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=== [[Firebird]] ===
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==Firebird==
''Turret description and commentary coming soon.''
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[[File:Turret_firebird_m3_2.png|200px|link=Firebird]]
[[File:Turret_firebird_m3_2.png|200px|link=Firebird]] <br>
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====Pros and Cons====
<!--
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[[File:Plus.png|link=]] Wide cone angle makes it easy to hit enemies
Firebird, a terrifying instrument that spews a stream of flaming napalm at its enemies, is a classic (and perhaps Tanki's most realistic) melee-range turret. It's most striking feature is its [[Burning|afterburn]]: while you shoot an enemy, you will heat them up, causing them to take 300 burning damage each second during the attack and for a few seconds afterwards. This burning damage makes up a larger proportion of your total damage at lower modifications, while at high modifications (where Heat Resistance and Heat Immunities are more common) the direct damage makes up the majority of your damage (though the afterburn lasts much longer then as well).
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<br>[[File:Plus.png|link=]] Can shoot around and across tanks, hitting multiple enemies at once
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<br>[[File:Plus.png|link=]] Continues to damage enemies even after ceasing to fire
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<br>[[File:Plus.png|link=]] Fast recharge and afterburn make up for the short firing time
 +
<br>[[File:Minus.png|link=]] Significantly weakened against enemies with Heat Resistance or Heat Immunity
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<br>[[File:Minus.png|link=]] Direct damage decreases significantly in outer ranges
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<br>[[File:Minus.png|link=]] Burning damage not affected by Boosted Damage, but is reduced by Boosted Armor
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====Why players like it====
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* ''"Afterburn effect"''
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* ''"High damage"''
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* ''"Ability to shoot multiple targets"''
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* ''"Immense damaging power of many enemies at once"''
  
Firebird is very easy to use and great at crowd control: it's wide cone angle and ability to shoot through other tanks can let you hit any nearby enemies with ease. This ability to attack hordes of enemies up close is further complemented by the afterburn, which lets you continue some enemies even while shooting at others.
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==Freeze==
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[[File:Turret_freeze_m3.png|200px|link=Freeze]]
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====Pros and Cons====
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[[File:Plus.png|link=]] Wide cone angle makes it easy to hit enemies
 +
<br>[[File:Plus.png|link=]] Can shoot around and across tanks, hitting multiple enemies at once
 +
<br>[[File:Plus.png|link=]] Freezing effect makes it difficult for enemies to fight back or run away
 +
<br>[[File:Minus.png|link=]] A bit weaker against tanks with Cold Resistance or Cold Immunity
 +
<br>[[File:Minus.png|link=]] Damage decreases significantly in outer ranges
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====Why players like it====
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* ''"It's fun to use and you need some skill."''
 +
* ''"The freeze effect"''
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* ''"Unique abilities"''
  
However, firebird also has some disadvantages. For one thing, if an enemy has a Hull Augment that protects against heating, a significant portion of your damage is now gone, and the 6-second burn you have in a single tank may not be enough to finish them off. Another issue you may run into is that firebird only does maximum damage when you are incredibly close, and the damage decreases toward the outer range. The burning damage, which is always constant, offsets this problem somewhat. Boosted Damage only increases the regular damage of the turret.!-->
 
  
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==Isida==
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[[File:Turret_isida_m3.png|200px|link=Isida]]
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====Pros and Cons====
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[[File:Plus.png|link=]] Deals full damage throughout the whole range
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<br>[[File:Plus.png|link=]] Highest damage per second in the game
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<br>[[File:Plus.png|link=]] Can heal enemies, healing uses energy slowly
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<br>[[File:Minus.png|link=]] Can only shoot one target at once
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<br>[[File:Minus.png|link=]] More difficult to aim due to small cone angle
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<br>[[File:Minus.png|link=]] Expends energy quickly (attacking) and recharges slowly
 +
====Why players like it====
 +
* ''"Few people have protections against it in MM."''
 +
* ''"It's a great turret for being a team player."''
 +
* ''"Very high DPS"..."easy kills"
 +
* ''"Long range"..."not like other melee turrets"''
 +
* ''"The ability to instantly connect my beam"''
  
=== [[Freeze]] ===
 
[[File:Turret_freeze_m3.png|200px|link=Freeze]] <br>
 
''Turret description and commentary coming soon.''
 
