From Tanki Online Wiki
(Added values. Need descriptions for the turret and parameters) 
(Added descriptions of parameters) 

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{{see alsoTurretsMicroupgrades MagnumIndication of parameters}}<br>  {{see alsoTurretsMicroupgrades MagnumIndication of parameters}}<br>  
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<div class="usermessage mwcustomtogglemyTable1"><div align="center"><span style="color:#ffffff">Table of Characteristics</span></div></div>  <div class="usermessage mwcustomtogglemyTable1"><div align="center"><span style="color:#ffffff">Table of Characteristics</span></div></div>  
<div class="mwcollapsible mwcollapsed" id="mwcustomcollapsiblemyTable1">  <div class="mwcollapsible mwcollapsed" id="mwcustomcollapsiblemyTable1">  
−  +  *'''Min damage (HP)'''  The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage. <br>  
+  *'''Max damage (HP)'''  The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage. <br>  
+  *'''Impact force'''  The physical impact of a turret's projectile on enemy tanks upon contacting them. <br>  
+  *'''Explosion impact'''  The physical impact on the tanks within a radius of defeats the point of the projectile hit the cannon, which leads to a shift to place the tanks. <br>  
+  *'''Recoil'''  The physical impact of the turret upon its own tank when shooting. <br>  
+  *'''Reload (s)'''  The time in seconds required to reload the turret so it may fire again. <br>  
+  *'''Rotation speed (deg/s)'''  This is the maximum speed that the turret can raise and lower the barrel. <br>  
+  *'''Rotation accelertation (deg/s²)'''  The acceleration of the turret reaching its maximum rotation speed. <br>  
+  *'''Projectile speed min. (m/s)'''  the speed of the projectile when at a minimum charge. <br>  
+  *'''Projectile speed max. (m/s)'''  the speed of the projectile when at the maximum level of charge. <br>  
+  *'''Amplification (s)'''  the time required to set the maximum charge level. <br>  
+  *'''Number of steps of charging'''  means that the process of charging the shot happens with steps being x = 100% / number of steps. <br>  
+  *'''Projectile gravitation'''  the effects of gravity on the projectile. <br>  
+  *'''Projectile radius (m)'''  the radius from the center of the projectile to its boundary. <br>  
+  *'''Min shot angle (deg)'''  the smallest possible angle that the turret can shoot at. <br>  
+  *'''Max shot angle (deg)'''  the largest possible angle that the turret can shoot at. <br>  
+  *'''Initial shot angle (deg)'''  the angle that is set on the tank directly after respawning. <br>  
+  *'''Max splash damage radius (m)'''  The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius. <br>  
+  *'''Min splash damage radius (m)'''  The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt. <br>  
+  *'''Weak damage (%)'''  the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius. <br>  
</div>  </div>  
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Revision as of 21:13, 23 March 2017




Available from  
Modification Price  
Min damage (HP)  
Max damage (HP)  
Impact force  
Explosion impact  
Recoil  
Reload (sec)  
Rotation speed (deg/sec)  
Rotation acceleration (deg/sec²)  
Amplification (sec)  
Number of steps of charging  
Min projectile speed (m/sec)  
Max projectile speed (m/sec)  
Projectile gravitation  
Projectile radius (m)  
Min shot angle (deg)  
Max shot angle (deg)  
Initial shot angle (m)  
Max splash damage radius (m)  
Min splash damage radius (m)  
Weak damage (%) 
 Min damage (HP)  The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
 Max damage (HP)  The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
 Impact force  The physical impact of a turret's projectile on enemy tanks upon contacting them.
 Explosion impact  The physical impact on the tanks within a radius of defeats the point of the projectile hit the cannon, which leads to a shift to place the tanks.
 Recoil  The physical impact of the turret upon its own tank when shooting.
 Reload (s)  The time in seconds required to reload the turret so it may fire again.
 Rotation speed (deg/s)  This is the maximum speed that the turret can raise and lower the barrel.
 Rotation accelertation (deg/s²)  The acceleration of the turret reaching its maximum rotation speed.
 Projectile speed min. (m/s)  the speed of the projectile when at a minimum charge.
 Projectile speed max. (m/s)  the speed of the projectile when at the maximum level of charge.
 Amplification (s)  the time required to set the maximum charge level.
 Number of steps of charging  means that the process of charging the shot happens with steps being x = 100% / number of steps.
 Projectile gravitation  the effects of gravity on the projectile.
 Projectile radius (m)  the radius from the center of the projectile to its boundary.
 Min shot angle (deg)  the smallest possible angle that the turret can shoot at.
 Max shot angle (deg)  the largest possible angle that the turret can shoot at.
 Initial shot angle (deg)  the angle that is set on the tank directly after respawning.
 Max splash damage radius (m)  The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
 Min splash damage radius (m)  The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
 Weak damage (%)  the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.