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{{see also|Turrets|Micro-upgrades Hammer|Indication of parameters}}<br>
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{{BannerMenu|type=turret|name=Hammer|page=02}}
[[File:Hammer_m0.png|150px|thumb|Hammer М0|link=]]
+
{{see also|Indication of parameters|Alterations for Hammer}}<br>
[[File:Hammer_m1.png|150px|thumb|Hammer М1|link=]]
+
Hammer was the resulting turret when developers decided to mash together shotgun and tank characteristics. It is capable of loosing three shots with power equivalent to that of [[Thunder]] and the approximate reload speed of [[Smoky]]. However, this comes with a price: after the aforementioned three shots, the turret takes an extensive amount of time reloading, and each shot is only as effective as the number of pellets that impact the target (of which there is nine total). Hammer has the potential to dole out massive damage at close range, so long as the user has a decent aim. Bear in mind that the pellet spread discourages the use of this turret for long-ranged combat.<br><br>
[[File:Hammer_m2.png|150px|thumb|Hammer М2|link=]]
+
[[File:Hammer_m3.png|150px|thumb|Hammer М3|link=]]
+
Hammer is essentially a shotgun. It is capable of firing off 3 quick shots dealing very high damage. However, after every third shot, Hammer will have to reload. The damage a target receives depends on the number of pellets hitting it. The more pellets, the higher the damage.<br><br>
+
 
===Description in Garage===
 
===Description in Garage===
Perfect choice for close range combat. Three powerful shots mean your opponents have no way out. Its shotgun functionality allows Hammer to hit several targets with one shot at medium ranges. Works best with medium hulls.<br><br>  
+
Close range turret. Uses shrapnel, which ricochets and damages several enemies at once. Has a round cylinder for three shots.<br>
===Table of characteristics===
+
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since turret’s rounds are spreading too wide over long distances. The high density of its tungsten arrows allows the rounds to ricochet more than once. Usually, it’s enough to get the enemy hiding behind a corner or to kick off its aim by firing at the enemy from the side. Alternatively, you can also ricochet the shot back into yourself.<br><br>
'''Damage''' — damage dealt by one pellet.
+
{|border="0"
<br>'''Damage per shot''' — damage dealt per shot. Consists of the sum of the damage of all pellets.
+
|width="25%"|[[File:Hammer_m0.png|200px|link=]] <center>'''Hammer Mk1'''</center>
<br>'''Damage per clip''' — damage dealt by an entire clip (3 shots).
+
|width="25%"|[[File:Hammer_m1.png|200px|link=]] <center>'''Hammer Mk2-Mk3'''</center>
<br>'''Clip reloading  (msec)''' — the time it takes to reload the clip.  
+
|width="25%"|[[File:Hammer_m2.png|200px|link=]] <center>'''Hammer Mk4-Mk6'''</center>
<br>'''Reloading between shots (msec)''' — time between shots.
+
  |width="25%"|[[File:Hammer_m3.png|200px|link=]] <center>'''Hammer Mk7'''</center>
<br>'''Shots per clip''' — number of shots per clip.
+
|}
<br>'''Number of pellets''' — number of pellets in one shot.
+
 
