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=== Specifications ===
=== Specifications ===
* '''Duration:''' 30 seconds
* '''Duration:''' 20 seconds
=== Interaction with other overdrives ===
=== Interaction with other overdrives ===
* The ability continues to work when the tank is under the Overdrive of an enemy Hunter.
* The ability continues to work when the tank is under the Overdrive of an enemy Hunter.

Revision as of 19:20, 27 July 2019

Overdrive banner.jpg

Overdrive is a hull's special ability, which provides an advantage on the battlefield. Overdrive has a number of strategic uses, such as clearing the enemy's base with Wasp's bomb, protecting your teammates with Titan's dome, catching a gold box with Mammoth's invincibility, and many more. This ability requires careful planning and assessment of the situation in order to be used effectively. On average, one player will be able to charge and use their overdrive 2-4 times in every 7-minute battle, depending on how well they play.

General Info

  • Overdrive needs to charge to 100% before it can activate
  • Overdrive activates a unique hull ability (read below)
  • the charge gradually accumulates through playing.
  • available for all players (Recruits and higher)
  • activates by pressing Shift (the key can be changed in Settings)
  • doesn’t spend your own supplies
  • can be enabled or disabled in PRO Battles
  • disabled by default in Format battles (except Parkour)
  • can be instantly charged to 100% by catching the Nuclear Energy drop box

Overdrive begins to charge slowly after you have joined the battle. Deaths and weapon changing don’t interrupt or reset this constant charging. You can speed up the charging by earning battle points from killing enemies, healing your teammates with Isida, capturing flags and points.

When Overdrive charging progress reaches 100%, a small star sign appears below your health bar. This also applies to your allies, so you will see if any of your teammates have Overdrive ready to use. Once Overdrive is activated, its charging progress resets and Overdrive begins to charge again slowly. Performing actions (killing, healing, capturing) doesn’t give you additional charging points whilst Overdrive bonuses are active.

List of Hull Overdrives

Wasp's Overdrive - N2-Bomb

Icon overdrive n2 bomb.png Drops a bomb that explodes after 3 seconds and causes tremendous damage with a large area of effect. The bomb will ignore enemy's active supplies when dealing damage.


  • Delay before explosion: 3 seconds
  • Explosion damage: 9999 hp at center of explosion, decreases with distance
  • Damage radius: 25 meters

Interaction with other overdrives

  • Hunter's Overdrive can deactivate the bomb.
  • If the bomb explodes within the protective dome created by an enemy Titan's Overdrive, the bomb's damage will be reduced.
  • Mammoth's Overdrive effect causes it to ignore bomb damage.

Additional Information

  • The bomb is an intangible object which therefore does not interfere with the movement of tanks and cannot be destroyed.
  • The bomb does not affect or deal damage to the allies of the tank that dropped it.
  • However, the bomb can affect and deal damage to the player that deployed it.
  • The bomb is not deactivated when the tank that dropped it is destroyed or leaves the battle.
  • The presence of damage amplifiers (i.e. supplies, drones) in the tank that set the bomb does not affect the damage from the bomb itself.


Overdrive wasp.gif

Hornet's Overdrive - Scout Radar

Icon overdrive scout radar.png Allows the entire team to see the health bars and location of enemy tanks. Additionally, your tank ignores all of your enemy's defenses such as supplies and protection modules, dealing them full damage.


  • Duration: 20 seconds

Interaction with other overdrives

  • The ability continues to work when the tank is under the Overdrive of an enemy Hunter.
  • The overdrive effect of Titan is considered a defense and is ignored.
  • Ignoring enemy's protection does not count for the Overdrive of Mammoth.

Additional Information

  • The death or exit from the battle of the tank that applied this overdrive terminates the ability of himself and all his allies.
  • Ignoring the protection extends to damage from burning and mines.
  • Ignoring the protection does not apply to your own tank when receiving self-defense.


Overdrive hornet.gif

Viking's Overdrive - Berserk Reactor

Icon overdrive berserk reactor.png Significantly increases your turret's damage and firing rate. Lasts 7 seconds.

The tank that activates Overdrive instantly reloads its gun and temporarily gains a significant increase in its effectiveness. Each gun receives its own set of effects, including the following:

  • infinite magazine/shots
  • increased rate of fire
  • increased firing range
  • damage/healing increase
  • increased impact force and reduced recoil
  • special effect for your projectile
  • Some turrets with unique mechanics also have their own special effects:
    • Vulcan - instant startup/stop of the barrels, removal of overheating;
      • The ability of the turret to inflict reduced damage upon the onset of conditional overheating continues to operate if Overdrive was activated during firing.
    • Striker - disables salvo firing mode (can only shoot single rockets);
    • Magnum - turns off power charging ability (each shot occurs with maximum power);
    • Shaft - disables sniping mode (can only shoot arcade shots).


