
In 2009, developers decided to create a turret that could deal damage to opponents and heal allies. So Isida appeared. The first concept of Isida could only heal and looked like it had three teeth, something that resembles a model from the Game «Half-Life». Isida was also able to heal itself (by firing into the void). This ability was too strong and was removed. Isida was last modified in February 2017, when the self-healing ability was removed.
Gear Score (GS) - a numerical value that indicates the total "strength" of a tank inside the game.
It can be seen by whilst in a battle while pressing the R or V keys. Thus, you can easily, for example, know who you're dealing with on the battlefield or recruit some powerful people to your clan.
Points Distribution
Gear Score can be between 0 and 9999.
Each type of weapon gives zero to the maximum number of allocated GS:
- For turrets, GS depends linearly on the level of improvements (modification + upgrades);
- For supplies, GS depends linearly on the number of consumables;
- For paints, GS depends on the level of their rarity.
Conditions for obtaining maximum GS:
- Turret/Hull: M3; Max micro-upgrades
- Paint: Maximum rarity "Legendary"
- Skin: Equipped, on a turret and hull
- Module: Equipped; Max micro-upgrades
- Drone: Equipped; Max micro-upgrades
- Shot Effect: Equipped
- Alteration: Equipped
- Supplies: Each consumable is no lesser than 40 (excluding Gold Boxes).
Score Table
Turret | |
Hull | |
Drone | |
Turrets' skin | |
Hulls' skin | |
Slot 1 | |
Slot 2 | |
Slot 3 | |
✹ Common Paint | |
✹ Rare Paint | |
✹ Epic Paint | |
✹ Legendary Paint | |
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Shot Effect | |
Alteration |
Interesting Facts
- Gear Score was added in to the game on August 21st, 2018.
- Before Gear Score was implemented, the place where your GS is now shown used to display your current Ratings efficiency instead.
- On August 24, 2018 there was an update to Gear Score, in which the points given to paints was reduced, and Skins can now increase your Gear Score points.