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{{see also|Turrets}}
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{{BannerMenu|type=turret|name=Railgun|page=02}}
[[File:Turret_railgun_m0.png|150px|thumb|Railgun М0]]
+
{{see also|Indication of parameters|Alterations for Railgun}}<br>
[[File:Turret_railgun_m1.png|150px|thumb|Railgun М1]]
+
Railgun is truly a versatile gun. An excellent choice for both campers who prefer to kill enemies from cover at great distances and mid-fielders that are constantly on the move about the arena. Plenty of legacies revolve around Railgun, from its original name of Fear Machine (aptly named at the time, being incredibly overpowered) to its frequent use during the eSports era. Even today, most clans rely solely on Railgun, only deviating for the odd [[Smoky]]. The turret, while taking an exorbitant amount of time to load and a one-second delay after hitting the spacebar, is capable of doling out high amounts of damage at infinite range.<br><br>
[[File:Turret_railgun_m2.png|150px|thumb|Railgun М2]]
+
[[File:Turret_railgun_m3.png|150px|thumb|Railgun М3]]
+
 
+
Railgun is a truly versatile gun. It is perfect for both campers who prefer to kill enemies from cover at great distances and active players who move a lot over the battlefield. This is truly a legendary gun in Tanki Online. All Clan Wars are still fought using Railguns. The only situation when Railgun is not the best choice is when you try to steal enemy team’s flag in CTF mode. It is worth remembering that Railgun needs 1.1 second from the moment you press the space bar to shoot.
+
 
===Description in Garage===
 
===Description in Garage===
If mid-caliber guns are not enough for your self-expression, this weapon is right for you. Large-caliber gun with huge muzzle speed and shells using depleted uranium. Extremely powerful and accurate kinetic projectile can go right through the enemy’s tank or hit several targets standing on the line of fire with a single shot. An ideal choice for long-range trench warfare and sniping. Remember that it takes a lot of time to recharge the gun and make sure your opponents will not take advantage of it.
+
Long-range turret. It can fire through multiple tanks. Has a small firing delay.<br>
===Table of characteristics===
+
 
<br>'''Min damage''' — minimum damage dealt to an enemy tank per one shot of the turret.
+
If medium caliber turrets can no longer satisfy your thirst for creativity, then this toy is just perfect for you. A big caliber turret with a lightning fast barrel speed and projectiles made from depleted uranium. Incredibly powerful and overwhelmingly precise kinetic projectile can make a hole in any tank, hitting several targets standing in the same line. Don’t forget that Railgun also takes a long time to reload and needs a short preparation before firing every shot. Ready-to-fire barrel will burn brighter than a holiday tree, which can be detected and used as an advantage by experienced enemies. The mastery of using this turret is similar to fencing: it’s as beautiful as it’s hard and unwieldy when you’re in a battle against other turrets designed for close range.<br><br>
<br>'''Max damage''' — maximum damage dealt to an enemy tank per one shot of the turret.
+
{|border="0"
<br>'''Delay (msec)''' — period of time it takes for the turret to shoot after you press Space.
+
|width="25%"|[[File:Turret_railgun_m0.png|200px|link=]] <center>'''Railgun M0'''</center>
<br>'''Reloading (msec)''' — pause between shots (including the delay)
+
|width="25%"|[[File:Turret_railgun_m1.png|200px|link=]] <center>'''Railgun M1'''</center>
<br>'''Penetrating power (%)''' — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.
+
|width="25%"|[[File:Turret_railgun_m2.png|200px|link=]] <center>'''Railgun M2'''</center>
<br>'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
|width="25%"|[[File:Turret_railgun_m3.png|200px|link=]] <center>'''Railgun M3'''</center>
<br>'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
|}
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
<br>'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
<br>'''Recoil''' — physical impact of the turret on itself when shooting.
+
  
 
{|class="wikitable" border="1"
 
