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PRO Battles

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PRO Battles are battles which have been created manually by the players. These are, more or less, custom battles with the ability to customize a variety of game mechanics, for example drones, micro-upgrades and so on.

The term "PRO Battle" literally means:

  • formatted battle (indicated by the symbol LobbyIcon FormatBattle.png in the battle list)
  • battle with a customized setting (indicated by the symbol LobbyIcon ProBattle.png in the battle list)

All PRO Battles which are live and available to you - provided that you are of an appropriate rank, are visible in the main lobby in the list of battles. Access the battle list by clicking the Battle List button in the Matchmaking interface (available only from the rank of IconsSmall 11.png Warrant Officer 1.

Lobby BattleList.png

Note: The Battle List button is at the bottom of the interface - you may need to scroll down to see it.

After the battle list opens, you can use the battle filter system located at the bottom to shuffle through battles of various game modes.


[[File:In PRO Battles, progression towards Daily Missions does not count! In order to complete them, you need to play in battles created by the Matchmaking System!|50px|link=]]
Attention! {{{3}}}


The PRO Battle Pass

PRO Battle Pass

Buying the PRO Battle pass allows you to create and play in PRO Battles for an unlimited number of times, but only within thirty-one days of the purchase. After this time period, the subscription will terminate.

The PRO Battle Pass can only be purchased from the rank of IconsSmall 11.png Warrant Officer 1. It's price depends upon the rank of the player:

Rank Cost Rank Cost Rank Cost Rank Cost
IconsNormal 11.png 2 000 Crystal.png IconsNormal 17.png 2 900 Crystal.png IconsNormal 23.png 3 800 Crystal.png IconsNormal 29.png 4 700 Crystal.png
IconsNormal 12.png 2 150 Crystal.png IconsNormal 18.png 3 050 Crystal.png IconsNormal 24.png 3 950 Crystal.png IconsNormal 30.png 4 850 Crystal.png
IconsNormal 13.png 2 300 Crystal.png IconsNormal 19.png 3 200 Crystal.png IconsNormal 25.png 4 100 Crystal.png IconsNormal 31.png 5 000 Crystal.png
IconsNormal 14.png 2 450 Crystal.png IconsNormal 20.png 3 350 Crystal.png IconsNormal 26.png 4 250 Crystal.png
IconsNormal 15.png 2 600 Crystal.png IconsNormal 21.png 3 500 Crystal.png IconsNormal 27.png 4 400 Crystal.png
IconsNormal 16.png 2 750 Crystal.png IconsNormal 22.png 3 650 Crystal.png IconsNormal 28.png 4 550 Crystal.png

History of The PRO Battle Pass

History of The PRO Battle Pass
The old version of the pass
"Battle Without Supplies"
  • The pass appeared in early 2010 and was called the "Battle Without Supplies".
  • Until April 23, 2010, the pass costed 2 000 Crystal.png (20 000 Crystal.png in the current rate).
  • Since April 23, 2010 the pass dropped to a price of 1 000 Crystal.png (10 000 Crystal.png in the current rate).
  • On June 4, 2010, it became possible to pay separately for joining a single "no-supplies battle", and the pass itself fell in price to 500 Crystal.png (5 000 Crystal.png in the current rate).
  • After Patch Update #208, on December 19, 2013, the pass acquired its current name.
  • On December 11, 2014, the opportunity to create a "PRO battle" was turned off and participation was made free of charge in a self-created battle without a pass.
  • Adjustable parameters while creating "PRO battles" often changed throughout the years.
  • After the introduction of Daily Missions, the subscription can not be received as a gift when entering the game (does not apply to the bonus after a month's absence).
  • Introduced in the game on October 21, 2015, the Premium Account subscription awarded the player with a free PRO Battle Pass among other things, such as supplies and crystals.
  • On November 24, 2016, the availability of a subscription was made a necessary condition for the creation of customized battles.
  • On May 12, 2017, the PRO Battles began to appear at the bottom of the battle list, regardless of whether the "PRO Battle" account or premium account was active.
  • October 20, 2017 the pass became available for purchase with the rank of IconsSmall 05.png Master Corporal.
  • On July 20, 2018, the pass became available for purchase from the rank of IconsSmall 11.png Warrant Officer 1.

Creating PRO Battles


To create a battle, you are required to have a PRO Pass, of which can be purchased under the "Special" category in the Garage or have an active Premium Account. Then, click the "Create" button located below the list of battles:



  • You can only create three battles per five minutes.
  • Banned players do not have the ability to create battles until the ban is in effect.

