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Ricochet

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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
{{see also|Turrets|Micro-upgrades Ricochet|Indication of parameters}}<br>
+
{{BannerMenu|type=turret|name=Ricochet|page=02}}
[[File:Turret_ricochet_m0.png|150px|thumb|Ricochet М0|link=]]
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{{see also|Indication of parameters|Alterations for Ricochet}}<br>
[[File:Turret_ricochet_m1.png|150px|thumb|Ricochet М1|link=]]
+
The border between mid and short-range, this turret proves effective in both small and medium maps alike. Ricochet, hence the name, uses projectiles encapsulated in a negative energy field, unlocking the unusual ability to rebound from surfaces. The second of the two plasma-based weapons, [[Twins]] being the first, this one has a notably slower fire rate and cannot be used indefinitely, requiring time to charge after expending a certain number of shells. However, in comparison to its sibling, Ricochet has faster moving projectiles, greater range and the ability to attack foes indirectly from behind cover, so long as players are capable of accurate targeting. Ricochet is extremely effective in maps with many buildings and other perpendicular surfaces, maximizing rebound potential.<br><br>
[[File:Turret_ricochet_m2.png|150px|thumb|Ricochet М2|link=]]
+
[[File:Turret_ricochet_m3.png|150px|thumb|Ricochet М3|link=]]
+
The border between mid and short-range, this turret proves effective in both small and medium maps alike. Ricochet, hence the name, uses projectiles encapsulated in a negative energy field, unlocking the unusual ability to rebound from surfaces. The second of the two plasma based weapons, [[Twins]] being the first, this one has a notably slower fire rate and cannot be used indefinitely, requiring time to charge after expending a certain number of shells. However, in comparison to its sibling, Ricochet has faster moving projectiles, greater range (60 meters maximum), and the ability to attack foes indirectly from behind cover, so long as players are capable of accurate targeting. Ricochet is extremely effective in maps with many buildings and other perpendicular surfaces, maximizing rebound potential.<br><br>
+
 
===Description in Garage===
 
===Description in Garage===
A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls.<br><br>
+
Small range turret. Plasma projectiles will ricochet and damage enemies even out of your field of vision. Has a limited energy capacity, which recharges over time.<br>
===Table of characteristics===
+
 
*'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
Plasmagun “Ricochet” is a new secret device created by top Siberian researches. To mass produce this turret, a team of 22 specialists worked for 3 years straight in an underground bunker without permission to see the sky. The final result is quite unique. This weapon fires plasma projectiles, coated with a “smart” minus-field. When hitting a tank the projectile will explode, but if it hits a solid obstacle it will bounce off and continue its flight. This way, using Ricochet you can hit targets even if you can’t see them. Unfortunately, it was impossible to solve the safety issue completely, and plasma rounds can easily bounce back and hit the tank who fired them in the first place. The “smart” minus-field is clever, but not clever enough to distinguish enemy tanks from the user. <br><br>
*'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
{|border="0"
*'''Energy reserve''' — amount of energy the turret has.
+
|width="25%"|[[File:Turret_ricochet_m0.png|200px|link=]] <center>'''Ricochet Mk1'''</center>
*'''Energy per shot''' — amount of energy spent by the turret per one shot.
+
|width="25%"|[[File:Turret_ricochet_m1.png|200px|link=]] <center>'''Ricochet Mk2-Mk3'''</center>
*'''Recharge time (/sec)''' — amount of energy points recovered per second.
+
|width="25%"|[[File:Turret_ricochet_m2.png|200px|link=]] <center>'''Ricochet Mk4-Mk6'''</center>
*'''Reloading (/sec)''' — pause between shots.
+
|width="25%"|[[File:Turret_ricochet_m3.png|200px|link=]] <center>'''Ricochet Mk7'''</center>
*'''Projectile speed (m/sec)''' — speed of the turret's shell.
+
|}
*'''Projectile radius (m)''' — radius from the projectile's center to its side.
+
 