{|class="wikitable" border="1"
  |style="background:#2b2b2b"|
+
  |width="35%" style="background:#2b2b2b"|[[File:Railgun.png|25px|link=]] '''Railgun'''
  |style="background:#2b2b2b"|<center>'''М0'''</center>
+
  |width="13%" style="background:#2b2b2b"|<center>'''М0 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Railgun#Micro-Upgrades_Railgun_M0]]
  |style="background:#2b2b2b"|<center>'''М1'''</center>
+
</center>
  |style="background:#2b2b2b"|<center>'''М2'''</center>
+
  |width="13%" style="background:#2b2b2b"|<center>'''М1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Railgun#Micro-Upgrades_Railgun_M1]]
  |style="background:#2b2b2b"|<center>'''М3'''</center>
+
</center>
  |style="background:#2b2b2b"|<center>'''М3+'''</center>
+
  |width="13%" style="background:#2b2b2b"|<center>'''М2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Railgun#Micro-Upgrades_Railgun_M2]]
 +
</center>
 +
  |width="13%" style="background:#2b2b2b"|<center>'''М3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Railgun#Micro-Upgrades_Railgun_M3]]
 +
</center>
 +
  |width="13%" style="background:#2b2b2b"|<center>'''М3+'''</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Available from'''
 
  |style="background:#2b2b2b"|'''Available from'''
  |<center>[[File:IconsNormal_02.png|50x25px|link=]]'''[[Ranks#Private|Private]]'''</center>
+
  |<center>[[File:IconsNormal_04.png|50x25px|Corporal|link=Ranks#Corporal]] '''[[Ranks#Corporal|Corporal]]'''</center>
  |<center>[[File:IconsNormal_13.png|50x25px|link=]]'''[[Ranks#Warrant_Officer_3|Warrant Officer 3]]'''</center>
+
  |<center>[[File:IconsNormal_13.png|50x25px|Warrant Officer 3|link=Ranks#Warrant Officer 3]] '''[[Ranks#Warrant Officer 3|Warrant Officer 3]]'''</center>
  |<center>[[File:IconsNormal_18.png|50x25px|link=]]'''[[Ranks#First_Lieutenant|First Lieutenant]]'''</center>
+
  |<center>[[File:IconsNormal_18.png|50x25px|First Lieutenant|link=Ranks#First Lieutenant]] '''[[Ranks#First Lieutenant|First Lieutenant]]'''</center>
  |<center>[[File:IconsNormal_26.png|50x25px|link=]]'''[[Ranks#General|General]]'''</center>
+
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
  |<center>'''[[Micro-upgrades Railgun|Micro-upgrades]]'''</center>
+
  |<center>
 +
 