Here you can specify all the necessary characteristics of the battle:

  • Map — the list of maps you can use depends on your rank. The higher your rank, the more maps available to you.
  • Theme - allows you to create summer, winter, day and night versions of maps. Not all maps have a winter or night modes.
  • Ranks - allows you to make your battle available exclusively to players within a specific range of ranks. You do this by specifying the Rank limits. The higher your rank, the greater the range you can specify:

  • Time Limit - time limit of the battle. Set to 0 if you wish to have no time limit.
Time limit battle.png

  • Battle Mode - DM, TDM, CTF, CP, RGB, ASL. (battles with the mode JGR can not be created by players and can only be found in Matchmaking battles)
    • Here, you can also alter the maximum number of players, kills and captures need to win the game.

There are also a variety of customization options you can use for your battle, which are as follows:

  • Button PrivateBattle.png Private Battle — When this setting is turned on, the battle you create will not appear in the main lobby for others, only you will be able to access it (it will be shown next to the symbol link). This makes sense if you want to organize events, clan wars or simply battles with friends without random people. However, in private battles, the battle fund does not grow and for every action, only one experience point is awarded. Be careful! Do not create private battles to take part in illegal actions, including power-levelling, or simply to hide from the all-seeing eye of the moderators - because moderators, like all ordinary battles, also have access to private battles.
  • Button BonusBoxes.png Bonus Boxes — Enables/Disables the spawning of supply boxes in the battle. However, Gold Boxes are not affected by this change.
  • Button GoldBoxes.png Gold Boxes — Enables/Disables the spawning of Gold Boxes in the battle. If disabled, there will be the growth of an addition 0.1 Crystal.png in the battle fund.
  • Button Supplies.png Supplies — Responsible for the use of supplies in the battle. If it's on, you can use your supplies from the Garage.
  • Button Smart Supplies.png Smart Supplies — Enables/Disables smart cool-downs in the battle, meaning that you can/can't activate all supplies at one.
  • Button Drones.png Drones — Allows/Prohibits the use of drones in the battle. This option can't be enabled if the 'Supplies" one has been disabled.
  • Button Alterations.png Alterations — Allows/Prohibits the use of alterations in the battle.
  • Button MU.png Micro-upgrades — Enables/Disables micro-upgrades in the battle. If it's on, everyone's turrets and hulls will be at their stock parameters.
  • Button OD.png Overdrives — Allows/Prohibits the use of Overdrive in the battle.
  • Button FriendlyFire.png Friendly Fire — Allows/Prohibits to deal damage to one's own teammates. If on, hitting your teammates will cause damage (doesn't apply to Isida).
  • Button Autobalance.png Autobalance — Allows you to balance the teams in the battle by restraining players from joining the team with more players.
  • Button WeaponChange.png Weapon Change — Enables/Disables changing of equipment within the battle. If on, you will have to leave the battle and then change your tank.
  • Button CvC.png Clan v. Clan — Allows you to only have players of the same clan on either teams. Players with different clans will no longer be able to join the battle.

You can change the overall format of the battle through this list:


The last thing is optional, which is giving your battle a custom name. You can do this by typing it in the blank at the very bottom.


When you're ready, click the "Start" button:


Creating MM Battles

You are eligible to create any of the Matchmaking maps as PRO Battle. You can choose from 6 different gamne modes.


Inability to Enter PRO Battles

If you're unable to enter PRO Battles, it may be due to the following reasons:

  • You're not in possession of an active PRO Pass or a Premium Account.
  • The battle has no more vacant spots. In this case, you can wait and try to join when someone leaves, but someone else may beat you to it!
  • The battle is not available at your rank. Usually, such battles are hidden but you can still access them, by for example, click on their link in the chat. They are always grayed out and appear at the bottom of the list.
  • The battle has been set to a specific format. If this is the case, you need to change your equipment to suit that of the format.
  • If your clan's Supreme-Commander or Leader receives a block, or if you leave a clan, you lose the special privilege of entering PRO battles through the clan system (applicable for ranks Private or higher).

Scoring System

In PRO Battles, the anti-powerlevelling mechanism is used to alter the number of points being awards. For example, if the speed of delivery of flags is too high, less points will be awarded to the player capturing them.

Upon self-destruction, you lose one kill and five points from your personal battle statistics. In TDM, your overall team's score will be lessened by one kill too.

Here's how the points mechanism works in different game modes, for example CTF and RGB:

  • Let X be the number of players in the battle.
    • Picking up the flag: 20% points from 10*X (provided that the flag was delivered).
    • Transferring the flag/ball: 30% points from 10*X, divided by the number of tanks involved in the transfers (provided that the flag was delivered)
    • Delivering the flag/ball: 50% points from 10*X with the additional points of transfers.
    • Destruction of the flag/ball: 2*points for the destruction of the tank
    • Return of the flag: 0—50% points from 10*X, depending upon the distance of return (the further the flag from the pole, the more points will be awarded).