<br>'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
+
{|class="wikitable" border="1" width="100%"
<br>'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
+
|width="25%" style="background:#2b2b2b"|[[File:Hammer.png|25px|link=]] '''Hammer'''
<br>'''Weak damage (%)'''  the % of normal damage dealt to an enemy at distances larger than minimum damage range.  
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk1 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk1]]</center>
<br>'''Rotation speed (deg/sec)''' — the turret's maximum turning speed.
+
|width="9.375%" style="background:#2b2b2b"|<center>'''Мk2 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk2]]</center>
<br>'''Rotation acceleration (deg/sec²)''' — the acceleration of the turret as it builds up to its maximum rotation speed.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk3 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk3]]</center>
<br>'''Auto-aim upwards (deg)''' — angle of auto-aim if a target is above the turret's horizontal plane.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk4 |''' [[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk4]]</center>
<br>'''Auto-aim downwards (deg)''' — angle of auto-aim if a target is below the turret's horizontal plane.
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk5 |'''
<br>'''Impact force''' — physical impact of a turret's projectile on enemy tanks when hitting them.
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk5]]</center>
<br>'''Recoil''' —  physical impact of the turret on itself when shooting.<br><br><br>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk6 |'''
{|class="wikitable" border="1"
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk6]]</center>
  |width="25%" style="background:#2b2b2b"|
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7 |'''
  |style="background:#2b2b2b"|<center>'''М0'''</center>
+
[[File:MU_Icon.png|20px|link=https://en.tankiwiki.com/Micro-upgrades_Hammer#Micro-Upgrades_Hammer_Mk7]]</center>
  |style="background:#2b2b2b"|<center>'''М1'''</center>
+
  |width="9.375%" style="background:#2b2b2b"|<center>'''Мk7+'''</center>
  |style="background:#2b2b2b"|<center>'''М2'''</center>
+
  |style="background:#2b2b2b"|<center>'''М3'''</center>
+
  |style="background:#2b2b2b"|<center>'''М3+'''</center>
+
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rank Available At'''
+
  |style="background:#2b2b2b"|'''Rank Available From'''
  |<center>[[File:IconsNormal_05.png|50x25px|Master-Corporal|link=Ranks#Master_Corporal]] '''[[Ranks#Master Corporal|Master-Corporal]]'''</center>
+
  |<center>[[File:IconsNormal_04.png|50x25px|Corporal|link=Ranks#Corporal]]</center>
  |<center>[[File:IconsNormal_12.png|50x25px|Warrant-Officer 2|link=Ranks#Warrant-Officer 2]] '''[[Ranks#Warrant Officer 2|Warrant-Officer 2]]'''</center>
+
|<center>[[File:IconsNormal_07.png|50x25px|Staff Sergeant|link=Ranks#Staff Sergeant]]</center>
  |<center>[[File:IconsNormal_19.png|50x25px|Captain|link=Ranks#Captain]] '''[[Ranks#Captain|Captain]]'''</center>
+
  |<center>[[File:IconsNormal_10.png|50x25px|Sergeant-Major|link=Ranks#Sergeant-Major]]</center>
  |<center>[[File:IconsNormal_25.png|50x25px|Lieutenant-General|link=Ranks#Lieutenant-General]] '''[[Ranks#Lieutenant General|Lieutenant-General]]'''</center>
+
|<center>[[File:IconsNormal_14.png|50x25px|Warrant Officer 4|link=Ranks#Warrant Officer 4]]</center>
  |<center>'''[[Micro-upgrades_Hammer#Micro-upgrades_Hammer_.D0.9C3|Micro-upgrades]]'''</center>
+
  |<center>[[File:IconsNormal_19.png|50x25px|Captain|link=Ranks#Captain]]</center>
 +
|<center>[[File:IconsNormal_23.png|50x25px|Brigadier|link=Ranks#Brigadier]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 +
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]]</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Modification Price'''
+
  |style="background:#2b2b2b"|[[File:crystal.png|link=]] '''Price of Modification'''
  |<center>1 000</center>
+
  |<center>550</center>
  |<center>+37 000</center>
+
|<center>2 000</center>
  |<center>+117 100</center>
+
  |<center>10 000</center>
  |<center>+235 800</center>
+
  |<center>28 000</center>
  |<center>+875 000</center>
+
  |<center>62 000</center>
 +
|<center>101 000</center>
 +
|<center>150 000</center>
 +
  |<center>456 000</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Net Price'''
+
  |style="background:#444" colspan="9"|<center>'''[https://en.tankiwiki.com/Alterations#Alterations_for_Hammer Alterations]'''</center>
|<center>1 000</center>
+
|<center>38 000</center>
+
|<center>155 100</center>
+
|<center>390 900</center>
+
|<center>1 265 900</center>
+
 
