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Hunter

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  |<center>[[File:IconsNormal_19.png|50x25px|link=|border=0]]'''[[Ranks#Captain|Captain]]'''</center>
 
  |<center>[[File:IconsNormal_19.png|50x25px|link=|border=0]]'''[[Ranks#Captain|Captain]]'''</center>
 
  |<center>[[File:IconsNormal_28.png|50x25px|link=|border=0]]'''[[Ranks#Fieldmarshal|Fieldmarshal]]'''</center>
 
  |<center>[[File:IconsNormal_28.png|50x25px|link=|border=0]]'''[[Ranks#Fieldmarshal|Fieldmarshal]]'''</center>
  |<center>'''[[Micro-upgrades Hunter|Micro-upgrades]]'''</center>
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  |<center>'''[[Micro-upgrades_Hunter#Micro-upgrades_Hunter_.D0.9C3|Micro-upgrades]]'''</center>
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Price of modification'''
 
  |style="background:#2b2b2b"|'''Price of modification'''

Revision as of 22:15, 25 December 2015


Hunter М0
Hunter М1
Hunter М2
Hunter М3

Hunter is suitable for absolutely any game mode and map, because of its speed and survivability. The most suitable role of a player with Hunter is midfield, which will help the team both in attack and defence.

Description in Garage

An excellent choice for any tanker. It has decent speed for a medium tank and enough armor to handle itself well in battles at any range. Goes well with almost any gun and is a real hunter!

Table of characteristics

Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
Top speed (m/sec) — maximum speed the tank can get to on a straight.
Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
Turning speed (deg/sec) — the maximum speed at which the tank can turn.
Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.


М0
М1
М2
М3
М3+
Available from
border=0Recruit
border=0Warrant Officer 4
border=0Captain
border=0Fieldmarshal
Micro-upgrades
Price of modification
0
+29 900
+94 100
+214 700
+807 750
Full price
0
29 900
124 000
338 700
1 146 450
Protection (hp)
105
173,8
200,3
247,9
285
Weight
1500
1958,82
2135,29
2452,94
2700
Top speed (m/sec)
7,5
8,46
8,82
9,49
10
Acceleration (m/sec²)
8
9,91
10,65
11,97
13
Reverse acceleration (m/sec²)
10
13,06
14,24
16,35
18
Lateral acceleration (m/sec²)
6
9,06
10,24
12,35
14
Turning speed (deg/sec)
58
89,35
101,41
123,12
140
Turning acceleration (deg/sec²)
120
135,29
141,18
151,76
160
Anti-inertial turning acceleration (deg/sec²)
190
224,41
237,65
261,47
280