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| {{see also|Turrets|Micro-upgrades|Indication of parameters|In depth: Game Mechanics}}<br /> | | {{see also|Turrets|Micro-upgrades|Indication of parameters|In depth: Game Mechanics}}<br /> |
| + | [[File:Alterations_banner.png|600px|center|link=]] <br> |
| Alterations are modifiers that allow a player to alter gameplay features of [[turrets]] while keeping them within the overall game's balance. | | Alterations are modifiers that allow a player to alter gameplay features of [[turrets]] while keeping them within the overall game's balance. |
| For example, an alteration can weaken one characteristic in favor of strengthening another one. | | For example, an alteration can weaken one characteristic in favor of strengthening another one. |
Revision as of 10:49, 4 September 2017
Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance.
For example, an alteration can weaken one characteristic in favor of strengthening another one.
IMPORTANT — This feature is under development!
- 23 alterations are available for purchase at the moment; for most turrets, only two alterations are available, except Railgun that sports three.
- There are no alterations for XT items yet.
- Alterations for standard items cannot be equipped with XT items.
- Alterations are not displayed when pressing R or V.
- Alterations now have a separate setting under PRO Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
GENERAL
- Each alteration unlocks when you get the needed modification of a turret.
- M1 alterations cost 50k crystals, M2 alterations cost 100k crystals.
- Already bought/unlocked alterations won't disappear when you get next modification of a turret.
- You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
- You can rent an alteration for 5000 crystals per day (24 hours) in order to test it and decide whether you want to buy it.
- Changing an alteration during a battle will cause self-destructing and 5 minute pause for changing other alterations (like changing hulls, turrets and other items).
- Alterations of various rank can be stacked upon one another. Alterations of the same rank, however, cannot stack, and must be used individually.
INFO FROM DEVS
- Developing alterations for hulls is not planned;
- Possibly, in the future, players will be able to see alterations of other players equipped in battle;
- Prices of M0 and M3 alterations are unknown.
Alterations
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.
In the following tables you will find specific colour-codes, as follow:
- GREEN TEXT — green text is associated to an increase of a specific parameter's value
- RED TEXT — red text is associated to a decrease of a specific parameter's value
In addition to the colour-codes, you will also find specific effects' markers, as follow:
— this marker is associated to a positive effect on a turret's performances produced by an alteration
— this marker is associated to a negative effect on a turret's performances produced by an alteration
Name Icon
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Price
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Turret
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Description
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Effects
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Name Icon
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Price
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Turret
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Description
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Effects
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High pressure pump
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50 000
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Firebird
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Deal damage and burn targets within further range. Cone angle can make it harder to attack targets on a different level of elevation.
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Cone angle: -70%  Range of max damage: +100%
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High pressure pump
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50 000
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Freeze
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Deal damage and freeze targets within further range. Cone angle can make it harder to attack targets on a different level of elevation.
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Cone angle: -70%  Range of max damage: +100%
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Broadband emitters
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50 000
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Isida
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Short range emitters for easier aiming.
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Range: -30%  Cone angle: +200%
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Slugger
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50 000
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Hammer
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Tight pellet spread with a slower rotation speed for better performance within range.
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Vertical spread range: -50%  Horizontal spread range: -50%  Turret Rotation: -70%
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Plasma core accelerators
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50 000
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Twins
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Long range settings for keeping a safe distance between you and your enemy.
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Reload Time: +20%  Projectile speed: +100%  Range of min damage: +100%
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Stable plasma
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50 000
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Twins
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Plasma ball stabilization removes explosive effect on impact. Removes self-damage as well as splash damage.
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Self-damage removed  Splash-damage removed
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Minus-field stabilization
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50 000
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Ricochet
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Long range settings for keeping a safe distance between you and your enemy.
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Reload Time: +20%  Projectile speed: +100%  Range of min damage: +100%
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Assault ammunition
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50 000
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Smoky
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Knock off your enemy's aim more easily.
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No critical damage  Impact force: +30%
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Faster horizontal tracking
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50 000
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Vulcan
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Horizontal aiming is faster, but at the expense of vertical aiming.
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Turret turning slowdown: -70%  Auto-aim upwards: -30%  Auto-aim downwards: -30%
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Armor-piercing ammo

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50 000
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Thunder
|
Replace standard explosive shells with armor-
piercing ammo. Removes self-damage as well as splash damage.
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Splash damage removed  Self-damage removed
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Faster horizontal tracking
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50 000
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Railgun
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Horizontal aiming is faster, but at the expense of vertical aiming.
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Turret turning speed: +35%  Auto-aim upwards: -30%  Auto-aim downwards: -30%
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Assault emitters

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50 000
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Shaft
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Additional fast shot damage increases survivability in close range encounters.
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Reload time: +20%  Min damage: +25%
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Name Icon
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Price
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Turret
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Description
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Effects
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Compact tanks
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100 000
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Firebird
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Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption.
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Energy consumption: +50%  Max temperature: +150%  Rate of heating: +100%
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Corrosive mix
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100 000
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Freeze
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Replace the refrigerating medium with a highly corrosive acid for extra damage. Freezing effect will be removed.
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Freezing effect is off  Damage per second: +10%
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Support nanobots
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100 000
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Isida
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Nanobots settings are switched to support mode for additional healing time. Damage potential is reduced.
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Healing time: +5 seconds  Damage: -50%
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High capacity drum

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100 000
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Hammer
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Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering.
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Clip reload time: +35%  Ammo per clip: +2  Shot reload time: +10%
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Unstable plasma
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100 000
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Ricochet
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Plasma ball destabilization increases explosive effect on impact. Projectiles lose the ability to bounce, but splash damage is added.
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Ricochet effect removed  Splash damage added
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Precision targeting system
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100 000
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Smoky
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Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering.
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Min damage: +50%  Max damage: +20%  Critical hit damage: +20%  Reload time: +40%
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Modified firing rate
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100 000
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Vulcan
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The firing rate is modified to optimize barrels spinning time. This results in more tactical flexibility and prolonged sustained fire. Damage is reduced.
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Barrel startup time: -50%  Barrel slowdown time: -50%  Overheat resistance: +50%  Damage: -25%
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Lightweight ordinance autoloader
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100 000
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Thunder
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Damage and firing rate optimized for short range encounters.
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Min damage: -20%  Max damage: -20%  Reload Time: -20%
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Shell stabilization
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100 000
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Railgun
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Every shot deals consistent damage — no lucky shots, but no unlucky ones either.
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Max damage: -25%  Min damage: +50%
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High-caliber ammo
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100 000
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Railgun
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Greatly improved damage per shot. Reloading takes longer but damage is worth it.
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Reload Time: +50%  Min damage: +40%  Max damage: +40%
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Heavy capacitors
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100 000
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Shaft
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Slow energy build up results in better damage output.
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Horizontal aiming speed (sniping): -30%  Power-up time: +100%  Max sniping damage: +30%
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Name Icon
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Price
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Turret
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Description
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Effects
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