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Augments banner.png

Augments are modifiers that allow a player to alter gameplay features of turrets and hulls while keeping them within the overall game's balance. For example, an augment can weaken one characteristic in favor of strengthening another one.

Contents

Important Information

  • A total of one hundred seventeen augments are currently in the game, fifty-three of which are for turrets and sixty-four for hulls.
  • Augments can only be purchased from the garage or obtained from containers.
  • Augments have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
  • You can see augments of other players equipped in battle by pressing R or V.


General Information

  • Already bought/unlocked augments won't disappear at any time.
  • You can equip an augment or un-equip an augment and get back to standard settings at any time.
  • Changing an augment during a battle will cause self-destructing and a three-minute pause for changing other augments (just like changing hulls, turrets, and other items).
  • Only one augment can be equipped at any given time.


Obtaining Augments

Augments can be purchased from the garage or obtained from containers.

  1. Go to the Garage.
  2. Click on the turret or hull you want to obtain the augment of.
  3. The menu of the turret or hull will be displayed. Click on the center green box to the right of the screen.
  4. All augments available to be purchased/equipped will show up.


Augments

The following tables contain all the current augments. Some of these augments modify specific turret's parameters to alter the turret's or hull's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret or hull, thus modifying that turret's or hull's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific color-codes, as follow:

  • GREEN TEXT — green text is associated to an increase of a specific parameter's value
  • RED TEXT — red text is associated to a decrease of a specific parameter's value

In addition to the color-codes, you will also find specific effects' markers, as follow:

  • Plus.png — this marker is associated to a positive effect on a turret's or hull's performances produced by an augment
  • Minus.png — this marker is associated to a negative effect on a turret's or hull's performances produced by an augment


Augments for Turrets

Augments for Firebird

Name
Icon
Description Effects Rarity
Price
High-pressure pump
Alteration firebird high pressure pump.png
Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum damage range: +10% Plus.png
Maximum damage range: +100% Plus.png
Cone angle: -75% Minus.png

Rare

149 000 Crystal.png
Compact fuel tanks
Alteration firebird compact fuel tanks.png
Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.

Maximum temperature limit: +100% Plus.png
Heating rate: +100% Plus.png
Energy consumption: +50% Minus.png

Epic

245 000 Crystal.png
Incendiary mix
Alteration firebird incendiary mix.png
Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.

Damage per tick: Icon info.png +50% Plus.png
Energy consumption: -50% Plus.png
Afterburning effect disabled Minus.png

Epic

245 000 Crystal.png

Augments for Freeze

Name
Icon
Description Effects Rarity
Price
High-pressure pump
Alteration freeze high pressure pump.png
Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum damage range: +10% Plus.png
Maximum damage range: +100% Plus.png
Cone angle: -75% Minus.png

Rare

149 000 Crystal.png
Corrosive mix
Alteration freeze corrosive mix.png
Swapping cooling agent with acid mixture, which eats through even the most sturdy armor in mere seconds. No freezing effect.

Damage per second: +10% Plus.png
Freezing effect disabled Minus.png

Epic

245 000 Crystal.png
Shock freeze
Alteration freeze shock freeze.png
Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.

Freezing rate: +200% Plus.png
Energy consumption: -50% Plus.png
Damage: -30% Minus.png

Epic

245 000 Crystal.png

Augments for Isida

Name
Icon
Description Effects Rarity
Price
Broadband radiators
Alteration isida broadband radiators.png
Broadband radiators with a shortened range for easier aiming.

Cone angle: +200% Plus.png
Range: -25% Minus.png

Rare

149 000 Crystal.png
Support nanobots
Alteration isida support nanobots.png
Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.

Health healed per second: +100% Plus.png
Damage per second: -50% Minus.png

Epic

245 000 Crystal.png
Nanomass reactor
Alteration isida nanomass reactor.png
After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.

Destroying an enemy reloads the energy tank Plus.png

Epic

245 000 Crystal.png

Augments for Hammer

Name
Icon
Description Effects Rarity
Price
Slugger
Alteration hammer slugger.png
Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.

Vertical scatter angle: -50% Plus.png
Horizontal spread angle: -50% Plus.png
Rotation speed: -30% Minus.png

Rare

149 000 Crystal.png
Dragon's Breath
Alteration hammer dragon breath.png
Pellets with the striking name "Dragon's Breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.

Hitting an enemy ignites it (3% of max temp. per pellet) Plus.png
Clip reload: +10% Minus.png

Epic

245 000 Crystal.png
High-capacity ammo clip
Alteration hammer high capacity ammo clip.png
Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.

Ammunition per clip: +2 Plus.png

Epic

245 000 Crystal.png
Duplet
Alteration hammer duplet.png
Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.

Shot reload: -85% Plus.png
Ammunition per clip: -1 Minus.png
Vertical scatter angle: +100% Minus.png
Horizontal spread angle: +50% Minus.png

Epic

245 000 Crystal.png
Adaptive reload
Alteration hammer adaptive reload.png
Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.

Destroying an enemy adds 3 shots to clip Plus.png
Clip reload: +10% Minus.png

Epic

245 000 Crystal.png

Augments for Twins

Name
Icon
Description Effects Rarity
Price
Stable plasma
Alteration twins stabilized plasma.png
Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash- and self-damage.

