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Revision as of 02:15, 16 May 2021 by Kydapoot (talk | contribs) (((AE)) User-friendly bullets)


Zip! Zoom! Whoosh! When there's a need for speed, you can count on a light hull to get you where you're going. Wondering which one is best for you? Read on to find out!

Wasp

Hull wasp m3.png

Plus.png Fastest hull available
Plus.png Can maneuver easily through tight spaces
Plus.png Off-center turret good for peek-a-boo tactics
Plus.png Overdrive deals lots of damage and is perfect for getaways or dive-bombing
Minus.png Flips over easily due to impact force and recoil
Minus.png Light, doesn't do well in collisions or shoving matches


Hornet

Hull hornet m3.png

Plus.png Fastest hull available
Plus.png Very maneuverable, stops and turns on a dime
Plus.png Fairly stable, doesn't get knocked around or flipped too much
Plus.png Overdrive benefits you and your whole team
Minus.png Hard to control around corners, drifts
Minus.png Can't jump over things as well as Wasp or Hopper can


Hopper

Hopper.png

Plus.png Can move in any direction
Plus.png Overdrive is excellent for scoring, taking golds, and making getaways
Plus.png Very stable, almost never flips
Plus.png Small hitbox
Minus.png A bit slow for a light hull
Minus.png Low traction makes it take a while to stop and change direction


Comparison

For a long time Hornet and Wasp were the only 2 light hulls in the game. It should be no surprise to anybody here that there is a huge debate about which is better. A surefire way to start an argument is to say "Wasp sucks, Hornet is better" or "Hornet sucks, Wasp is better". Let's go into detail with these two rival hulls, and see if we can settle this debate once and for all.

Wasp and Hornet seem pretty similar at first glance. They're both fast and agile with low health, and so they're often interchangeable on the battlefield; a Wasp can fulfill the same role that a Hornet can. The difference between the two hulls boils down to their balance of speed and handling. Wasp is the fastest hull in the game, but is lighter and less stable than Hornet. Hornet is a bit slower than Wasp, but it makes up for this with increased acceleration, turning speed, and weight. Hornet users argue that Wasp is simply too fragile and unstable when under fire, and Hornet is more manageable. Wasp users argue that Wasp's speed allows the user to avoid taking damage, which mitigates the less-impressive maneuverability and stability, while Hornet ends up taking more damage because of its larger size and lower speed.

Recently, Hopper came onto the scene. This hull opens new doors in Tanki, as it is the only light hull with hovering capability. Though a bit sluggish when compared to the other two light hulls, it makes up for this with its ability to move in any direction at will (and of course, its jumping overdrive) as well as with its stability. Hopper's controls do take some getting used to for those used to playing with tracked hulls, but after a while, it becomes just as intuitive to drive and aim.

Side-by-side comparison of of light hull's stats

Light Hulls
Wasp
Hull wasp m3.png
Hornet
Hull hornet m3.png
Hopper
Hopper.png
Cdffcc5b.png Protection (hp)
2 000
2 000
2 000
6809c52f.png Top Speed (m/sec)
12.0
11.5
11.0
Acceleration (m/sec²)
13.0
14.0
13.0
Reverse acceleration (m/sec²)Icon info.png
18.0
23.0
14.0
Slide/Drift Resistance
High
Low
Very Low
285f32ef.png Max turning speed (deg/sec)
130
150
140
C3f6cd78.png Weight
2 000
2 200
2 000
6a6145fb.png Power
1 300
1 400
1 300
Overdrive charge per battle point
0.6%
0.5%
0.7%
Overdrive charge per second
1%
0.9%
0.9%