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__TOC__
 
__TOC__
  
=== [[Wasp]] ===
+
=== Wasp ===
 
[[File:hull_wasp_m3.png|200px|link=Wasp]] <br>
 
[[File:hull_wasp_m3.png|200px|link=Wasp]] <br>
In large maps, Wasp is the a top-notch flag-capturing hull, thanks to its unsurpassed speed and excellent tracking. You can run into an enemy base, grab the flag, and get out before anybody knows you're there - and leave a deadly bomb as a going-away present. It's also good for attacking in any battle mode since you can get to the front lines quickly and keep the pressure on the enemy team.
+
====Pros and Cons====
 +
[[File:Plus.png|link=]] Fastest hull available
 +
<br>[[File:Plus.png|link=]] Can maneuver easily through tight spaces
 +
<br>[[File:Plus.png|link=]] Off-center turret good for peek-a-boo tactics
 +
<br>[[File:Plus.png|link=]] Overdrive deals lots of damage and is perfect for getaways or dive-bombing
 +
<br>[[File:Minus.png|link=]] Flips over easily due to impact force and recoil
 +
<br>[[File:Minus.png|link=]] Light, doesn't do well in collisions or shoving matches
 +
====Why people like it====
 +
* ''"It's the fastest and most dynamic hull."''
 +
* ''"Speed, and it doesn't drift"''
 +
* ''"Can hide from enemy shots very easily"''
 +
* ''"Tricks and fun"''
  
However, wasp's small size and high speed is a double-edged sword: though it can maneuver well in tight spaces, it is flipped easily by enemy shots or by collisions with other hulls and objects on the ground. Using wasp, it's very easy to have your aim knocked off or be thrown off your direction of travel. However, a skilled driver can avoid these pitfalls by poking the non-central turret backwards around corners, releasing the gas slightly at the crests of ramps, and swerving back onto a planned course.
 
  
=== [[Hornet]] ===
+
 
 +
=== Hornet ===
 
[[File:hull_hornet_m3.png|200px|link=Hornet]] <br>
 
[[File:hull_hornet_m3.png|200px|link=Hornet]] <br>
 +
====Pros and Cons====
 +
[[File:Plus.png|link=]] Fastest hull available
 +
<br>[[File:Plus.png|link=]] Very maneuverable, stops and turns on a dime
 +
<br>[[File:Plus.png|link=]] Fairly stable, doesn't get knocked around or flipped too much
 +
<br>[[File:Plus.png|link=]] Overdrive benefits you and your whole team
 +
<br>[[File:Minus.png|link=]] Hard to control around corners, drifts
 +
<br>[[File:Minus.png|link=]] Can't jump over things as well as Wasp or Hopper can
 +
====Why people like it====
 +
* ''"Very useful overdrive"''
 +
* ''"It has the perfect drift - not too drifty like Hopper, and not too fast like Wasp - thus making it easier to control"''
 +
* ''"A fast hull, great with railgun"''
  
Hornet plays the most like a medium tank of the light hulls - its slightly slower speed and tendency to drift when compared to wasp makes it a little less effective for stealing flags, but it's much more stable, and it allows you to push a bit harder and change direction very quickly. It's like a slightly slower, but more rugged and well-rounded Wasp.
 
  
Its overdrive is a dangerous tool, allowing you to spot enemies and their health bars, ignore their armor and protections, and attack them with a strengthened turret. The Scout Radar, as its called, is a popular tool for close-range brawls and long-distance sniping alike.
 
  
=== [[Hopper]] ===
+
=== Hopper ===
 
[[File:Hopper.png|200px|link=Hopper]] <br>
 
[[File:Hopper.png|200px|link=Hopper]] <br>
Hopper opens new doors in the tank world: it is the only light hull that has the ability to hover instead of driving on tracks. The hovering ability also makes it harder for the hull to flip, and while the controls take some getting used to, it's ultimately pretty easy to drive for desktop and mobile players alike.
+
====Pros and Cons====
 +
<br>[[File:Plus.png|link=]] Can move in any direction
 +
<br>[[File:Plus.png|link=]] Overdrive is excellent for scoring, taking golds, and making getaways
 +
<br>[[File:Plus.png|link=]] Very stable, almost never flips
 +
<br>[[File:Plus.png|link=]] Small hitbox
 +
<br>[[File:Minus.png|link=]] A bit slow for a light hull
 +
<br>[[File:Minus.png|link=]] Low traction makes it take a while to stop and change direction
 +
====Why people like it====
 +
* ''"One thing only: Gold Hunting"''
 +
* ''"Super flexible hovering ability"''
 +
* ''"Can't get flipped"''
 +
* ''"Capturing flags and scoring goals is so fun"''
  
Along with the hovering ability (which lets it strafe side to side), its overdrive allows it to hop into the air, escaping a dangerous situation or avoiding enemies and obstacles. Thanks to its overdrive and its stability, Hopper is the premiere hull for capturing flags and scoring goals.
 
