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Firebird

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A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls.<br><br>
 
A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls.<br><br>
 
===Table of characteristics===
 
===Table of characteristics===
*'''Damage (HP/sec)''' — damage dealt to an enemy tank in one second.
+
*'''Damage (HP/sec)''' — The amount of damage dealt to an enemy tank per second.
*'''Amount of energy''' — amount of energy the turret has.
+
*'''Rotation speed (deg/sec)''' — This is the maximum speed that the turret can rotate at.
*'''Energy consumption (eng/sec)''' — amount of energy spent by the turret per second.
+
*'''Rotation acceleration (deg/sec²)''' — The acceleration of the turret reaching its maximum rotation speed.
*'''Reloading (eng/sec)''' — amount of energy points recovered per second.
+
*'''Range of max damage (m)''' — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
*'''Min burning damage (HP/sec)''' — minimum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).
+
*'''Range of min damage (m)''' — The distance at which the turret's damage reaches zero and stops decreasing.
*'''Max burning damage (HP/sec)''' — maximum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).
+
*'''Burning time (sec)''' — The period of time, starting from the moment when Firebird's attack desists, that the enemy tank suffers from afterburn and receives burning damage.
*'''Temperature limit''' — maximum temperature that an enemy tank can be heated to. Affects burning time and burning damage.
+
*'''Temperature limit''' — The maximum temperature that an enemy tank can be heated to. This affects burning time and burning damage.
*'''Heating rate (temp/sec)''' — increase in an enemy tank's temperature per second.
+
*'''Reload time (eng/sec)''' — The amount of energy recovered per second after expending energy.
*'''Cooling rate (temp/sec)''' — the time it takes for an enemy tank to get back to its normal temperature after being fully heated. The tank receives burning damage during this period.
+
*'''Amount of energy''' — The total amount of energy that can be expended for shooting.
*'''Range of max damage (m)''' — distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases till the minimum damage range.
+
*'''Energy consumption (eng/sec)''' — The amount of energy used per second if Firebird is used continuously.
*'''Range of min damage (m)''' — distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to the "weak damage" parameter.
+
*'''Min burning damage (HP/sec)''' — The minimum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up. The more time you spend attacking an enemy, the higher the burning damage.
*'''Weak damage (%)''' — the % of normal damage dealt to an enemy at distances greater than minimum damage range.
+
*'''Max burning damage (HP/sec)''' — The maximum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up. The more time you spend attacking an enemy, the higher the burning damage.
*'''Cone angle (deg)''' — The conic, outward range in degrees that the flame spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.
+
*'''Heating rate (temp/sec)''' — The increase in an enemy tank's temperature per second.
*'''Rotation speed (deg/sec)''' — maximum speed the turret can turn at.
+
*'''Cooling rate (temp/sec)''' — The time it takes for an enemy tank to return to its normal temperature after being fully heated. The tank receives steadily decreasing burning damage during this period.
*'''Rotation acceleration (deg/sec²)''' — acceleration of the turret getting to its maximum rotation speed.
+
*'''Cone angle (deg)''' — The conic, outward range in degrees that the flame spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.<br><br><br>
*'''Burning time (sec)''' — period of time (starting from the moment when Firebird's attack is over) during which enemy tank will be burning and receiving "burning damage".<br><br><br>
+
 
{|class="wikitable" border="1"
 
{|class="wikitable" border="1"
 
  |width="30%" style="background:#2b2b2b"|
 
  |width="30%" style="background:#2b2b2b"|
Line 72: Line 71:
 
  |<center>180</center>
 
  |<center>180</center>
 
  |-
 
  |-
 +
|style="background:#2b2b2b"|'''Range of max damage (m)'''
 +
|<center>5</center>
 +
|<center>6.03</center>
 +
|<center>7.79</center>
 +
|<center>8.82</center>
 +
|<center>10</center>
 +
|-
 