*'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
+
{|class="wikitable" border="1" width="100%"
*'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
+
|width="25%" style="background:#2b2b2b"|[[File:Ricochet.png|25px|link=]] '''Ricochet'''
*'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger than minimum damage range.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk1]]</center>
*'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk2]]</center>
*'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk3]]</center>
*'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk4 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk4]]</center>
*'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk5 |'''
*'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk5]]</center>
*'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk6 |'''
{|class="wikitable" border="1"
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk6]]</center>
|style="background:#2b2b2b"|
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7 |'''
  |style="background:#2b2b2b"|<center>'''М0'''</center>
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Ricochet#Micro-Upgrades_Ricochet_Mk7]]</center>
  |style="background:#2b2b2b"|<center>'''М1'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7+'''</center>
  |style="background:#2b2b2b"|<center>'''М2'''</center>
+
  |style="background:#2b2b2b"|<center>'''М3'''</center>
+
  |style="background:#2b2b2b"|<center>'''М3+'''</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rank Available At'''
+
  |style="background:#2b2b2b"|'''Rank Available From'''
  |<center>[[File:IconsNormal_06.png|50x25px|Sergeant|link=Ranks#Sergeant]] '''[[Ranks#Sergeant|Sergeant]]'''</center>
+
  |<center>[[File:IconsNormal_04.png|50x25px|Corporal|link=Ranks#Corporal]]</center>
  |<center>[[File:IconsNormal_11.png|50x25px|Warrant-Officer 1|link=Ranks#Warrant Officer 1]] '''[[Ranks#Warrant Officer 1|Warrant-Officer 1]]'''</center>
+
|<center>[[File:IconsNormal_08.png|50x25px|Master Sergeant|link=Ranks#Master Sergeant]]</center>
  |<center>[[File:IconsNormal_18.png|50x25px|First Lieutenant|link=Ranks#First Lieutenant]] '''[[Ranks#First Lieutenant|First Lieutenant]]'''</center>
+
  |<center>[[File:IconsNormal_12.png|50x25px|Warrant Officer 2|link=Ranks#Warrant Officer 2]]</center>
  |<center>[[File:IconsNormal_29.png|50x25px|Commander|link=Ranks#Commander]] '''[[Ranks#Commander|Commander]]'''</center>
+
|<center>[[File:IconsNormal_15.png|50x25px|Warrant Officer 5|link=Ranks#Warrant Officer 5]]</center>
  |<center>'''[[Micro-upgrades_Ricochet#Micro-upgrades_Ricochet_.D0.9C3|Micro-upgrades]]'''</center>
+
  |<center>[[File:IconsNormal_18.png|50x25px|First Lieutenant|link=Ranks#First Lieutenant]]</center>
 +
|<center>[[File:IconsNormal_22.png|50x25px|Colonel|link=Ranks#Colonel]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Price of Modification'''
+
  |style="background:#2b2b2b"|[[File:crystal.png|link=]] '''Price of Modification'''
  |<center>1 900</center>
+
  |<center>550</center>
  |<center>+24 300</center>
+
|<center>5 000</center>
  |<center>+89 200</center>
+
|<center>18 000</center>
  |<center>+252 100</center>
+
|<center>34 000</center>
  |<center>+984 500</center>
+
  |<center>54 000</center>
 +
  |<center>90 000</center>
 +
  |<center>150 000</center>
 +
  |<center>456 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Net Price'''
+
  |style="background:#444" colspan="9"|<center>'''[https://en.tankiwiki.com/Alterations#Alterations_for_Ricochet Alterations]'''</center>
|<center>1 900</center>
+
|<center>26 200</center>
+
|<center>115 400</center>
+
|<center>367 500</center>
+
|<center>1 352 000</center>
+
 
  |-
 
  |-
  |colspan="6"|<center>'''Upgradeable Parameters'''</center>
+
  |colspan="9"|<center>'''Upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Min damage'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Min damage (Hp)'''
  |<center>14.09</center>
+
  |<center>150.00</center>
  |<center>17.18</center>
+
  |<center>180.88</center>
  |<center>21.5</center>
+
  |<center>198.53</center>
  |<center>28.29</center>
+
  |<center>211.76</center>
  |<center>32</center>
+
  |<center>225.00</center>
 +
|<center>242.65</center>
 +
|<center>264.71</center>
 +
|<center>300.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Max damage'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Max damage (Hp)'''
  |<center>17.53</center>
+
  |<center>210.00</center>
  |<center>21.06</center>
+
  |<center>249.12</center>
  |<center>26</center>
+
  |<center>271.47</center>
  |<center>33.76</center>
+
  |<center>288.24</center>
  |<center>38</center>
+
  |<center>305.00</center>
 +
|<center>327.35</center>
 +
|<center>355.29</center>
 +
|<center>400.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
 