  
However, Hopper has some weaknesses as well: it cannot make sudden stops, and falls a bit short of the other light hulls in terms of speed, agility, and precision. Overall, though, its small hitbox and high stability do a lot to make up for these deficiencies.
 
  
 
=== Comparison ===
 
=== Comparison ===
For a long time Hornet and Wasp were the only 2 light hulls in the game. It should be no surprise to anybody here that there is a huge debate about which is better. A surefire way to start an argument is to say "Wasp sucks, Hornet is better" or "Hornet sucks, Wasp is better". Let's go into detail with these two rival hulls, and see if we can settle this debate once and for all.
+
Comparing Wasp and Hornet has always been a contentious issue. They're both fast and agile with low health, and so they're often interchangeable on the battlefield; a Wasp can fulfill the same role that a Hornet can.
 
Wasp and Hornet seem pretty similar at first glance. They're both fast with low health and stability since they're light hulls. As such, they're often interchangeable on the battlefield; a Wasp can fulfill the same role that a Hornet can. The difference between the two hulls boils down to their balance of speed and handling. Wasp is the fastest hull in the game, but is lighter and less stable than hornet. Hornet is a bit slower than Wasp, but it makes up for this with increased acceleration, turning speed, and weight. Hornet users argue that Wasp is simply too fragile and unstable when under fire, and Hornet is more manageable. Wasp users argue that Wasp's speed allows the user to avoid taking damage, which mitigates the less-impressive maneuverability and stability, while Hornet ends up taking more damage because of its larger size and lower speed.
 
  
Recently, Hopper came onto the scene. Hopper was introduced into the game, some players didn't like the idea of a hovering hull, though there were those that welcomed it. This hull opens new doors in Tanki, as it is the only light hull with hovering capability. Though a bit sluggish when compared to the other two light hulls, it makes up for this with its ability to move in any direction at will (and of course, its jumping overdrive). Hopper's controls do take some getting used to for those used to playing with tracked hulls, but after a while, it becomes just as intuitive to drive and aim.
+
The difference between the two hulls boils down to their balance of speed and handling (wasp being a little faster, but hornet generally being more stable and maneuverable). They are both nimble of course, but in their own ways: wasp tracks better around corners (hornet drifts), but hornet stays on the ground better and can change its movement patterns more suddenly. Hornet users argue that Wasp is simply too fragile and unstable when under fire, and Hornet is more manageable. However, Wasp users argue that Wasp's speed allows the user to avoid taking damage, while Hornet ends up taking more damage despite its maneuverability because of its larger size and lower speed. It's a matter of preference, and both can be used to great effect.
  
== Side-by-side comparison of of light hull's stats ==
+
Recently, Hopper came onto the scene. This hull opens new doors in Tanki, as it is the only light hull with hovering capability. Though a bit sluggish when compared to the other two light hulls, it makes up for this with its ability to move in any direction at will (and of course, its jumping overdrive) as well as with its resistance to flipping.
 +
 
 +
 
 +
 
 +
== Side-by-side comparison of light hulls' stats ==
  
 
{|class="new-wikitable" width="80%" style="text-align:center"
 
{|class="new-wikitable" width="80%" style="text-align:center"
  !width="40%" style="background:#3b445e"|<center>'''Light Hulls'''</center>
+
  !width="40%" style="background:#3b445e"|{{EquipmentComparisonDropdown}}
  !width="20%" style="background:#3b445e"|<center>'''Wasp'''<br>[[File:hull_wasp_m3.png|80px|link=Wasp]] </center>
+
  !width="20%" style="background:#3b445e"|'''Wasp'''<br>[[File:hull_wasp_m3.png|80px|link=Wasp]]  
  !width="20%" style="background:#3b445e"|<center>'''Hornet'''<br>[[File:hull_hornet_m3.png|80px|link=Hornet]] </center>
+
  !width="20%" style="background:#3b445e"|'''Hornet'''<br>[[File:hull_hornet_m3.png|80px|link=Hornet]]  
  !width="20%" style="background:#3b445e"|<center>'''Hopper'''<br>[[File:Hopper.png|80px|link=Hopper]] </center>
+
  !width="20%" style="background:#3b445e"|'''Hopper'''<br>[[File:Hopper.png|80px|link=Hopper]]  
 