<!--
 
Hornet plays the most like a medium tank of the light hulls - its slightly slower speed and tendency to drift when compared to wasp makes it a little less effective for stealing flags, but it's much more stable, and it allows you to push a bit harder and change direction very quickly. It's like a slightly slower, but more rugged and well-rounded Wasp.
 
  
Its overdrive is a dangerous tool, allowing you to spot enemies and their health bars, ignore their armor and protections, and attack them with a strengthened turret. The Scout Radar, as it's called, is a popular tool for close-range brawls and long-distance sniping alike.!-->
 
  
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==Side-by-side comparison of Melee turrets' stats==
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Note: Comparisons are between maxed-out turrets with no augments. If there's something you like about a turret, or something you don't, there's probably an augment that modifies that thing, makes it better, or removes it. It's worth checking out the [[Augments]] page before making your final decision on a turret to use.
  
=== [[Isida]] ===
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{|class="new-wikitable" width="100%" style="text-align:center"
[[File:Turret_isida_m3.png|200px|link=Isida]] <br>
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  !width="25%" style="background:#3b445e; text-align:center"|{{EquipmentComparisonDropdown}}
''Turret description and commentary coming soon.''
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  !width="25%" style="background:#3b445e"|'''Firebird (Mk7)'''<br>[[File:Turret_firebird_m3_2.png|80px|lik=Firebird]]  
<!--
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  !width="25%" style="background:#3b445e"|'''Freeze (Mk7+)'''<br>[[File:Turret_freeze_m3.png|80px|link=Freeze]]  
Hopper opens new doors in the tank world: it is the only light hull that has the ability to hover instead of driving on tracks. The hovering ability also makes it harder for the hull to flip, and while the controls take some getting used to, it's ultimately pretty easy to drive for desktop and mobile players alike.
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  !width="25%" style="background:#3b445e"|'''Isida (Mk7+)'''<br>[[File:Turret_isida_m3.png|80px|link=Isida]]
 
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  |- style="vertical-align:middle; height:40px"
Along with the hovering ability (which lets it strafe side to side), its overdrive allows it to hop into the air, escaping a dangerous situation or avoiding enemies and obstacles. Thanks to its overdrive and its stability, Hopper is the premiere hull for capturing flags and scoring goals.
 
 
 
However, Hopper has some weaknesses as well: it cannot make sudden stops and falls a bit short of the other light hulls in terms of speed, agility, and precision. Overall, though, its small hitbox and high stability do a lot to make up for these deficiencies.!-->
 
 
 
<!--
 
=== Some Notable Augments for Comparisons ===
 
The individual turret guide pages have more details on picking an [[Augments|augment]] for your turret of choice, but here are a couple that may be significant enough to sway your choice of turret.
 
 
 
* Firebird - Compact Fuel Tanks: This augment, which makes dealing direct damage less effective but strengthens your ability to burn enemies, turns firebird into the best melee weapon for hit-and-run tactics but lowers its ability to fight immune tanks or survive in drawn-out brawls.
 
* Firebird - Incendiary Mix: In many tankers' eyes the premiere augment for Firebird in the high ranks, this removes the unique burning effect but makes Firebird's overall damage output unmatched. Though the damage still falls slightly short of Isida, you can fire for much longer, reload as quickly as usual, and target multiple enemies at once.
 
** Note: This augment, which is effectively the same as Freeze's Corrosive Mix augment, outperforms its chilly counterpart in many respects: damage, firing time, and reload speed are all better with Incendiary Mix than Corrosive Mix.
 
 
 
* Firebird and Freeze - High-Pressure Pump: If you like firebird but want to compete with the higher effective range of Isida, this augment for either of the other two turrets may be for you. The disadvantage is a very narrow cone angle, making the turrets require surprisingly precise aiming.
 
 
 
*Freeze - Shock Freeze: This augment nearly instantly bricks any enemies you shoot at, so if you like this turret's slowdown mechanics, you'll love them even more.
 
