(Changed rental values) |
(Updated effects values) |
||
Line 82: | Line 82: | ||
| <center>'''Hammer'''<br>[[File:Hammer_m1.png|150px|link=Hammer]]</center> | | <center>'''Hammer'''<br>[[File:Hammer_m1.png|150px|link=Hammer]]</center> | ||
| <center>Tight pellet spread with a slower rotation speed for better performance within range.</center> | | <center>Tight pellet spread with a slower rotation speed for better performance within range.</center> | ||
− | | <center>'''Vertical spread range:''' <span style="color:red">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Horizontal spread range:''' <span style="color:red">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Turret Rotation:''' <span style="color:red">'''- | + | | <center>'''Vertical spread range:''' <span style="color:red">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Horizontal spread range:''' <span style="color:red">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Turret Rotation:''' <span style="color:red">'''-70%'''</span> [[File:Minus.png|link=]]</center> |
|- | |- | ||
| <center>'''Plasma core accelerators'''<br><br>[[File:Plasma core accelerators.png|link=]]</center> | | <center>'''Plasma core accelerators'''<br><br>[[File:Plasma core accelerators.png|link=]]</center> | ||
Line 147: | Line 147: | ||
| <center>'''Firebird'''<br>[[File:Turret_firebird_m2_2.png|150px|link=Firebird]]</center> | | <center>'''Firebird'''<br>[[File:Turret_firebird_m2_2.png|150px|link=Firebird]]</center> | ||
| <center>Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption.</center> | | <center>Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption.</center> | ||
− | | <center>'''Energy consumption:''' <span style="color:green">'''+50%'''</span> [[File:Minus.png|link=]]<br>'''Max temperature:''' <span style="color:green">'''+150%'''</span> [[File:Plus.png|link=]]<br>'''Rate of heating:''' <span style="color:green">'''+ | + | | <center>'''Energy consumption:''' <span style="color:green">'''+50%'''</span> [[File:Minus.png|link=]]<br>'''Max temperature:''' <span style="color:green">'''+150%'''</span> [[File:Plus.png|link=]]<br>'''Rate of heating:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]</center> |
|- | |- | ||
| <center>'''Corrosive mix'''<br><br>[[File:Corrosive_mix.png|link=]]</center> | | <center>'''Corrosive mix'''<br><br>[[File:Corrosive_mix.png|link=]]</center> |
Revision as of 02:01, 21 April 2017
Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.
IMPORTANT — This feature is under development!
- 23 alterations are available for purchase at the moment; for most turrets, only two alterations are available, except Railgun that sports three.
- There are no alterations for XT items yet.
- Alterations for standard items cannot be equipped with XT items.
- Alterations are not displayed when pressing R or V.
- Alterations now have a separate setting under PRO Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
GENERAL
- Each alteration unlocks when you get the needed modification of a turret.
- M1 alterations cost 50k crystals, M2 alterations cost 100k crystals.
- Already bought/unlocked alterations won't disappear when you get next modification of a turret.
- You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
- You can rent an alteration for 5000 crystals per day (24 hours) in order to test it and decide whether you want to buy it.
- Changing an alteration during a battle will cause self-destructing and 5 minute pause for changing other alterations (like changing hulls, turrets and other items).
- Alterations of various rank can be stacked upon one another. Alterations of the same rank, however, cannot stack, and must be used individually.
INFO FROM DEVS
- Developing alterations for hulls is not planned;
- Possibly, in the future, players will be able to see alterations of other players equipped in battle;
- Prices of M0 and M3 alterations are unknown.
Alterations
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.
In the following tables you will find specific colour-codes, as follow:
- GREEN TEXT — green text is associated to an increase of a specific parameter's value
- RED TEXT — red text is associated to a decrease of a specific parameter's value
In addition to the colour-codes, you will also find specific effects' markers, as follow:
— this marker is associated to a positive effect on a turret's performances produced by an alteration
— this marker is associated to a negative effect on a turret's performances produced by an alteration
Icon |
||||
Icon |
||||