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(((TE)) Details for smoky's exotic augments)
 
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{{see also|Turrets|Micro-upgrades|Indication of parameters|In depth: Game Mechanics}}<br />
+
{{see also|Turrets|Hulls|Micro-upgrades|Indication of parameters|In depth: Game Mechanics}}<br />
Alterations are modifiers that allow a player to alter gameplay features of [[turrets]] while keeping them within the overall game's balance.
+
[[File:Augments_banner.png|850px|center|link=]] <br>
For example, an alteration can weaken one characteristic in favor of strengthening another one.
+
Augments are modifiers that allow a player to alter gameplay features of [[turrets]] and [[hulls]] while keeping them within the overall game's balance.
 +
For example, an augment can weaken one characteristic in favor of strengthening another one.
 
   
 
   
 +
__TOC__
 +
==Important Information==
 +
*Already bought/unlocked augments won't disappear at any time.
 +
*Augments can be obtained in the following ways:
 +
**Purchased from the garage for [[Crystals|Crystals]][[File:crystal.png|14px|link=]] or [[Tankoins|Tankoins]][[File:MiniTankoin.png|link=]]
 +
**Obtained from [[Containers|Containers]] (<span style="color:RoyalBlue">'''Rare'''</span> and <span style="color:DarkViolet">'''Epic'''</span> augments)
 +
**Obtained from Ultra Containers (<span style="color:RoyalBlue">'''Rare'''</span>, <span style="color:DarkViolet">'''Epic'''</span>, <span style="color:Gold">'''Legendary'''</span>, and <span style="color:Salmon">'''Exotic'''</span>) augments.
 +
**Bought in special [[Showcase|Showcase]] offers.
 +
**Earned as a reward for completing [[Challenges|Challenges]], usually with a Battle Pass.
 +
*Augments have a separate setting under the Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
 +
*You can see augments of other players equipped in battle by pressing {{keys|'''Tab'''}}.
  
== IMPORTANT — This feature is under development! ==
 
*23 alterations are available for purchase at the moment; for most turrets, only two alterations are available, except Railgun that sports three.
 
*There are no alterations for XT items yet.
 
*Alterations for standard items cannot be equipped with XT items.
 
*Alterations are not displayed when pressing R or V.
 
*Alterations now have a separate setting under PRO Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
 
 
== GENERAL ==
 
*Each alteration unlocks when you get the needed modification of a turret.
 
*M1 alterations cost 50k crystals, M2 alterations cost 100k crystals.
 
*Already bought/unlocked alterations won't disappear when you get next modification of a turret.
 
*You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
 
*You can rent an alteration for 5000 crystals per day (24 hours) in order to test it and decide whether you want to buy it.
 
*Changing an alteration during a battle will cause self-destructing and 5 minute pause for changing other alterations (like changing hulls, turrets and other items).
 
*Alterations of various rank can be stacked upon one another. Alterations of the same rank, however, cannot stack, and must be used individually.
 
 
  
== INFO FROM DEVS ==
+
==General Information==
*Developing alterations for hulls is not planned;
+
*A total of 173 augments are currently in the game, 82 of which are for turrets and 91 for hulls.
*Possibly, in the future, players will be able to see alterations of other players equipped in battle;
+
*You can equip an augment or un-equip an augment and get back to standard settings at any time.
*Prices of M0 and M3 alterations are unknown.
+
*Changing an augment during a battle will cause self-destructing and a three-minute pause for changing other augments (just like changing hulls, turrets, and other items).
 +
*Changing a hull augment starts a three-minute pause for changing hulls, and likewise changing a turret augment starts a three-minute pause for changing turrets.
 +
*Only two augments can be equipped at any given time: one hull augment and one turret augment.
 +
 
 +
<br>
 +
 
 +
==Augments==
 +
The following tables contain all the current augments. Some of these augments modify specific turret's parameters to alter the turret's or hull's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret or hull, thus modifying that turret's or hull's performances, but always remaining in between the overall game balance's boundaries.<br><br>
 +
In the following tables you will find specific color-codes, as follow:
 +
*[[File:Plus.png|link=]] {{Color|#00FF00|This marker is associated with a positive effect on a turret's or hull's performances produced by an augment}}
 +
*[[File:Minus.png|link=]] {{Color|#FF0000|This marker is associated with a negative effect on a turret's or hull's performances produced by an augment}}<br>
 +
<br>
 +
 
 +
==Augments for Turrets==
 +
===Augments for Firebird===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''High-pressure pump'''<br>[[File:alteration_firebird_high_pressure_pump.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 +
| style="text-align: center; font-weight:bold; " |
 +
Minimum damage range: {{+|+10%}}<br/>Maximum damage range: {{+|+100%}}<br/>Cone angle: {{-|-75%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center; " | '''Compact fuel tanks'''<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
 +
| style="text-align: center; font-weight:bold; " |
 +
Maximum temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Incendiary mix'''<br>[[File:alteration_firebird_incendiary_mix.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.
 +
| style="text-align: center; font-weight:bold; " |
 +
Damage per tick: {{hint|i|"Damage per tick" is when the turret deals damage. Commonly confused with DPS (Damage per second), damage per second differs from damage per tick because DPS is how much damage is dealt within a second, while DPT is how much is dealt everytime the indicator "ticks", which is not necessarily once per second.}} {{+|+50%}}<br/>Energy consumption: {{+|-50%}}<br/>{{-|Overheat effect removed}}
 +
|}
 +
 
 +
===Augments for Freeze===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | High-pressure pump<br/>[[File:Alteration_freeze_high_pressure_pump.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 +
| style="text-align: center; font-weight:bold;" |
 +
Minimum damage range: {{+|+10%}}<br/> Maximum damage range: {{+|+100%}}<br/> Cone angle: {{-|-75%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Corrosive mix'''<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]]<br>245 000[[File:crystal.png|14px|link=]]
 +
| Swapping cooling agent with acid mixture, which eats through even the most sturdy armor in mere seconds. No freezing effect.
 +
| style="text-align: center; font-weight:bold;" |
 +
Damage per second: {{+|+10%}}<br/> {{-|Freeze effect removed}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Shock freeze'''<br/>[[File:Alteration_freeze_shock freeze.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.
 +
| style="text-align: center; font-weight:bold;" |
 +
Freezing rate: {{+|+200%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-30%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Toxic Mix'''<br/>[[File:Alteration_freeze_Toxic Mix.png|link=]]
 +
| Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time.
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|1s}}<br/> Damage: {{-|-45%}}<br/> Freezing rate: {{-|-50%}}
 +
|}
 +
 
 +
===Augments for Isida===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Broadband radiators'''<br/>[[File:Alteration_isida_broadband_radiators.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Broadband radiators with a shortened range for easier aiming.
 +
| style="text-align: center; font-weight:bold;" |
 +
Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Support nanobots'''<br/>[[File:Alteration_isida_support_nanobots.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.
 +
| style="text-align: center; font-weight:bold;" |
 +
Health healed per second: {{+|+100%}}<br/> Damage per second: {{-|-50%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Nanomass reactor'''<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
|After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Destroying an enemy reloads the energy tank}}<br/> Energy consumption when attacking: {{-|+50%}}
 +
|}
 +
 
 +
===Augments for Hammer===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Slugger'''<br/>[[File:Alteration_hammer_slugger.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.
 +
| style="text-align: center; font-weight:bold;" |
 +
Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-30%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Dragon's Breath'''<br/>[[File:Alteration_hammer_dragon breath.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Pellets with the striking name "Dragon's Breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.
 +
| style="text-align: center; font-weight:bold;" |
 +
Hitting an enemy ignites it {{+|+3% of max temp. per pellet}} <br/> Clip reload: {{-|+10%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''High-capacity ammo clip'''<br/>[[File:Alteration_hammer_high capacity ammo clip.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.
 +
| style="text-align: center; font-weight:bold;" |
 +
Ammunition per clip: {{+|+2}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Duplet'''<br/>[[File:Alteration_hammer_duplet.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.
 +
| style="text-align: center; font-weight:bold;" |
 +
Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}<br/>Clip reload: {{-|+50%}}<br/><br/> Vertical scatter angle: {{-|+100%}}<br/> Horizontal spread angle: {{-|+50%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Adaptive reload'''<br/>[[File:Alteration hammer adaptive reload.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Destroying an enemy adds 3 shots to clip}}<br/> Clip reload: {{-|+10%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Armor-Piercing Shot'''<br/>[[File:Alteration hammer Armor-Piercing Shot.png|link=]]
 +
| A perfect farewell gift. The last shot in the clip destroys the armor of any tank which was hit.
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|7s}} <br/> {{-|Last shot only}}
 +
|}
 +
 
 +
===Augments for Twins===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" |''' Stable plasma'''<br/>[[File:Alteration_twins_stabilized plasma.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash- and self-damage.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Self-damage removed}}<br/> Impact force: {{+|+10%}}<br/> {{-|Splash damage removed}} <br/>Projectile speed: {{-|-15%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Plasma accelerators'''<br/>[[File:Alteration_twins_plasma accelerators.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.
 +
| style="text-align: center; font-weight:bold;" |
 +
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+20%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Heavy plasmagun'''<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Turret modification in the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash!
 +
| style="text-align: center; font-weight:bold;" |
 +
Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-35%}}
 +
|}
 +
 
