From Tanki Online Wiki
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===Interesting Facts===
 
===Interesting Facts===
*Hunter and Titan are the only hulls which are free of cost - they are issued to all the players who register in the game for free. However, this hasn't been the case before, as when the game was still relatively new, Wasp was the default choice of hull given to players, not Hunter.
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*Hunter and Titan are the only hulls that are free of cost - they are issued to all the players who register in the game for free. However, this hasn't been the case before, as when the game was still relatively new, Wasp was the default choice of hull given to players, not Hunter.
 
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Revision as of 08:40, 7 March 2021

Hunter 02.png


The first hull everyone owns, Hunter is known as one of the two universal hulls, serving as an agile hull with a medium amount of HP. Hunter lies in between Viking and Dictator in speed and bulk, and is the most maneuverable of any medium hull on the ground. The turret is centered on this hull, and many draw similarities between Hunter and Hornet due to their similar control styles. If you're looking for a medium hull that can dance in circles around an enemy, why not Hunter?

Description in Garage

Hunter Mk1-Mk7

Medium hull. It has the most maneuverability among all medium hulls. Overdrive disarms enemy tanks for a short time.

This hull, covered in strengthened armored steel, is the most universal. It will perfectly suit the fans of the active, dynamic battle, and also tankers who like to play positionally. You will never be out of work, be it protecting a point or an intense battle for a city block in ruins. The hull got its name from the ability to use an electromagnetic impulse and make the life of all enemies a living hell. Attacking from cover, Hunter can disable a full group of tanks, turning them into easy targets for fire. If you’re annoyed by an organized enemy team masterfully using supplies, then pick Hunter. After the first cover attack, all of the enemy tanks will start putting more and more distance between you.

Hunter icon small.png Hunter
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Recruit
Sergeant
Sergeant-Major
Warrant Officer 4
First Lieutenant
Colonel
Marshal
Marshal
Crystal.png Price of Modification
0
1 000
9 000
24 000
47 000
78 000
130 000
388 000
Overdrives
Upgradable Parameters
Cdffcc5b.png Protection (hp)
1 500.00
1 720.59
1 897.06
2 073.53
2 250.00
2 426.47
2 647.06
3 000.00
6809c52f.png Top Speed (m/sec)
7.50
7.72
7.90
8.07
8.25
8.43
8.65
9.00
Lateral acceleration (m/s²)
11.00
11.74
12.32
12.91
13.50
14.09
14.82
16.00
285f32ef.png Turning speed (deg/s)
95.00
103.09
109.56
116.03
122.5
128.97
137.06
150.00
Turning acceleration (deg/s²)
100.00
102.94
105.29
107.65
110.00
112.35
115.29
120.00
Anti-inertial turning acceleration (deg/s²)
280.00
291.76
301.18
310.59
320.00
329.41
341.18
360.00
C3f6cd78.png Weight
1 500.00
1 720.59
1 897.06
2 073.53
2 250.00
2 426.47
2 647.06
3 000.00
6a6145fb.png Power
950.00
1 045.59
1 122.06
1 198.53
1 275.00
1 351.47
1 447.06
1 600.00
Acceleration
9.50
10.46
11.22
11.99
12.75
13.51
14.47
16.00
Reverse acceleration (m/s²)
10.00
11.18
12.12
13.06
14.00
14.94
16.12
18.00
Non-upgradable Parameters
Depreciation
1 500.00
1 500.00
1 500.00
1 500.00
1 500.00
1 500.00
1 500.00
1 500.00
Nitro acceleration
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Overdrive charge per battle point (%)
0.6
0.6
0.6
0.6
0.6
0.6
0.6
0.6
Overdrive charge per second (%)
0.9
0.9
0.9
0.9
0.9
0.9
0.9
0.9
Table of Characteristics
  • Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
  • Top speed (m/sec) — maximum speed the tank can get to on a straight.
  • Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier the tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
  • Turning speed (deg/sec) — the maximum speed at which the tank can turn.
  • Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
  • Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backward.
  • Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
  • Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
  • Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.


Skins

Hunter XT Hunter Prime Hunter Ultra
HunterXT.png
Skin hunter prime.png
Hunter ultra preview.png
Older version of the hull
Old hunter m3.png

Interesting Facts

  • Hunter and Titan are the only hulls that are free of cost - they are issued to all the players who register in the game for free. However, this hasn't been the case before, as when the game was still relatively new, Wasp was the default choice of hull given to players, not Hunter.




Wasp icon small.png
Hornet icon small.png
Hopper icon small.png
Viking icon small.png
Hunter icon small.png
Crusader icon small.png
Dictator icon small.png
Ares icon small.png
Titan icon small.png
Mammoth icon small.png
Icon Juggernaut.png