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
  |<center>137.65</center>
+
  |<center>1.00</center>
  |<center>155.29</center>
+
  |<center>1.21</center>
  |<center>180</center>
+
  |<center>1.32</center>
  |<center>218.82</center>
+
  |<center>1.41</center>
  |<center>240</center>
+
  |<center>1.50</center>
 +
|<center>1.62</center>
 +
|<center>1.76</center>
 +
|<center>2.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Recoil'''
 
  |style="background:#2b2b2b"|'''Recoil'''
  |<center>140.29</center>
+
  |<center>0.80</center>
  |<center>150.59</center>
+
  |<center>0.99</center>
  |<center>165</center>
+
  |<center>1.09</center>
  |<center>187.65</center>
+
  |<center>1.17</center>
  |<center>200</center>
+
  |<center>1.25</center>
 +
|<center>1.36</center>
 +
|<center>1.49</center>
 +
|<center>1.70</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Recharge time (/sec)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Recharge time (eng/msec)'''
  |<center>0.598</center>
+
  |<center>700.00</center>
  |<center>0.576</center>
+
  |<center>658.82</center>
  |<center>0.545</center>
+
  |<center>635.29</center>
  |<center>0.496</center>
+
|<center>617.65</center>
  |<center>0.470</center>
+
|<center>600.00</center>
 +
|<center>576.47</center>
 +
  |<center>547.06</center>
 +
  |<center>500.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy per shot'''
+
  |style="background:#2b2b2b"|'''Energy per shot (eng/shot)'''
  |<center>149.32</center>
+
  |<center>100.00</center>
  |<center>145.65</center>
+
  |<center>91.76</center>
  |<center>140.5</center>
+
  |<center>87.06</center>
  |<center>132.41</center>
+
  |<center>83.53</center>
  |<center>128</center>
+
|<center>80.00</center>
 +
|<center>75.29</center>
 +
|<center>69.41</center>
 +
  |<center>60.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
  |<center>74.3</center>
+
  |<center>80.00</center>
  |<center>85.6</center>
+
  |<center>94.41</center>
  |<center>101.4</center>
+
  |<center>102.65</center>
  |<center>126.3</center>
+
  |<center>108.82</center>
  |<center>139.8</center>
+
  |<center>115.00</center>
 +
|<center>123.24</center>
 +
|<center>133.53</center>
 +
|<center>150.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec&sup2;)'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
  |<center>57.1</center>
+
  |<center>80.00</center>
  |<center>70.7</center>
+
  |<center>94.41</center>
  |<center>89.7</center>
+
  |<center>102.65</center>
  |<center>119.5</center>
+
  |<center>108.82</center>
  |<center>135.8</center>
+
  |<center>115.00</center>
|-
+
  |<center>123.24</center>
|style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
+
  |<center>133.53</center>
  |<center>74.41</center>
+
  |<center>150.00</center>
  |<center>78.82</center>
+
  |<center>85</center>
+
|<center>94.71</center>
+
|<center>100</center>
+
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
 