 +
===Augments for Ricochet===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Destabilized plasma'''<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Splash damage added}} <br>{{-|Self damage added}}<br/> {{-|Bouncing/ricochet effect disabled}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Minus-field stabilization'''<br/>[[File:Alteration_ricochet_minus field stabilization.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the fire rate is reduced.
 +
| style="text-align: center; font-weight:bold;" |
 +
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Shot reload: {{-|+15%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" |''' Plasma-torch'''<br/>[[File:Alteration_ricochet_plasma torch.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.
 +
| style="text-align: center; font-weight:bold;" |
 +
Shot reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-35%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Berserk'''<br/>[[File:Alteration_ricochet_berserk.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Destroying an enemy adds 100% to energy}} <br/> Energy used per shot: {{-|+20%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Super-smart Minus-Field'''<br/>[[File:Alteration Ricochet Super-smart Minus-Field.png|56px|link=]]
 +
| It is not certain how this super-smart minus-field is smarter with this augment, but after ricocheting, rounds pierce the enemy's armor, leaving no chance of survival.
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|2s}} <br/> {{-|After shot ricochet only}}
 +
|}
 +
 
 +
===Augments for Smoky===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Assault rounds'''<br/>[[File:Alteration_smoky_assault rounds.png|link=]]<br>96 000 [[File:crystal.png|14px|link=]]
 +
| Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.
 +
| style="text-align: center; font-weight:bold;" |
 +
Projectile speed: {{+|+200%}}<br/> Impact force: {{+|+35%}}<br/> Critical chance: {{-|-100%}}
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''High-precision aiming system'''<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| High-quality barrel and aiming correction mechanism noticeably increase damage. The use of the highly accurate equipment led to increase in reloading time.
 +
| style="text-align: center; font-weight:bold;" |
 +
Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}}<br/> Projectile speed: {{-|-25%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Supercumulative rounds'''<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical rate.
 +
| style="text-align: center; font-weight:bold;" |
 +
Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-60%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Incendiary rounds'''<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.
 +
| style="text-align: center; font-weight:bold;" |
 +
Critical hits ignite the target: {{+|+50% of max temp}}<br/> {{-|Critical hit excess damage disabled }} {{hint|i|Critical hits will deal less damage than normal hits; igniting the target instead of dealing increased damage.}}<br />  Critical damage: {{-|-25%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Cryo rounds'''<br/>[[File:Alteration_smoky_cryo rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.
 +
| style="text-align: center; font-weight:bold;" |
 +
Critical hits freeze the target: {{+|+100% of min temp}}<br/> {{-|Critical hit excess damage disabled}} {{hint|i|Critical hits will deal less damage than normal hits; freezing the target instead of dealing increased damage.}}<br />  Critical damage: {{-|-15%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Autocannon'''<br/>[[File:Alteration_smoky_autocannon.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.
 +
| style="text-align: center; font-weight:bold;" |
 +
Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-75%}}<br/> Maximum damage: {{-|-75%}}<br/> Impact force: {{-|-66%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Armor-Piercing Rounds'''<br/>[[File:Alteration Smoky Armor-Piercing Rounds.png|link=]]
 +
| Replaces common rounds with armor-piercing ones. Critical damage is decreased, but an opponent becomes armorless against the next shots.
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|3s}} <br/> Critical damage: {{-|-25%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Paralyzing Rounds'''<br/>[[File:Smoky_Paralyzing Rounds.png|56px|link=]]
 +
| Replacement for the standard cumulative shots with paralyzing rounds. Critical hits will deal decreased damage but will immobilize the target.
 +
| style="text-align: center; font-weight:bold;" | Stun  duration: {{+|3s}}<br/> Critical damage: {{-|-50%}}<br/> Critical chance: {{-|-50%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''EMP Rounds'''<br/>[[File:Smoky_EMP Rounds.png|56px|link=]]
 +
| Replacement for the standard cumulative shots with EMP rounds. Critical hits will deal decreased damage but will disable the target's activated supplies.
 +
| style="text-align: center; font-weight:bold;" | EMP duration: {{+|5s}}<br/> Critical damage: {{-|-15%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Rubberized Rounds'''<br/>[[File:Smoky_Rubberized Rounds.png|56px|link=]]
 +
| These rubber-encased shells may hit enemies and even deal critical damage after ricocheting. However, the maximum number of ricochets is limited and shell speed is decreased.
 +
| style="text-align: center; font-weight:bold;" | Maximum number of projectile bounces: {{+|+2}}<br/> Minimum ricochet angle: {{+|5°}}<br/> Projectile speed: {{-|-10%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Explosive Rounds'''<br/>[[File:Smoky_Explosive Rounds.png|56px|link=]]
 +
| Replacement for the standard Armor-Piercing shots with explosive rounds. Such rounds can hit multiple targets at once with splash damage, but the damage radius is not that large due to the turret's small caliber. Cumulative shots are not changed and deal critical damage only to one target.
 +
| style="text-align: center; font-weight:bold;" | Splash radius (max damage): {{+|1m}}<br/> Splash Radius (mid damage): {{+|4m}}<br/> Splash Radius (min damage): {{+|7m}}<br/> Mid splash damage: {{+|90%}}<br/> Min splash damage: {{+|10%}}<br>{{-|Self damage at close range}}<br/>
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Sorted Ammunition'''<br/>[[File:Smoky_Sorted Ammunition.png|56px|link=]]
 +
| An engineer named Schrödinger succeeded in perfecting a mechanism to load ammunition in a clever way. This augment guarantees that every fourth shot will deal critical damage. How it works and how the engineer envisaged all the misses of the shooter still remains a mystery.
 +
| style="text-align: center; font-weight:bold;" |  Max critical chance: {{+|<nowiki>=</nowiki>100%}}<br/> Critical chance step: {{+|100%}}<br/> Initial/Min critical chance: {{-|<nowiki>=</nowiki>200%}}<br/>
 +
|}
 +
 
 +
===Augments for Striker===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Remote rocket explosives'''<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Rockets are provided with a contactless trigger and radio emitter. Double-press on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Rockets will explode upon double-pressing fire button}} <br> Maximum projectile speed: {{-|<nowiki>=</nowiki>400m/s}}<br />
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Missile launcher "Hunter"'''<br/>[[File:Alteration_striker_missile launcher hunter.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Modification for the fans of a high accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per launch.
 +
| style="text-align: center; font-weight:bold;" |
 +
Maximum projectile speed: {{+|+100%}}<br/> Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+100%}}<br/> Reloading after salvo: {{+|-40%}}<br/> Rockets in salvo: {{-|-3}}<br/>
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Missile launcher "Cyclone"'''<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Modification for those who hunt heavy tanks. Doubles the number of rockets per launch, but while aiming target acquisition time is also increased.
 +
| style="text-align: center; font-weight:bold;" |
 +
Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+25%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Missile launcher "Uranium"'''<br/>[[File:Alteration_striker missile launcher uranium.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| An augment for tankers who love big explosions. Your rockets will deal more damage, but they will travel more slowly, and you will only fire 2 rockets per salvo.
 +
| style="text-align: center; font-weight:bold;" |
 +
Total rockets in salvo: {{-|-2}} {{hint|i|Removes 2 rockets from the standard salvo. Total rockets launched: 2}}<br/>Minimum damage: {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Reload after salvo: {{+|-40%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}}<br /> Reload: {{-|+15%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Armor-Piercing Missiles'''<br/>[[File:Alteration Striker Armor-Piercing Missiles.png|link=]]
 +
| The perfect augment for bounty hunters who want to destroy one very powerful target. Only one fast-targeting armor piercing rocket per launch. Any tank hit by this rocket will not be able to use armor for some time. 
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|5s}} <br/> Aiming time: {{+|-50%}} <br/> {{-|1 AP missile in salvo only}}
 +
|}
  
 +
===Augments for Vulcan===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Shooting speed regulator'''<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and wind down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.
 +
| style="text-align: center; font-weight:bold;" |
 +
Barrel startup: {{+|-85%}}<br/>Barrel slowdown: {{+|-85%}}<br/>Firing speed: {{-|-15%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Reinforced aiming transmission'''<br/>[[File:Alteration_vulcan_reinforced aiming transmission.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.
 +
| style="text-align: center; font-weight:bold;" | Turret slowdown rate: {{+|-100%}}<br/> Vertical autoaim: {{-|-15%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Incendiary band'''<br/>[[File:Alteration_vulcan_incendiary band.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Shots ignite the target}} {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Maximum heating per projectile: {{+|+0.07%}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Projectile speed: {{-|-50%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Rubberized rounds'''<br/>[[File:Alteration_vulcan_rubberized_rounds.png|link=]]
 +
| These rubber-encased shells significantly increase bounce probability and number of ricochets when firing. This enables you to attack your enemies from unexpected positions and easily mislead them. However, the increased drag from air resistance has a negative impact on the speed of such rounds.
 +
| style="text-align: center; font-weight:bold;" | Maximum number of projectile bounces: {{+|+4}}<br/> Minimum ricochet angle: {{+|10°}}<br/> Projectile speed: {{-|-25%}}
 +
|}
  
