From Tanki Online Wiki
m (((ME)) →‎What can Burn a Tank?: Images, clarified vulcan)
(((TE)) Updated augments)
Line 59: Line 59:
 
| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
 
| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
 
| style="text-align: center; font-weight:bold; " |  
 
| style="text-align: center; font-weight:bold; " |  
Maximum temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}}
+
Maximum temperature limit:{{hint|i|Maximum temperature still cannot exceed 100%, which will give 10 seconds of burning}} {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}}
 
|-
 
|-
 
| class="rarity-epic" title="Container rarity: Epic" |  
 
| class="rarity-epic" title="Container rarity: Epic" |  
Line 65: Line 65:
 
| Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.
 
| Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.
 
| style="text-align: center; font-weight:bold; " |  
 
| style="text-align: center; font-weight:bold; " |  
Damage per tick: {{hint|i|"Damage per tick" is when the turret deals damage. Commonly confused with DPS (Damage per second), damage per second differs from damage per tick because DPS is how much damage is dealt within a second, while DPT is how much is dealt everytime the indicator "ticks", which is not necessarily once per second.}} {{+|+50%}}<br/>Energy consumption: {{+|-50%}}<br/>{{-|Overheat effect removed}}
+
Damage: {{+|+50%}}<br/>Energy consumption: {{+|-50%}}<br/>{{-|Overheat effect removed}}
 
|}
 
|}
  
Line 83: Line 83:
 
| class="rarity-epic" title="Container rarity: Epic" |  
 
| class="rarity-epic" title="Container rarity: Epic" |  
 
| style="text-align: center;" | '''Hammer:<br>Dragon's Breath'''<br/>[[File:Alteration_hammer_dragon breath.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 
| style="text-align: center;" | '''Hammer:<br>Dragon's Breath'''<br/>[[File:Alteration_hammer_dragon breath.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| Pellets with the striking name "Dragon's Breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.
+
| Features pellets by the striking name of «Dragon's Breath» that ignite enemy tanks on critical damage shots. Takes more time to reload in order to meet fire protection requirements.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Hitting an enemy ignites it {{+|+3% of max temp. per pellet}} <br/> Clip reload: {{-|+10%}}  
+
Hitting an enemy with a critical shot ignites it: {{+|+9% of max temp. per pellet}}{{hint|i|Since there are 9 pellets in the shot, a maximum temperature of 81% can be reached - an 8-second burn.}}<br/> Clip reload: {{-|+10%}}  
 
|-
 
|-
 
| class="rarity-epic" title="Container rarity: Epic" |  
 
| class="rarity-epic" title="Container rarity: Epic" |  
Line 91: Line 91:
 
| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.
 
| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Critical hits ignite the target: {{+|+50% of max temp}}<br/> {{-|Critical hit excess damage disabled }} {{hint|i|Critical hits will deal less damage than normal hits; igniting the target instead of dealing increased damage.}}<br />  Critical damage: {{-|-25%}}
+
Critical hits ignite the target: {{+|+50% of max temp}}{{hint|i|Since burning decays at 10% per second, the burn will last 5 seconds.}}<br/><br />  Critical damage: {{-|<nowiki>=</nowiki>75% of regular damage}}
 
|-
 
|-
 
| class="rarity-epic" title="Container rarity: Epic" |  
 
| class="rarity-epic" title="Container rarity: Epic" |  
Line 97: Line 97:
 
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.
 
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
{{+|Shots ignite the target}} {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Maximum heating per projectile: {{+|+0.07%}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Projectile speed: {{-|-50%}}
+
{{+|Shots ignite the target}} {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Maximum heating per projectile: {{+|+0.07%}}<br/> {{-|Ignites only when self-heating}} <br/> Projectile speed: {{-|-50%}}
 
|-
 
|-
 
| class="rarity-exotic" title="Container rarity: Exotic" |  
 
| class="rarity-exotic" title="Container rarity: Exotic" |  
 
| style="text-align: center;" | '''Railgun:<br>Incendiary Rounds'''<br/>[[File:Augment_Incendiary_Rounds_Railgun.png|50px|link=]]
 
| style="text-align: center;" | '''Railgun:<br>Incendiary Rounds'''<br/>[[File:Augment_Incendiary_Rounds_Railgun.png|50px|link=]]
| Literally heats rounds inside the barrel before shooting. These rounds don’t just deal damage to a target, they also set fire to it.
+
| Literally heats shells inside the barrel before shooting. Critical rounds set fire to the target.
| style="text-align: center; font-weight:bold;" | Burn Duration: {{+|3s}} <br/> Max tanks set on fire: {{+|2}}<br/> Shot warmup time: {{-|+20%}}
+
| style="text-align: center; font-weight:bold;" | Regular Damage: {{+|+40%}}<br/> Critical damage: {{-|-20%}}<br/>Temperature: {{+|+30%}}{{hint|i|Burn duration is 3 seconds}} <br/> Max tanks set on fire: {{+|2}}<br/> Shot warmup time: {{-|+20%}}<br/><br/>Start critical hit chance: {{-|<nowiki>=</nowiki>33%}} <br/> Consecutive critical chance: {{-|<nowiki>=</nowiki>0%}}{{hint|i|After a critical hit, critical chance is set to 0 and increases by 10% each hit to an opponent, up to 33%}}<br/>Max critical hit chance: {{-|<nowiki>=</nowiki>33%}}
 
|}
 
|}

Revision as of 08:13, 31 March 2021


"Ow! That's hot!" you say. "And it's destroying my tank!" That's right: you're on fire.Icon Heat.png This article details how to put yourself out and set your enemies aflame.