Duration: 7 seconds

Interaction with other overdrive

  • The effect of the ability is interrupted (but does not stop completely) when the tank is hit by the overdrive of an enemy Hunter.

Additional Information

  • The ability is deactivated when the tank is destroyed.
  • Deactivating the ability for any reason causes a short pause during which the gun cannot fire.
  • The effect of the ability will act on any projectiles that are in flight during the activation of Overdrive.
  • The effect of Overdrive does not affect the rate of Temperature.
  • The effects of equipped Alterations may change for the duration of this ability.


Overdrive viking.gif

Hunter's Overdrive - Electromagnetic Pulse

Icon overdrive electromagnetic pulse.png Deactivates enemy supplies, as well as Wasp's bomb and Titan's dome generator. It also stuns and leaves all enemies within its area of effect immobile.

A Hunter that uses Overdrive will activate certain negative effects on all enemies within a certain radius, as follows:

  • termination of supplies;
  • forced recharge of all supplies;
  • destruction of mines;
  • resetting flags and ball;
  • zeroing the preparation for shooting (charging Rails, aiming at the Stryker target, gaining Magnum power);
  • temporary blocking of movement, rotation of the tower, shooting, reloading, launching self-destruct, applying supplies and activating overdrive.

What this overdrive does not affect:

  • Work your own drones and get bonus effects from other people's drones and overdrives;
  • selection of boxes with supplies;
  • the process of capturing a point in the CP .


  • Duration: 3 seconds
  • Delay before activation: 1 second
  • Range: 30 meters

Interaction with other overdrives

  • When an enemy using Overdrive is within the radius of the electromagnetic pulse:
    • deactivates the bomb set by the Overdrive of enemy Wasp;
    • deactivates the protective field generator installed by the Overdrive of an enemy Titan;
    • an overdrive of an enemy Viking is temporarily interrupted;
    • the Overdrive of an enemy Hunter is completely stopped;
    • the scout radar activated by enemy Hornet will continue to work;
    • Nothing will occur to the force field of an enemy Mammoth that has used Overdrive.

Additional Information

  • Hunter's Overdrive affects all enemy tanks, including the Juggernaut.
  • The destruction of the tank during the preparation of this ability completely interrupts it's activation.


Overdrive hunter.gif

Dictator's Overdrive - Supplies Overload

Icon overdrive supplies overload.png Your tank and all allies within the area of effect will be repaired and buffed with Double Armor, Double Damage and Speed Boost, supplies as well as dropping a Mine each and it will also speed up the recharge time of the Overdrive with 50% except for Dictators. No supplies are taken out of the player's inventory when activating this ability.


  • Range: 20 meters


Overdrive dictator.gif

Titan's Overdrive - Protective Shield Generator

Icon overdrive shield generator.png Drops a protective dome generator. The dome significantly increases damage resistance, and also repairs allied tanks within its perimeter.


  • Duration: 20 seconds
  • Range: 20 meters
  • Protection: 85%
  • Rate of healing: 200 hp per second

Interaction with other overdrives

  • The protective field reduces damage from Wasp's bomb.
  • The protective field is ignored by the Overdrive of Hornet.
  • The installed generator is deactivated when it comes under the Overdrive of an enemy Hunter.
  • The protective field protects against the Overdrive effect of the Mammoth.

Additional Information

  • The generator is an intangible object that does not interfere with the movement of tanks and cannot be destroyed.
  • The destruction or exit from the battle of the player that created the protective shield does not remove it.
  • The protective field will protect from Juggernaut's shots, meteorite gold boxes, burning effects, Mines, and self-damage.
  • When several generators are in the coverage area at once, the treatment rate increases multiple to the number of generators. The level of protection does not increase.


Overdrive titan.gif

Mammoth's Overdrive - AT-field

Icon overdrive at field.png Your tank becomes invincible, ignores physical impact, moves faster, and will deal loads of damage to any enemies it touches. Lasts 5 seconds.


  • Duration: 5 seconds
  • Range: 7 meters
  • Damage: 3996 hp per second
  • Increase to maximum speed: 30%

Interaction with other overdrives

  • The force field is deactivated from the Overdrive of Wasp.
  • The effect of ignoring the resistors of the overdrive of Hornet does not extend to the force field.
  • The force field is not deactivated when the tank is hit by the Overdrive of an enemy Hunter.
  • The overdrive effect of Titan reduces the damage from the force field.
  • The force field completely blocks the damage from the force field of another Mammoth.

Additional Information

  • If the Mammoth that activated Overdrive is destroyed the effect will also be stopped.


Overdrive mammoth.gif