== Alterations ==
+
===Augments for Thunder===
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.<br><br>
+
{| class="wikitable augments-table" style="width:100%;"
In the following tables you will find specific colour-codes, as follow:
+
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
*<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Description
*<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
In addition to the colour-codes, you will also find specific effects' markers, as follow:
 
*[[File:Plus.png|link=]] — this marker is associated to a positive effect on a turret's performances produced by an alteration
 
*[[File:Minus.png|link=]] — this marker is associated to a negative effect on a turret's performances produced by an alteration<br>
 
<div class="usermessage mw-customtoggle-myTable1"><div align="center" style="cursor:default"><span style="color:#ffffff">M0 Alterations</span></div></div>
 
{|class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable1" border="1" style="width: 100%;"
 
|-
 
|style="background:#5b5b5b; width: 100px;"|<center>'''Name<br>Icon'''</center>
 
|style="background:#5b5b5b; width: 75px;"|<center>'''Price'''</center>
 
|style="background:#5b5b5b;"|<center>'''Turret'''</center>
 
|style="background:#5b5b5b; width: 300px;"|<center>'''Description'''</center>
 
|style="background:#5b5b5b; width: 375px;"|<center>'''Effects'''</center>
 
 
|-
 
|-
| <center></center>
+
| class="rarity-rare" title="Container rarity: Rare" |
| <center></center>
+
| style="text-align: center;" | '''Small caliber charging machine'''<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
| <center></center>
+
| Using small caliber rounds in combination with the charging machine allows to reduce the reload time. Small caliber rounds deal less damage.
| <center></center>
+
| style="text-align: center; font-weight:bold;" |
| <center></center>
+
Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Subcaliber rounds'''<br/>[[File:Alteration_thunder_subcaliber rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.
 +
| style="text-align: center; font-weight:bold;" |
 +
Reload: {{+|-9%}}<br/> {{+|Self damage removed}} <br/> Impact force: {{+|+25%}}<br/> Projectile speed: {{+|+50%}}<br/> {{-|Splash damage removed}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''"Sledgehammer" rounds'''<br/>[[File:Alteration_thunder_sledgehammer rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.
 +
| style="text-align: center; font-weight:bold;" |
 +
Reload: {{+|-25%}}<br/> Maximum damage range: {{-|-95%}} <br/> Projectile speed: {{-|-50%}}
 
|}
 
|}
<div class="usermessage mw-customtoggle-myTable2"><div align="center" style="cursor:default"><span style="color:#ffffff">M1 Alterations</span></div></div>
+
 
{|class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable2" border="1" style="width: 100%;"
+
===Augments for Railgun===
|-
+
{| class="wikitable augments-table" style="width:100%;"
|style="background:#5b5b5b; width: 100px;"|<center>'''Name<br>Icon'''</center>
+
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
|style="background:#5b5b5b; width: 75px;"|<center>'''Price'''</center>
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Description
|style="background:#5b5b5b;"|<center>'''Turret'''</center>
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
|style="background:#5b5b5b; width: 300px;"|<center>'''Description'''</center>
 
|style="background:#5b5b5b; width: 375px;"|<center>'''Effects'''</center>
 
 
|-
 
|-
| <center>'''High pressure pump'''<br><br>[[File:High_pressure_pump (1).png|link=]]</center>
+
| class="rarity-rare" title="Container rarity: Rare" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Round stabilization'''<br/>[[File:Alteration_railgun round stabilization.png|link=]]<br>96 000 [[File:crystal.png|14px|link=]]
| <center>'''Firebird'''<br>[[File:Turret_firebird_m1_2.png|150px|link=Firebird]]</center>
+
| Aiming system chooses a more predictable flying path for rounds. Each shot will deal a constant damage and retain the power after piercing the target.
| <center>Deal damage and burn targets within further range. Cone angle can make it harder to attack targets on a different level of elevation.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Cone angle:''' <span style="color:red">'''-70%'''</span> [[File:Minus.png|link=]]<br>'''Range of max damage:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]</center>
+
Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}}
 
|-
 
|-
| <center>'''High pressure pump'''<br><br>[[File:High pressure pump.png|link=]]</center>
+
| class="rarity-rare" title="Container rarity: Rare" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Reinforced aiming transmission'''<br/>[[File:Alteration_railgun reinforced aiming transmission.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
| <center>'''Freeze'''<br>[[File:Turret_freeze_m1.png|150px|link=Freeze]]</center>
+
| Optimization of the aiming transmission for fast horizontal aim. Due to optimization, vertical aiming transmission is less effective.
| <center>Deal damage and freeze targets within further range. Cone angle can make it harder to attack targets on a different level of elevation.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Cone angle:''' <span style="color:red">'''-70%'''</span> [[File:Minus.png|link=]]<br>'''Range of max damage:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]</center>
+
Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-20%}}
 
|-
 
|-
| <center>'''Broadband emitters'''<br><br>[[File:Broadband emitters.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Round destabilization'''<br/>[[File:Alteration_railgun round destabilization.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Isida'''<br>[[File:Turret_isida_m1.png|150px|link=Isida]]</center>
+
| A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.
| <center>Short range emitters for easier aiming.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Range:''' <span style="color:red">'''-30%'''</span> [[File:Minus.png|link=]]<br>'''Cone angle:''' <span style="color:green">'''+200%'''</span> [[File:Plus.png|link=]]</center>
+
Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+70%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}}
 
|-
 
|-
| <center>'''Slugger'''<br><br>[[File:Slugger.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Electromagnetic accelerator "Scout"'''<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Hammer'''<br>[[File:Hammer_m1.png|150px|link=Hammer]]</center>
+
| This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.  
| <center>Tight pellet spread with a slower rotation speed for better performance within range.</center>
+
| style="text-align: center; font-weight:bold;" |  
| <center>'''Vertical spread range:''' <span style="color:red">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Horizontal spread range:''' <span style="color:red">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Turret Rotation:''' <span style="color:red">'''-70%'''</span> [[File:Minus.png|link=]]</center>
+
Shot reload: {{+|-50%}}<br/> Shot delay: {{+|-20%}}<br/> Maximum damage: {{-|-30%}}
 
|-
 
|-
| <center>'''Plasma core accelerators'''<br><br>[[File:Plasma core accelerators.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Large caliber rounds'''<br/>[[File:Alteration_railgun large caliber rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Twins'''<br>[[File:Turret_twins_m1.png|150px|link=Twins]]</center>
+
| The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload takes longer.  
| <center>Long range settings for keeping a safe distance between you and your enemy.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Reload Time:''' <span style="color:green">'''+20%'''</span> [[File:Minus.png|link=]]<br>'''Projectile speed:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]<br>'''Range of min damage:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]</center>
+
Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Shot reload: {{-|+50%}}
 
|-
 
|-
| <center>'''Stable plasma'''<br><br>[[File:Stable_plasma.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''"Death Herald" compulsator'''<br/>[[File:Alteration_railgun death herald compulsator.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Twins'''<br>[[File:Turret_twins_m1.png|150px|link=Twins]]</center>
+
| Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.
| <center>Plasma ball stabilization removes explosive effect on impact. Removes self-damage as well as splash damage.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center><span style="color:green">'''Self-damage removed'''</span> [[File:Plus.png|link=]]<br><span style="color:red">'''Splash-damage removed'''</span> [[File:Minus.png|link=]]</center>
+
{{+|Destroying an enemy fully reloads the turret}} <br/> Shot warmup: {{-|+10%}}
 
|-
 
|-
| <center>'''Minus-field stabilization'''<br><br>[[File:Minus-field stabilization.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Hyperspace rounds'''<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Ricochet'''<br>[[File:Turret_ricochet_m1.png|150px|link=Twins]]</center>
+
| No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.
| <center>Long range settings for keeping a safe distance between you and your enemy.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Reload Time:''' <span style="color:green">'''+20%'''</span> [[File:Minus.png|link=]]<br>'''Projectile speed:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]<br>'''Range of min damage:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]</center>
+
Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}}
 