  |-
 
  |-
  |colspan="6"|<center>'''Upgradeable Parameters'''</center>
+
  |colspan="9"|<center>'''Upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Damage Per Shot'''
+
  |style="background:#2b2b2b"|'''Damage per pellet (HP)'''
  |<center>46.45</center>
+
  |<center>60.00</center>
  |<center>61.58</center>
+
  |<center>70.59</center>
  |<center>76.71</center>
+
  |<center>75.88</center>
  |<center>89.68</center>
+
|<center>82.94</center>
  |<center>111.3</center>
+
|<center>91.76</center>
 +
|<center>98.82</center>
 +
  |<center>105.88</center>
 +
  |<center>120.00</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Damage per pellet'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Damage per shot (HP)'''
  |<center>2.21</center>
+
  |<center>540.00</center>
  |<center>2.93</center>
+
|<center>635.29</center>
  |<center>3.65</center>
+
|<center>682.94</center>
  |<center>4.27</center>
+
|<center>746.47</center>
  |<center>5.30</center>
+
  |<center>825.88</center>
 +
  |<center>889.41</center>
 +
  |<center>952.94</center>
 +
  |<center>1 080.00</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Damage per clip'''
+
  |style="background:#2b2b2b"|'''Damage per clip (HP)'''
  |<center>139.34</center>
+
  |<center>1 620.00</center>
  |<center>184.74</center>
+
  |<center>1 905.88</center>
  |<center>230.13</center>
+
  |<center>2 048.82</center>
  |<center>269.05</center>
+
  |<center>2 239.41</center>
  |<center>333.9</center>
+
  |<center>2 447.65</center>
 +
|<center>2 668.24</center>
 +
|<center>2 858.82</center>
 +
|<center>3 240.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact Force'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
  |<center>19.06</center>
+
  |<center>3.15</center>
  |<center>24.41</center>
+
  |<center>3.69</center>
  |<center>29.76</center>
+
  |<center>3.96</center>
  |<center>34.35</center>
+
  |<center>4.32</center>
  |<center>42</center>
+
  |<center>4.86</center>
 +
|<center>5.22</center>
 +
|<center>5.58</center>
 +
|<center>6.30</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Impact force per pellet'''
  |<center>184.12</center>
+
  |<center>0.35</center>
  |<center>208.82</center>
+
  |<center>0.41</center>
  |<center>233.53</center>
+
  |<center>0.44</center>
  |<center>254.71</center>
+
  |<center>0.48</center>
  |<center>290</center>
+
  |<center>0.54</center>
 +
|<center>0.58</center>
 +
|<center>0.62</center>
 +
|<center>0.70</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload time (s)'''
+
  |style="background:#2b2b2b"|'''Recoil'''
  |<center>2.24</center>
+
  |<center>1.50</center>
  |<center>2.14</center>
+
  |<center>1.66</center>
  |<center>2.04</center>
+
  |<center>1.74</center>
  |<center>1.95</center>
+
  |<center>1.84</center>
  |<center>1.8</center>
+
  |<center>1.98</center>
 +
|<center>2.08</center>
 +
|<center>2.19</center>
 +
|<center>2.40</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Charging time (s)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload between shots (sec)'''
  |<center>6.27</center>
+
  |<center>2.50</center>
  |<center>5.69</center>
+
|<center>2.38</center>
  |<center>5.12</center>
+
|<center>2.31</center>
  |<center>4.62</center>
+
|<center>2.23</center>
  |<center>3.8</center>
+
  |<center>2.13</center>
 +
  |<center>2.05</center>
 +
  |<center>1.96</center>
 +
  |<center>1.80</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Turret Turning Speed (degrees/s)'''
+
  |style="background:#2b2b2b"|'''Clip reload time (sec)'''
  |<center>76.85</center>
+
  |<center>6.00</center>
  |<center>91</center>
+
  |<center>5.82</center>
  |<center>105.15</center>
+
|<center>5.74</center>
  |<center>117.29</center>
+
|<center>5.62</center>
  |<center>137.51</center>
+
|<center>5.47</center>
 +
  |<center>5.35</center>
 +
  |<center>5.24</center>
 +
  |<center>5.00</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Turret Turning Acceleration (degrees/)'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
  |<center>122.68</center>
+
  |<center>80.00</center>
  |<center>136.83</center>
+
  |<center>92.35</center>
  |<center>150.99</center>
+
  |<center>98.53</center>
  |<center>163.13</center>
+
  |<center>106.76</center>
  |<center>183.35</center>
+
  |<center>117.06</center>
 +
|<center>125.29</center>
 +
|<center>133.53</center>
 +
