one of either teams' members as long as all required map parameters are correctly set and all players from both side can join. 
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3.2.2  All maps should be made on EN servers which are the least busy on the moment they are to be created.
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 +
Empty servers -  Appropriate for making eSports games.
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Full Servers  -  NOT Appropriate for making eSports games!
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3.2.3  Links to battle should be distributed to the opponent (or the representatives of the opponent team) in private through Skype or in-game invites.  Representatives are responsible for redistributing the links to the rest of their team in private.
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3.2.4  Map resets are allowed only if it is requested during the preparation time.  A round can be reset only once.  Any member of either team can make the request and the other team has to comply.
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3.2.5  On match day participants are obliged to observe a 15 minutes waiting time to give their opponents a last chance at making contact.  If despite the extra waiting an opponent still did not reply, or did not turn up as agreed or appointed, participants should gather all evidence proving that they tried their best to make contact with the opponent and file a claim with the event organisers as per Regulations for Claims, Appeals and Evidence.
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==4. Participation at Live Streamed eSports Events==
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4.1  The administration reserves the rights to live broadcasts of eSports events.
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4.2  Upon registering for an event participants indicate their consent to the administration holding live broadcasts of their matches and performance to a wider audience.
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4.3  The administration does not guarantee live broadcasts of all eSports events, nor the entirety of any events being covered.  The administration reserve the right to select which events or part thereof it will broadcast.
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4.4  Schedules, Announcements and Commitment :
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 +
4.4.1  The administration sets the date and time for live broadcast events.
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4.4.2  The administration may consult participants or Team Representatives and the Broadcasting Crew prior to setting the schedule for live broadcast events.
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4.4.3  Announcements for the live streams will be made across the multiple announcement platforms used by the game, including but not limited to in-game announcements, forums, popular social networks and the main portal.
 +
4.4.4 Once set and communicated officially, the time and date of any live broadcast event may not be changed.  All participants shall commit to be present in the game at least 5 minutes before the set time.
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4.4.5  Team representatives may be prompted to confirm the attendance status of their team several minutes to a few hours before the set time.
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4.4.5  The administration reserves the right to indefinitely withhold part of or the totality of any prizes of teams not showing up on time for a scheduled live broadcast event.
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4.5  In-Game Nicknames of Participants :
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 +
4.5.1  Nicknames must not consist entirely of numbers, or a set of or mix of random numbers, symbols and letters.
 +
4.5.2  Nicknames must not contain more than 4 numbers.
 +
4.5.3 Nicknames must be relatively easy to pronounce in English.
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4.5.4  Participants with non-compliant nicknames should immediately contact the event organizers upon qualifying for a live broadcast event.
 +
4.5.5 The administration may forbid any participants with non-compliant nicknames from participating in any live broadcast event.
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 +
==5. Awarding of Prizes==
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 +
5.1  The administration reserves the right to withdraw any awarded prize from players should they be found to be in violations of the [http://en.tankiforum.com/index.php?showtopic=191774 eSports Rules] or the [http://tankionline.com/en/rules/ Game Rules].  The administration may run checks on concerned players at any given time without prior notice.
 +
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5.2  Prizes are subject to change and may be reduced depending on sanctions taken against a player or team for misconduct or violation of rules.
 +
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5.3  Eligible players are free to forward their prizes to any other account of their choosing as long as they informed the administration or the organisers well in advance, preferably as soon as the event comes to an end.  Applicable to in-game consumables only!
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 +
5.4  Non-consumable prizes such as special equipments, paints, avatars or any other prizes not falling under the in-game consumable category are non-transferable.  These will only be awarded to the eligible players and no one else.
 +
 +
5.5  Prizes offered on a "per player" basis are subject to the following :
 +
 +
5.5.1  Players become eligible for prizes only if they have attended at least 50% of an event and achieved the required position for a prize.
 +
5.5.2  Event Attendance is determined through official results of matches produced.  A player is considered to have attended a match if he participated in at least 50% of the match.
 +
5.5.3  Intentionally swapping players in the latter part of a round in an attempt to boost the attendance statistics of a player will be regarded as deceit and will be sanctioned as such.
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5.6  The administration reserve the right to indefinitely withhold prizes of teams not showing up on time for a scheduled Live Broadcast Match.
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5.7  The administration does not fund any unofficial fan made events.  Organisers of such events should provide their own funding and players participating in such events may not hold the administration liable to funding of any sorts for these events.
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[[Category:Cybersports]]

Latest revision as of 19:35, 4 August 2019


Clan creation rules

1. Creating a clan on the forum

1.1 To create a clan on the forum, you should have at least 6 players (including the leader), excluding mult accounts.

1.2 Choose a name for the clan. Search the forum and the eSports website to make sure the name is not already taken by another clan. The name must comply with the Game Rules. In case of doubt please ask the eSports Moderators using the Tickets system on the eSports website.