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
  |<center>62.94</center>
+
  |<center>40.00</center>
  |<center>65.88</center>
+
  |<center>44.12</center>
  |<center>70</center>
+
  |<center>46.47</center>
  |<center>76.47</center>
+
  |<center>48.24</center>
  |<center>80</center>
+
  |<center>50.00</center>
 +
|<center>52.35</center>
 +
|<center>55.29</center>
 +
|<center>60.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Projectile speed'''  
+
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] ''' Range of min damage (m)'''
  |<center>85.88</center>
+
|<center>50.00</center>
  |<center>91.76</center>
+
|<center>54.12</center>
  |<center>100</center>
+
|<center>56.47</center>
  |<center>112.94</center>
+
|<center>58.24</center>
  |<center>120</center>
+
|<center>60.00</center>
 +
|<center>62.35</center>
 +
|<center>65.29</center>
 +
|<center>70.00</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:Rico_speed.png|20px|link=]] '''Projectile speed (m/sec)'''
 +
|<center>70.00</center>
 +
|<center>76.18</center>
 +
|<center>79.71</center>
 +
|<center>82.35</center>
 +
  |<center>85.00</center>
 +
|<center>88.53</center>
 +
  |<center>92.94</center>
 +
  |<center>100.00</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Number of shots'''
 +
  |<center>15.00</center>
 +
  |<center>17.88</center>
 +
|<center>19.53</center>
 +
|<center>20.76</center>
 +
|<center>22.00</center>
 +
|<center>23.65</center>
 +
|<center>25.71</center>
 +
|<center>29.00</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Non-upgradeable Parameters'''</center>
+
  |colspan="9"|<center>'''Non-upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy reserve'''
+
  |style="background:#2b2b2b"|'''Amount of energy'''
  |<center>1 000</center>
+
  |<center>1 000.00</center>
  |<center>1 000</center>
+
  |<center>1 000.00</center>
  |<center>1 000</center>
+
  |<center>1 000.00</center>
  |<center>1 000</center>
+
  |<center>1 000.00</center>
  |<center>1 000</center>
+
  |<center>1 000.00</center>
 +
|<center>1 000.00</center>
 +
|<center>1 000.00</center>
 +
|<center>1 000.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Reloading (/sec)'''
+
  |style="background:#2b2b2b"|'''Reloading (eng/sec)'''
  |<center>100</center>
+
  |<center>50.00</center>
  |<center>100</center>
+
  |<center>50.00</center>
  |<center>100</center>
+
  |<center>50.00</center>
  |<center>100</center>
+
  |<center>50.00</center>
  |<center>100</center>
+
  |<center>50.00</center>
 +
|<center>50.00</center>
 +
|<center>50.00</center>
 +
|<center>50.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Weak damage (%)'''
 
  |style="background:#2b2b2b"|'''Weak damage (%)'''
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Projectile radius (m)'''
 
  |style="background:#2b2b2b"|'''Projectile radius (m)'''
  |<center>0.5</center>
+
  |<center>1.00</center>
  |<center>0.5</center>
+
  |<center>1.00</center>
  |<center>0.5</center>
+
  |<center>1.00</center>
  |<center>0.5</center>
+
  |<center>1.00</center>
  |<center>0.5</center>
+
  |<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
 
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
  |<center>15</center>
+
  |<center>11.00</center>
  |<center>15</center>
+
  |<center>11.00</center>
  |<center>15</center>
+
  |<center>11.00</center>
  |<center>15</center>
+
  |<center>11.00</center>
  |<center>15</center>
+
  |<center>11.00</center>
 +
|<center>11.00</center>
 +
|<center>11.00</center>
 +
|<center>11.00</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
 
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
  |<center>18</center>
+
  |<center>14.00</center>
  |<center>18</center>
+
  |<center>14.00</center>
  |<center>18</center>
+
  |<center>14.00</center>
  |<center>18</center>
+
  |<center>14.00</center>
  |<center>18</center>
+
  |<center>14.00</center>
 +
|<center>14.00</center>
 +
|<center>14.00</center>
 +
|<center>14.00</center>
 
  |-
 
  |-
 +
|style="background:#2b2b2b"|'''Max number of bounces'''
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 +
|<center>20.00</center>
 