Icon overdrive BFG.pngAlteration firebird compact fuel tanks.pngAlteration hammer dragon breath.pngAlteration smoky incendiary rounds.png Alteration vulcan incendiary band.png Augment Incendiary Rounds Railgun.pngFire Protection.pngFire Immunity.png

Mechanics

Burning is a Status Effect applied by certain specialized pieces of equipment. When a tank is on fire, this happens:

  • The tank takes 300 damage per second
  • The tank will cool off at a rate of 10% max temperature per second, for a maximum burning time of 10 seconds.
  • Freezing effects are removed.


Some important things to note:

  • The damage dealt by burning is not increased by double damageDD symbol.png or extra damage Icon DD.png.
  • The damage is reduced by double armorDA symbol.pngand extra armor Icon DA.png
  • The damage dealt is reduced (up tp 5%, or 10% for Brutus) if the burning tank is using a drone, but not increased by the attacker using a drone.
  • Using a repair kit will put the fire out and repair the tank most of the time, but if a damage tick from burning occurs immediately after activation (before the kit has had time to remove the effect), the kit's healing will be stopped.
  • Firebird protection modules do not reduce damage from burning.
  • Shooting anyone with freeze (including a teammate) will put out their fire, and shooting anyone with firebird will relieve their Freezing.
  • Burning tanks will have this symbol above them: Icon Heat.png If you are burning, or are the one starting the fire, you will also see the text Burning briefly appear above the affected tanks.

Protection

  • Juggernaut.pngThe Juggernaut is immune to all negative status effects.
  • Icon overdrive at field.pngMammoth's Overdrive removes all negative status effects and makes the tank immune to them.
  • Icon Immunity.png Immediately after spawning, all tanks are immune to negative status effects.


There are also two hull augments that protect against burning:

Name Description Effects
Heat Resistance
Fire Protection.png
245 000 Crystal.png
Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird. Overheat effect resistance: 50% Plus.png
Heat Immunity
Fire Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank. Overheat effect resistance: 100% Plus.png


If you attempt Burn an immune tank, you will see the word Immunity briefly appear above them. There is no indicator for heat resistance.

What can Burn a Tank?

Left Firebird
Firebird is the only turret capable of setting tanks on fire with no additional augment. In addition to dealing regular damage, it increases the Temperature of tanks, at a rate of by 20% per second at Mk1 to 50% per second at Mk7+.

  • Shooting a frozen tank (even a teammate) with firebird will unfreeze it. If it's an enemy, they must be unfrozen before they begin taking burning damage.
  • There are two augments for firebird that affect its burning effect. Note that the Adrenaline augment is not on this list, as it does not increase burning damage.
Name Description Effects
Compact fuel tanks
Alteration firebird compact fuel tanks.png
245 000 Crystal.png
Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.

Maximum temperature limit:Icon info.png +100% Plus.png
Heating rate: +100% Plus.png
Energy consumption: +50% Minus.png

Incendiary mix
Alteration firebird incendiary mix.png
245 000 Crystal.png
Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.

Damage: +50% Plus.png
Energy consumption: -50% Plus.png
Overheat effect removed Minus.png


Left Hopper's Overdrive
Perfect for a quick getaway, this overdrive is frequently used to sail over helpless enemies.

  • In addition to stunning nearby tanks, Hopper's Detonation Jump sets all enemies within 20 meters for on fire for 9 seconds.


Left Vulcan
This machine gun can shoot indefinitely, but after a few seconds, the user will self-inflict burning damage. Their temperature will increase at a rate of by 30% per second at Mk1 to 50% per second at Mk7+ un til they stop firing.


Additionally, there are currently 4 turret augments that allow turrets other than firebird to set tanks on fire. Epic augments can be obtained in Containers or Ultra Containers at the Epic rarity, or purchased for crystalsCrystal.png. Exotic augments can be only be obtained in Ultra Containers at the Exotic Rarity.

Name Description Effects
Hammer:
Dragon's Breath

Alteration hammer dragon breath.png
245 000 Crystal.png
Features pellets by the striking name of «Dragon's Breath» that ignite enemy tanks on critical damage shots. Takes more time to reload in order to meet fire protection requirements.

Hitting an enemy with a critical shot ignites it: +9% of max temp. per pellet Plus.pngIcon info.png
Clip reload: +10% Minus.png

Smoky:
Incendiary rounds

Alteration smoky incendiary rounds.png
245 000 Crystal.png
Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.

Critical hits ignite the target: +50% of max temp Plus.pngIcon info.png

Critical damage: =75% of regular damage Minus.png

Vulcan:
Incendiary band

Alteration vulcan incendiary band.png
245 000 Crystal.png
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.

Shots ignite the target Plus.png Icon info.png
Maximum heating per projectile: +0.07% Plus.png
Ignites only when self-heating Minus.png
Projectile speed: -50% Minus.png

Railgun:
Incendiary Rounds

Augment Incendiary Rounds Railgun.png
Literally heats shells inside the barrel before shooting. Critical rounds set fire to the target. Regular Damage: +40% Plus.png
Critical damage: -20% Minus.png
Temperature: +30% Plus.pngIcon info.png
Max tanks set on fire: 2 Plus.png
Shot warmup time: +20% Minus.png

Start critical hit chance: =33% Minus.png
Consecutive critical chance: =0% Minus.pngIcon info.png
Max critical hit chance: =33% Minus.png