From Tanki Online Wiki
(((TE)) Clarified overdrive charge)
m (((ME)))
 
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[[Category:Hulls]]
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
{{BannerMenu|type=hull|name=Hopper|page=02}}
 
{{BannerMenu|type=hull|name=Hopper|page=02}}
{{see also|Indication of parameters}}<br>
+
{{HullNavigation‎}}
 +
<br>
 +
{{see also|Indication of parameters}}
 +
 
 +
===Hopper===
 
Thanks to the continuous work of its engines, the Hopper hull can hover over the ground at a low altitude.  When Hopper is placed under enemy fire, it tries to return itself to a stable position. If the roll limit exceeds a certain maximum, the engines will fail and Hopper will flip.<br>
 
Thanks to the continuous work of its engines, the Hopper hull can hover over the ground at a low altitude.  When Hopper is placed under enemy fire, it tries to return itself to a stable position. If the roll limit exceeds a certain maximum, the engines will fail and Hopper will flip.<br>
  
The uniqueness of the hull movement is that it does not turn, but strafes in a given direction. The hull will perfectly fit mobile gameplay. On a PC, there are two different possibilities to control the hull: keyboard and mouse and only keyboard. When used with just a keyboard and mouse controls disabled, the tank is controlled like any other tank. However, when using a keyboard and mouse, the hull moves forward, backward, and strafes to the side. Strafe direction depends on the current camera position, as does forward, backward, left, and right keys. The hull also turns with the camera.<br><br>
+
The uniqueness of the hull movement is that it does not turn, but strafes in a given direction. The hull will perfectly fit mobile gameplay. On a PC, there are two different possibilities to control the hull: keyboard and mouse and only keyboard. When used with just a keyboard and mouse controls disabled, the tank is controlled like any other tank. However, when using a keyboard and mouse, the hull moves forward, backward, and strafes to the side. Strafe direction depends on the current camera position, as does forward, backward, left, and right keys. The hull also turns with the camera.<br>
  
 
===Description in Garage===
 
===Description in Garage===
 
[[File:Hopper.png|200px|thumb|'''Hopper Mk1-Mk7'''|link=]]  
 
[[File:Hopper.png|200px|thumb|'''Hopper Mk1-Mk7'''|link=]]  
Light hull. It soars above the surface with outstanding maneuverability. Its Overdrive doesn't just stun and set fire to enemy tanks but also toses "Hopper" up into the air so it can jump over obstacles.<br>
+
Light hull. It soars above the surface with outstanding maneuverability. Its Overdrive doesn't just stun and set fire to enemy tanks but also tosses "Hopper" up into the air so it can jump over obstacles.<br>
  
 
The "Hopper" hover tank uses the maximum available antigravity engine resources to let the tanker pursue their dream - flying up to the sky far away from danger. Instead of armor and a defense system, the hull has a detonation jumping engine that can toss your tank up to significant heights. Antigravs provide stability in the air creating enormous tactical opportunities. An opponent who is unlucky to be near you at the moment of your jump will regret it. The detonation engine instantly ionizes the air, stunning and torching everything that crawls on the ground. Are you daring enough to break through the enemy's defenses or perform a surprising escape with the flag? "Hopper" can do both.<br><br>
 
The "Hopper" hover tank uses the maximum available antigravity engine resources to let the tanker pursue their dream - flying up to the sky far away from danger. Instead of armor and a defense system, the hull has a detonation jumping engine that can toss your tank up to significant heights. Antigravs provide stability in the air creating enormous tactical opportunities. An opponent who is unlucky to be near you at the moment of your jump will regret it. The detonation engine instantly ionizes the air, stunning and torching everything that crawls on the ground. Are you daring enough to break through the enemy's defenses or perform a surprising escape with the flag? "Hopper" can do both.<br><br>
  
{|class="wikitable" border="1" width="100%"
+
===Stats===
  |width="25%" style="background:#2b2b2b"|[[File:hopper_icon_small.png|33px|link=]] '''Hopper'''
+
{|class="new-wikitable stats-table" width="100%"
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk1]]</center>
+
  !width="25%" style="background:#2b2b2b"|{{HullStatsDropdown}} [[File:hopper_icon_small.png|33px|link=]]
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk2]]</center>
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk1]]</center>
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk3]]</center>
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk2]]</center>
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk4 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk4]]</center>
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk3]]</center>
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk5 |'''
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk4 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk4]]</center>
 +
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk5 |'''
 
