(Removed Plus/Minus and changed colours respectively) |
|||
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*<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value | *<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value | ||
*<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value | *<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value | ||
− | + | In addition to the color-codes, you will also find specific effects' markers, as follow: | |
+ | *[[File:Plus.png|link=]] — this marker is associated to a positive effect on a turret's performances produced by an alteration | ||
+ | *[[File:Minus.png|link=]] — this marker is associated to a negative effect on a turret's performances produced by an alteration<br> | ||
+ | <br> | ||
==List of Alterations & Other Info== | ==List of Alterations & Other Info== | ||
Line 49: | Line 52: | ||
| style="text-align: center;" | High-pressure pump<br>[[File:alteration_firebird_high_pressure_pump.png|link=]] | | style="text-align: center;" | High-pressure pump<br>[[File:alteration_firebird_high_pressure_pump.png|link=]] | ||
| Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming. | | Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming. | ||
− | | style="text-align: center; font-weight:bold; " | | + | | style="text-align: center; font-weight:bold; " | |
− | + | Minimum range: {{+|+10%}}<br/>Maximum range: {{+|+100%}}<br/>Cone angle: {{-|-75%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]] | ||
<br/> 20 000 [[File:Crystal.png|link=]] | <br/> 20 000 [[File:Crystal.png|link=]] | ||
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| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption. | | Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption. | ||
| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
− | + | Temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+200%}}<br/>Energy consumption: {{-|+50%}} | |
| style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]] | | style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]] | ||
<br/> 70 000 [[File:Crystal.png|link=]] | <br/> 70 000 [[File:Crystal.png|link=]] | ||
Line 63: | Line 66: | ||
| style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]] | | style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]] | ||
| Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect. | | Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect. | ||
− | | style="text-align: center; font-weight:bold; " | | + | | style="text-align: center; font-weight:bold; " | |
+ | Damage: {{+|+50%}}<Br/>Energy consumption: {{+|-20%}}<br/>Heating effect disabled [[File:Minus.png|link=]] | ||
| style="text-align: center;" | [[File:IconsNormal_24.png|link=Major General]] | | style="text-align: center;" | [[File:IconsNormal_24.png|link=Major General]] | ||
<br/> 160 000 [[File:Crystal.png|link=]] | <br/> 160 000 [[File:Crystal.png|link=]] | ||
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| Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming. | | Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Minimum range: {{+|+10%}}<br/> Maximum range: {{+|+100%}}<br/> Cone angle: {{-|-75%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed. | | Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Damage: {{+|+10%}}<br/> Freezing effect disabled [[File:Minus.png|link=]] | |
| style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption. | | Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Freezing rate: {{+|+100%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-50%}} | |
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
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| Broadband radiators with a shortened range for easier aiming. | | Broadband radiators with a shortened range for easier aiming. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 110: | Line 114: | ||
| Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage. | | Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Health healed: {{+|+25%}}<br/> Damage: {{-|-50%}} | |
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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|After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption. | |After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}} | |
| style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
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| Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better. | | Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-70%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread. | | Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Hitting an enemy ignites it [[File:Plus.png|link=]]<br/> Vertical scatter angle: {{-|+20%}}<br/> Horizontal spread angle: {{-|+20%}} | |
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer. | | Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Ammunition per clip: {{+|+2}}<br/> Clip reload: {{-|+35%}}<br/> Shot reload: {{-|+10%}} | |
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete. | | Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Clip reload: {{+|-20%}}<br/> Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}} | |
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time. | | Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Destroying an enemy adds 2 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+20%}} | |
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
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| Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced. | | Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
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| Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage. | | Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}} | |
| style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 181: | Line 185: | ||
| Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range! | | Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range! | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}} | |
| style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
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| Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced. | | Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius. | | Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]] | |
| style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 207: | Line 211: | ||
| Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once. | | Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-75%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}} | |
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank. | | In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+100%}} | |
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
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| Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage. | | Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]] | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 233: | Line 237: | ||
| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate. | | Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-50%}} | |
| style="text-align: center;" | [[File:IconsNormal_10.png|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_10.png|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 239: | Line 243: | ||
| High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time. | | High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}} | |
| style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target. | | Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}} | |
| style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 251: | Line 255: | ||
| Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target. | | Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}} | |
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 257: | Line 261: | ||
| Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often. | | Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}} | |
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
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| Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo. | | Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Rockets in salvo: {{-|-3}}<br/>Maximum projectile speed: {{-|-50%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
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| Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased. | | Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+40%}} | |
