From Tanki Online Wiki

Revision as of 22:22, 14 May 2021 by StealthMasterX (talk | contribs) (((TE)) reformatted table)


Perhaps you're the type of tanker that likes to do your fighting up-close and personal. Or maybe, you like a solid line of defense against aggressive enemies. It could be that you just think that spraying napalm, freon, and tiny nanobots all over your enemies looks cool. In any case, you're in the right place to learn about the shortest-range turrets in the game.

Firebird

Turret firebird m3 2.png
Turret description and commentary coming soon.


Freeze

Turret freeze m3.png
Turret description and commentary coming soon.


Isida

Turret isida m3.png
Turret description and commentary coming soon.


Comparison

Turret comparisons coming soon.


Side-by-side comparison of of Melee turrets' stats

For a head-to-head comparison, we'll use both the stock Mk1 and the maxed out stats of the turrets, since the balance changes somewhat as you move up the modifications. If you'd like more details on the stats of other modifications, you can check out the individual turret pages, but balanced between the turrets follows the patterns you see here at Mk1 and Mk7+ pretty closely, and you can count on the intermediate modifications having a balance in between what you see at Mk1 and Mk7+.

Melee-Range Turrets
Firebird (Mk1 - Mk7+)
Turret firebird m3 2.png
Freeze (Mk1 - Mk7+)
Turret freeze m3.png
Isida (Mk1 - Mk7+)
Turret isida m3.png
Max Damage (hp/sec)
500 - 1000Icon info.png
450 - 900
575 - 1150
Range of Max Damage (m)
5 - 10
5 - 10
15 - 20
Range of Min Danage (m)
15 - 20
15 - 20
15 - 20
Rotation Speed (deg/s)
90 - 180
90 - 180
90 - 180
Min Damage (% of max)
10
10
100
Cone Angle (deg)
25
25
15
Can hit multiple tanks at once
Yes
Yes
No
Time to exhaust energy (s)
5
7
5
Time to fully recharge (s)
6
9
10
Main Special Effect
Afterburn - Damages enemies at 300 hp/s for up to 1 - 10 seconds after ceasing to fire at them
Freeze - Slows enemy tank movement by up to 90%, turret rotation up to 10%. Effect remains up to 4s after firing
Healing - Can heal allies at 200 - 400 hp/sec, consuming energy slower to allow 12.5s of continuous healing