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk5]]</center>
 
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk5]]</center>
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk6 |'''
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk6 |'''
 
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk6]]</center>
 
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk6]]</center>
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7 |'''
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk7 |'''
 
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk7]]</center>
 
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hopper#Micro-Upgrades_Hopper_Mk7]]</center>
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7+'''</center>
+
  !width="9.375%" style="background:#2b2b2b"|<center>'''Мk7+'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rank Available From'''
+
  |style="background:#3b445e"|'''Rank Available From'''
 
  |<center>[[File:IconsNormal_04.png|50x25px|Corporal|link=Ranks#Corporal]]</center>
 
  |<center>[[File:IconsNormal_04.png|50x25px|Corporal|link=Ranks#Corporal]]</center>
 
  |<center>[[File:IconsNormal_09.png|50x25px|First Sergeant|link=Ranks#First Sergeant]]</center>
 
  |<center>[[File:IconsNormal_09.png|50x25px|First Sergeant|link=Ranks#First Sergeant]]</center>
Line 36: Line 42:
 
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:crystal.png|link=]] '''Price of Modification'''
+
  |style="background:#3b445e"|[[File:crystal.png|link=]] '''Price of Modification'''
 
  |<center>450</center>
 
  |<center>450</center>
 
  |<center>6 000</center>
 
  |<center>6 000</center>
Line 46: Line 52:
 
  |<center>388 000</center>
 
  |<center>388 000</center>
 
  |-
 
  |-
  |style="background:#444" colspan="9"|<center>'''[https://en.tankiwiki.com/Overdrive Overdrives]'''</center>
+
  !colspan="9"|<center>'''Upgradable Parameters'''</center>
|-
 
|colspan="9"|<center>'''Upgradable Parameters'''</center>
 
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:cdffcc5b.png|20px|link=]] '''Protection (hp)'''
+
  |style="background:#3b445e"|[[File:cdffcc5b.png|20px|link=]] '''Protection (hp)'''
  |<center>1 000.00</center>
+
  |<center>1000.00</center>
  |<center>1 235.00</center>
+
  |<center>1235.29</center>
  |<center>1 353.00</center>
+
  |<center>1351.93</center>
  |<center>1 441.00</center>
+
  |<center>1441.18</center>
  |<center>1 529.00</center>
+
  |<center>1529.42</center>
  |<center>1 647.00</center>
+
  |<center>1647.06</center>
  |<center>1 764.71</center>
+
  |<center>1764.70</center>
  |<center>2 000.00</center>
+
  |<center>2000.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:6809c52f.png|20px|link=]] '''Top speed (m/sec)'''
+
  |style="background:#3b445e"|[[File:6809c52f.png|20px|link=]] '''Top speed (m/sec)'''
 
  |<center>9.60</center>
 
  |<center>9.60</center>
 
  |<center>9.93</center>
 
  |<center>9.93</center>
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  |<center>11.00</center>
 
  |<center>11.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:285f32ef.png|20px|link=]] '''Turning speed (deg/s)'''
+
  |style="background:#3b445e"|[[File:285f32ef.png|20px|link=]] '''Turning speed (deg/s)'''
 
  |<center>110.00</center>
 
  |<center>110.00</center>
 
  |<center>117.06</center>
 
  |<center>117.06</center>
Line 79: Line 83:
 
  |<center>132.94</center>
 
  |<center>132.94</center>
 
  |<center>140.00</center>
 
  |<center>140.00</center>
  |-
+
  |- data-type="acceleration"
  |style="background:#2b2b2b"|'''Turning acceleration (deg/s²)'''
+
  |style="background:#3b445e"|'''Turning acceleration (deg/s²)'''
 
  |<center>130.00</center>
 
  |<center>130.00</center>
 
  |<center>134.71</center>
 
  |<center>134.71</center>
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  |<center>145.29</center>
 