1.3 The clan leader starts the topic. The co-leader of the clan is a player appointed by the leader in the clan topic. A player who has previously been banned from eSports cannot become the leader of the clan, if the ban ended less than one year before.

1.4 The minimum rank for all members is IconsNormal 16.png Third Lieutenant.

1.5 The top post of the topic should contain:

  • Designs & logos of the clan
  • Skype/Discord contacts of the leader or designated clan representatives
  • Link to the clan on the eSports website
  • The list of current clan members (no less than 6, on the forum the number of members is unlimited).

1.6 Within 3 days, all clan members must confirm their memberships.

1.7 The list of clan members, in the form of linked game nicknames (such as:IconsNormal 01.png admin) must be always kept up to date. The topic is intended for communication between clan members and with other players, display of game media (videos, pictures, etc), and achievements of the clan and its players.

1.8 Clan can be closed if:

  • It has less than 6 members, or clan members did not confirm their memberships;
  • Clan members shared their accounts with each other;
  • The leader was blocked for violation of the rules of the game, got banned for a long time (a month or more), did not log in the forum for more than 2 months, or received a ban from eSports.

1.9 Forum clans have the right to participate in unofficial tournaments and clan wars. Clans autonomously look for opponents for unofficial battles.

2. Creating a clan on the eSports website, participation to official tournaments, Transfers

2.1 Creating a clan on the eSports website.

  • The leader of the clan logs to the eSports website and creates the clan in it, invites players to the clan (players also need to log to the eSports website to accept the invitation to the clan).
  • Clan leader, at his discretion, can appoint a coleader.

2.2 Participation to official eSports tournaments

  • Clan leader or co-leader request clan's participation to the tournament using the eSports website after the announcement of the tournament and the start of the registration period.

​2.3 During official eSports tournaments

  • Clan name change is prohibited throughout the tournament, with the exception of Blitz.
  • Clan leader can be changed by sending a ticket on the eSports website, and the new leader can be any player from the clan, except for the case described in 1.3.

2.4 Transfers (updates to clan's lineup)

  • To take part in official eSports tournaments, players from 1st or 2nd leagues have the right to change clan only during the transfer windows in the off-season, unless otherwise communicated by the eSports Officials.
  • To add a new player to the clan, the leader must send him an invitation.
  • The player has the right to refuse the invitation or accept it.
  • The player can leave the team by his own choice by visiting his profile and clicking the "leave team" button, or can be removed from the clan by the leader.
  • For clans of the 1st and 2nd leagues, the new team lineup is defined after the closure of the transfer window.
  • After the end of transfers, the leader needs to update the clan lineup in the first post of the clan topic on the forum, registering in it the new lineup of active members.
  • In 3rd league adding or removing players is always possible, except from the moment the team has registered to take part in a tournament, to the moment the tournament is over.

2.5 Clans are allowed into official tournaments according to tournaments rules.

2.6. If a clan closes during the tournament, without playing all its matches, the leader of such a clan has no right to create a new clan within three months. If a clan is removed from the official tournament during its participation, the clan is fined of the earned prizes in this tournament and starts a new season with a negative rating.

3. Change of clan leader or clan name

3.1. In order to transfer the leadership of the clan or change the clan name, you need to create a ticket on the eSports website, choosing the appropriate category.

3.2. In case of absence of the clan leader from the forum, the game and/or the eSports website for more than 1 month, the leadership of the clan can be transferred to the co-leader.

3.3. If the clan is renamed on the forum, the previous names should be indicated in the first post of the topic.

3.4. In the case of a change in the leadership of a clan, names of previous leaders of the clan must be indicated in the first post.

Before creating a clan or submitting an application to join one, read guide for clans.

1.General Provisions

1.1 The rules of Tanki Online eSports (hereinafter referred to as the eSports Rules) regulate the organization of eSports in the Massively Multiplayer Online (MMO) video game Tanki Online, and cover all eSports categories and eSporting activities carried out within the community. These Rules are an extension of the general Game rules of Tanki Online and do not abolish the latter's validity under any circumstances.

1.2 The eSports management is represented by the staff of the Tanki Online MMO video game, as well as their assistants involved (hereinafter referred to as the Administration).

1.3 The Administration develops the Rules, Regulations and Requirements of categories, tournaments, eSports events as well as other relevant documents and reserves the right to make amendments to these without prior notice to players.

