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Hammer

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Hammer М0
Hammer М1
Hammer М2
Hammer М3

Hammer is essentially a shotgun. It is capable of firing off 3 quick shots dealing very high damage. However, after every third shot, Hammer will have to reload. The damage a target receives depends on the number of pellets hitting it. The more pellets, the higher the damage.

Description in Garage

Perfect choice for close range combat. Three powerful shots mean your opponents have no way out. Its shotgun functionality allows Hammer to hit several targets with one shot at medium ranges. Works best with medium hulls.

Table of characteristics

Damage — damage dealt by one pellet.
Damage per shot — damage dealt per shot. Consists of the sum of the damage of all pellets.
Damage per clip — damage dealt by an entire clip (3 shots).
Clip reloading (msec) — the time it takes to reload the clip.
Reloading between shots (msec) — time between shots.
Shots per clip — number of shots per clip.
Number of pellets — number of pellets in one shot.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
Weak damage (%) the % of normal damage dealt to an enemy at distances larger than minimum damage range.
Rotation speed (deg/sec) — the turret's maximum turning speed.
Rotation acceleration (deg/sec²) — the acceleration of the turret as it builds up to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.


М0
М1
М2
М3
М3+
Rank Available At
Master-Corporal Master-Corporal
Warrant-Officer 2 Warrant-Officer 2
Captain Captain
Lieutenant-General Lieutenant-General
Micro-upgrades
Modification Price
1 000
+37 000
+117 100
+235 800
+875 000
Net Price
1 000
38 000
155 100
390 900
1 265 900
Upgradeable Parameters
2a40baa3.png Damage Per Shot
46.45
61.58
76.71
89.68
111.3
Damage per pellet
2.21
2.93
3.65
4.27
5.30
Damage per clip
139.34
184.74
230.13
269.05
333.9
640064ae.png Impact Force
19.06
24.41
29.76
34.35
42
Recoil
184.12
208.82
233.53
254.71
290
7dcd6fc2.png Reload time (s)
2.24
2.14
2.04
1.95
1.8
Charging time (s)
6.27
5.69
5.12
4.62
3.8
Ae5da89d.png Turret Turning Speed (degrees/s)
76.85
91
105.15
117.29
137.51
Turret Turning Acceleration (degrees/s²)
122.68
136.83
150.99
163.13
183.35
66908195.png Range of Min. Damage
52.35
56.47
60.59
64.12
70
Range of Max. Damage
47.35
51.47
55.59
59.12
65
Non Upgradeable Parameters
Weak Damage (%)
0
0
0
0
0
Number of Shots
3
3
3
3
3
Number of Pellets
21
21
21
21
21
Vertical Spread (degrees)
5
5
5
5
5
Horizontal Spread (degrees)
7
7
7
7
7
Auto-aim Upwards (degrees)
9
9
9
9
9
Auto-aim Downwards (degrees)
12
12
12
12
12