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Ricochet

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[[File:Turret_ricochet_m2.png|150px|thumb|Ricochet М2|link=]]
 
[[File:Turret_ricochet_m2.png|150px|thumb|Ricochet М2|link=]]
 
[[File:Turret_ricochet_m3.png|150px|thumb|Ricochet М3|link=]]
 
[[File:Turret_ricochet_m3.png|150px|thumb|Ricochet М3|link=]]
Ricochet is a powerful and effective gun in Tanki Online. Ricochet’s balls bounce off the walls and its vertical self-homing angles inspire you to respect it. All this allows you to effectively attack targets in cover. However, shooting over long distances (Ricochet’s effective range is 60 meters) and leading fire are difficult with this gun. So difficult in fact that many players consider Ricochet only a melee weapon. Which is only partly true.<br><br>
+
The border between mid- and short-range, this turret proves effective in both small and medium maps alike. Ricochet, hence the name, uses projectiles encapsulated in a negative energy field, unlocking the unusual ability to rebound from surfaces. The second of the two plasma based weapons, [[Twins]] being the first, this one has a notably slower fire rate and cannot be used indefinitely, requiring time to charge after expending a certain number of shells. However, in comparison to its sibling, Ricochet has faster moving projectiles, greater range (60 meters maximum), and the ability to attack foes indirectly from behind cover, so long as players are capable of accurate targeting. Ricochet is extremekly effective in maps with many buildings and other perpendicular surfaces, maximizing rebound potential.<br><br>
 
===Description in Garage===
 
===Description in Garage===
 
A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls.<br><br>
 
A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls.<br><br>
 
===Table of characteristics===
 
===Table of characteristics===
'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
*'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
<br>'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
*'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
<br>'''Amount of energy''' — amount of energy the turret has.
+
*'''Energy reserve''' — amount of energy the turret has.
<br>'''Energy per shot''' — amount of energy spent by the turret per one shot.
+
*'''Energy per shot''' — amount of energy spent by the turret per one shot.
<br>'''Reloading''' — amount of energy points recovered per second.
+
*'''Recharge time (/sec)''' — amount of energy points recovered per second.
<br>'''Reloading (sec)''' — pause between shots.
+
*'''Reloading (/sec)''' — pause between shots.
<br>'''Projectile speed (m/sec)''' — speed of the turret's shell.
+
*'''Projectile speed (m/sec)''' — speed of the turret's shell.
<br>'''Projectile radius (m)''' — radius from the projectile's center to its side.
+
*'''Projectile radius (m)''' — radius from the projectile's center to its side.
<br>'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
+
*'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
<br>'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
+
*'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
<br>'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
+
*'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
<br>'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
*'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
<br>'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
*'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
*'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
*'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
<br>'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
*'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
<br>'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
+
*'''Recoil''' — physical impact of the turret on itself when shooting.<br><br><br>
 
{|class="wikitable" border="1"  
 
{|class="wikitable" border="1"  
 
  |style="background:#2b2b2b"|
 
  |style="background:#2b2b2b"|
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  |colspan="6"|<center>'''Upgradeable Parameters'''</center>
 
  |colspan="6"|<center>'''Upgradeable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Min. Damage'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Min damage'''
 
  |<center>14.09</center>
 
  |<center>14.09</center>
 
  |<center>17.18</center>
 
  |<center>17.18</center>
Line 64: Line 64:
 
  |<center>32</center>
 
  |<center>32</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Max. Damage'''
+
  |style="background:#2b2b2b"|'''[[File:2a40baa3.png|20px|link=]] Max damage'''
 
  |<center>17.53</center>
 
  |<center>17.53</center>
 
  |<center>21.06</center>
 
  |<center>21.06</center>
Line 71: Line 71:
 
  |<center>38</center>
 
  |<center>38</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact Force'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
 
  |<center>137.65</center>
 
  |<center>137.65</center>
 
  |<center>155.29</center>
 
  |<center>155.29</center>
Line 78: Line 78:
 
  |<center>240</center>
 
  |<center>240</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Recoil'''
 
  |<center>140.29</center>
 
  |<center>140.29</center>
 
  |<center>150.59</center>
 
  |<center>150.59</center>
Line 85: Line 85:
 
  |<center>200</center>
 
  |<center>200</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Recharge Time (s)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Recharge time (/sec)'''
 
  |<center>0.598</center>
 
  |<center>0.598</center>
 
  |<center>0.576</center>
 
  |<center>0.576</center>
Line 92: Line 92:
 
  |<center>0.470</center>
 
  |<center>0.470</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Energy Per Shot'''
+
  |style="background:#2b2b2b"|'''Energy per shot'''
 
  |<center>149.32</center>
 
  |<center>149.32</center>
 
  |<center>145.65</center>
 
  |<center>145.65</center>
Line 99: Line 99:
 
  |<center>128</center>
 
  |<center>128</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Turret Turning Speed'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 
  |<center>74.3</center>
 
  |<center>74.3</center>
 
  |<center>85.6</center>
 
  |<center>85.6</center>
Line 106: Line 106:
 
  |<center>139.8</center>
 
  |<center>139.8</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Turret Turning Acceleration'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec&sup2;)'''
 
  |<center>57.1</center>
 
  |<center>57.1</center>
 
  |<center>70.7</center>
 
  |<center>70.7</center>
Line 113: Line 113:
 
