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Ricochet

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Ricochet М0
Ricochet М1
Ricochet М2
Ricochet М3

The border between mid and short-range, this turret proves effective in both small and medium maps alike. Ricochet, hence the name, uses projectiles encapsulated in a negative energy field, unlocking the unusual ability to rebound from surfaces. The second of the two plasma based weapons, Twins being the first, this one has a notably slower fire rate and cannot be used indefinitely, requiring time to charge after expending a certain number of shells. However, in comparison to its sibling, Ricochet has faster moving projectiles, greater range and the ability to attack foes indirectly from behind cover, so long as players are capable of accurate targeting. Ricochet is extremely effective in maps with many buildings and other perpendicular surfaces, maximizing rebound potential.

Description in Garage

A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls.

Table of characteristics

  • Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
  • Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
  • Energy reserve — amount of energy the turret has.
  • Energy per shot — amount of energy spent by the turret per one shot.
  • Recharge time (energy/sec) — amount of energy points recovered per second.
  • Reloading (sec) — pause between shots.
  • Projectile speed (m/sec) — speed of the turret's shell.
  • Projectile radius (m) — radius from the projectile's center to its side.
  • Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
  • Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
  • Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger than minimum damage range.
  • Rotation speed (deg/sec) — maximum speed the turret can turn at.
  • Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
  • Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
  • Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
  • Recoil — physical impact of the turret on itself when shooting.


М0
М1
М2
М3
М3+
Available from
Сержант Сержант
Уорэнт-офицер 1 Уорэнт-офицер 1
Старший лейтенант Старший лейтенант
Маршал Маршал
Микропрокачка
Цена модификации
1 900
+24 300
+89 200
+238 600
+911 750
Alterations
Upgradable Parameters
2a40baa3.png Урон мин. (hp)
129,41
158,82
200
252,94
300
2a40baa3.png Урон макс. (hp)
178,24
216,47
270
338,82
400
640064ae.png Сила удара (усл. ед)
137,65
155,29
180
218,82
240
Отдача (усл. ед)
93,24
106,47
125
148,82
170
7dcd6fc2.png Перезарядка (с)
0,671
0,641
0,600
0,547
0,500
Энергия на выстрел (усл. ед)
132,79
130,59
127,5
123,53
120
Ae5da89d.png Скорость поворота (град/с)
90,29
100,59
115
133,53
150
Ускорение поворота (град/с²)
90,29
100,59
115
133,53
150
66908195.png Дальность мин. поражения (м)
74,41
78,82
85
92,94
100
Дальность макс. поражения (м)
37,21
39,41
42,5
46,47
50
Rico speed.png Скорость снаряда (м/с)
74,41
78,82
85
92,94
100
Удар снаряда (усл. ед)
115
129
150
176
200
Non-upgradable Parameters
Энергозапас (усл. ед)
1 000
1 000
1 000
1 000
1 000
Зарядка (усл. ед/с)
83,33
83,33
83,33
83,33
83,33
Процент слабого поражения (%)
25
25
25
25
25
Радиус снаряда (м)
0,5
0,5
0,5
0,5
0,5
Автоприцел угол вверх (град)
15
15
15
15
15
Автоприцел угол вниз (град)
18
18
18
18
18