  |}
 
  |}
 +
{{BeginPrettySpoiler|title=Table of Characteristics}}
 +
*'''Min damage (HP)''' — The minimum amount of damage dealt to an enemy tank per one shot of the turret within the maximum range.
 +
*'''Max damage (HP)''' — The maximum amount of damage dealt to an enemy tank per one shot of the turret within the maximum range.
 +
*'''Impact force''' — The physical impact of a turret's projectile on enemy tanks upon contacting them.
 +
*'''Recoil''' — The physical impact of the turret upon its own tank when shooting.
 +
*'''Recharge time (sec)''' — The pause required between shots to launch another projectile.
 +
*'''Energy per shot (eng/shot)''' — The amount of energy for firing exhausted by Ricochet with every shot.
 +
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
 +
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
 +
*'''Range of max damage (m)''' — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
 +
*'''Range of min damage (m)''' — The distance at which the turret's damage stops decreasing.
 +
*'''Projectile speed (m/sec)''' —  The invariable speed that a projectile ejected from Ricochet travels.
 +
*'''Amount of energy''' — The total amount of energy that can be expended for shooting.
 +
*'''Reloading (eng/sec)''' — The amount of energy points used for firing recovered per second when not in use.
 +
*'''Weak damage (%)''' — The percentage of normal damage dealt to an enemy tank at the end of the minimum damage range.
 +
*'''Projectile radius (m)''' — The invariable radius of the plasma projectile from its core to its outer surface.
 +
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
*'''Max number of bounces''' — The maximum number of times projectiles fired from Hammer will bounce off of a prop or any surface that is not an enemy or allied tank.
 +
{{EndPrettySpoiler}}
 +
 +
[[File:Module_Ricochet.png|right|thumb|link=|Lion]]<br>
 +
===Protection Module and Icon===
 +
'''Lion''' - name of the module that protects against Ricochet.
 +
 +
===Skins===
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Ricochet XT
 +
|style="text-align: center; font-weight: bold; background-color: #608225; color: #ffffff;"|Ricochet Legacy
 +
|-
 +
|
 +
[[File:RicochetXT.png|left|140px|link=]]
 +
|
 +
[[File:Skin ricochet legacy.png|left|140px|link=]]
 +
|}
 +
 +
===Interesting Facts===
 +
*The development team decided to make another turret - and so, 'Project Ricochet' arose in 2009. Back then, Ricochet was called Vulcan and didn't have the ability to bounce its projectiles. This is because Ricochet was first designed as a machine-gun, and not as a turret that would fire projectiles. Later on, when the idea of a bouncing projectile arose, the original idea for Ricochet was dropped and afterward, Ricochet was made into the very gun we know today.
 +
*In the designing stage, Ricochet fired blue-colored projectiles.
 +
*It was added into the game on [http://tankionline.com/en/2010/07/news-about-freeze-and-ric/ July 8, 2009] along with [[Freeze]].
 +
*On September 25, 2018 - Ricochet XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through [[containers]] or the showcase shop for 9 999 tankoins.
 +
<br>
 +
<hr>
 +
<br>
 +
{{TurretNavigation‎}}
 +
<hr>

Latest revision as of 06:43, 9 March 2020

Ricochet 02.png


The border between mid and short-range, this turret proves effective in both small and medium maps alike. Ricochet, hence the name, uses projectiles encapsulated in a negative energy field, unlocking the unusual ability to rebound from surfaces. The second of the two plasma-based weapons, Twins being the first, this one has a notably slower fire rate and cannot be used indefinitely, requiring time to charge after expending a certain number of shells. However, in comparison to its sibling, Ricochet has faster moving projectiles, greater range and the ability to attack foes indirectly from behind cover, so long as players are capable of accurate targeting. Ricochet is extremely effective in maps with many buildings and other perpendicular surfaces, maximizing rebound potential.

Description in Garage

Small range turret. Plasma projectiles will ricochet and damage enemies even out of your field of vision. Has a limited energy capacity, which recharges over time.

Plasmagun “Ricochet” is a new secret device created by top Siberian researches. To mass produce this turret, a team of 22 specialists worked for 3 years straight in an underground bunker without permission to see the sky. The final result is quite unique. This weapon fires plasma projectiles, coated with a “smart” minus-field. When hitting a tank the projectile will explode, but if it hits a solid obstacle it will bounce off and continue its flight. This way, using Ricochet you can hit targets even if you can’t see them. Unfortunately, it was impossible to solve the safety issue completely, and plasma rounds can easily bounce back and hit the tank who fired them in the first place. The “smart” minus-field is clever, but not clever enough to distinguish enemy tanks from the user.