  |<center>145.29</center>
 
  |<center>150.00</center>
 
  |<center>150.00</center>
 +
|- data-type="lightWeight"
 +
|style="background:#3b445e"|[[File:c3f6cd78.png|20px|link=]] '''Weight'''
 +
|<center>1000.00</center>
 +
|<center>1235.29</center>
 +
|<center>1351.93</center>
 +
|<center>1441.18</center>
 +
|<center>1529.42</center>
 +
|<center>1647.06</center>
 +
|<center>1764.70</center>
 +
|<center>2000.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:c3f6cd78.png|20px|link=]] '''Weight'''
+
  |style="background:#3b445e"|[[File:6a6145fb.png|20px|link=]] '''Power'''
  |<center>1 300.00</center>
+
  |<center>800</center>
  |<center>1 605.88</center>
+
  |<center>917</center>
  |<center>1 758.82</center>
+
  |<center>976</center>
  |<center>1 873.53</center>
+
  |<center>1020</center>
  |<center>1 988.24</center>
+
  |<center>1064</center>
  |<center>2 141.18</center>
+
  |<center>1123</center>
  |<center>2 294.12</center>
+
  |<center>1182</center>
  |<center>2 600.00</center>
+
  |<center>1300</center>
  |-
+
  |- data-type="acceleration"
|style="background:#2b2b2b"|[[File:6a6145fb.png|20px|link=]] '''Power'''
+
  |style="background:#3b445e"|'''Acceleration'''
|<center>1 000.00</center>
 
|<center>1 117.65</center>
 
|<center>1 176.47</center>
 
|<center>1 220.59</center>
 
|<center>1 264.71</center>
 
|<center>1 323.53</center>
 
|<center>1 382.35</center>
 
|<center>1 500.00</center>
 
|-
 
  |style="background:#2b2b2b"|'''Acceleration'''
 
 
  |<center>8.00</center>
 
  |<center>8.00</center>
 
  |<center>9.17</center>
 
  |<center>9.17</center>
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  |<center>11.82</center>
 
  |<center>11.82</center>
 
  |<center>13.00</center>
 
  |<center>13.00</center>
  |-
+
  |- data-type="acceleration"
   |style="background:#2b2b2b"|'''Reverse acceleration (m/s²)'''
+
   |style="background:#3b445e"|'''Reverse acceleration (m/s²)'''
  |<center>13.00</center>
+
  |<center>9.00</center>
  |<center>14.18</center>
+
  |<center>10.18</center>
  |<center>14.76</center>
+
  |<center>10.76</center>
  |<center>15.21</center>
+
  |<center>11.21</center>
  |<center>15.65</center>
+
  |<center>11.65</center>
  |<center>16.24</center>
+
  |<center>12.24</center>
  |<center>16.82</center>
+
  |<center>12.82</center>
  |<center>18.00</center>
+
  |<center>14.00</center>
  |-
+
  |- data-type="acceleration"
  |style="background:#2b2b2b"|'''Hull turn stabilization acceleration'''
+
  |style="background:#3b445e"|'''Hull turn stabilization acceleration'''
 
  |<center>280.00</center>
 
  |<center>280.00</center>
 
  |<center>298.82</center>
 
  |<center>298.82</center>
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  |<center>360.00</center>
 
  |<center>360.00</center>
 
  |-
 
  |-
  |colspan="9"|<center>'''Non-upgradable Parameters'''</center>
+
  !colspan="9"|<center>'''Non-upgradable Parameters'''</center>
  |-
+
  |- data-type="acceleration"
  |style="background:#2b2b2b"|'''Anti-inertial turning acceleration (deg/s²)'''
+
  |style="background:#3b445e"|'''Anti-inertial turning acceleration (deg/s²)'''
 
  |<center>360.00</center>
 
  |<center>360.00</center>
 
  |<center>360.00</center>
 
  |<center>360.00</center>
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  |<center>360.00</center>
 
  |<center>360.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Overdrive charge per battle point (%)'''
+
  |style="background:#3b445e"|'''Overdrive charge per battle point (%)'''
 
  |<center>0.7</center>
 
  |<center>0.7</center>
 
  |<center>0.7</center>
 
  |<center>0.7</center>
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  |<center>0.7</center>
 
