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Railgun

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Railgun М0
Railgun М1
Railgun М2
Railgun М3

Railgun is a truly versatile gun. It is perfect for both campers who prefer to kill enemies from cover at great distances and active players who move a lot over the battlefield. This is truly a legendary gun in Tanki Online. All Clan Wars are still fought using Railguns. The only situation when Railgun is not the best choice is when you try to steal the enemy team’s flag in CTF mode. It is worth remembering that Railgun needs 1.1 second from the moment you press the space bar to shoot.

Description in Garage

If mid-caliber guns are not enough for your self-expression, this weapon is right for you. Large-caliber gun with huge muzzle speed and shells using depleted uranium. Extremely powerful and accurate kinetic projectile can go right through the enemy’s tank or hit several targets standing on the line of fire with a single shot. An ideal choice for long-range trench warfare and sniping. Remember that it takes a lot of time to recharge the gun and make sure your opponents will not take advantage of it.

Table of characteristics


Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
Delay (msec) — period of time it takes for the turret to shoot after you press Space.
Reloading (msec) — pause between shots (including the delay)
Penetrating power (%) — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.

М0
М1
М2
М3
М3+
Available from
IconsNormal 02.pngPrivate
IconsNormal 13.pngWarrant Officer 3
IconsNormal 18.pngFirst Lieutenant
IconsNormal 26.pngGeneral
Micro-upgrades
Price of modification
300
+31 400
+96 100
+218 300
+875 201
Full price
300
31 700
127 800
346 100
1 221 301
Min damage
54,3824
80,5882
92,5000
111,5588
133,0000
Max damage
82,5294
121,3529
139,0000
167,2353
199,0000
Delay (msec)
1200,0000
1153,3333
1132,1212
1098,1818
1060,0000
Reloading (msec)
6400,0000
6126,6667
6002,4242
5803,6364
5580,0000
Penetrating power (%)
20,2353
33,8235
40,0000
49,8824
61,0000
Rotation speed (deg/sec)
34,1
56,8
67
83,5
102
Rotation acceleration (deg/sec²)
57,5
71,9
78,5
89
100,8
Auto-aim upwards (deg)
6,0000
6,0000
6,0000
6,0000
6,0000
Auto-aim downwards (deg)
9,0000
9,0000
9,0000
9,0000
9,0000
Impact force
2,8000
4,5333
5,3212
6,5818
8,0000
Recoil
1,8000
2,2000
2,3818
2,6727
3,0000