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|style="background:#2b2b2b"|'''Amplification (sec)''' | |style="background:#2b2b2b"|'''Amplification (sec)''' | ||
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|style="background:#2b2b2b"|'''Number of steps of charging''' | |style="background:#2b2b2b"|'''Number of steps of charging''' |
Revision as of 05:16, 24 April 2017
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Modification Price | |||||
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Explosion impact | |||||
Recoil | |||||
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Rotation acceleration (deg/sec²) | |||||
Amplification (sec) | |||||
Number of steps of charging | |||||
Min projectile speed (m/sec) | |||||
Max projectile speed (m/sec) | |||||
Projectile gravitation | |||||
Projectile radius (m) | |||||
Min shot angle (deg) | |||||
Max shot angle (deg) | |||||
Initial shot angle (m) | |||||
Max splash damage radius (m) | |||||
Min splash damage radius (m) | |||||
Weak damage (%) |
- Min damage (HP) - The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
- Max damage (HP) - The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
- Impact force - The physical impact of a turret's projectile on enemy tanks upon contacting them.
- Explosion impact - The physical impact on the tanks within a radius of defeats the point of the projectile hit the cannon, which leads to a shift to place the tanks.
- Recoil - The physical impact of the turret upon its own tank when shooting.
- Reload (s) - The time in seconds required to reload the turret so it may fire again.
- Rotation speed (deg/s) - This is the maximum speed that the turret can raise and lower the barrel.
- Rotation accelertation (deg/s²) - The acceleration of the turret reaching its maximum rotation speed.
- Projectile speed min. (m/s) - the speed of the projectile when at a minimum charge.
- Projectile speed max. (m/s) - the speed of the projectile when at the maximum level of charge.
- Amplification (s) - the time required to set the maximum charge level.
- Number of steps of charging - means that the process of charging the shot happens with steps being x = 100% / number of steps.
- Projectile gravitation - the effects of gravity on the projectile.
- Projectile radius (m) - the radius from the center of the projectile to its boundary.
- Min shot angle (deg) - the smallest possible angle that the turret can shoot at.
- Max shot angle (deg) - the largest possible angle that the turret can shoot at.
- Initial shot angle (deg) - the angle that is set on the tank directly after respawning.
- Max splash damage radius (m) - The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
- Min splash damage radius (m) - The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
- Weak damage (%) - the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.