|-
 
|-
| <center>'''Assault ammunition'''<br><br>[[File:Assault ammunition.png|link=]]</center>
+
| class="rarity-legendary" title="Container rarity: Legendary" |  
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Super Armor-Piercing Rounds'''<br/>[[File:Alteration Railgun Super Armor-Piercing Rounds.png|link=]]
| <center>'''Smoky'''<br>[[File:Turret_smoky_m1.png|150px|link=Smoky]]</center>
+
| It is not enough to just pierce an enemy tank's armor — the enemy should remember this forever. Special rounds destroy armor for some time, long enough for one more fatal shot. Piercing the armor of multiple tanks in a row applies the AP effect to all of them.
| <center>Knock off your enemy's aim more easily.</center>
+
| style="text-align: center; font-weight:bold;" | AP duration: {{+|7s}} <br/> Maximum damage: {{-|-33%}}<br/> Minimum damage: {{-|-33%}}
| <center><span style="color:red">'''No critical damage'''</span> [[File:Minus.png|link=]]<br>'''Impact force:''' <span style="color:green">'''+30%'''</span> [[File:Plus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Faster horizontal tracking'''<br><br>[[File:Faster horizontal tracking.png|link=]]</center>
+
| class="rarity-exotic" title="Container rarity: Exotic" |  
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Incendiary Rounds'''<br/>[[File:Augment_Incendiary_Rounds_Railgun.png|50px|link=]]
| <center>'''Vulcan'''<br>[[File:Vulcan1.png|150px|link=Vulcan]]</center>
+
| Literally heats rounds inside the barrel before shooting. These rounds don’t just deal damage to a target, they also set fire to it.
| <center>Horizontal aiming is faster, but at the expense of vertical aiming.</center>
+
| style="text-align: center; font-weight:bold;" | Burn Duration: {{+|3s}} <br/> Max tanks set on fire: {{+|2}}<br/> Shot warmup time: {{-|+20%}}
| <center>'''Turret turning slowdown:''' <span style="color:green">'''-70%'''</span> [[File:Plus.png|link=]]<br>'''Auto-aim upwards:''' <span style="color:red">'''-30%'''</span> [[File:Minus.png|link=]]<br>'''Auto-aim downwards:''' <span style="color:red">'''-30%'''</span> [[File:Minus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Armor-piercing ammo'''<br>[[File:Armor-piercing_ammo.png|link=]]<br></center>
+
| class="rarity-exotic" title="Container rarity: Exotic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Stun Rounds'''<br/>[[File:Augment_Stun_Rounds_Railgun.png|50px|link=]]
| <center>'''Thunder'''<br>[[File:Turret_thunder_m1.png|150px|link=Thunder]]</center>
+
| An improved process of concentrating energy before firing allows rounds to stun targets for a short time when they are hit. Lets you confuse opponents and assist in the defence of your base. Takes more time to heat up the barrel before shooting.
| <center>Replace standard explosive shells with armor-
+
| style="text-align: center; font-weight:bold;" | Stun Duration: {{+|1s}} <br/> Damage: {{+|+40%}}<br/> Reload: {{-|+50%}}<br/>Shot warmup time: {{-|+20%}}
piercing ammo. Removes self-damage as well as splash damage.</center>
+
|}
| <center><span style="color:red">'''Splash damage removed'''</span> [[File:Minus.png|link=]]<br><span style="color:green">'''Self-damage removed'''</span> [[File:Plus.png|link=]]</center>
+
 
 +
===Augments for Magnum===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 
|-
 
|-
| <center>'''Faster horizontal tracking'''<br><br>[[File:Faster_horizontal_tracking (1).png|link=]]</center>
+
| class="rarity-rare" title="Container rarity: Rare" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Reinforced gun carriage'''<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
| <center>'''Railgun'''<br>[[File:Turret_railgun_m1.png|150px|link=Railgun]]</center>
+
| Converts the turret rotation mechanism to the mechanism of changing the elevation angle. It becomes possible to lower or raise the gun barrel but the only way to rotate your turret horizontally is by rotating your hull.
| <center>Horizontal aiming is faster, but at the expense of vertical aiming.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Turret turning speed:''' <span style="color:green">'''+35%'''</span> [[File:Plus.png|link=]]<br>'''Auto-aim upwards:''' <span style="color:red">'''-30%'''</span> [[File:Minus.png|link=]]<br>'''Auto-aim downwards:''' <span style="color:red">'''-30%'''</span> [[File:Minus.png|link=]]</center>
+
{{+|Ability to elevate turret vertically}}<br/> {{-|Inability to rotate turret horizontally}}<br/>Projectile gravitation: {{Color|#AAAAAA|-50%}}
 
|-
 
|-
| <center>'''Assault emitters'''<br>[[File:Assault_emitters.png|link=]]<br></center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>50 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Automated gunpowder loading mechanism'''<br/>[[File:Alteration_magnum_automated gunpowder loading mechanism.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Shaft'''<br>[[File:Turret_shaft_m1_2.png|150px|link=Shaft]]</center>
+
| Converts the turret rotation mechanism to the mechanism of changing the elevation angle and makes power accumulation faster. At the same time it becomes harder to avoid overshooting or undershooting due to not having the required level of power
| <center>Additional fast shot damage increases survivability in close range encounters.</center>
+
| style="text-align: center; font-weight:bold;" |
| <center>'''Reload time:''' <span style="color:green">'''+20%'''</span> [[File:Minus.png|link=]]<br>'''Min damage:''' <span style="color:green">'''+25%'''</span> [[File:Plus.png|link=]]</center>
+
Amplification time: {{Color|#AAAAAA|-33%}} <br/> Reload time {{-|+10%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Mortar'''<br/>[[File:Alteration_magnum_mortar.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
|Converts the turret rotation mechanism to the mechanism of changing the elevation angle and fires mines instead of shells. When hitting a tank the mine explodes, and when it misses, the mine remains at the spot where it landed meaning somebody can drive onto it. Damage from mine-rounds is less than from regular shells.
 +
| style="text-align: center; font-weight:bold;" |
 +
{{+|Lay mines}} {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-15%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Harpoon'''<br/>[[File:Alteration Magnum Harpoon.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Changes shot angle to 3%, changing Magnum from artillery launcher to be like any other turret. Splash damage is decreased.
 +
| style="text-align: center; font-weight:bold;" | {{+|Ability to rotate turret horizontally}} <br/> {{-|Inability to elevate turret vertically}} <br/> Projectile gravitation: {{Color|#AAAAAA|-11%}} <br/> {{-|Fixed shot angle: 3º}} <br/> Splash damage at a distance of 5 meters {{-|-10%}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Armor-Piercing Core'''<br/>[[File:Alteration Magnum Armor-Piercing Core.png|link=]]
 +
| Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius.
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|7s}} <br> {{-|AP inactive for splash damage}}
 +
|}
  
 +
===Augments for Gauss===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Electromagnetic salvo'''<br/>[[File:Alteration gauss electromagnetic salvo.png|link=]]
 +
| Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo. The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster.
 +
| style="text-align: center; font-weight:bold;" | EMP duration: {{+|5s}} <br/> Sniping reload {{+|-50%}}<br /> Arcade projectile shot speed {{+|+50%}}<br /> Min sniping damage {{-|-25%}}<br /> Max sniping damage {{-|-25%}}<br /> {{-|EMP effect only in sniping mode}} <br/> {{-|Arcade shot splash damage removed}} <br/> {{+|Arcade shot self damage removed}}
 +
|-
 +
| class="rarity-legendary" title="Container rarity: Legendary" |
 +
| style="text-align: center;" | '''Armor-Piercing Salvo'''<br/>[[File:Alteration Gauss Armor-Piercing Salvo.png|link=]]
 +
| The special projectile's polarization destroys the target's armor. Doesn't affect other targets in splash damage radius.
 +
| style="text-align: center; font-weight:bold;" | AP duration: {{+|5s}} <br/> {{-|AP disabled for splash damage}}
 
|}
 
|}
<div class="usermessage mw-customtoggle-myTable3"><div align="center" style="cursor:default"><span style="color:#ffffff">M2 Alterations</span></div></div>
+
 
{|class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable3" border="1" style="width: 100%;"
+
===Augments for Shaft===
|-
+
{| class="wikitable augments-table" style="width:100%;"
|style="background:#5b5b5b; width: 100px;"|<center>'''Name<br>Icon'''</center>
+
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
|style="background:#5b5b5b; width: 75px;"|<center>'''Price'''</center>
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Description
|style="background:#5b5b5b;"|<center>'''Turret'''</center>
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
|style="background:#5b5b5b; width: 300px;"|<center>'''Description'''</center>
+
|-
|style="background:#5b5b5b; width: 375px;"|<center>'''Effects'''</center>
+
| class="rarity-rare" title="Container rarity: Rare" |
 +
| style="text-align: center;" | '''Short-band emitter'''<br/>[[File:Alteration_shaft_short band emitter.png|link=]]<br>149 000 [[File:crystal.png|14px|link=]]
 +
| Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.
 +
| style="text-align: center; font-weight:bold;" |  
 +
Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Heavy capacitors'''<br/>[[File:Alteration_shaft_heavy capacitors.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.
 +
| style="text-align: center; font-weight:bold;" |  
 +
Maximum aiming damage: {{+|+25%}}<br/> Energy consumption in aiming mode: {{-|-33%}} {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Light capacitors'''<br/>[[File:Alteration_shaft_light capacitors.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.
 +
| style="text-align: center; font-weight:bold;" |  
 +
Energy consumption in aiming mode: {{+|+100%}} {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> Horizontal aiming speed: {{+|+100%}}<br/> Maximum aiming damage: {{-|-25%}}
 +
|-
 +
| class="rarity-epic" title="Container rarity: Epic" |
 +
| style="text-align: center;" | '''Rapid-fire mode'''<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
 +
| Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.
 +
| style="text-align: center; font-weight:bold;" |
 +
Arcade shot reload: {{+|<nowiki>=</nowiki>0.375s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>375}}<br/> Rate of energy recovered: {{-|-50%}} {{hint|i|That means that the tempo between shooting series is reduced.}} <br/>  
 
|-
 
|-
| <center>'''Compact tanks'''<br><br>[[File:Compact tanks.png|link=]]</center>
+
| class="rarity-legendary" title="Container rarity: Legendary" |  
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Armor-Piercing Sight'''<br/>[[File:Alteration Shaft Armor-Piercing Sight.png|link=]]
| <center>'''Firebird'''<br>[[File:Turret_firebird_m2_2.png|150px|link=Firebird]]</center>
+
| Special sight which lets you destroy a target's armor with any sniper mode shot. Makes the next shot at the target very sensitive or maybe even fatal.
| <center>Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption.</center>
+
| style="text-align: center; font-weight:bold;" | AP duration: {{+|5s}} <br/> {{-|Sniper shot only}}
| <center>'''Energy consumption:''' <span style="color:green">'''+50%'''</span> [[File:Minus.png|link=]]<br>'''Max temperature:''' <span style="color:green">'''+150%'''</span> [[File:Plus.png|link=]]<br>'''Rate of heating:''' <span style="color:green">'''+100%'''</span> [[File:Plus.png|link=]]</center>
+
|}
 +
 