| style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 283: | Line 287: | ||
| Modification for the demolition experts: launches 4 slow-moving rockets that deal devastating damage. | | Modification for the demolition experts: launches 4 slow-moving rockets that deal devastating damage. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Minimum: damage {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}} | |
| style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 289: | Line 293: | ||
| Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots! | | Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots! | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]] | |
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
Line 303: | Line 307: | ||
| Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. | | Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-30%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 309: | Line 313: | ||
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire. | | Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-10%}} | |
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 315: | Line 319: | ||
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire. | | Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-25%}} | |
| style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
Line 329: | Line 333: | ||
| Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves. | | Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Self damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 335: | Line 339: | ||
| Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage. | | Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}} | |
| style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 341: | Line 345: | ||
| Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate. | | Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Reload: {{+|-30%}}<br/> Maximum range: {{-|-90%}} | |
| style="text-align: center;" | [[File:IconsNormal_22.png|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_22.png|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
Line 355: | Line 359: | ||
| Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective. | | Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 361: | Line 365: | ||
| Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target. | | Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}} | |
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 367: | Line 371: | ||
| A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased. | | A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+90%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}} | |
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 373: | Line 377: | ||
| This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced. | | This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Reloading: {{+|-20%}}<br/> Charge time: {{+|-50%}}<br/> Maximum damage: {{-|-40%}} | |
| style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 379: | Line 383: | ||
| The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer. | | The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}} | |
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 385: | Line 389: | ||
| Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced. | | Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Reload time: {{-|+10%}} | |
| style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 391: | Line 395: | ||
| No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced. | | No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}} | |
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
Line 405: | Line 409: | ||
| Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power. | | Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Amplification time: -33% | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 411: | Line 415: | ||
| Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel. | | Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|5 °}}<br/>Projectile gravitation: -50% | |
| style="text-align: center;" | [[File:IconsNormal_12.png|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_12.png|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 417: | Line 421: | ||
| The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells. | | The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-25%}} | |
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | ||
|} | |} | ||
Line 431: | Line 435: | ||
| Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode. | | Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}} | |
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 437: | Line 441: | ||
| Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased. | | Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Maximum aiming damage: {{+|+30%}}<br/> Energy consumption in aiming mode: {{-|-50%}} {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}<br/> Horizontal aiming speed: {{-|-30%}} | |
| style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 443: | Line 447: | ||
| Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced. | | Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Energy consumption in aiming mode: {{+|+60%}} {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> Horizontal aiming speed: {{+|+30%}}<br/> Maximum aiming damage: {{-|-30%}} | |
| style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | ||
|- | |- | ||
Line 449: | Line 453: | ||
| Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots. | | Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | + | Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>380}} | |
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | | style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | ||
|} | |} |
Revision as of 05:26, 26 December 2018

Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.
Contents
- 1 Important Information
- 2 General Information
- 3 Obtaining Alterations
- 4 Alterations
- 5 List of Alterations & Other Info
- 5.1 Alterations for Firebird
- 5.2 Alterations for Freeze
- 5.3 Alterations for Isida
- 5.4 Alterations for Hammer
- 5.5 Alterations for Twins
- 5.6 Alterations for Ricochet
- 5.7 Alterations for Smoky
- 5.8 Alterations for Striker
- 5.9 Alterations for Vulcan
- 5.10 Alterations for Thunder
- 5.11 Alterations for Railgun
- 5.12 Alterations for Magnum
- 5.13 Alterations for Shaft
Important Information
- A total of fifty-one alterations are available for purchase at the moment.
- Alterations can be purchased for crystals in the Garage.
- Alterations for standard items can be equipped with XT skins.
- Alterations have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
- Developing alterations for hulls is not planned (excluding options like equipping XT skins).
- You can see alterations of other players equipped in battle by pressing R or V.
- XT skins can now be found under Alterations [Only for turrets and hulls that are having XT skins], where a player can equip or unequip them according to their wish. However, they do not affect any features of a hull or turret apart from visual appearance.
General Information
- Alterations unlock according to your rank.
- Already bought/unlocked alterations won't disappear at any time.
- You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
- Changing an alteration during a battle will cause self-destructing and a five-minute pause for changing other alterations (just like changing hulls, turrets and other items).
- Only 1 alteration can be equipped at any given time.
Obtaining Alterations
Alterations can be obtained in the Garage for crystals as soon as the required rank is reached.
- Go to the Garage.
- Click on the turret you want to obtain the alteration of.
- The menu of the turret will be displayed. Click on the center green box to the right of the screen.
- All alterations available to be purchased/equipped will show up.
Alterations
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.
In the following tables you will find specific color-codes, as follow:
- GREEN TEXT — green text is associated to an increase of a specific parameter's value
- RED TEXT — red text is associated to a decrease of a specific parameter's value
In addition to the color-codes, you will also find specific effects' markers, as follow:
— this marker is associated to a positive effect on a turret's performances produced by an alteration
— this marker is associated to a negative effect on a turret's performances produced by an alteration