  |<center>0.7</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Overdrive charge per second (%)'''
+
  |style="background:#3b445e"|'''Overdrive charge per second (%)'''
  |<center>1.0</center>
+
  |<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
  |<center>1.0</center>
+
|<center>0.9</center>
 +
|-
 +
!colspan="9"|<center>'''Status effect Resistances'''</center>
 +
|- data-type="heat"
 +
|style="background:#3b445e"|'''Heat resistance (%)'''
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
  |<center>0.0</center>
 +
  |<center>0.0</center>
 +
  |<center>0.0</center>
 +
  |<center>0.0</center>
 +
  |<center>0.0</center>
 +
|- data-type="cold"
 +
|style="background:#3b445e"|'''Freeze resistance (%)'''
 +
  |<center>0.0</center>
 +
  |<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|- data-type="emp"
 +
|style="background:#3b445e"|'''EMP resistance (%)'''
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|- data-type="stun"
 +
|style="background:#3b445e"|'''Stun resistance (%)'''
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|- data-type="ap"
 +
|style="background:#3b445e"|'''AP resistance (%)'''
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|- data-type="jammer"
 +
|style="background:#3b445e"|'''Jammer resistance (%)'''
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 +
|<center>0.0</center>
 
  |}
 
  |}
  
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*'''Protection (hp)''' — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
 
*'''Protection (hp)''' — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
 
*'''Top speed (m/sec)''' — maximum speed the tank can get to on a straight.
 
*'''Top speed (m/sec)''' — maximum speed the tank can get to on a straight.
*'''Lateral acceleration (m/sec²)''' — responsible for damping of lateral speed. The less this parameter is, the easier the tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
 
 
*'''Turning speed (deg/sec)''' — the maximum speed at which the tank can turn.
 
*'''Turning speed (deg/sec)''' — the maximum speed at which the tank can turn.
 
*'''Turning acceleration (deg/sec²)''' — affects the time it takes a tank to get to its maximum turning speed.
 
*'''Turning acceleration (deg/sec²)''' — affects the time it takes a tank to get to its maximum turning speed.
*'''Anti-inertial turning acceleration (deg/sec²)''' — works like reverse acceleration but for left-right turns instead of moving forward/backward.
 
 
*'''Weight''' — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
 
*'''Weight''' — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
*'''Power (m/sec²)''' — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
+
*'''Power (m/sec²)''' — affects the time it takes a hull to get to its maximum speed and ability to push other tanks.
 +
*'''Acceleration (m/sec²)''' — the time it takes for the hull to build to top speed.  
 
*'''Reverse acceleration (m/sec²)''' — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.
 
*'''Reverse acceleration (m/sec²)''' — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.
 +
*'''Hull turn stabilization acceleration''' — determines how well the tank strikes back in its direction of travel in the event of a collision.
 +
*'''Anti-inertial turning acceleration (deg/sec²)''' — works like reverse acceleration but for left-right turns instead of moving forward/backward.
 +
*'''Overdrive charge per battle point (%)''' — the percentage by which the overdrive charges per battle point received.
 +
*'''Overdrive charge per second (%)''' — the percentage by which the overdrive charges per second played.
 +
*'''Heat resistance (%)''' — the percentage of heat resistance the hull withstands.
 +
*'''Freeze resistance (%)''' — the percentage of freeze resistance the hull withstands.
 +
*'''EMP resistance (%)''' — the percentage of emp resistance the hull withstands.
 +
*'''Stun resistance (%)''' — the percentage of stun resistance the hull withstands.
 +
*'''AP resistance (%)''' — the percentage of ap resistance the hull withstands.
 +
*'''Jammer resistance (%)''' — the percentage of jammer resistance the hull withstands.
 