 +
===Universal Turret Augments===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 
|-
 
|-
| <center>'''Corrosive mix'''<br><br>[[File:Corrosive_mix.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Adrenaline'''<br/>[[File:Adrenaline_augment.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Freeze'''<br>[[File:Turret_freeze_m2.png|150px|link=Freeze]]</center>
+
| This augment increases your turret’s damage in proportion to the decrease in your tank’s health points. The less health points you have, the higher amount of damage your turret inflicts.
| <center>Replace the refrigerating medium with a highly corrosive acid for extra damage. Freezing effect will be removed.</center>
+
| style="text-align: center; font-weight:bold;" | Melee turret's damage: {{+|+0-39%}} <br> Close-range turret's damage: {{+|+0-36%}} <br> Medium-range turret's damage: {{+|+0-33%}} <br> Long-range turret's damage: {{+|+0-30%}} <br> {{-|Low HP % required in order to activate}}
| <center><span style="color:red">'''Freezing effect is off'''</span> [[File:Minus.png|link=]]<br>'''Damage per second:''' <span style="color:green">'''+10%'''</span> [[File:Plus.png|link=]]</center>
+
|}
 +
<br>
 +
 
 +
==Augments for Hulls==
 +
===Universal Hull Augments===
 +
{| class="wikitable augments-table" style="width:100%;"
 +
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;"  | Description
 +
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
 
|-
 
|-
| <center>'''Support nanobots'''<br><br>[[File:Support_nanobots.png|link=]]</center>
+
| class="rarity-rare" title="Container rarity: Rare" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Heat Resistance'''<br/>[[File:Fire Protection.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Isida'''<br>[[File:Turret_isida_m2.png|150px|link=Isida]]</center>
+
| Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird.
| <center>Nanobots settings are switched to support mode for additional healing time. Damage potential is reduced.</center>
+
| style="text-align: center; font-weight:bold;" | Overheat effect resistance: {{+|50%}}
| <center>'''Healing time:''' <span style="color:green">'''+5 seconds'''</span> [[File:Plus.png|link=]]<br>'''Damage:''' <span style="color:red">'''-50%'''</span> [[File:Minus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''High capacity drum'''<br>[[File:High_capacity_drum.png|link=]]<br></center>
+
| class="rarity-rare" title="Container rarity: Rare" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Cold Resistance'''<br/>[[File:Freeze Protection.png|link=]]<br>245 000 [[File:crystal.png|14px|link=]]
| <center>'''Hammer'''<br>[[File:Hammer_m2.png|150px|link=Hammer]]</center>
+
| Partially protects your tank from the effect of cold, making it harder to slow down. Does not affect direct damage from Freeze.
| <center>Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering.</center>
+
| style="text-align: center; font-weight:bold;" | Freeze effect resistance: {{+|50%}}
| <center>'''Clip reload time:''' <span style="color:green">'''+35%'''</span> [[File:Minus.png|link=]]<br>'''Ammo per clip:''' <span style="color:green">'''+2'''</span> [[File:Plus.png|link=]]<br>'''Shot reload time:''' <span style="color:green">'''+10%'''</span> [[File:Minus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Unstable plasma'''<br><br>[[File:Unstable_plasma.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Heat Immunity'''<br/>[[File:Fire Immunity.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Ricochet'''<br>[[File:Turret_ricochet_m2.png|150px|link=Ricochet]]</center>
+
| Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank.
| <center>Plasma ball destabilization increases explosive effect on impact. Projectiles lose the ability to bounce, but splash damage is added.</center>
+
| style="text-align: center; font-weight:bold;" | Overheat effect resistance: {{+|100%}}
| <center><span style="color:red">'''Ricochet effect removed'''</span> [[File:Minus.png|link=]]<br><span style="color:green"><abbr title="Max damage radius (m) - 1 &#013;Min damage radius (m) - 7 &#013;Weak Damage    - 25%
 
">'''Splash damage added'''</abbr></span> [[File:Plus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Precision targeting system'''<br><br>[[File:Precision_targeting_system.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |  
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Cold Immunity'''<br/>[[File:Freeze Immunity.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Smoky'''<br>[[File:Turret_smoky_m2.png|150px|link=Smoky]]</center>
+
| Makes your tank immune to the slow-down effects of cold, such as that inflicted by the Freeze turret. However, Freeze will still be able to deal direct damage to your tank.
| <center>Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering.</center>
+
| style="text-align: center; font-weight:bold;" | Freeze effect resistance: {{+|100%}}
| <center>'''Min damage:''' <span style="color:green">'''+50%'''</span> [[File:Plus.png|link=]]<br>'''Max damage:''' <span style="color:green">'''+20%'''</span> [[File:Plus.png|link=]]<br>'''Critical hit damage:''' <span style="color:green">'''+20%'''</span> [[File:Plus.png|link=]]<br>'''Reload time:''' <span style="color:green">'''+40%'''</span> [[File:Minus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Modified firing rate'''<br><br>[[File:Modified_firing_rate.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''EMP Immunity'''<br/>[[File:EMP Protection.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Vulcan'''<br>[[File:Vulcan2.png|150px|link=Vulcan]]</center>
+
| Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies.
| <center>The firing rate is modified to optimize barrels spinning time. This results in more tactical flexibility and prolonged sustained fire. Damage is reduced.</center>
+
| style="text-align: center; font-weight:bold;" | {{+|Supplies are not removed by EMP}}
| <center>'''Barrel startup time:''' <span style="color:green">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Barrel slowdown time:''' <span style="color:green">'''-50%'''</span> [[File:Plus.png|link=]]<br>'''Overheat resistance:''' <span style="color:green">'''+50%'''</span> [[File:Plus.png|link=]]<br>'''Damage:''' <span style="color:red">'''-25%'''</span> [[File:Minus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Lightweight ordinance autoloader'''<br><br>[[File:Lightweight ordnance autoloader.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Stun Immunity'''<br/>[[File:Stun Immunity.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Thunder'''<br>[[File:Turret_thunder_m2.png|150px|link=Thunder]]</center>
+
| Makes your tank immune to stun effects, preventing your enemies from immobilizing you. While stuns are rare, protection from them could be decisive at a crucial moment.
| <center>Damage and firing rate optimized for short range encounters.</center>
+
| style="text-align: center; font-weight:bold;" | {{+|Player does not lose control of the tank}}<br> {{+|Player does not drop the flag or ball}} <br> {{+|Ability to still activate own overdrive}}
| <center>'''Min damage:''' <span style="color:red">'''-20%'''</span> [[File:Minus.png|link=]]<br>'''Max damage:''' <span style="color:red">'''-20%'''</span> [[File:Minus.png|link=]]<br>'''Reload Time:''' <span style="color:red">'''-20%'''</span> [[File:Plus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Shell stabilization'''<br><br>[[File:Shell stabilization.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Lightweight Construction'''<br/>[[File:Less Mass.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Railgun'''<br>[[File:Turret_railgun_m2.png|150px|link=Railgun]]</center>
+
| Significantly decreases your hull's weight. While not particularly useful in a combat scenario, creative tankers might want to take advantage of this feature for "unconventional" tank stunts.
| <center>Every shot deals consistent damage — no lucky shots, but no unlucky ones either.</center>
+
| style="text-align: center; font-weight:bold;" | {{+|Ideal for parkour}} <br> {{-|Any hull's weight is 1000 units}}
| <center>'''Max damage:''' <span style="color:red">'''-25%'''</span> [[File:Plus.png|link=]]<br>'''Min damage:''' <span style="color:green">'''+50%'''</span> [[File:Plus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''High-caliber ammo'''<br><br>[[File:High-caliber_ammo.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''Heavyweight Construction'''<br/>[[File:More Mass.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Railgun'''<br>[[File:Turret_railgun_m2.png|150px|link=Railgun]]</center>
+
| Significantly increases your hull's weight, making it more resistant to pushback. Acceleration may be affected, but the added momentum has useful applications for ramming tanks.
| <center>Greatly improved damage per shot. Reloading takes longer but damage is worth it.</center>
+
| style="text-align: center; font-weight:bold;" | Light hull's weight: {{+|+200%}} <br> Medium hull's weight: {{+|+150%}} <br> Heavy hull's weight: {{+|+100%}} <br> Hull acceleration: {{-|-33%}}
| <center>'''Reload Time:''' <span style="color:green">'''+50%'''</span> [[File:Minus.png|link=]]<br>'''Min damage:''' <span style="color:green">'''+40%'''</span> [[File:Plus.png|link=]]<br>'''Max damage:''' <span style="color:green">'''+40%'''</span> [[File:Plus.png|link=]]</center>
 