  |-
 
  |-
 
  |style="background:#3b445e"|[[File:cdffcc5b.png|20px|link=]] '''Protection (hp)'''
 
  |style="background:#3b445e"|[[File:cdffcc5b.png|20px|link=]] '''Protection (hp)'''
  |<center>2 000</center>
+
  |{{Color|Lime|2 000}}
  |<center>2 000</center>
+
  |{{Color|Lime|2 000}}
  |<center>2 000</center>
+
  |{{Color|Lime|2 000}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|[[File:6809c52f.png|20px|link=]] '''Top Speed (m/sec)'''
 
  |style="background:#3b445e"|[[File:6809c52f.png|20px|link=]] '''Top Speed (m/sec)'''
  |<center>12.00</center>
+
  |{{Color|Lime|12.0}}
  |<center>11.50</center>
+
  |{{Color|Yellow|11.5}}
  |<center>11.00</center>
+
  |{{Color|#ff3121|11.0}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|'''Acceleration (m/sec²)'''
 
  |style="background:#3b445e"|'''Acceleration (m/sec²)'''
  |<center>13.00</center>
+
  |{{Color|#ff3121|13.0}}
  |<center>14.00</center>
+
  |{{Color|Lime|14.0}}
  |<center>13.00</center>
+
  |{{Color|#ff3121|13.0}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|'''Reverse acceleration (m/sec²){{hint|i|How quickly you can slow down and stop}}'''
 
  |style="background:#3b445e"|'''Reverse acceleration (m/sec²){{hint|i|How quickly you can slow down and stop}}'''
  |<center>18.00</center>
+
  |{{Color|Yellow|18.0}}
  |<center>23.00</center>
+
  |{{Color|Lime|23.0}}
  |<center>14.00</center>
+
  |{{Color|#ff3121|14.0}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|'''Slide/Drift Resistance'''
 
  |style="background:#3b445e"|'''Slide/Drift Resistance'''
  |<center>High</center>
+
  |{{Color|Lime|High}}
  |<center>Low</center>
+
  |{{Color|Yellow|Low}}
  |<center>Very Low</center>
+
  |{{Color|#ff3121|Very Low}}
 +
|-
 +
|style="background:#3b445e"|'''Flip Resistance'''
 +
|{{Color|#ff3121|Low}}
 +
|{{Color|Yellow|Medium}}
 +
|{{Color|Lime|Very High}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|[[File:285f32ef.png|20px|link=]] '''Max turning speed (deg/sec)'''
 
  |style="background:#3b445e"|[[File:285f32ef.png|20px|link=]] '''Max turning speed (deg/sec)'''
  |<center>130</center>
+
  |{{Color|#ff3121|130}}
  |<center>150</center>
+
  |{{Color|Lime|150}}
  |<center>140</center>
+
  |{{Color|Yellow|140}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|[[File:c3f6cd78.png|20px|link=]] '''Weight'''
 
  |style="background:#3b445e"|[[File:c3f6cd78.png|20px|link=]] '''Weight'''
  |<center>2 000</center>
+
  |{{Color|#ff3121|2 000}}
  |<center>2 200</center>
+
  |{{Color|Lime|2 200}}
  |<center>2 000</center>
+
  |{{Color|#ff3121|2 000}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|[[File:6a6145fb.png|20px|link=]] '''Power'''
 
  |style="background:#3b445e"|[[File:6a6145fb.png|20px|link=]] '''Power'''
  |<center>1 300</center>
+
  |{{Color|#ff3121|1 300}}
  |<center>1 400</center>
+
  |{{Color|Lime|1 400}}
  |<center>1 300</center>
+
  |{{Color|#ff3121|1 300}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|'''Overdrive charge per battle point'''
 
  |style="background:#3b445e"|'''Overdrive charge per battle point'''
  |<center>0.6%</center>
+
  |{{Color|Yellow|0.6%}}
  |<center>0.5%</center>
+
  |{{Color|#ff3121|0.5%}}
  |<center>0.7%</center>
+
  |{{Color|Lime|0.7%}}
 