  |<center>135.8</center>
 
  |<center>135.8</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of Min. Damage'''
+
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 
  |<center>74.41</center>
 
  |<center>74.41</center>
 
  |<center>78.82</center>
 
  |<center>78.82</center>
Line 120: Line 120:
 
  |<center>100</center>
 
  |<center>100</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Range of Max. Damage'''
+
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
 
  |<center>62.94</center>
 
  |<center>62.94</center>
 
  |<center>65.88</center>
 
  |<center>65.88</center>
Line 127: Line 127:
 
  |<center>80</center>
 
  |<center>80</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Projectile Speed'''  
+
  |style="background:#2b2b2b"|'''Projectile speed'''  
 
  |<center>85.88</center>
 
  |<center>85.88</center>
 
  |<center>91.76</center>
 
  |<center>91.76</center>
Line 134: Line 134:
 
  |<center>120</center>
 
  |<center>120</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Unupgradeable Parameters'''</center>
+
  |colspan="6"|<center>'''Non-upgradeable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Energy Reserve'''
+
  |style="background:#2b2b2b"|'''Energy reserve'''
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |<center>1 000</center>
Line 143: Line 143:
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Reloading (per second)'''
+
  |style="background:#2b2b2b"|'''Reloading (/sec)'''
 
  |<center>100</center>
 
  |<center>100</center>
 
  |<center>100</center>
 
  |<center>100</center>
Line 150: Line 150:
 
  |<center>100</center>
 
  |<center>100</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Weak Damage (%)'''
+
  |style="background:#2b2b2b"|'''Weak damage (%)'''
 
  |<center>0</center>
 
  |<center>0</center>
 
  |<center>0</center>
 
  |<center>0</center>
Line 157: Line 157:
 
  |<center>0</center>
 
  |<center>0</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Projectile Radius'''
+
  |style="background:#2b2b2b"|'''Projectile radius (m)'''
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |<center>0.5</center>
Line 164: Line 164:
 
  |<center>0.5</center>
 
  |<center>0.5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Upwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
 
  |<center>15</center>
 
  |<center>15</center>
 
  |<center>15</center>
 
  |<center>15</center>
Line 171: Line 171:
 
  |<center>15</center>
 
  |<center>15</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Downwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
 
  |<center>18</center>
 
  |<center>18</center>
 
  |<center>18</center>
 
  |<center>18</center>

Revision as of 00:43, 10 August 2016


Ricochet М0
Ricochet М1
Ricochet М2
Ricochet М3

The border between mid- and short-range, this turret proves effective in both small and medium maps alike. Ricochet, hence the name, uses projectiles encapsulated in a negative energy field, unlocking the unusual ability to rebound from surfaces. The second of the two plasma based weapons, Twins being the first, this one has a notably slower fire rate and cannot be used indefinitely, requiring time to charge after expending a certain number of shells. However, in comparison to its sibling, Ricochet has faster moving projectiles, greater range (60 meters maximum), and the ability to attack foes indirectly from behind cover, so long as players are capable of accurate targeting. Ricochet is extremekly effective in maps with many buildings and other perpendicular surfaces, maximizing rebound potential.

Description in Garage

A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls.

Table of characteristics

  • Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
  • Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
  • Energy reserve — amount of energy the turret has.
  • Energy per shot — amount of energy spent by the turret per one shot.
  • Recharge time (/sec) — amount of energy points recovered per second.
  • Reloading (/sec) — pause between shots.
  • Projectile speed (m/sec) — speed of the turret's shell.
  • Projectile radius (m) — radius from the projectile's center to its side.
  • Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
  • Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
  • Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
  • Rotation speed (deg/sec) — maximum speed the turret can turn at.
  • Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
  • Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
  • Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
  • Recoil — physical impact of the turret on itself when shooting.


М0
М1
М2
М3
М3+
Rank Available At
Sergeant Sergeant
Warrant-Officer 1 Warrant-Officer 1
First Lieutenant First Lieutenant
Commander Commander
Micro-upgrades
Price of Modification
1 900
+24 300
+89 200
+252 100
+984 500
Net Price
1 900
26 200
115 400
367 500
1 352 000
Upgradeable Parameters
2a40baa3.png Min damage
14.09
17.18
21.5
28.29
32
2a40baa3.png Max damage
17.53
21.06
26
33.76
38
640064ae.png Impact force
137.65
155.29
180
218.82
240
Recoil
140.29
150.59
165
187.65
200
7dcd6fc2.png Recharge time (/sec)
0.598
0.576
0.545
0.496
0.470
Energy per shot
149.32
145.65
140.5
132.41
128
Ae5da89d.png Rotation speed (deg/sec)
74.3
85.6
101.4
126.3
139.8
Rotation acceleration (deg/sec²)
57.1
70.7
89.7
119.5
135.8
66908195.png Range of min damage (m)
74.41
78.82
85
94.71
100
Range of max damage (m)
62.94
65.88
70
76.47
80
Projectile speed
85.88
91.76
100
112.94
120
Non-upgradeable Parameters
Energy reserve
1 000
1 000
1 000
1 000
1 000
Reloading (/sec)
100
100
100
100
100
Weak damage (%)
0
0
0
0
0
Projectile radius (m)
0.5
0.5
0.5
0.5
0.5
Auto-aim upwards (deg)
15
15
15
15
15
Auto-aim downwards (deg)
18
18
18
18
18