Hammer is essentially a shotgun. It is capable of firing off 3 quick shots dealing very high damage. However, after every third shot, Hammer will have to reload. The damage a target receives depends on the number of pellets hitting it. The more pellets, the higher the damage.
Description in Garage
Perfect choice for close range combat. Three powerful shots mean your opponents have no way out. Its shotgun functionality allows Hammer to hit several targets with one shot at medium ranges. Works best with medium hulls.
Table of characteristics
Damage — damage dealt by one pellet.
Damage per shot — damage dealt per shot. Consists of the sum of the damage of all pellets.
Damage per clip — damage dealt by an entire clip (3 shots).
Clip reloading (msec) — the time it takes to reload the clip.
Reloading between shots (msec) — time between shots.
Shots per clip — number of shots per clip.
Number of pellets — number of pellets in one shot.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
Weak damage (%) the % of normal damage dealt to an enemy at distances larger than minimum damage range.
Rotation speed (deg/sec) — the turret's maximum turning speed.
Rotation acceleration (deg/sec²) — the acceleration of the turret as it builds up to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.
|Rank Available At|
|Damage Per Shot|
|Damage per pellet|
|Damage per clip|
|Reload time (s)|
|Charging time (s)|
|Turret Turning Speed (degrees/s)|
|Turret Turning Acceleration (degrees/s²)|
|Range of Min. Damage|
|Range of Max. Damage|
|Weak Damage (%)|
|Number of Shots|
|Number of Pellets|
|Vertical Spread (degrees)|
|Horizontal Spread (degrees)|
|Auto-aim Upwards (degrees)|
|Auto-aim Downwards (degrees)|