{{EndPrettySpoiler}}
 
{{EndPrettySpoiler}}
 +
 +
 +
===Augments===
 +
{{main|Augments}}
 +
{{HullAugments}}
 +
 +
 +
===Overdrive===
 +
{{main|Overdrive}}
 +
{| class="new-wikitable bg-gray-onhover" width="16.66%" style="text-align:center"
 +
!style="text-align: center; font-weight: bold; background-color: #444; color: #ffffff;"|Detonation Jump
 +
|-
 +
|width="16.66%" style="text-align:center"|{{ImagePopup|Overdrive_hopper.gif|[[File:Icon_overdrive_BFG.png|100px|link=]]}}
 +
|}
  
  
 
===Skins===
 
===Skins===
{| class="wikitable"
+
{{main|Skins}}
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Hopper XT
+
{| class="new-wikitable" width="40%" style="text-align:center"
 +
!style="text-align: center; font-weight: bold; background-color: #444; color: #ffffff;"|Hopper Standard
 +
!style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Hopper XT
 
|-
 
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|width="20%" style="text-align:center"|[[File:hopper.png|160px|link=]]
[[File:Hopper_XT.png|center|140px|link=]]
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|width="20%" style="text-align:center"|[[File:Hopper_XT.png|160px|link=]]
 
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===Interesting Facts===
 
===Interesting Facts===
 
*Hopper first appeared in the game on September 18th, 2020, as the exclusive property of lead developer Opex-Rah. The following day, it was released publicly for all players in a special bundle. It is the second non-tracked hull in the game.
 
*Hopper first appeared in the game on September 18th, 2020, as the exclusive property of lead developer Opex-Rah. The following day, it was released publicly for all players in a special bundle. It is the second non-tracked hull in the game.
 
*The release of Hopper was quite a surprise, being first mentioned only a week prior to release, in [[Video_Blogs|V-LOG #270]].
 
*The release of Hopper was quite a surprise, being first mentioned only a week prior to release, in [[Video_Blogs|V-LOG #270]].
*Hopper's XT skin was released along with the hull and is available in Ultra Containers.
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*Hopper's [[Skins|XT skin]] was released along with the hull and is available in [[Containers|Ultra Containers]].
 
*Hopper is the only light hull in the game that can be controlled while in flight. This feature is widely used in parkour.
 
*Hopper is the only light hull in the game that can be controlled while in flight. This feature is widely used in parkour.
*Hopper's hull, like that of Ares, is just like a magnet. It detonates mines and picks up supply drops just like any other hull.
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*Hopper's hull, like that of [[Ares]] and [[Crusader]], is just like a magnet. It detonates mines and picks up supply drops just like any other hull.
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{{HullNavigation‎}}
 
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Latest revision as of 10:19, 17 July 2021


Hopper 02.png

Wasp icon small.png
Hornet icon small.png
Hopper icon small.png
Viking icon small.png
Hunter icon small.png
Crusader icon small.png
Dictator icon small.png
Ares icon small.png
Titan icon small.png
Mammoth icon small.png
Icon Juggernaut.png


Hopper

Thanks to the continuous work of its engines, the Hopper hull can hover over the ground at a low altitude. When Hopper is placed under enemy fire, it tries to return itself to a stable position. If the roll limit exceeds a certain maximum, the engines will fail and Hopper will flip.

The uniqueness of the hull movement is that it does not turn, but strafes in a given direction. The hull will perfectly fit mobile gameplay. On a PC, there are two different possibilities to control the hull: keyboard and mouse and only keyboard. When used with just a keyboard and mouse controls disabled, the tank is controlled like any other tank. However, when using a keyboard and mouse, the hull moves forward, backward, and strafes to the side. Strafe direction depends on the current camera position, as does forward, backward, left, and right keys. The hull also turns with the camera.

Description in Garage

Hopper Mk1-Mk7

Light hull. It soars above the surface with outstanding maneuverability. Its Overdrive doesn't just stun and set fire to enemy tanks but also tosses "Hopper" up into the air so it can jump over obstacles.

The "Hopper" hover tank uses the maximum available antigravity engine resources to let the tanker pursue their dream - flying up to the sky far away from danger. Instead of armor and a defense system, the hull has a detonation jumping engine that can toss your tank up to significant heights. Antigravs provide stability in the air creating enormous tactical opportunities. An opponent who is unlucky to be near you at the moment of your jump will regret it. The detonation engine instantly ionizes the air, stunning and torching everything that crawls on the ground. Are you daring enough to break through the enemy's defenses or perform a surprising escape with the flag? "Hopper" can do both.