 
|-
 
|-
| <center>'''Heavy capacitors'''<br><br>[[File:Heavy capacitors.png|link=]]</center>
+
| class="rarity-epic" title="Container rarity: Epic" |
| <center>100 000 [[File:crystal.png|link=]]</center>
+
| style="text-align: center;" | '''AP Immunity'''<br/>[[File:AP Immunity.png|link=]]<br>4 990 [[File:MiniTankoin.png|17px|link=]]
| <center>'''Shaft'''<br>[[File:Turret_shaft_m2_2.png|150px|link=Shaft]]</center>
+
| This augment completely saves you from armor-piercing status effect. Any tank with this augment won't lose its armor received from modules, supplies, and other sources after the armor-piercing status effect is applied.
| <center>Slow energy build up results in better damage output.</center>
+
| style="text-align: center; font-weight:bold;" | AP effect resistance: {{+|100%}}
| <center>'''Horizontal aiming speed (sniping):''' <span style="color:red">'''-30%'''</span> [[File:Minus.png|link=]]<br>'''Power-up time:''' <span style="color:green">'''+100%'''</span> [[File:Minus.png|link=]]<br>'''Max sniping damage:''' <span style="color:green">'''+30%'''</span> [[File:Plus.png|link=]]</center>
 
 
|}
 
|}
<div class="usermessage mw-customtoggle-myTable4"><div align="center" style="cursor:default"><span style="color:#ffffff">M3 Alterations</span></div></div>
+
 
{|class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable4" border="1" style="width: 100%;"
+
===Special Augments===
|-
+
{| class="wikitable augments-table" style="width:100%;"
|style="background:#5b5b5b; width: 100px;"|<center>'''Name<br>Icon'''</center>
+
! colspan="2" style="text-align: center; font-weight:bold; background-color:#424656; width:18%; " | Name
|style="background:#5b5b5b; width: 75px;"|<center>'''Price'''</center>
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Description
|style="background:#5b5b5b;"|<center>'''Turret'''</center>
+
! style="text-align: center; font-weight:bold; background-color:#424656; width:41%;" | Effects
|style="background:#5b5b5b; width: 300px;"|<center>'''Description'''</center>
 
|style="background:#5b5b5b; width: 375px;"|<center>'''Effects'''</center>
 
 
|-
 
|-
| <center></center>
+
| class="rarity-exotic" title="Rarity: Special" | 
| <center></center>
+
| style="text-align: center;" | '''Special Protection'''<br/>[[File:Augment_placeholder.png|50px|link=]]
| <center></center>
+
| A special kind of protection that is to be exclusively used in special scenarios... hence the name. {{hint|i|Unobtainable by players. Only used by Administrators, Helpers or Event Organizers during official events.}}
| <center></center>
+
| style="text-align: center; font-weight:bold;" | Stun effect resistance: {{+|100%}} <br> EMP effect resistance: {{+|100%}} <br> AP effect resistance: {{+|100%}} <br> Overheat effect resistance: {{+|50%}} <br> Freeze effect resistance: {{+|50%}}
| <center></center>
 
 
|}
 
|}

Latest revision as of 03:08, 1 March 2021


Augments banner.png


Augments are modifiers that allow a player to alter gameplay features of turrets and hulls while keeping them within the overall game's balance. For example, an augment can weaken one characteristic in favor of strengthening another one.

Important Information

  • Already bought/unlocked augments won't disappear at any time.
  • Augments can be obtained in the following ways:
    • Purchased from the garage for CrystalsCrystal.png or TankoinsMiniTankoin.png
    • Obtained from Containers (Rare and Epic augments)
    • Obtained from Ultra Containers (Rare, Epic, Legendary, and Exotic) augments.
    • Bought in special Showcase offers.
    • Earned as a reward for completing Challenges, usually with a Battle Pass.
  • Augments have a separate setting under the Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
  • You can see augments of other players equipped in battle by pressing Tab.


General Information

  • A total of 173 augments are currently in the game, 82 of which are for turrets and 91 for hulls.
  • You can equip an augment or un-equip an augment and get back to standard settings at any time.
  • Changing an augment during a battle will cause self-destructing and a three-minute pause for changing other augments (just like changing hulls, turrets, and other items).
  • Changing a hull augment starts a three-minute pause for changing hulls, and likewise changing a turret augment starts a three-minute pause for changing turrets.
  • Only two augments can be equipped at any given time: one hull augment and one turret augment.


Augments

The following tables contain all the current augments. Some of these augments modify specific turret's parameters to alter the turret's or hull's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret or hull, thus modifying that turret's or hull's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific color-codes, as follow:

  • Plus.png This marker is associated with a positive effect on a turret's or hull's performances produced by an augment
  • Minus.png This marker is associated with a negative effect on a turret's or hull's performances produced by an augment


Augments for Turrets

Augments for Firebird

Name Description Effects
High-pressure pump
Alteration firebird high pressure pump.png
149 000 Crystal.png
Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum damage range: +10% Plus.png
Maximum damage range: +100% Plus.png
Cone angle: -75% Minus.png

Compact fuel tanks
Alteration firebird compact fuel tanks.png
245 000 Crystal.png
Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.

Maximum temperature limit: +100% Plus.png
Heating rate: +100% Plus.png
Energy consumption: +50% Minus.png

Incendiary mix
Alteration firebird incendiary mix.png
245 000 Crystal.png
Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.

Damage per tick: Icon info.png +50% Plus.png
Energy consumption: -50% Plus.png
Overheat effect removed Minus.png

Augments for Freeze

Name Description Effects
High-pressure pump
Alteration freeze high pressure pump.png
149 000 Crystal.png
Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum damage range: +10% Plus.png
Maximum damage range: +100% Plus.png
Cone angle: -75% Minus.png

Corrosive mix
Alteration freeze corrosive mix.png
245 000Crystal.png
Swapping cooling agent with acid mixture, which eats through even the most sturdy armor in mere seconds. No freezing effect.

Damage per second: +10% Plus.png
Freeze effect removed Minus.png

Shock freeze
Alteration freeze shock freeze.png
245 000 Crystal.png
Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.

Freezing rate: +200% Plus.png
Energy consumption: -50% Plus.png
Damage: -30% Minus.png

Toxic Mix
Alteration freeze Toxic Mix.png
Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time. AP duration: 1s Plus.png
Damage: -45% Minus.png
Freezing rate: -50% Minus.png

Augments for Isida

Name Description Effects
Broadband radiators
Alteration isida broadband radiators.png
149 000 Crystal.png
Broadband radiators with a shortened range for easier aiming.

Cone angle: +200% Plus.png
Range: -25% Minus.png

Support nanobots
Alteration isida support nanobots.png
245 000 Crystal.png
Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.

Health healed per second: +100% Plus.png
Damage per second: -50% Minus.png

Nanomass reactor
Alteration isida nanomass reactor.png
245 000 Crystal.png
After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.

Destroying an enemy reloads the energy tank Plus.png
Energy consumption when attacking: +50% Minus.png

Augments for Hammer

Name Description Effects
Slugger
Alteration hammer slugger.png
149 000 Crystal.png
Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.

Vertical scatter angle: -50% Plus.png
Horizontal spread angle: -50% Plus.png
Rotation speed: -30% Minus.png

Dragon's Breath
Alteration hammer dragon breath.png
245 000 Crystal.png
Pellets with the striking name "Dragon's Breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.

Hitting an enemy ignites it +3% of max temp. per pellet Plus.png
Clip reload: +10% Minus.png

High-capacity ammo clip
Alteration hammer high capacity ammo clip.png
245 000 Crystal.png
Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.

Ammunition per clip: +2 Plus.png

Duplet
Alteration hammer duplet.png
245 000 Crystal.png
Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.

Shot reload: -85% Plus.png
Ammunition per clip: -1 Minus.png
Clip reload: +50% Minus.png

Vertical scatter angle: +100% Minus.png
Horizontal spread angle: +50% Minus.png

Adaptive reload
Alteration hammer adaptive reload.png
245 000 Crystal.png
Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.

Destroying an enemy adds 3 shots to clip Plus.png
Clip reload: +10% Minus.png

Armor-Piercing Shot
Alteration hammer Armor-Piercing Shot.png
A perfect farewell gift. The last shot in the clip destroys the armor of any tank which was hit. AP duration: 7s Plus.png
Last shot only Minus.png

Augments for Twins

Name Description Effects
Stable plasma
Alteration twins stabilized plasma.png
149 000 Crystal.png
Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash- and self-damage.

Self-damage removed Plus.png
Impact force: +10% Plus.png
Splash damage removed Minus.png
Projectile speed: -15% Minus.png

Plasma accelerators
Alteration twins plasma accelerators.png
245 000 Crystal.png
Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Reload: +20% Minus.png

Heavy plasmagun
Alteration twins heavy plasmagun.png
245 000 Crystal.png
Turret modification in the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash!

Minimum damage: +35% Plus.png
Maximum damage: +35% Plus.png
Projectile speed: -35% Minus.png

Augments for Ricochet

Name Description Effects
Destabilized plasma
Alteration ricochet destabilized plasma.png
149 000 Crystal.png
Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.