|<center>150.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of Min. Damage'''
+
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
  |<center>52.35</center>
+
  |<center>80.00</center>
  |<center>56.47</center>
+
|<center>92.35</center>
  |<center>60.59</center>
+
  |<center>98.53</center>
  |<center>64.12</center>
+
  |<center>106.76</center>
  |<center>70</center>
+
  |<center>117.06</center>
 +
  |<center>125.29</center>
 +
|<center>133.53</center>
 +
|<center>150.00</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Range of Max. Damage'''
+
  |style="background:#2b2b2b"|'''Range of max damage (m)'''
  |<center>47.35</center>
+
|<center>40.00</center>
  |<center>51.47</center>
+
|<center>43.53</center>
  |<center>55.59</center>
+
|<center>45.29</center>
  |<center>59.12</center>
+
|<center>47.65</center>
  |<center>65</center>
+
|<center>50.59</center>
 +
|<center>52.94</center>
 +
|<center>55.29</center>
 +
|<center>60.00</center>
 +
|-
 +
|style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 +
  |<center>50.00</center>
 +
  |<center>53.53</center>
 +
  |<center>55.29</center>
 +
  |<center>57.65</center>
 +
|<center>60.59</center>
 +
|<center>62.94</center>
 +
  |<center>65.29</center>
 +
|<center>70.00</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Non Upgradeable Parameters'''</center>
+
  |colspan="9"|<center>'''Non-upgradable parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Weak Damage (%)'''
+
  |style="background:#2b2b2b"|'''Weak damage (%)'''
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
  |<center>0</center>
+
  |<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 +
|<center>25.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Number of Shots'''
+
  |style="background:#2b2b2b"|'''Shots per clip'''
  |<center>3</center>
+
  |<center>3.00</center>
  |<center>3</center>
+
  |<center>3.00</center>
  |<center>3</center>
+
  |<center>3.00</center>
  |<center>3</center>
+
  |<center>3.00</center>
  |<center>3</center>
+
  |<center>3.00</center>
 +
|<center>3.00</center>
 +
|<center>3.00</center>
 +
|<center>3.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Number of Pellets'''
+
  |style="background:#2b2b2b"|'''Number of pellets'''
  |<center>21</center>
+
  |<center>9.00</center>
  |<center>21</center>
+
  |<center>9.00</center>
  |<center>21</center>
+
  |<center>9.00</center>
  |<center>21</center>
+
  |<center>9.00</center>
  |<center>21</center>
+
  |<center>9.00</center>
 +
|<center>9.00</center>
 +
|<center>9.00</center>
 +
|<center>9.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Vertical Spread (degrees)'''
+
  |style="background:#2b2b2b"|'''Vertical spread (deg)'''
  |<center>5</center>
+
  |<center>5.00</center>
  |<center>5</center>
+
  |<center>5.00</center>
  |<center>5</center>
+
  |<center>5.00</center>
  |<center>5</center>
+
  |<center>5.00</center>
  |<center>5</center>
+
  |<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 +
|<center>5.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Horizontal Spread (degrees) '''
+
  |style="background:#2b2b2b"|'''Horizontal spread (deg)'''
  |<center>7</center>
+
  |<center>10.00</center>
  |<center>7</center>
+
  |<center>10.00</center>
  |<center>7</center>
+
  |<center>10.00</center>
  |<center>7</center>
+
  |<center>10.00</center>
  |<center>7</center>
+
  |<center>10.00</center>
 +
|<center>10.00</center>
 +
|<center>10.00</center>
 +
|<center>10.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Upwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
  |<center>9</center>
+
  |<center>11.00</center>
  |<center>9</center>
+
  |<center>11.00</center>
  |<center>9</center>
+
  |<center>11.00</center>
  |<center>9</center>
+
  |<center>11.00</center>
  |<center>9</center>
+
  |<center>11.00</center>
 +
|<center>11.00</center>
 +
|<center>11.00</center>
 +
|<center>11.00</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Auto-aim Downwards (degrees)'''
+
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
  |<center>12</center>
+
  |<center>14.00</center>
  |<center>12</center>
+
  |<center>14.00</center>
  |<center>12</center>
+
  |<center>14.00</center>
  |<center>12</center>
+
  |<center>14.00</center>
  |<center>12</center>
+
  |<center>14.00</center>
 +
|<center>14.00</center>
 +
|<center>14.00</center>
 +
|<center>14.00</center>
 