 
 
*Isida - Broadband Radiators: If you struggle with aiming, this augment makes targeting easier than even the other two melee turrets, albeit with a range more akin to them as well.
 
*Isida - Broadband Radiators: If you struggle with aiming, this augment makes targeting easier than even the other two melee turrets, albeit with a range more akin to them as well.
 
!-->
 
 
 
=== Comparison ===
 
''Turret comparisons coming soon.''
 
<!--
 
For a long time, Hornet and Wasp were the only 2 light hulls in the game. It should be no surprise to anybody here that there is a huge debate about which is better. A surefire way to start an argument is to say "Wasp sucks, Hornet is better" or "Hornet sucks, Wasp is better". Let's go into detail with these two rival hulls, and see if we can settle this debate once and for all.
 
 
Wasp and Hornet seem pretty similar at first glance. They're both fast with low health and stability since they're light hulls. As such, they're often interchangeable on the battlefield; a Wasp can fulfill the same role that a Hornet can. The difference between the two hulls boils down to their balance of speed and handling. Wasp is the fastest hull in the game but is lighter and less stable than hornet. Hornet is a bit slower than Wasp, but it makes up for this with increased acceleration, turning speed, and weight. Hornet users argue that Wasp is simply too fragile and unstable when under fire, and Hornet is more manageable. Wasp users argue that Wasp's speed allows the user to avoid taking damage, which mitigates the less-impressive maneuverability and stability, while Hornet ends up taking more damage because of its larger size and lower speed.
 
 
 
Recently, Hopper came onto the scene. Hopper was introduced into the game, some players didn't like the idea of a hovering hull, though there were those that welcomed it. This hull opens new doors in Tanki, as it is the only light hull with hovering capability. Though a bit sluggish when compared to the other two light hulls, it makes up for this with its ability to move in any direction at will (and of course, its jumping overdrive). Hopper's controls do take some getting used to for those used to playing with tracked hulls, but after a while, it becomes just as intuitive to drive and aim.
 
!-->
 
 
 
 
 
 
 
== Side-by-side comparison of of Melee turrets' stats ==
 
 
 
For a head-to-head comparison, we'll use both the stock Mk1 and the maxed out stats of the turrets, since the balance changes somewhat as you move up the modifications. If you'd like more details on the stats of other modifications, you can check out the individual turret pages, but balanced between the turrets follows the patterns you see here at Mk1 and Mk7+ pretty closely, and you can count on the intermediate modifications having a balance in between what you see at Mk1 and Mk7+.
 
 
 
{|class="new-wikitable" width="100%"
 
  !width="28%" style="background:#3b445e; text-align:center"|'''Melee-Range Turrets'''
 
  !width="24%" style="background:#3b445e"|<center>'''Firebird (Mk1 - {{Color|Gold|Mk7+}})'''<br>[[File:Turret_firebird_m3_2.png|80px|link=Firebird]] </center>
 
  !width="24%" style="background:#3b445e"|<center>'''Freeze (Mk1 - {{Color|Gold|Mk7+}})'''<br>[[File:Turret_freeze_m3.png|80px|link=Freeze]] </center>
 
  !width="24%" style="background:#3b445e"|<center>'''Isida (Mk1 - {{Color|Gold|Mk7+}})'''<br>[[File:Turret_isida_m3.png|80px|link=Isida]]</center>
 
  |-
 
 
  |style="background:#3b445e"|'''Max Damage (hp/sec)'''
 