Splash damage added Plus.png
Self damage added Minus.png
Bouncing/ricochet effect disabled Minus.png

Minus-field stabilization
Alteration ricochet minus field stabilization.png
245 000 Crystal.png
Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Shot reload: +15% Minus.png

Plasma-torch
Alteration ricochet plasma torch.png
245 000 Crystal.png
Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.

Shot reload: -50% Plus.png
Minimum damage: -25% Minus.png
Maximum damage: -25% Minus.png
Projectile speed: -35% Minus.png
Maximum number of ricochets: =1 Minus.png

Berserk
Alteration ricochet berserk.png
245 000 Crystal.png
In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.

Destroying an enemy adds 100% to energy Plus.png
Energy used per shot: +20% Minus.png

Super-smart Minus-Field
Alteration Ricochet Super-smart Minus-Field.png
It is not certain how this super-smart minus-field is smarter with this augment, but after ricocheting, rounds pierce the enemy's armor, leaving no chance of survival. AP duration: 2s Plus.png
After shot ricochet only Minus.png

Augments for Smoky

Name Description Effects
Assault rounds
Alteration smoky assault rounds.png
96 000 Crystal.png
Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.

Projectile speed: +200% Plus.png
Impact force: +35% Plus.png
Critical chance: -100% Minus.png

High-precision aiming system
Alteration smoky high precision aiming system.png
149 000 Crystal.png
High-quality barrel and aiming correction mechanism noticeably increase damage. The use of the highly accurate equipment led to increase in reloading time.

Maximum damage: +20% Plus.png
Minimum damage: +50% Plus.png
Critical damage: +20% Plus.png
Reloading: +40% Minus.png
Projectile speed: -25% Minus.png

Supercumulative rounds
Alteration smoky supercumulative rounds.png
245 000 Crystal.png
Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical rate.

Critical damage: +50% Plus.png
Critical chance: -60% Minus.png

Incendiary rounds
Alteration smoky incendiary rounds.png
245 000 Crystal.png
Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.

Critical hits ignite the target: +50% of max temp Plus.png
Critical hit excess damage disabled Minus.png Icon info.png
Critical damage: -25% Minus.png

Cryo rounds
Alteration smoky cryo rounds.png
245 000 Crystal.png
Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.

Critical hits freeze the target: +100% of min temp Plus.png
Critical hit excess damage disabled Minus.png Icon info.png
Critical damage: -15% Minus.png

Autocannon
Alteration smoky autocannon.png
245 000 Crystal.png
Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.

Reload: =0.5s Plus.png
Recoil: -33% Plus.png
Minimum damage: -75% Minus.png
Maximum damage: -75% Minus.png
Impact force: -66% Minus.png

Armor-Piercing Rounds
Alteration Smoky Armor-Piercing Rounds.png
Replaces common rounds with armor-piercing ones. Critical damage is decreased, but an opponent becomes armorless against the next shots. AP duration: 3s Plus.png
Critical damage: -25% Minus.png
Paralyzing Rounds
Smoky Paralyzing Rounds.png
Replacement for the standard cumulative shots with paralyzing rounds. Critical hits will deal decreased damage but will immobilize the target. Stun duration: 3s Plus.png
Critical damage: -50% Minus.png
Critical chance: -50% Minus.png
EMP Rounds
Smoky EMP Rounds.png
Replacement for the standard cumulative shots with EMP rounds. Critical hits will deal decreased damage but will disable the target's activated supplies. EMP duration: 5s Plus.png
Critical damage: -15% Minus.png
Rubberized Rounds
Smoky Rubberized Rounds.png
These rubber-encased shells may hit enemies and even deal critical damage after ricocheting. However, the maximum number of ricochets is limited and shell speed is decreased. Maximum number of projectile bounces: +2 Plus.png
Minimum ricochet angle: Plus.png
Projectile speed: -10% Minus.png
Explosive Rounds
Smoky Explosive Rounds.png
Replacement for the standard Armor-Piercing shots with explosive rounds. Such rounds can hit multiple targets at once with splash damage, but the damage radius is not that large due to the turret's small caliber. Cumulative shots are not changed and deal critical damage only to one target. Splash radius (max damage): 1m Plus.png
Splash Radius (mid damage): 4m Plus.png
Splash Radius (min damage): 7m Plus.png
Mid splash damage: 90% Plus.png
Min splash damage: 10% Plus.png
Self damage at close range Minus.png
Sorted Ammunition
Smoky Sorted Ammunition.png
An engineer named Schrödinger succeeded in perfecting a mechanism to load ammunition in a clever way. This augment guarantees that every fourth shot will deal critical damage. How it works and how the engineer envisaged all the misses of the shooter still remains a mystery. Max critical chance: =100% Plus.png
Critical chance step: 100% Plus.png
Initial/Min critical chance: =200% Minus.png

Augments for Striker

Name Description Effects
Remote rocket explosives
Alteration striker remote rocket explosives.png
149 000 Crystal.png
Rockets are provided with a contactless trigger and radio emitter. Double-press on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!

Rockets will explode upon double-pressing fire button Plus.png
Maximum projectile speed: =400m/s Minus.png

Missile launcher "Hunter"
Alteration striker missile launcher hunter.png
245 000 Crystal.png
Modification for the fans of a high accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per launch.

Maximum projectile speed: +100% Plus.png
Aiming time: -80% Plus.png
Projectile angular velocity: +100% Plus.png
Reloading after salvo: -40% Plus.png
Rockets in salvo: -3 Minus.png

Missile launcher "Cyclone"
Alteration striker missile launcher cyclone.png
245 000 Crystal.png
Modification for those who hunt heavy tanks. Doubles the number of rockets per launch, but while aiming target acquisition time is also increased.

Total rockets in salvo: +4 Plus.png Icon info.png
Pause between rockets in salvo: =0.15s Plus.png
Aiming time: +25% Minus.png

Missile launcher "Uranium"
Alteration striker missile launcher uranium.png
245 000 Crystal.png
An augment for tankers who love big explosions. Your rockets will deal more damage, but they will travel more slowly, and you will only fire 2 rockets per salvo.

Total rockets in salvo: -2 Minus.png Icon info.png
Minimum damage: +50% Plus.png
Maximum damage: +50% Plus.png
Reload after salvo: -40% Plus.png
Maximum projectile speed: =125m/s Minus.png
Reload: +15% Minus.png

Armor-Piercing Missiles
Alteration Striker Armor-Piercing Missiles.png
The perfect augment for bounty hunters who want to destroy one very powerful target. Only one fast-targeting armor piercing rocket per launch. Any tank hit by this rocket will not be able to use armor for some time. AP duration: 5s Plus.png
Aiming time: -50% Plus.png
1 AP missile in salvo only Minus.png

Augments for Vulcan

Name Description Effects
Shooting speed regulator
Alteration vulcan shooting speed regulator.png
149 000 Crystal.png
Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and wind down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.

Barrel startup: -85% Plus.png
Barrel slowdown: -85% Plus.png
Firing speed: -15% Minus.png

Reinforced aiming transmission
Alteration vulcan reinforced aiming transmission.png
245 000 Crystal.png
Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. Turret slowdown rate: -100% Plus.png
Vertical autoaim: -15% Minus.png
Incendiary band
Alteration vulcan incendiary band.png
245 000 Crystal.png
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.

Shots ignite the target Plus.png Icon info.png
Maximum heating per projectile: +0.07% Plus.png
Ignites only when self-heating Minus.png
Projectile speed: -50% Minus.png

Rubberized rounds
Alteration vulcan rubberized rounds.png
These rubber-encased shells significantly increase bounce probability and number of ricochets when firing. This enables you to attack your enemies from unexpected positions and easily mislead them. However, the increased drag from air resistance has a negative impact on the speed of such rounds. Maximum number of projectile bounces: +4 Plus.png
Minimum ricochet angle: 10° Plus.png
Projectile speed: -25% Minus.png

Augments for Thunder

Name Description Effects
Small caliber charging machine
Alteration thunder small caliber charging machine.png
149 000 Crystal.png
Using small caliber rounds in combination with the charging machine allows to reduce the reload time. Small caliber rounds deal less damage.

Reload: -20% Plus.png
Minimum damage: -20% Minus.png
Maximum damage: -20% Minus.png

Subcaliber rounds
Alteration thunder subcaliber rounds.png
245 000 Crystal.png
Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.

Reload: -9% Plus.png
Self damage removed Plus.png
Impact force: +25% Plus.png
Projectile speed: +50% Plus.png
Splash damage removed Minus.png

"Sledgehammer" rounds
Alteration thunder sledgehammer rounds.png
245 000 Crystal.png
Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.

Reload: -25% Plus.png
Maximum damage range: -95% Minus.png
Projectile speed: -50% Minus.png

Augments for Railgun

Name Description Effects
Round stabilization
Alteration railgun round stabilization.png
96 000 Crystal.png
Aiming system chooses a more predictable flying path for rounds. Each shot will deal a constant damage and retain the power after piercing the target.

Penetration: =100% Plus.png
Minimum damage: +50% Plus.png
Maximum damage: -25% Minus.png

Reinforced aiming transmission
Alteration railgun reinforced aiming transmission.png
149 000 Crystal.png
Optimization of the aiming transmission for fast horizontal aim. Due to optimization, vertical aiming transmission is less effective.