  |-
 
  |-
 +
|style="background:#2b2b2b"|'''Max number of bounces'''
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 +
|<center>1.00</center>
 
  |}
 
  |}
 +
{{BeginPrettySpoiler|title=Table of Characteristics}}
 +
*'''Damage per shot''' (HP) — The total amount of damage dealt per shot. Consists of the sum of the damage of all pellets that strike the enemy tank.
 +
*'''Damage per pellet (HP)''' — The damage dealt by a single pellet to the enemy's tank.
 +
*'''Damage per clip''' — (HP) The damage dealt by an entire clip, of which consists of three standard shots, to an enemy's tank.
 +
*'''Impact force''' — The physical impact of a turret's projectile on enemy tanks upon contacting them.
 +
*'''Recoil''' —  The physical impact of the turret upon its own tank when shooting.
 +
*'''Reload between shots (sec)''' — The time required between individual shots to fire. When a clip is emptied, reload time is based upon clip reload time.
 +
*'''Clip reload time (sec)''' — The time it takes to reload the clip after firing all three shots.
 +
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
 +
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
 +
*'''Range of max damage (m)''' — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
 +
*'''Range of min damage (m)''' — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
 +
*'''Weak damage (%)''' — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
 +
*'''Shots per clip''' — The number of shots available per clip.
 +
*'''Number of pellets''' — The exact number of pellets per one shot.
 +
*'''Vertical spread (deg)''' — The vertical degree range that pellets will travel within to deal damage.
 +
*'''Horizontal spread (deg)''' — The horizontal degree range that pellets will travel within to deal damage.
 +
*'''Auto-aim upwards (deg)''' — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
 +
*'''Auto-aim downwards (deg)''' — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
 +
*'''Max number of bounces''' — The maximum number of times projectiles fired from Hammer will bounce off of a prop or any surface that is not an enemy or allied tank.
 +
{{EndPrettySpoiler}}
 +
 +
[[File:Module_Hammer.png|right|thumb|link=|Wolf]]<br>
 +
===Protection Module and Icon===
 +
'''Wolf''' - name of the module which protects against Hammer.
 +
 +
===Skins===
 +
{| class="wikitable"
 +
|style="text-align: center; font-weight: bold; background-color: #9d8441; color: #ffffff;"|Hammer XT
 +
|-
 +
|
 +
[[File:Hammer_XT.png|left|160x103px|link=]]
 +
|}
 +
[[File:Hammer prototype.png|thumb|'''''Hammer's Prototype'''''|link=]]
 +
===Interesting Facts===
 +
*Hammer was added into the game on [http://tankionline.com/en/2014/12/new-turret-already-in-the-game/ December 17, 2014]. It was the first time when the mechanics of shotguns and drum loading were applied to a turret in the game.
 +
*On February 16, 2017, Hammer's pellets of the shot were given the ability to ricochet against objects, but just once.
 +
*Previously, Hammer had double the amount of pellets it has now, which meant that it faced a decrease in impact force and total damage.
 +
<br>
 +
<hr>
 +
<br>
 +
{{TurretNavigation‎}}
 +
<hr>

Latest revision as of 03:13, 22 February 2020

Hammer 02.png


Hammer was the resulting turret when developers decided to mash together shotgun and tank characteristics. It is capable of loosing three shots with power equivalent to that of Thunder and the approximate reload speed of Smoky. However, this comes with a price: after the aforementioned three shots, the turret takes an extensive amount of time reloading, and each shot is only as effective as the number of pellets that impact the target (of which there is nine total). Hammer has the potential to dole out massive damage at close range, so long as the user has a decent aim. Bear in mind that the pellet spread discourages the use of this turret for long-ranged combat.

Description in Garage

Close range turret. Uses shrapnel, which ricochets and damages several enemies at once. Has a round cylinder for three shots.
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since turret’s rounds are spreading too wide over long distances. The high density of its tungsten arrows allows the rounds to ricochet more than once. Usually, it’s enough to get the enemy hiding behind a corner or to kick off its aim by firing at the enemy from the side. Alternatively, you can also ricochet the shot back into yourself.