  |style="background:#3b445e"|'''Max Damage (hp/sec)'''
  |<center>500 - {{Color|Gold|1000}}{{hint|i|Direct damage is 200-700, but there is an extra 300 at all modifications from burning damage}}</center>
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  |{{Color|Yellow|1000}} {{hint|i|Direct damage is 700, but there is an extra 300 from burning damage}}
  |<center>450 - {{Color|Gold|900}}</center>
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  |{{Color|#ff3121|900}}
  |<center>575 - {{Color|Gold|1150}}</center>
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  |Damaging: {{Color|Lime|1150}}<br>Healing: {{Color|Cyan|400}}
  |-
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  |- style="vertical-align:middle; height:40px"
  |style="background:#3b445e"|'''Range of Max Damage (m)'''
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  | style="background:#3b445e"|'''Range of Max Damage (m)'''
  |<center>5 - {{Color|Gold|10}}</center>
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  |{{Color|#ff3121|10}}
  |<center>5 - {{Color|Gold|10}}</center>
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  |{{Color|#ff3121|10}}
  |<center>15 - {{Color|Gold|20}}</center>
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  |{{Color|Lime|20}}
  |-
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  |- style="vertical-align:middle; height:40px"
  |style="background:#3b445e"|'''Range of Min Danage (m)'''
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  |style="background:#3b445e"|'''Range of Min Damage (m)'''
  |<center>15 - {{Color|Gold|20}}</center>
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  |{{Color|Lime|20}}
  |<center>15 - {{Color|Gold|20}}</center>
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  |{{Color|Lime|20}}
  |<center>15 - {{Color|Gold|20}}</center>
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  |{{Color|Lime|20}}
  |-
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  |- style="vertical-align:middle; height:40px"
|style="background:#3b445e"|'''Rotation Speed (deg/s)'''
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  |style="background:#3b445e;|'''Min Damage'''
|<center>90 - {{Color|Gold|180}}</center>
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  |{{Color|#ff3121|10%}}
|<center>90 - {{Color|Gold|180}}</center>
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  |{{Color|#ff3121|10%}}
|<center>90 - {{Color|Gold|180}}</center>
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  |{{Color|Lime|100%}}
|-
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  |- style="vertical-align:middle; height:40px"
  |style="background:#3b445e;|'''Min Damage (% of max)'''
 
  |<center>{{Color|lightYellow|10}}</center>
 
  |<center>{{Color|lightYellow|10}}</center>
 
  |<center>{{Color|lightYellow|100}}</center>
 
  |-
 
 
  |style="background:#3b445e"|'''Cone Angle (deg)'''
 
  |style="background:#3b445e"|'''Cone Angle (deg)'''
  |<center>{{Color|lightYellow|25}}</center>
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  |{{Color|Lime|25}}
  |<center>{{Color|lightYellow|25}}</center>
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  |{{Color|Lime|25}}
  |<center>{{Color|lightYellow|15}}</center>
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  |{{Color|Yellow|15}}
  |-
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  |- style="vertical-align:middle; height:40px"
 
  |style="background:#3b445e"|'''Can hit multiple tanks at once'''
 
  |style="background:#3b445e"|'''Can hit multiple tanks at once'''
  |<center>{{Color|lightYellow|Yes}}</center>
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  |{{Color|Lime|Yes}}
  |<center>{{Color|lightYellow|Yes}}</center>
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  |{{Color|Lime|Yes}}
  |<center>{{Color|lightYellow|No}}</center>
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  |{{Color|#ff3121|No}}
  |-
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  |- style="vertical-align:middle; height:40px"
 
  |style="background:#3b445e"|'''Time to exhaust energy (s)'''
 
  |style="background:#3b445e"|'''Time to exhaust energy (s)'''
  |<center>{{Color|lightYellow|5}}</center>
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  |{{Color|#ff3121|5}}
  |<center>{{Color|lightYellow|7}}</center>
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  |{{Color|Lime|7}}
  |<center>{{Color|lightYellow|5}}</center>
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  |Damaging: {{Color|#ff3121|5}}<br>Healing: {{Color|Cyan|12.5}}
  |-
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  |- style="vertical-align:middle; height:40px"
 
  |style="background:#3b445e"|'''Time to fully recharge (s)'''
 
  |style="background:#3b445e"|'''Time to fully recharge (s)'''
  |<center>{{Color|lightYellow|6}}</center>
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  |{{Color|Lime|6}}
  |<center>{{Color|lightYellow|9}}</center>
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  |{{Color|Yellow|9}}
  |<center>{{Color|lightYellow|10}}</center>
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  |{{Color|#ff3121|10}}
  |-
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  |- style="vertical-align:middle; height:40px"
 