Turret rotation speed: +40% Plus.png
Turret rotatory acceleration: +35% Plus.png
Vertical autoaim: -20% Minus.png

Round destabilization
Alteration railgun round destabilization.png
245 000 Crystal.png
A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.

Impact force: +20% Plus.png
Maximum damage: +70% Plus.png
Minimum damage: =1hp Minus.png

Electromagnetic accelerator "Scout"
Alteration railgun electromagnetic accelerator scout.png
245 000 Crystal.png
This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.

Shot reload: -50% Plus.png
Shot delay: -20% Plus.png
Maximum damage: -30% Minus.png

Large caliber rounds
Alteration railgun large caliber rounds.png
245 000 Crystal.png
The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload takes longer.

Minimum damage: +40% Plus.png
Maximum damage: +40% Plus.png
Shot reload: +50% Minus.png

"Death Herald" compulsator
Alteration railgun death herald compulsator.png
245 000 Crystal.png
Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.

Destroying an enemy fully reloads the turret Plus.png
Shot warmup: +10% Minus.png

Hyperspace rounds
Alteration railgun hyperspace rounds.png
245 000 Crystal.png
No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.

Penetration: +100% Plus.png
Maximum damage: -10% Minus.png
Impact force: -25% Minus.png

Super Armor-Piercing Rounds
Alteration Railgun Super Armor-Piercing Rounds.png
It is not enough to just pierce an enemy tank's armor — the enemy should remember this forever. Special rounds destroy armor for some time, long enough for one more fatal shot. Piercing the armor of multiple tanks in a row applies the AP effect to all of them. AP duration: 7s Plus.png
Maximum damage: -33% Minus.png
Minimum damage: -33% Minus.png
Incendiary Rounds
Augment Incendiary Rounds Railgun.png
Literally heats rounds inside the barrel before shooting. These rounds don’t just deal damage to a target, they also set fire to it. Burn Duration: 3s Plus.png
Max tanks set on fire: 2 Plus.png
Shot warmup time: +20% Minus.png
Stun Rounds
Augment Stun Rounds Railgun.png
An improved process of concentrating energy before firing allows rounds to stun targets for a short time when they are hit. Lets you confuse opponents and assist in the defence of your base. Takes more time to heat up the barrel before shooting. Stun Duration: 1s Plus.png
Damage: +40% Plus.png
Reload: +50% Minus.png
Shot warmup time: +20% Minus.png

Augments for Magnum

Name Description Effects
Reinforced gun carriage
Alteration magnum reinforced gun carriage.png
149 000 Crystal.png
Converts the turret rotation mechanism to the mechanism of changing the elevation angle. It becomes possible to lower or raise the gun barrel but the only way to rotate your turret horizontally is by rotating your hull.

Ability to elevate turret vertically Plus.png
Inability to rotate turret horizontally Minus.png
Projectile gravitation: -50%

Automated gunpowder loading mechanism
Alteration magnum automated gunpowder loading mechanism.png
245 000 Crystal.png
Converts the turret rotation mechanism to the mechanism of changing the elevation angle and makes power accumulation faster. At the same time it becomes harder to avoid overshooting or undershooting due to not having the required level of power

Amplification time: -33%
Reload time +10% Minus.png

Mortar
Alteration magnum mortar.png
245 000 Crystal.png
Converts the turret rotation mechanism to the mechanism of changing the elevation angle and fires mines instead of shells. When hitting a tank the mine explodes, and when it misses, the mine remains at the spot where it landed meaning somebody can drive onto it. Damage from mine-rounds is less than from regular shells.

Lay mines Plus.png Icon info.png
Maximum damage: -15% Minus.png

Harpoon
Alteration Magnum Harpoon.png
245 000 Crystal.png
Changes shot angle to 3%, changing Magnum from artillery launcher to be like any other turret. Splash damage is decreased. Ability to rotate turret horizontally Plus.png
Inability to elevate turret vertically Minus.png
Projectile gravitation: -11%
Fixed shot angle: 3º Minus.png
Splash damage at a distance of 5 meters -10% Minus.png
Armor-Piercing Core
Alteration Magnum Armor-Piercing Core.png
Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s Plus.png
AP inactive for splash damage Minus.png

Augments for Gauss

Name Description Effects
Electromagnetic salvo
Alteration gauss electromagnetic salvo.png
Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo. The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster. EMP duration: 5s Plus.png
Sniping reload -50% Plus.png
Arcade projectile shot speed +50% Plus.png
Min sniping damage -25% Minus.png
Max sniping damage -25% Minus.png
EMP effect only in sniping mode Minus.png
Arcade shot splash damage removed Minus.png
Arcade shot self damage removed Plus.png
Armor-Piercing Salvo
Alteration Gauss Armor-Piercing Salvo.png
The special projectile's polarization destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 5s Plus.png
AP disabled for splash damage Minus.png

Augments for Shaft

Name Description Effects
Short-band emitter
Alteration shaft short band emitter.png
149 000 Crystal.png
Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.

Minimum arcade damage: +20% Plus.png
Maximum arcade damage: +20% Plus.png
Minimum aiming damage: +20% Plus.png
Arcade reload: +25% Minus.png
Energy consumed per arcade shot: +20% Minus.png

Heavy capacitors
Alteration shaft heavy capacitors.png
245 000 Crystal.png
Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.

Maximum aiming damage: +25% Plus.png
Energy consumption in aiming mode: -33% Minus.png Icon info.png

Light capacitors
Alteration shaft light capacitors.png
245 000 Crystal.png
Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.

Energy consumption in aiming mode: +100% Plus.png Icon info.png
Horizontal aiming speed: +100% Plus.png
Maximum aiming damage: -25% Minus.png

Rapid-fire mode
Alteration shaft rapid fire mode.png
245 000 Crystal.png
Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.

Arcade shot reload: =0.375s Plus.png
Energy per arcade shot: =375 Minus.png
Rate of energy recovered: -50% Minus.png Icon info.png

Armor-Piercing Sight
Alteration Shaft Armor-Piercing Sight.png
Special sight which lets you destroy a target's armor with any sniper mode shot. Makes the next shot at the target very sensitive or maybe even fatal. AP duration: 5s Plus.png
Sniper shot only Minus.png

Universal Turret Augments

Name Description Effects
Adrenaline
Adrenaline augment.png
245 000 Crystal.png
This augment increases your turret’s damage in proportion to the decrease in your tank’s health points. The less health points you have, the higher amount of damage your turret inflicts. Melee turret's damage: +0-39% Plus.png
Close-range turret's damage: +0-36% Plus.png
Medium-range turret's damage: +0-33% Plus.png
Long-range turret's damage: +0-30% Plus.png
Low HP % required in order to activate Minus.png


Augments for Hulls

Universal Hull Augments

Name Description Effects
Heat Resistance
Fire Protection.png
245 000 Crystal.png
Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird. Overheat effect resistance: 50% Plus.png
Cold Resistance
Freeze Protection.png
245 000 Crystal.png
Partially protects your tank from the effect of cold, making it harder to slow down. Does not affect direct damage from Freeze. Freeze effect resistance: 50% Plus.png
Heat Immunity
Fire Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank. Overheat effect resistance: 100% Plus.png
Cold Immunity
Freeze Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to the slow-down effects of cold, such as that inflicted by the Freeze turret. However, Freeze will still be able to deal direct damage to your tank. Freeze effect resistance: 100% Plus.png
EMP Immunity
EMP Protection.png
4 990 MiniTankoin.png
Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies. Supplies are not removed by EMP Plus.png
Stun Immunity
Stun Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to stun effects, preventing your enemies from immobilizing you. While stuns are rare, protection from them could be decisive at a crucial moment. Player does not lose control of the tank Plus.png
Player does not drop the flag or ball Plus.png
Ability to still activate own overdrive Plus.png
Lightweight Construction
Less Mass.png
4 990 MiniTankoin.png
Significantly decreases your hull's weight. While not particularly useful in a combat scenario, creative tankers might want to take advantage of this feature for "unconventional" tank stunts. Ideal for parkour Plus.png
Any hull's weight is 1000 units Minus.png
Heavyweight Construction
More Mass.png
4 990 MiniTankoin.png
Significantly increases your hull's weight, making it more resistant to pushback. Acceleration may be affected, but the added momentum has useful applications for ramming tanks. Light hull's weight: +200% Plus.png
Medium hull's weight: +150% Plus.png
Heavy hull's weight: +100% Plus.png
Hull acceleration: -33% Minus.png
AP Immunity
AP Immunity.png
4 990 MiniTankoin.png
This augment completely saves you from armor-piercing status effect. Any tank with this augment won't lose its armor received from modules, supplies, and other sources after the armor-piercing status effect is applied. AP effect resistance: 100% Plus.png

Special Augments

Name Description Effects
Special Protection
Augment placeholder.png
A special kind of protection that is to be exclusively used in special scenarios... hence the name. Icon info.png Stun effect resistance: 100% Plus.png
EMP effect resistance: 100% Plus.png
AP effect resistance: 100% Plus.png
Overheat effect resistance: 50% Plus.png
Freeze effect resistance: 50% Plus.png