1.4 Terms used in the eSports Rules are clearly defined in the eSports Terminology.

1.5 The Administration reserves the right to approve, rename, merge, close or remove any topic within the eSports section of the Tanki Online forum without notice if they are deemed to fail the requirements or the rules and regulations of the eSports section and subsections.

1.6 Points at issue not covered by these Rules are resolved by the Administration at its discretion.

1.7 Upon entering the eSports community (including but not limited to clans, special events, tournaments, duelling sections, specialists clubs) players thereby indicate that they have familiarised themselves with and agree to abide by the eSports Rules as well as any specific rules governing the sections and / or the events they attend and that all throughout the duration of their eSports career.

1.8 Any major revisions and updates made to the eSports Rules and Regulations will be promptly communicated in the eSports News section. It is the duty of all eSports participants, clan leaders and clan members to familiarise themselves with the changes as soon as they are published as they will take effect immediately

2. Participation at eSports Events

2.1 The administration reserves the right to disqualify any players or teams from an event or tournament and may withhold part or the totality of any prizes won by the participants should they be found not to comply with any of the eSports Rules or rules of the event or tournament they take part in.

2.2 It is strictly forbidden to take part in a tournament or tournament game without prior formal registration for the tournament or without having undergone the formal procedures allowing for an introduction into an ongoing tournament.

2.3 It is strictly forbidden to take part in any given tournament with more than one account.

2.4 Commitment :

2.4.1 Once registered participants commit to play the matches for a tournament on the days and time specified in the tournament programme. 2.4.2 Organizers have the right to decline requests for changes in time or date of a match if it had previously been clearly agreed upon by all parties concerned. 2.4.3 Participants agree that their lateness or no-show at a scheduled match may automatically result in a loss by forfeit.

2.5 Conduct :

2.5.1 Participants are responsible for their own behaviour and conduct towards others. 2.5.2 Teams, Team leaders and Team Representatives are responsible for the conduct of their whole team as well as individual team members. 2.5.3 Each participating individuals should familiarise themselves with the list of eSports Violations and ensure they or their team and team members do not commit any such violations. 2.5.4 Failure to keep disciplined may result in sanctions taken by the organisers against individual participants as well as teams as a whole.

2.6 Liabilities :

2.6.1 It is the responsibility of all participants to verify parameters of maps before engaging into battle and request for maps to be recreated with the proper parameter set where necessary before starting the battle. 2.6.2 In cases where both participants played on a map with a wrong parameter set both teams are liable to the outcome of the match. 2.6.3 Organisers reserve the right to disregard claims for a replay or taking measures to rectify the outcome of a match with improper map parameters if both contenders consented to playing on it. 2.6.4 All participants should ensure they have the required in-game equipment, supplies and passes for duration of any event they take part in, and should they run out of any during the course of the event they will be solely held liable for it. 2.6.5 All participants are responsible for gathering evidence of wins, draws, violations, mistakes or forfeits and are responsible to submit those for validation within the time period allocated for doing so as per the event programme. 2.6.6 Quality of evidence submitted should be conform to the regulations described in the Regulations for Claims, Appeals and Evidence.

2.7 Lags and disconnects :

2.7.1 Lags and disconnects are part of on-line gaming and are heavily dependant on the quality and stability of the player's equipment and internet connection to the game servers. 2.7.2 Participants agree to take part in eSports events and tournaments at their own risks and shall not hold the administration or the game makers accountable for issues related to their internet connection or equipment. 2.7.3 Participants suffering from lags should do their best to reduce it (refresh, reload, close other CPU or bandwidth consuming programs, connecting to their routers directly via cable, etc...) and are obligated to do so if asked by their opponents during a battle. 2.7.4 Teams should substitute a lagging player upsetting the balance of a match at the earliest opportunity or if asked by their opponents. 2.7.5 Players or teams taking advantage of lags on their own side to tip the match balance in their favour may be sanctioned by the event organisers.

2.8 All ties, complaints and disputes are to be settled by the tournament organisers.

2.9 Participants agree and accept the fact that there is an element of luck in all sports and should therefore not hold the organisers or the administration liable for unlucky misfortunes.

3. Engaging with Opponents

3.1 Pre-match arrangements :

3.1.1 Each events features a table of information or grid with the details of each registered participants, their contacts and their next opponents.

3.1.2 Participants are required to find their respective opponents and establish contacts with them as soon as the information on the table gets updated.

3.1.3 Participants and their opponents should settle any details pertaining to their upcoming match within the scope of the event they are taking part in. This includes maps cross-outs, selection of battle formats, agreeing on a date and time of engagement, or simply confirming their attendance at the event on the designated day and time.