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 
  |style="background:#2b2b2b"|[[File:66908195.png|20px|link=]] '''Range of min damage (m)'''
 
  |<center>17</center>
 
  |<center>17</center>
Line 79: Line 85:
 
  |<center>25</center>
 
  |<center>25</center>
 
  |-
 
  |-
|style="background:#2b2b2b"|'''Range of max damage (m)'''
 
|<center>5</center>
 
|<center>6.03</center>
 
|<center>7.79</center>
 
|<center>8.82</center>
 
|<center>10</center>
 
|-
 
 
  |style="background:#2b2b2b"|[[File:03ef3ff7.png|20px|link=]] '''Burning time (sec)'''
 
  |style="background:#2b2b2b"|[[File:03ef3ff7.png|20px|link=]] '''Burning time (sec)'''
 
  |<center>2</center>
 
  |<center>2</center>
Line 150: Line 149:
 
  |<center>0.05</center>
 
  |<center>0.05</center>
 
  |<center>0.05</center>
 
  |<center>0.05</center>
|-
 
|style="background:#2b2b2b"|'''Weak damage (%)'''
 
|<center>0</center>
 
|<center>0</center>
 
|<center>0</center>
 
|<center>0</center>
 
|<center>0</center>
 
 
  |-
 
  |-
 
  |style="background:#2b2b2b"|'''Cone angle (deg)'''
 
  |style="background:#2b2b2b"|'''Cone angle (deg)'''

Revision as of 02:37, 20 November 2016


Firebird М0
Firebird М1
Firebird М2
Firebird М3

Firebird deals damage through both a jet of flame and the resulting burn that occurs upon contact, capable of ailing opponents even after the weapon has stopped firing. Firebird, like Freeze, can deal damage to several tanks within close proximity simultaneously. For a novice player, the main advantage of Firebird is that aim isn't really necessary; all that is required is to point the stream of fire in the general direction of a foe.

Description in Garage

A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls.

Table of characteristics

  • Damage (HP/sec) — The amount of damage dealt to an enemy tank per second.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage reaches zero and stops decreasing.
  • Burning time (sec) — The period of time, starting from the moment when Firebird's attack desists, that the enemy tank suffers from afterburn and receives burning damage.
  • Temperature limit — The maximum temperature that an enemy tank can be heated to. This affects burning time and burning damage.
  • Reload time (eng/sec) — The amount of energy recovered per second after expending energy.
  • Amount of energy — The total amount of energy that can be expended for shooting.
  • Energy consumption (eng/sec) — The amount of energy used per second if Firebird is used continuously.
  • Min burning damage (HP/sec) — The minimum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up. The more time you spend attacking an enemy, the higher the burning damage.
  • Max burning damage (HP/sec) — The maximum extra damage dealt to an enemy tank per second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up. The more time you spend attacking an enemy, the higher the burning damage.
  • Heating rate (temp/sec) — The increase in an enemy tank's temperature per second.
  • Cooling rate (temp/sec) — The time it takes for an enemy tank to return to its normal temperature after being fully heated. The tank receives steadily decreasing burning damage during this period.
  • Cone angle (deg) — The conic, outward range in degrees that the flame spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.


М0
М1
М2
М3
М3+
Available from
Recruit Recruit
Master Sergeant Master Sergeant
Major Major
Marshal Marshal
Micro-upgrades
Price of Modification
150
+7 100
+94 600
+232 150
+911 750
Alterations
Upgradable Parameters
2a40baa3.png Damage (HP/sec)
280
395.29
592.94
708.24
840
Ae5da89d.png Rotation speed (deg/sec)
90
108.53
140.29
158.82
180
Rotation acceleration (deg/sec²)
90
108.53
140.29
158.82
180
Range of max damage (m)
5
6.03
7.79
8.82
10
66908195.png Range of min damage (m)
17
18.65
21.47
23.12
25
03ef3ff7.png Burning time (sec)
2
5.71
12.06
16.82
20
Temperature limit
0.2
0.36
0.65
0.81
1
Non-upgradable Parameters
7dcd6fc2.png Reload time (sec)
6.024
6.024
6.024
6.024
6.024
Amount of energy
1 000
1 000
1 000
1 000
1 000
Energy consumption (/sec)
200
200
200
200
200
Min burning damage (HP/sec)
1
1
1
1
1
Max burning damage (HP/sec)
30
30
30
30
30
Heating Rate (temp/sec)
0.2
0.2
0.2
0.2
0.2
Cooling rate (temp/sec)
0.05
0.05
0.05
0.05
0.05
Cone angle (deg)
20
20
20
20
20