Hammer m0.png
Hammer Mk1
Hammer m1.png
Hammer Mk2-Mk3
Hammer m2.png
Hammer Mk4-Mk6
Hammer m3.png
Hammer Mk7
Hammer.png Hammer
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Corporal
Staff Sergeant
Sergeant-Major
Warrant Officer 4
Captain
Brigadier
Marshal
Marshal
Crystal.png Price of Modification
550
2 000
10 000
28 000
62 000
101 000
150 000
456 000
Alterations
Upgradable Parameters
Damage per pellet (HP)
60.00
70.59
75.88
82.94
91.76
98.82
105.88
120.00
2a40baa3.png Damage per shot (HP)
540.00
635.29
682.94
746.47
825.88
889.41
952.94
1 080.00
Damage per clip (HP)
1 620.00
1 905.88
2 048.82
2 239.41
2 447.65
2 668.24
2 858.82
3 240.00
640064ae.png Impact force
3.15
3.69
3.96
4.32
4.86
5.22
5.58
6.30
Impact force per pellet
0.35
0.41
0.44
0.48
0.54
0.58
0.62
0.70
Recoil
1.50
1.66
1.74
1.84
1.98
2.08
2.19
2.40
7dcd6fc2.png Reload between shots (sec)
2.50
2.38
2.31
2.23
2.13
2.05
1.96
1.80
Clip reload time (sec)
6.00
5.82
5.74
5.62
5.47
5.35
5.24
5.00
Ae5da89d.png Rotation speed (deg/sec)
80.00
92.35
98.53
106.76
117.06
125.29
133.53
150.00
Rotation acceleration (deg/sec²)
80.00
92.35
98.53
106.76
117.06
125.29
133.53
150.00
Range of max damage (m)
40.00
43.53
45.29
47.65
50.59
52.94
55.29
60.00
66908195.png Range of min damage (m)
50.00
53.53
55.29
57.65
60.59
62.94
65.29
70.00
Non-upgradable parameters
Weak damage (%)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Shots per clip
3.00
3.00
3.00
3.00
3.00
3.00
3.00
3.00
Number of pellets
9.00
9.00
9.00
9.00
9.00
9.00
9.00
9.00
Vertical spread (deg)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Horizontal spread (deg)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Auto-aim upwards (deg)
11.00
11.00
11.00
11.00
11.00
11.00
11.00
11.00
Auto-aim downwards (deg)
14.00
14.00
14.00
14.00
14.00
14.00
14.00
14.00
Max number of bounces
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Table of Characteristics
  • Damage per shot (HP) — The total amount of damage dealt per shot. Consists of the sum of the damage of all pellets that strike the enemy tank.
  • Damage per pellet (HP) — The damage dealt by a single pellet to the enemy's tank.
  • Damage per clip — (HP) The damage dealt by an entire clip, of which consists of three standard shots, to an enemy's tank.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload between shots (sec) — The time required between individual shots to fire. When a clip is emptied, reload time is based upon clip reload time.
  • Clip reload time (sec) — The time it takes to reload the clip after firing all three shots.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Shots per clip — The number of shots available per clip.
  • Number of pellets — The exact number of pellets per one shot.
  • Vertical spread (deg) — The vertical degree range that pellets will travel within to deal damage.
  • Horizontal spread (deg) — The horizontal degree range that pellets will travel within to deal damage.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
  • Max number of bounces — The maximum number of times projectiles fired from Hammer will bounce off of a prop or any surface that is not an enemy or allied tank.
Wolf

Protection Module and Icon

Wolf - name of the module which protects against Hammer.

Skins

Hammer XT
Hammer XT.png
Hammer's Prototype

Interesting Facts

  • Hammer was added into the game on December 17, 2014. It was the first time when the mechanics of shotguns and drum loading were applied to a turret in the game.
  • On February 16, 2017, Hammer's pellets of the shot were given the ability to ricochet against objects, but just once.
  • Previously, Hammer had double the amount of pellets it has now, which meant that it faced a decrease in impact force and total damage.




IconFirebird.png IconFreeze.png IconIsida.png IconHammer.png IconTwins.png IconRicochet.png IconSmoky.png Icon Striker.png IconVulcan.png IconThunder.png IconRailgun.png Icon Magnum.png Icon Gauss.png IconShaft.png Icon Terminator.png