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Freeze

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Freeze М0
Freeze М1
Freeze М2
Freeze М3

At first glance, Freeze looks a lot like Firebird. However, unlike its sibling which sets everything on fire, Freeze features the ability to completely immobilize an enemy tank and finish it while the opponent is trying to aim their weapon at you. Thanks to Freeze, flags rarely leave their home base in CTF mode.

Description in Garage

The idea of Freeze weapon system was born in a desolate Russian village. Using an old broken refrigerator "Sever" and a vacuum cleaner "Buran" local inventor made the freeze thrower. A professional engineer who had been fishing near the village noticed this invention and brought it to the Zhukov Research Institute. There the clumsy freeze thrower became the formidable Freeze gun. It showers enemy with the chemical composition based on freon. Victims take damage and all their movements and processes become slower. Though a flow of fire can unfreeze the target.

Table of characteristics


Damage (tick) — damage dealt to an enemy tank in one "tick" (tick = half a second).
Amount of energy — amount of energy the turret has.
Consumption — amount of energy spent by the turret per second.
Reloading — amount of energy points recovered per second.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
Speed of freezing (tick) — decrease in enemy hull's temperature per "tick". Tank slows down when being frozen.
Speed of unfreezing (tick) — increase in enemy hull's temperature per "tick". Tank gets back to its normal speed when unfreezing.
Freezing level of turret/hull — parameters show by how much the speed will be decreased.
Cone angle (deg) — damage dealt at the end of damage cone. Turret does not deal damage outside the cone.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec2) — acceleration of the turret getting to its maximum rotation speed.

М0
М1
М2
М3
М3+
Available from
border=0Corporal
border=0Warrant Officer 1
border=0Warrant Officer 5
border=0Major General
Micro-upgrades
Price of modification
600
+22 600
+61 400
+171 500
+802 394
Full price
600
23 200
84 600
256 100
1 058 494
Damage (tick)
14,9412
19,4706
22,0588
27,8824
35,0000
Amount of energy
1000,0000
1000,0000
1000,0000
1000,0000
1000,0000
Consumption
166,0000
166,0000
166,0000
166,0000
166,0000
Reloading
75,8824
77,9412
79,1176
81,7647
85,0000
Range of max damage (m)
14,4412
15,4706
16,0588
17,3824
19,0000
Range of min damage (m)
16,4412
17,4706
18,0588
19,3824
21,0000
Weak damage (%)
0,0000
0,0000
0,0000
0,0000
0,0000
Speed of freezing (tick)
0,3333
0,3333
0,3333
0,3333
0,3333
Speed of unfreezing (tick)
0,1240
0,1240
0,1240
0,1240
0,1240
Freezing level of turret
0,1600
0,1600
0,1600
0,1600
0,1600
Freezing level of hull
0,3200
0,3200
0,3200
0,3200
0,3200
Cone angle (deg)
20,0000
20,0000
20,0000
20,0000
20,0000
Rotation speed (deg/sec)
97,7
119,9
132,6
161,1
196
Rotation acceleration (deg/sec²)
176
193,7
203,8
226,6
254,4