3.1.4 Participants should promptly inform the event organisers if they were unable to establish contact with their opponent or if they were unable to agree on a common time for their engagement. Depending on the case the organisers may set an Appointed Match Time or, at their discretion, make changes in the event organisation or schedule.

3.1.5 As per Regulations for Claims, Appeals and Evidence participants should be able to provide clear evidence of their interaction with their opponents upon making any claims.

3.1.6 Event organisers have the right to penalize the least cooperative party during any negotiations.


3.2 Match Day arrangements :

3.2.1 Participants should agree on which one of them will create the map to be played upon in the game. Team captains, Leaders or Representatives may delegate this task to one of either teams' members as long as all required map parameters are correctly set and all players from both side can join.

3.2.2 All maps should be made on EN servers which are the least busy on the moment they are to be created.

Empty servers - Appropriate for making eSports games.

Full Servers - NOT Appropriate for making eSports games!

3.2.3 Links to battle should be distributed to the opponent (or the representatives of the opponent team) in private through Skype or in-game invites. Representatives are responsible for redistributing the links to the rest of their team in private.

3.2.4 Map resets are allowed only if it is requested during the preparation time. A round can be reset only once. Any member of either team can make the request and the other team has to comply.

3.2.5 On match day participants are obliged to observe a 15 minutes waiting time to give their opponents a last chance at making contact. If despite the extra waiting an opponent still did not reply, or did not turn up as agreed or appointed, participants should gather all evidence proving that they tried their best to make contact with the opponent and file a claim with the event organisers as per Regulations for Claims, Appeals and Evidence.

4. Participation at Live Streamed eSports Events

4.1 The administration reserves the rights to live broadcasts of eSports events.

4.2 Upon registering for an event participants indicate their consent to the administration holding live broadcasts of their matches and performance to a wider audience.

4.3 The administration does not guarantee live broadcasts of all eSports events, nor the entirety of any events being covered. The administration reserve the right to select which events or part thereof it will broadcast.

4.4 Schedules, Announcements and Commitment :

4.4.1 The administration sets the date and time for live broadcast events. 4.4.2 The administration may consult participants or Team Representatives and the Broadcasting Crew prior to setting the schedule for live broadcast events. 4.4.3 Announcements for the live streams will be made across the multiple announcement platforms used by the game, including but not limited to in-game announcements, forums, popular social networks and the main portal. 4.4.4 Once set and communicated officially, the time and date of any live broadcast event may not be changed. All participants shall commit to be present in the game at least 5 minutes before the set time. 4.4.5 Team representatives may be prompted to confirm the attendance status of their team several minutes to a few hours before the set time. 4.4.5 The administration reserves the right to indefinitely withhold part of or the totality of any prizes of teams not showing up on time for a scheduled live broadcast event.

4.5 In-Game Nicknames of Participants :

4.5.1 Nicknames must not consist entirely of numbers, or a set of or mix of random numbers, symbols and letters. 4.5.2 Nicknames must not contain more than 4 numbers. 4.5.3 Nicknames must be relatively easy to pronounce in English. 4.5.4 Participants with non-compliant nicknames should immediately contact the event organizers upon qualifying for a live broadcast event. 4.5.5 The administration may forbid any participants with non-compliant nicknames from participating in any live broadcast event.

5. Awarding of Prizes

5.1 The administration reserves the right to withdraw any awarded prize from players should they be found to be in violations of the eSports Rules or the Game Rules. The administration may run checks on concerned players at any given time without prior notice.

5.2 Prizes are subject to change and may be reduced depending on sanctions taken against a player or team for misconduct or violation of rules.

5.3 Eligible players are free to forward their prizes to any other account of their choosing as long as they informed the administration or the organisers well in advance, preferably as soon as the event comes to an end. Applicable to in-game consumables only!

5.4 Non-consumable prizes such as special equipments, paints, avatars or any other prizes not falling under the in-game consumable category are non-transferable. These will only be awarded to the eligible players and no one else.

5.5 Prizes offered on a "per player" basis are subject to the following :

5.5.1 Players become eligible for prizes only if they have attended at least 50% of an event and achieved the required position for a prize. 5.5.2 Event Attendance is determined through official results of matches produced. A player is considered to have attended a match if he participated in at least 50% of the match. 5.5.3 Intentionally swapping players in the latter part of a round in an attempt to boost the attendance statistics of a player will be regarded as deceit and will be sanctioned as such.

5.6 The administration reserve the right to indefinitely withhold prizes of teams not showing up on time for a scheduled Live Broadcast Match.

5.7 The administration does not fund any unofficial fan made events. Organisers of such events should provide their own funding and players participating in such events may not hold the administration liable to funding of any sorts for these events.