 +
[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Price of modification'''
+
  |style="background:#2b2b2b"|'''Modification Price'''
  |<center>300</center>
+
  |<center>500 [[File:crystal.png|link=]]</center>
  |<center>+31 400</center>
+
  |<center>31 400 [[File:crystal.png|link=]]</center>
  |<center>+96 100</center>
+
  |<center>96 100 [[File:crystal.png|link=]]</center>
  |<center>+218 300</center>
+
  |<center>226 250 [[File:crystal.png|link=]]</center>
  |<center>+875 201</center>
+
  |<center>455 900 [[File:crystal.png|link=]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Full price'''
+
  |style="background:#444" colspan="6"|<center>'''[https://en.tankiwiki.com/Alterations#Alterations_for_Railgun Alterations]'''</center>
|<center>300</center>
+
|<center>31 700</center>
+
|<center>127 800</center>
+
|<center>346 100</center>
+
|<center>1 221 301</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min damage'''
+
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
|<center>54,3824</center>
+
|<center>80,5882</center>
+
|<center>92,5000</center>
+
|<center>111,5588</center>
+
|<center>133,0000</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max damage'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Min damage (HP)'''
  |<center>82,5294</center>
+
  |<center>390</center>
  |<center>121,3529</center>
+
  |<center>534.71</center>
  |<center>139,0000</center>
+
  |<center>595</center>
  |<center>167,2353</center>
+
  |<center>703.53</center>
  |<center>199,0000</center>
+
  |<center>800</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Delay (msec)'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Max damage (HP)'''
  |<center>1200,0000</center>
+
  |<center>810</center>
  |<center>1153,3333</center>
+
  |<center>1 088.82</center>
  |<center>1132,1212</center>
+
  |<center>1 205</center>
  |<center>1098,1818</center>
+
  |<center>1 414.12</center>
  |<center>1060,0000</center>
+
  |<center>1 600</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Reloading (msec)'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
  |<center>6400,0000</center>
+
  |<center>220</center>
  |<center>6126,6667</center>
+
  |<center>371.76</center>
  |<center>6002,4242</center>
+
  |<center>435</center>
  |<center>5803,6364</center>
+
  |<center>548.82</center>
  |<center>5580,0000</center>
+
  |<center>650</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Penetrating power (%)'''
+
  |style="background:#2b2b2b"|'''Recoil'''
  |<center>20,2353</center>
+
  |<center>150</center>
  |<center>33,8235</center>
+
  |<center>202.94</center>
  |<center>40,0000</center>
+
  |<center>225</center>
  |<center>49,8824</center>
+
  |<center>264.71</center>
  |<center>61,0000</center>
+
  |<center>300</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation speed (deg/sec)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload (sec)'''
  |<center>34,1</center>
+
|<center>5.5</center>
  |<center>56,8</center>
+
|<center>4.865</center>
  |<center>67</center>
+
|<center>4.6</center>
  |<center>83,5</center>
+
|<center>4.124</center>
  |<center>102</center>
+
|<center>3.7</center>
 +
|-
 +
|style="background:#2b2b2b"|'''Charge time (sec)'''
 +
|<center>4.4</center>
 +
|<center>3.765</center>
 +
|<center>3.5</center>
 +
|<center>3.024</center>
 +
|<center>2.6</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 +
  |<center>60</center>
 +
  |<center>70.59</center>
 +
  |<center>75</center>
 +
  |<center>82.94</center>
 +
  |<center>90</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
 
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
  |<center>57,5</center>
+
  |<center>60</center>
  |<center>71,9</center>
+
  |<center>70.59</center>
  |<center>78,5</center>
+
  |<center>75</center>
  |<center>89</center>
+
  |<center>82.94</center>
  |<center>100,8</center>
+
  |<center>90</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
+
  |style="background:#2b2b2b"|[[File:a1f0718c.png|20px|link=]] '''Penetrating power (%)'''
  |<center>6,0000</center>
+
  |<center>50</center>
  |<center>6,0000</center>
+
  |<center>67.65</center>
  |<center>6,0000</center>
+
  |<center>75</center>
  |<center>6,0000</center>
+
  |<center>88.24</center>
  |<center>6,0000</center>
+
  |<center>100</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
+
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>
|<center>9,0000</center>
+
|<center>9,0000</center>
+
|<center>9,0000</center>
+
|<center>9,0000</center>
+
|<center>9,0000</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Impact force'''
+
  |style="background:#2b2b2b"|'''Shot delay (sec)'''
  |<center>2,8000</center>
+
  |<center>1.1</center>
  |<center>4,5333</center>
+
  |<center>1.1</center>
  |<center>5,3212</center>
+
  |<center>1.1</center>
  |<center>6,5818</center>
+
  |<center>1.1</center>
  |<center>8,0000</center>
+
  |<center>1.1</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Auto-aim upward (deg)'''
  |<center>1,8000</center>
+
  |<center>7</center>
  |<center>2,2000</center>
+
  |<center>7</center>
  |<center>2,3818</center>
+
  |<center>7</center>
  |<center>2,6727</center>
+
  |<center>7</center>
  |<center>3,0000</center>
+
  |<center>7</center>
 
  |-
 
  |-
 +
|style="background:#2b2b2b"|'''Auto-aim downward (deg)'''
 +
|<center>10</center>
 +
|<center>10</center>
 +
|<center>10</center>
 +
|<center>10</center>
 +
|<center>10</center>
 
