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Hammer

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Line 36: Line 36:
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Available from'''
 
  |style="background:#2b2b2b"|'''Available from'''
  |<center>[[File:IconsNormal_05.png|50x25px|Мастер-капрал|link=Мастер-капрал]] '''[[Мастер-капрал]]'''</center>
+
  |<center>[[File:IconsNormal_05.png|50x25px|Master Corporal|link=Ranks#Master Corporal]] '''[[Ranks#Master Corporal|Master Corporal]]'''</center>
  |<center>[[File:IconsNormal_12.png|50x25px|Уорэнт-офицер 2|link=Уорэнт-офицер 2]] '''[[Уорэнт-офицер 2]]'''</center>
+
  |<center>[[File:IconsNormal_12.png|50x25px|Warrant Officer 2|link=Ranks#Warrant Officer 2]] '''[[Ranks#Warrant Officer 2|Warrant Officer 2]]'''</center>
  |<center>[[File:IconsNormal_19.png|50x25px|Капитан|link=Капитан]] '''[[Капитан]]'''</center>
+
  |<center>[[File:IconsNormal_19.png|50x25px|Captain|link=Ranks#Captain]] '''[[Ranks#Captain|Captain]]'''</center>
  |<center>[[File:IconsNormal_27.png|50x25px|Маршал|link=Маршал]] '''[[Маршал]]'''</center>
+
  |<center>[[File:IconsNormal_27.png|50x25px|Marshal|link=Ranks#Marshal]] '''[[Ranks#Marshal|Marshal]]'''</center>
  |<center>'''[[Микропрокачки_Молота|Микропрокачка]]'''</center>
+
  |<center>'''[[Micro-upgrades_Hammer|Microupgrades]]'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Цена модификации'''
+
  |style="background:#2b2b2b"|'''Modification Price'''
 
  |<center>1 000</center>
 
  |<center>1 000</center>
 
  |<center>+37 000</center>
 
  |<center>+37 000</center>
Line 53: Line 53:
 
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
 
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Урон выстрела (hp)'''
+
  |style="background:#2b2b2b"|[[File:2a40baa3.png|20px|link=]] '''Damage per shot'''
 
  |<center>441</center>
 
  |<center>441</center>
 
  |<center>588</center>
 
  |<center>588</center>
Line 60: Line 60:
 
  |<center>1 071</center>
 
  |<center>1 071</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Урон дробинки (hp)'''
+
  |style="background:#444;padding-left:10px"|'''Damage per pellet'''
 
  |<center>21</center>
 
  |<center>21</center>
 
  |<center>28</center>
 
  |<center>28</center>
Line 67: Line 67:
 
  |<center>51</center>
 
  |<center>51</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Урон в обойме (hp)'''
+
  |style="background:#444;padding-left:10px"|'''Damage per clip'''
 
  |<center>1 323</center>
 
  |<center>1 323</center>
 
  |<center>1 764</center>
 
  |<center>1 764</center>
Line 74: Line 74:
 
  |<center>3 213</center>
 
  |<center>3 213</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Сила удара (усл. ед.)'''
+
  |style="background:#2b2b2b"|[[File:640064ae.png|20px|link=]] '''Impact force'''
 
  |<center>351,96</center>
 
  |<center>351,96</center>
 
  |<center>416,85</center>
 
  |<center>416,85</center>
Line 81: Line 81:
 
  |<center>630</center>
 
  |<center>630</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Сила удара одной дробины (усл. ед.)'''
+
  |style="background:#444;padding-left:10px"|'''Recoil'''
|<center>16,76</center>
+
|<center>19,85</center>
+
|<center>22,94</center>
+
|<center>26,47</center>
+
|<center>30</center>
+
|-
+
|style="background:#444;padding-left:10px"|'''Отдача (усл. ед.)'''
+
 