  |-
 
  |-
 
  |style="background:#3b445e"|'''Overdrive charge per second'''
 
  |style="background:#3b445e"|'''Overdrive charge per second'''
  |<center>1%</center>
+
  |{{Color|Lime|1%}}
  |<center>0.9%</center>
+
  |{{Color|#ff3121|0.9%}}
  |<center>0.9%</center>
+
  |{{Color|#ff3121|0.9%}}
 
  |-
 
  |-
 
  |}
 
  |}
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 08:11, 8 June 2021


Zip! Zoom! Whoosh! When there's a need for speed, you can count on a light hull to get you where you're going. Wondering which one is best for you? Read on to find out!

Wasp

Hull wasp m3.png

Pros and Cons

Plus.png Fastest hull available
Plus.png Can maneuver easily through tight spaces
Plus.png Off-center turret good for peek-a-boo tactics
Plus.png Overdrive deals lots of damage and is perfect for getaways or dive-bombing
Minus.png Flips over easily due to impact force and recoil
Minus.png Light, doesn't do well in collisions or shoving matches

Why people like it

  • "It's the fastest and most dynamic hull."
  • "Speed, and it doesn't drift"
  • "Can hide from enemy shots very easily"
  • "Tricks and fun"


Hornet

Hull hornet m3.png

Pros and Cons

Plus.png Fastest hull available
Plus.png Very maneuverable, stops and turns on a dime
Plus.png Fairly stable, doesn't get knocked around or flipped too much
Plus.png Overdrive benefits you and your whole team
Minus.png Hard to control around corners, drifts
Minus.png Can't jump over things as well as Wasp or Hopper can

Why people like it

  • "Very useful overdrive"
  • "It has the perfect drift - not too drifty like Hopper, and not too fast like Wasp - thus making it easier to control"
  • "A fast hull, great with railgun"


Hopper

Hopper.png

Pros and Cons


Plus.png Can move in any direction
Plus.png Overdrive is excellent for scoring, taking golds, and making getaways
Plus.png Very stable, almost never flips
Plus.png Small hitbox
Minus.png A bit slow for a light hull
Minus.png Low traction makes it take a while to stop and change direction

Why people like it

  • "One thing only: Gold Hunting"
  • "Super flexible hovering ability"
  • "Can't get flipped"
  • "Capturing flags and scoring goals is so fun"


Comparison

Comparing Wasp and Hornet has always been a contentious issue. They're both fast and agile with low health, and so they're often interchangeable on the battlefield; a Wasp can fulfill the same role that a Hornet can.

The difference between the two hulls boils down to their balance of speed and handling (wasp being a little faster, but hornet generally being more stable and maneuverable). They are both nimble of course, but in their own ways: wasp tracks better around corners (hornet drifts), but hornet stays on the ground better and can change its movement patterns more suddenly. Hornet users argue that Wasp is simply too fragile and unstable when under fire, and Hornet is more manageable. However, Wasp users argue that Wasp's speed allows the user to avoid taking damage, while Hornet ends up taking more damage despite its maneuverability because of its larger size and lower speed. It's a matter of preference, and both can be used to great effect.

Recently, Hopper came onto the scene. This hull opens new doors in Tanki, as it is the only light hull with hovering capability. Though a bit sluggish when compared to the other two light hulls, it makes up for this with its ability to move in any direction at will (and of course, its jumping overdrive) as well as with its resistance to flipping.


Side-by-side comparison of light hulls' stats

Wasp
Hull wasp m3.png
Hornet
Hull hornet m3.png
Hopper
Hopper.png
Cdffcc5b.png Protection (hp) 2 000 2 000 2 000
6809c52f.png Top Speed (m/sec) 12.0 11.5 11.0
Acceleration (m/sec²) 13.0 14.0 13.0
Reverse acceleration (m/sec²)Icon info.png 18.0 23.0 14.0
Slide/Drift Resistance High Low Very Low
Flip Resistance Low Medium Very High
285f32ef.png Max turning speed (deg/sec) 130 150 140
C3f6cd78.png Weight 2 000 2 200 2 000
6a6145fb.png Power 1 300 1 400 1 300
Overdrive charge per battle point 0.6% 0.5% 0.7%
Overdrive charge per second 1% 0.9% 0.9%