Stats

Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Corporal
First Sergeant
Warrant Officer 3
Third Lieutenant
Captain
Brigadier
Marshal
Marshal
Crystal.png Price of Modification
450
6 000
20 000
35 000
54 000
87 000
130 000
388 000
Upgradable Parameters
Cdffcc5b.png Protection (hp)
1000.00
1235.29
1351.93
1441.18
1529.42
1647.06
1764.70
2000.00
6809c52f.png Top speed (m/sec)
9.60
9.93
10.09
10.22
10.34
10.51
10.67
11.00
285f32ef.png Turning speed (deg/s)
110.00
117.06
120.59
123.24
125.88
129.41
132.94
140.00
Turning acceleration (deg/s²)
130.00
134.71
137.06
138.82
140.59
142.94
145.29
150.00
C3f6cd78.png Weight
1000.00
1235.29
1351.93
1441.18
1529.42
1647.06
1764.70
2000.00
6a6145fb.png Power
800
917
976
1020
1064
1123
1182
1300
Acceleration
8.00
9.17
9.76
10.20
10.64
11.23
11.82
13.00
Reverse acceleration (m/s²)
9.00
10.18
10.76
11.21
11.65
12.24
12.82
14.00
Hull turn stabilization acceleration
280.00
298.82
308.24
315.29
322.35
331.76
341.18
360.00
Non-upgradable Parameters
Anti-inertial turning acceleration (deg/s²)
360.00
360.00
360.00
360.00
360.00
360.00
360.00
360.00
Overdrive charge per battle point (%)
0.7
0.7
0.7
0.7
0.7
0.7
0.7
0.7
Overdrive charge per second (%)
0.9
0.9
0.9
0.9
0.9
0.9
0.9
0.9
Status effect Resistances
Heat resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Freeze resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
EMP resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Stun resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
AP resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Jammer resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Table of Characteristics
  • Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
  • Top speed (m/sec) — maximum speed the tank can get to on a straight.
  • Turning speed (deg/sec) — the maximum speed at which the tank can turn.
  • Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
  • Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
  • Power (m/sec²) — affects the time it takes a hull to get to its maximum speed and ability to push other tanks.
  • Acceleration (m/sec²) — the time it takes for the hull to build to top speed.
  • Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.
  • Hull turn stabilization acceleration — determines how well the tank strikes back in its direction of travel in the event of a collision.
  • Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backward.
  • Overdrive charge per battle point (%) — the percentage by which the overdrive charges per battle point received.
  • Overdrive charge per second (%) — the percentage by which the overdrive charges per second played.
  • Heat resistance (%) — the percentage of heat resistance the hull withstands.
  • Freeze resistance (%) — the percentage of freeze resistance the hull withstands.
  • EMP resistance (%) — the percentage of emp resistance the hull withstands.
  • Stun resistance (%) — the percentage of stun resistance the hull withstands.
  • AP resistance (%) — the percentage of ap resistance the hull withstands.
  • Jammer resistance (%) — the percentage of jammer resistance the hull withstands.


Augments

Standard Heat Resistance Cold Resistance Heat Immunity Cold Immunity EMP Immunity
Augment placeholder.png
Fire Protection.png
Freeze Protection.png
Fire Immunity.png
Freeze Immunity.png
EMP Protection.png
Stun Immunity Lightweight Construction Heavyweight Construction AP Immunity Jammer Immunity Special Protection
Stun Immunity.png
Less Mass.png
More Mass.png
AP Immunity.png
Jammer immunity.png
Special Protection.png


Overdrive

Detonation Jump
Icon overdrive BFG.png


Skins

Hopper Standard Hopper XT
Hopper.png Hopper XT.png


Interesting Facts

  • Hopper first appeared in the game on September 18th, 2020, as the exclusive property of lead developer Opex-Rah. The following day, it was released publicly for all players in a special bundle. It is the second non-tracked hull in the game.
  • The release of Hopper was quite a surprise, being first mentioned only a week prior to release, in V-LOG #270.
  • Hopper's XT skin was released along with the hull and is available in Ultra Containers.
  • Hopper is the only light hull in the game that can be controlled while in flight. This feature is widely used in parkour.
  • Hopper's hull, like that of Ares and Crusader, is just like a magnet. It detonates mines and picks up supply drops just like any other hull.