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Firebird

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  |style="background:#2b2b2b"|'''Heating damage (pt/sec)'''
 
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  |<center>3,9<center>
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  |<center>9,273<center>
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  |<center>18,4841<center>
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  |<center>25,3948</center>
  |<center>30<center>
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Revision as of 16:59, 22 April 2015

Firebird М0
Firebird М1
Firebird М2
Firebird М3

Firebird has an effective range of 18 meters. It deals its damage both during its flaming attack as well as after, by setting opponents on fire. The gun can deal damage to several tanks simultaneously. For a novice player, the main advantage of Firebird is that aim isn't really necessary. Just point a stream of fire at the enemy.

Description in Garage

A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls.

Table of characteristics


Damage (tick) — damage dealt to an enemy tank in one "tick" (tick = half a second).
Amount of energy — amount of energy the turret has.
Consumption — amount of energy spent by the turret per second.
Reloading — amount of energy points recovered per second.
Min burning damage (tick) — minimum extra damage dealt to an enemy tank per one "tick" that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).
Max burning damage (sec) — maximum extra damage dealt to an enemy tank per one second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).
Temperature limit — maximum temperature that an enemy tank can be heated to. Affects burning time and burning damage.
Heating rate (tick) — increase in an enemy tank's temperature per one "tick".
Cooling rate (sec) — the time it takes for an enemy tank to get back to its normal temperature after being fully heated. The tank receives burning damage during this period.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to the "weak damage" parameter.
Weak damage (%) — the % of normal damage dealt to an enemy at distances greater than minimum damage range.
Cone angle (deg) — damage dealt at the end of damage cone. Turret does not deal damage outside the cone.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Burning time (sec) — period of time (starting from the moment when Firebird's attack is over) during which enemy tank will be burning and receiving "burning damage".

М0
М1
М2
М3
М3+
Available from
border=0Recruit
border=0Master Sergeant
border=0Major
border=0Commander
Micro-upgrades
Price of modification
150
+7 100
+94 600
+275 000
+984 604
Full price
150
7 250
101 850
376 850
1 361 454
Damage per tick (half-second)
14,0000
18,5294
26,2941
32,1176
36,0000
Amount of energy
1000,0000
1000,0000
1000,0000
1000,0000
1000,0000
Consumption
200,0000
200,000
200,000
200,000
200,000
Reloading
14 000,0000
13 382,3529
12 323,5294
11 529,4118
11 000,0000
Min burning damage (sec)
1,0000
1,0000
1,0000
1,0000
1,0000
Max burning damage (sec)
10,0000
10,0000
10,0000
10,0000
10,0000
Temperature limit
0,1000
0,2853
0,6029
0,8412
1,0000
Heating rate (tick)
0,02
0,0571
0,1206
0,1682
0,2
Cooling rate (sec)
0,0160
0,0160
0,0160
0,0160
0,0160
Range of max damage (m)
5,0000
5,0000
5,0000
5,0000
5,0000
Range of min damage (m)
17,0000
18,2353
20,3529
21,9412
23,0000
Weak damage (%)
0,0000
0,0000
0,0000
0,0000
0,0000
Cone angle (deg)
20,0000
20,0000
20,0000
20,0000
20,0000
Rotation speed (deg/sec)
75,6
94,3
126,2
150,2
166,2
Rotation acceleration (deg/sec²)
150,7
168,5
199
221,9
237,2
Burning time (sec)
6,2500
17,8313
37,6813
52,5750
62,5000
Heating damage (pt/sec)
3,9
9,273
18,4841
25,3948
30