  |style="background:#3b445e; text-align:center"|'''Main Special Effect'''
 
  |style="background:#3b445e; text-align:center"|'''Main Special Effect'''
  |<center><span style="font-size:88%">Afterburn - Damages enemies at 300 hp/s for up to 1 - {{Color|Gold|10}} seconds after ceasing to fire at them</center></span>
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  |{{Color|Orange|Applies the Burning effect}}
  |<center><span style="font-size:85%">Freeze - Slows enemy tank movement by up to 90%, turret rotation up to 10%. Effect remains up to 4s after firing</center></span>
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  |{{Color|#00a1f4|Applies the Freezing effect}}
  |<center><span style="font-size:85%">Healing - Can heal allies at 200 - {{Color|Gold|400}} hp/sec, consuming energy slower to allow 12.5s of continuous healing</center></span>
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  |{{Color|Cyan|Heals allied tanks}}
|-
 
 
  |}
 
  |}
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 21:09, 7 June 2021


Perhaps you're the type of tanker that likes to do your fighting up-close and personal. Or maybe, you like a solid line of defense against aggressive enemies. It could be that you just think that spraying napalm, freon, and tiny nanobots all over your enemies looks cool. In any case, you're in the right place to learn about the shortest-range turrets in the game.

Firebird

Turret firebird m3 2.png

Pros and Cons

Plus.png Wide cone angle makes it easy to hit enemies
Plus.png Can shoot around and across tanks, hitting multiple enemies at once
Plus.png Continues to damage enemies even after ceasing to fire
Plus.png Fast recharge and afterburn make up for the short firing time
Minus.png Significantly weakened against enemies with Heat Resistance or Heat Immunity
Minus.png Direct damage decreases significantly in outer ranges
Minus.png Burning damage not affected by Boosted Damage, but is reduced by Boosted Armor

Why players like it

  • "Afterburn effect"
  • "High damage"
  • "Ability to shoot multiple targets"
  • "Immense damaging power of many enemies at once"

Freeze

Turret freeze m3.png

Pros and Cons

Plus.png Wide cone angle makes it easy to hit enemies
Plus.png Can shoot around and across tanks, hitting multiple enemies at once
Plus.png Freezing effect makes it difficult for enemies to fight back or run away
Minus.png A bit weaker against tanks with Cold Resistance or Cold Immunity
Minus.png Damage decreases significantly in outer ranges

Why players like it

  • "It's fun to use and you need some skill."
  • "The freeze effect"
  • "Unique abilities"


Isida

Turret isida m3.png

Pros and Cons

Plus.png Deals full damage throughout the whole range
Plus.png Highest damage per second in the game
Plus.png Can heal enemies, healing uses energy slowly
Minus.png Can only shoot one target at once
Minus.png More difficult to aim due to small cone angle
Minus.png Expends energy quickly (attacking) and recharges slowly

Why players like it

  • "Few people have protections against it in MM."
  • "It's a great turret for being a team player."
  • "Very high DPS"..."easy kills"
  • "Long range"..."not like other melee turrets"
  • "The ability to instantly connect my beam"


Side-by-side comparison of Melee turrets' stats

Note: Comparisons are between maxed-out turrets with no augments. If there's something you like about a turret, or something you don't, there's probably an augment that modifies that thing, makes it better, or removes it. It's worth checking out the Augments page before making your final decision on a turret to use.

Firebird (Mk7)
lik=Firebird
Freeze (Mk7+)
Turret freeze m3.png
Isida (Mk7+)
Turret isida m3.png
Max Damage (hp/sec) 1000 Icon info.png 900 Damaging: 1150
Healing: 400
Range of Max Damage (m) 10 10 20
Range of Min Damage (m) 20 20 20
Min Damage 10% 10% 100%
Cone Angle (deg) 25 25 15
Can hit multiple tanks at once Yes Yes No
Time to exhaust energy (s) 5 7 Damaging: 5
Healing: 12.5
Time to fully recharge (s) 6 9 10
Main Special Effect Applies the Burning effect Applies the Freezing effect Heals allied tanks