Turret ricochet m0.png
Ricochet Mk1
Turret ricochet m1.png
Ricochet Mk2-Mk3
Turret ricochet m2.png
Ricochet Mk4-Mk6
Turret ricochet m3.png
Ricochet Mk7
Ricochet.png Ricochet
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Corporal
Master Sergeant
Warrant Officer 2
Warrant Officer 5
First Lieutenant
Colonel
Marshal
Marshal
Crystal.png Price of Modification
550
5 000
18 000
34 000
54 000
90 000
150 000
456 000
Alterations
Upgradable Parameters
2a40baa3.png Min damage (Hp)
150.00
180.88
198.53
211.76
225.00
242.65
264.71
300.00
2a40baa3.png Max damage (Hp)
210.00
249.12
271.47
288.24
305.00
327.35
355.29
400.00
640064ae.png Impact force
1.00
1.21
1.32
1.41
1.50
1.62
1.76
2.00
Recoil
0.80
0.99
1.09
1.17
1.25
1.36
1.49
1.70
7dcd6fc2.png Recharge time (eng/msec)
700.00
658.82
635.29
617.65
600.00
576.47
547.06
500.00
Energy per shot (eng/shot)
100.00
91.76
87.06
83.53
80.00
75.29
69.41
60.00
Ae5da89d.png Rotation speed (deg/sec)
80.00
94.41
102.65
108.82
115.00
123.24
133.53
150.00
Rotation acceleration (deg/sec²)
80.00
94.41
102.65
108.82
115.00
123.24
133.53
150.00
Range of max damage (m)
40.00
44.12
46.47
48.24
50.00
52.35
55.29
60.00
66908195.png Range of min damage (m)
50.00
54.12
56.47
58.24
60.00
62.35
65.29
70.00
Rico speed.png Projectile speed (m/sec)
70.00
76.18
79.71
82.35
85.00
88.53
92.94
100.00
Number of shots
15.00
17.88
19.53
20.76
22.00
23.65
25.71
29.00
Non-upgradable Parameters
Amount of energy
1 000.00
1 000.00
1 000.00
1 000.00
1 000.00
1 000.00
1 000.00
1 000.00
Reloading (eng/sec)
50.00
50.00
50.00
50.00
50.00
50.00
50.00
50.00
Weak damage (%)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Projectile radius (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Auto-aim upwards (deg)
11.00
11.00
11.00
11.00
11.00
11.00
11.00
11.00
Auto-aim downwards (deg)
14.00
14.00
14.00
14.00
14.00
14.00
14.00
14.00
Max number of bounces
20.00
20.00
20.00
20.00
20.00
20.00
20.00
20.00
Table of Characteristics
  • Min damage (HP) — The minimum amount of damage dealt to an enemy tank per one shot of the turret within the maximum range.
  • Max damage (HP) — The maximum amount of damage dealt to an enemy tank per one shot of the turret within the maximum range.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Recharge time (sec) — The pause required between shots to launch another projectile.
  • Energy per shot (eng/shot) — The amount of energy for firing exhausted by Ricochet with every shot.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing.
  • Projectile speed (m/sec) — The invariable speed that a projectile ejected from Ricochet travels.
  • Amount of energy — The total amount of energy that can be expended for shooting.
  • Reloading (eng/sec) — The amount of energy points used for firing recovered per second when not in use.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy tank at the end of the minimum damage range.
  • Projectile radius (m) — The invariable radius of the plasma projectile from its core to its outer surface.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Max number of bounces — The maximum number of times projectiles fired from Hammer will bounce off of a prop or any surface that is not an enemy or allied tank.
Lion

Protection Module and Icon

Lion - name of the module that protects against Ricochet.

Skins

Ricochet XT Ricochet Legacy
RicochetXT.png
Skin ricochet legacy.png

Interesting Facts

  • The development team decided to make another turret - and so, 'Project Ricochet' arose in 2009. Back then, Ricochet was called Vulcan and didn't have the ability to bounce its projectiles. This is because Ricochet was first designed as a machine-gun, and not as a turret that would fire projectiles. Later on, when the idea of a bouncing projectile arose, the original idea for Ricochet was dropped and afterward, Ricochet was made into the very gun we know today.
  • In the designing stage, Ricochet fired blue-colored projectiles.
  • It was added into the game on July 8, 2009 along with Freeze.
  • On September 25, 2018 - Ricochet XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through containers or the showcase shop for 9 999 tankoins.




IconFirebird.png IconFreeze.png IconIsida.png IconHammer.png IconTwins.png IconRicochet.png IconSmoky.png Icon Striker.png IconVulcan.png IconThunder.png IconRailgun.png Icon Magnum.png Icon Gauss.png IconShaft.png Icon Terminator.png