  |}
 
  |}
 +
{{BeginPrettySpoiler|title=Table of Characteristics}}
 +
*'''Min damage (HP)''' — The minimum damage that can be dealt to an enemy tank per shot.
 +
*'''Max damage (HP)''' — The maximum damage that can be dealt to an enemy tank per shot.
 +
*'''Impact force''' — The physical impact of a turret's projectile on enemy tanks upon contacting them.
 +
*'''Recoil''' — The physical impact of the turret upon its own tank when shooting.
 +
*'''Reload time (sec)''' — The time in seconds required to reload the turret so it may fire again. This includes the delay upon firing.
 +
*'''Charge time (sec)''' — The amount of time in seconds it takes for the weapon to fully charge after firing.
 +
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
 +
*'''Rotation acceleration (deg/sec&sup2;)''' — The acceleration of the turret reaching its maximum rotation speed.
 +
*'''Penetrating power (%)''' — The percentage of damage that a tank in line behind the first receives upon being hit. The damage from the first tank to be struck is multiplied by the percentage, resulting in the approximate value of the damage to the second. If there is a third tank behind the second, that value will be multiplied by the same percentage, and the result of that number will be the damage dealt to the third tank, and so on.
 +
*'''Shot delay (sec)''' — The time in seconds required for Railgun to initiate projectile launch after hitting Space.
 +
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
 +
{{EndPrettySpoiler}}
 +
[[File:Module_Railgun.png|right|thumb|link=|Falcon]]<br>
 +
===Protection Module and Icon===
 +
'''Falcon''' - name of the module that protects against Railgun.
 +
 +
===Skins===
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Railgun XT
 +
|style="text-align: center; font-weight: bold; background-color: #608225; color: #ffffff;"|Railgun Legacy
 +
|style="text-align: center; font-weight: bold; background-color: #878787; color: #ffffff;"|Railgun Prime
 +
|style="text-align: center; font-weight: bold; background-color: #4dd8df; color: #ffffff;"|Railgun Ultra
 +
|-
 +
|
 +
[[File:Railgun XT M3.png|left|140px|link=]]
 +
|
 +
[[File:Railgun_Legacy.png|left|140px|link=]]
 +
|
 +
[[File:Skin_railgun_prime.png|left|140px|link=]]
 +
|
 +
[[File:Railgun ultra.png|left|140px|link=]]
 +
|}
 +
 +
===Interesting Facts===
 +
*Before the Update #114, Railgun was the last turret included in the "first generation of turrets".
 +
*Back then, it was called 'Fear Machine'.
 +
*The beam of the shot was changed several times (for example, in Update #291). It is currently what you see in the game.
 +
*On December 28, 2014, Railgun XT, Hornet XT, and Frost were added into the game as elite items that could be purchased for 300 000 crystals as the starting price which would decrease by one-third every day. They had 50% stronger statistics and were given the ability to be taken to format battles - meaning that you had an overpowered advantage against other people! These items were removed soon after on January 12, 2015.
 +
*In a very surprising move, Railgun XT was added back into the game on July 14, 2015, along with [[Missions|Daily Missions]] - which could be obtained by completing a specific [[Missions|Daily Mission]] or by purchasing it in the [[Garage]] for 500 000 crystals whilst having a Premium Account. This version of Railgun differed from its original counterpart only by looks, and not by any extra or higher statistics.
 +
<br>
 +
<hr>
 +
<br>
 +
{{TurretNavigation‎}}
 +
<hr>

Latest revision as of 21:47, 20 December 2019

Railgun 02.png


Railgun is truly a versatile gun. An excellent choice for both campers who prefer to kill enemies from cover at great distances and mid-fielders that are constantly on the move about the arena. Plenty of legacies revolve around Railgun, from its original name of Fear Machine (aptly named at the time, being incredibly overpowered) to its frequent use during the eSports era. Even today, most clans rely solely on Railgun, only deviating for the odd Smoky. The turret, while taking an exorbitant amount of time to load and a one-second delay after hitting the spacebar, is capable of doling out high amounts of damage at infinite range.

Description in Garage

Long-range turret. It can fire through multiple tanks. Has a small firing delay.

