Railgun is a truly versatile gun. It is perfect for both campers who prefer to kill enemies from cover at great distances and active players who move a lot over the battlefield. This is truly a legendary gun in Tanki Online. All Clan Wars are still fought using Railguns. The only situation when Railgun is not the best choice is when you try to steal the enemy team’s flag in CTF mode. It is worth remembering that Railgun needs 1.1 second from the moment you press the space bar to shoot.
Description in Garage
If mid-caliber guns are not enough for your self-expression, this weapon is right for you. Large-caliber gun with huge muzzle speed and shells using depleted uranium. Extremely powerful and accurate kinetic projectile can go right through the enemy’s tank or hit several targets standing on the line of fire with a single shot. An ideal choice for long-range trench warfare and sniping. Remember that it takes a lot of time to recharge the gun and make sure your opponents will not take advantage of it.
Table of characteristics
Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
Delay (msec) — period of time it takes for the turret to shoot after you press Space.
Reloading (msec) — pause between shots (including the delay)
Penetrating power (%) — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.
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|Rotation speed (deg/sec)|
|Rotation acceleration (deg/sec²)|
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