  |<center>160,59</center>
 
  |<center>160,59</center>
 
  |<center>179,12</center>
 
  |<center>179,12</center>
Line 95: Line 88:
 
  |<center>240</center>
 
  |<center>240</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Перезарядка (с)'''
+
  |style="background:#2b2b2b"|[[File:7dcd6fc2.png|20px|link=]] '''Reload between shots (sec)'''
 
  |<center>2,43</center>
 
  |<center>2,43</center>
 
  |<center>2,31</center>
 
  |<center>2,31</center>
Line 102: Line 95:
 
  |<center>1,9</center>
 
  |<center>1,9</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Зарядка (с)'''
+
  |style="background:#444;padding-left:10px"|'''Clip reload time (sec)'''
 
  |<center>4,88</center>
 
  |<center>4,88</center>
 
  |<center>4,68</center>
 
  |<center>4,68</center>
Line 109: Line 102:
 
  |<center>4</center>
 
  |<center>4</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Скорость поворота (град/с)'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
 
  |<center>88,24</center>
 
  |<center>88,24</center>
 
  |<center>102,65</center>
 
  |<center>102,65</center>
Line 116: Line 109:
 
  |<center>150</center>
 
  |<center>150</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Ускорение поворота (град/с²)'''
+
  |style="background:#444;padding-left:10px"|'''Rotation acceleration (deg/sec²)'''
 
  |<center>88,24</center>
 
  |<center>88,24</center>
 
  |<center>102,65</center>
 
  |<center>102,65</center>
Line 123: Line 116:
 
  |<center>150</center>
 
  |<center>150</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Дальность мин. поражения (м)'''
+
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 
  |<center>52,35</center>
 
  |<center>52,35</center>
 
  |<center>56,47</center>
 
  |<center>56,47</center>
Line 130: Line 123:
 
  |<center>70</center>
 
  |<center>70</center>
 
  |-
 
  |-
  |style="background:#444;padding-left:10px"|'''Дальность макс. поражения (м)'''
+
  |style="background:#444;padding-left:10px"|'''Range of max damage (m)'''
 
  |<center>32,35</center>
 
  |<center>32,35</center>
 
  |<center>36,47</center>
 
  |<center>36,47</center>
Line 139: Line 132:
 
  |colspan="6"|<center>'''Non-upgradable parameters'''</center>
 
  |colspan="6"|<center>'''Non-upgradable parameters'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Процент слабого поражения (%)'''
+
  |style="background:#2b2b2b"|'''Weak damage (%)'''
 
  |<center>10</center>
 
  |<center>10</center>
 
  |<center>10</center>
 
  |<center>10</center>
Line 146: Line 139:
 
  |<center>10</center>
 
  |<center>10</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Число зарядов'''
+
  |style="background:#2b2b2b"|'''Shots per clip'''
 
  |<center>3</center>
 
  |<center>3</center>
 
  |<center>3</center>
 
  |<center>3</center>
Line 153: Line 146:
 
  |<center>3</center>
 
  |<center>3</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Число дробинок'''
+
  |style="background:#2b2b2b"|'''Number of pellets'''
 
  |<center>21</center>
 
  |<center>21</center>
 
  |<center>21</center>
 
  |<center>21</center>
Line 160: Line 153:
 
  |<center>21</center>
 
  |<center>21</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Вертикальный угол разброса (град)'''
+
  |style="background:#2b2b2b"|'''Vertical spread (deg)'''
 
  |<center>5</center>
 
  |<center>5</center>
 
  |<center>5</center>
 
  |<center>5</center>
Line 167: Line 160:
 
  |<center>5</center>
 
  |<center>5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Горизонтальный угол разброса (град)'''
+
  |style="background:#2b2b2b"|'''Horizontal spread (deg)'''
 
  |<center>7</center>
 
  |<center>7</center>
 
  |<center>7</center>
 
  |<center>7</center>
Line 174: Line 167:
 