If medium caliber turrets can no longer satisfy your thirst for creativity, then this toy is just perfect for you. A big caliber turret with a lightning fast barrel speed and projectiles made from depleted uranium. Incredibly powerful and overwhelmingly precise kinetic projectile can make a hole in any tank, hitting several targets standing in the same line. Don’t forget that Railgun also takes a long time to reload and needs a short preparation before firing every shot. Ready-to-fire barrel will burn brighter than a holiday tree, which can be detected and used as an advantage by experienced enemies. The mastery of using this turret is similar to fencing: it’s as beautiful as it’s hard and unwieldy when you’re in a battle against other turrets designed for close range.

Turret railgun m0.png
Railgun M0
Turret railgun m1.png
Railgun M1
Turret railgun m2.png
Railgun M2
Turret railgun m3.png
Railgun M3
Railgun.png Railgun
М0 | MU Icon.png
М1 | MU Icon.png
М2 | MU Icon.png
М3 | MU Icon.png
М3+
Available from
Corporal Corporal
Warrant Officer 3 Warrant Officer 3
First Lieutenant First Lieutenant
Marshal Marshal
Marshal Marshal
Modification Price
500 Crystal.png
31 400 Crystal.png
96 100 Crystal.png
226 250 Crystal.png
455 900 Crystal.png
Alterations
Upgradable Parameters
2a40baa3.png Min damage (HP)
390
534.71
595
703.53
800
2a40baa3.png Max damage (HP)
810
1 088.82
1 205
1 414.12
1 600
640064ae.png Impact force
220
371.76
435
548.82
650
Recoil
150
202.94
225
264.71
300
7dcd6fc2.png Reload (sec)
5.5
4.865
4.6
4.124
3.7
Charge time (sec)
4.4
3.765
3.5
3.024
2.6
Ae5da89d.png Rotation speed (deg/sec)
60
70.59
75
82.94
90
Rotation acceleration (deg/sec²)
60
70.59
75
82.94
90
A1f0718c.png Penetrating power (%)
50
67.65
75
88.24
100
Non-upgradable Parameters
Shot delay (sec)
1.1
1.1
1.1
1.1
1.1
Auto-aim upward (deg)
7
7
7
7
7
Auto-aim downward (deg)
10
10
10
10
10
Table of Characteristics
  • Min damage (HP) — The minimum damage that can be dealt to an enemy tank per shot.
  • Max damage (HP) — The maximum damage that can be dealt to an enemy tank per shot.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again. This includes the delay upon firing.
  • Charge time (sec) — The amount of time in seconds it takes for the weapon to fully charge after firing.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Penetrating power (%) — The percentage of damage that a tank in line behind the first receives upon being hit. The damage from the first tank to be struck is multiplied by the percentage, resulting in the approximate value of the damage to the second. If there is a third tank behind the second, that value will be multiplied by the same percentage, and the result of that number will be the damage dealt to the third tank, and so on.
  • Shot delay (sec) — The time in seconds required for Railgun to initiate projectile launch after hitting Space.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
Falcon

Protection Module and Icon

Falcon - name of the module that protects against Railgun.

Skins

Railgun XT Railgun Legacy Railgun Prime Railgun Ultra
Railgun XT M3.png
Railgun Legacy.png
Skin railgun prime.png
Railgun ultra.png

Interesting Facts

  • Before the Update #114, Railgun was the last turret included in the "first generation of turrets".
  • Back then, it was called 'Fear Machine'.
  • The beam of the shot was changed several times (for example, in Update #291). It is currently what you see in the game.
  • On December 28, 2014, Railgun XT, Hornet XT, and Frost were added into the game as elite items that could be purchased for 300 000 crystals as the starting price which would decrease by one-third every day. They had 50% stronger statistics and were given the ability to be taken to format battles - meaning that you had an overpowered advantage against other people! These items were removed soon after on January 12, 2015.
  • In a very surprising move, Railgun XT was added back into the game on July 14, 2015, along with Daily Missions - which could be obtained by completing a specific Daily Mission or by purchasing it in the Garage for 500 000 crystals whilst having a Premium Account. This version of Railgun differed from its original counterpart only by looks, and not by any extra or higher statistics.




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