  |<center>7</center>
 
  |<center>7</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Автоприцел угол вверх (град)'''
+
  |style="background:#2b2b2b"|'''Auto-aim upwards (deg)'''
 
  |<center>9</center>
 
  |<center>9</center>
 
  |<center>9</center>
 
  |<center>9</center>
Line 181: Line 174:
 
  |<center>9</center>
 
  |<center>9</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Автоприцел угол вниз (град)'''
+
  |style="background:#2b2b2b"|'''Auto-aim downwards (deg)'''
 
  |<center>12</center>
 
  |<center>12</center>
 
  |<center>12</center>
 
  |<center>12</center>

Revision as of 10:41, 20 October 2016


Hammer М0
Hammer М1
Hammer М2
Hammer М3

Hammer was the resulting turret when developers decided to mash together shotgun and tank characteristics. It is capable of loosing three shots with power equivalent to that of Thunder and the approximate reload speed of Smoky. However, this comes with a price: after the aforementioned three shots, the turret takes an extensive amount of time reloading, and each shot is only as effective as the number of pellets that impact the target. Hammer has the potential to dole out massive damage at close range, so long as the user has a decent aim. Bear in mind that the pellet spread discourages the use of this turret for long ranged combat.

Description in Garage

Perfect choice for close range combat. Three powerful shots mean your opponents have no way out. Its shotgun functionality allows Hammer to hit several targets with one shot at medium ranges. Works best with medium hulls.

Table of characteristics

  • Damage per pellet — damage dealt by one pellet.
  • Damage per shot — damage dealt per shot. Consists of the sum of the damage of all pellets.
  • Damage per clip — damage dealt by an entire clip (3 shots).
  • Clip reload time (sec) — the time it takes to reload the clip.
  • Reload between shots (sec) — time between shots.
  • Shots per clip — number of shots per clip.
  • Number of pellets — number of pellets in one shot.
  • Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
  • Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
  • Weak damage (%) the % of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Rotation speed (deg/sec) — the turret's maximum turning speed.
  • Rotation acceleration (deg/sec²) — the acceleration of the turret as it builds up to its maximum rotation speed.
  • Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
  • Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
  • Recoil — physical impact of the turret on itself when shooting.
  • Vertical spread — the vertical degree range that pellets will travel within to deal damage.
  • Horizontal spread — the horizontal degree range that pellets will travel within to deal damage.


М0
М1
М2
М3
М3+
Available from
Master Corporal Master Corporal
Warrant Officer 2 Warrant Officer 2
Captain Captain
Marshal Marshal
Microupgrades
Modification Price
1 000
+37 000
+117 100
+223 900
+911 750
Alterations
Upgradable Parameters
2a40baa3.png Damage per shot
441
588
735
903
1 071
Damage per pellet
21
28
35
43
51
Damage per clip
1 323
1 764
2 205
2 709
3 213
640064ae.png Impact force
351,96
416,85
481,74
561,54
630
Recoil
160,59
179,12
197,65
218,82
240
7dcd6fc2.png Reload between shots (sec)
2,43
2,31
2,18
2,04
1,9
Clip reload time (sec)
4,88
4,68
4,47
4,24
4
Ae5da89d.png Rotation speed (deg/sec)
88,24
102,65
117,06
133,53
150
Rotation acceleration (deg/sec²)
88,24
102,65
117,06
133,53
150
66908195.png Range of min damage (m)
52,35
56,47
60,59
65,29
70
Range of max damage (m)
32,35
36,47
40,59
45,29
50
Non-upgradable parameters
Weak damage (%)
10
10
10
10
10
Shots per clip
3
3
3
3
3
Number of pellets
21
21
21
21
21
Vertical spread (deg)
5
5
5
5
5
Horizontal spread (deg)
7
7
7
7
7
Auto-aim upwards (deg)
9
9
9
9
9
Auto-aim downwards (deg)
12
12
12
12
12