Self-damage removed Plus.png
Impact force: +10% Plus.png
Splash damage removed Minus.png
Recoil: +10% Minus.png

Rare

149 000 Crystal.png
Plasma accelerators
Alteration twins plasma accelerators.png
Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Reload: +20% Minus.png

Epic

245 000 Crystal.png
Heavy plasmagun
Alteration twins heavy plasmagun.png
Turret modification in the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash!

Minimum damage: +35% Plus.png
Maximum damage: +35% Plus.png
Projectile speed: -35% Minus.png

Epic

245 000 Crystal.png

Augments for Ricochet

Name
Icon
Description Effects Rarity
Price
Destabilized plasma
Alteration ricochet destabilized plasma.png
Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.

Splash damage added Plus.png
Bouncing/ricochet effect disabled Minus.png

Rare

149 000 Crystal.png
Minus-field stabilization
Alteration ricochet minus field stabilization.png
Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Shot reload: +15% Minus.png

Epic

245 000 Crystal.png
Plasma-torch
Alteration ricochet plasma torch.png
Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.

Shot reload: -50% Plus.png
Minimum damage: -25% Minus.png
Maximum damage: -25% Minus.png
Projectile speed: -35% Minus.png
Maximum number of ricochets: =1 Minus.png

Epic

245 000 Crystal.png
Berserk
Alteration ricochet berserk.png
In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.

Destroying an enemy adds 100% to energy Plus.png
Energy used per shot: +20% Minus.png

Epic

245 000 Crystal.png

Augments for Smoky

Name
Icon
Description Effects Rarity
Price
Assault rounds
Alteration smoky assault rounds.png
Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.

Impact force: +35% Plus.png
Critical hit disabled Minus.png

Rare

96 000 Crystal.png
High-precision aiming system
Alteration smoky high precision aiming system.png
High-quality barrel and aiming correction mechanism noticeably increase damage. The use of the highly accurate equipment led to increase in reloading time.

Maximum damage: +20% Plus.png
Minimum damage: +50% Plus.png
Critical damage: +20% Plus.png
Reloading: +40% Minus.png

Rare

149 000 Crystal.png
Supercumulative rounds
Alteration smoky supercumulative rounds.png
Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical rate.

Critical damage: +50% Plus.png
Critical chance: -60% Minus.png

Epic

245 000 Crystal.png
Incendiary rounds
Alteration smoky incendiary rounds.png
Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.

Critical hits ignite the target Plus.png
Critical hit excess damage disabled Minus.png Icon info.png

Epic

245 000 Crystal.png
Cryo rounds
Alteration smoky cryo rounds.png
Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.

Critical hits freeze the target Plus.png
Critical hit excess damage disabled Minus.png Icon info.png

Epic

245 000 Crystal.png
Autocannon
Alteration smoky autocannon.png
Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.

Reload: =0.5s Plus.png
Recoil: -33% Plus.png
Minimum damage: -75% Minus.png
Maximum damage: -75% Minus.png
Impact force: -66% Minus.png

Epic

245 000 Crystal.png

Augments for Striker

Name
Icon
Description Effects Rarity
Price
Remote rocket explosives
Alteration striker remote rocket explosives.png
Rockets are provided with a contactless trigger and radio emitter. Double-press on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!

Rockets will explode upon double-pressing fire button Plus.png
Maximum projectile speed: =400m/s Minus.png

Rare

149 000 Crystal.png
Missile launcher "Hunter"
Alteration striker missile launcher hunter.png
Modification for the fans of a high accuracy shooting. Provides an almost instant target aquisition while aiming, but has only one rocket per launch.

Aiming time: -80% Plus.png
Projectile angular velocity: +100% Plus.png
Reloading after salvo: -40% Plus.png
Rockets in salvo: -3 Minus.png

Epic

245 000 Crystal.png
Missile launcher "Cyclone"
Alteration striker missile launcher cyclone.png
Modification for those who hunt heavy tanks. Doubles the number of rockets per launch, but while aiming target aquisition time is also increased.

Total rockets in salvo: +4 Plus.png Icon info.png
Pause between rockets in salvo: =0.15s Plus.png
Aiming time: +25% Minus.png

Epic

245 000 Crystal.png
Missile launcher "Uranium"
Alteration striker missile launcher uranium.png
An alteration for tankers who love big explosions. Your rockets will deal more damage, but they will travel more slowly, and you will only fire 2 rockets per salvo.

Total rockets in salvo: -2 Minus.png Icon info.png
Minimum damage: +50% Plus.png
Maximum damage: +50% Plus.png
Reload after salvo: -40% Plus.png
Maximum projectile speed: =125m/s Minus.png
Reload: +15% Minus.png

Epic

245 000 Crystal.png

Augments for Vulcan

Name
Icon
Description Effects Rarity
Price
Rubberized rounds
Alteration vulcan rubberized rounds.png
These rubber-encased shells significantly increase bounce probability and number of ricochets when firing. This enables you to attack your enemies from unexpected positions and easily mislead them. However, the increased drag from air resistance has a negative impact on the speed of such rounds. Maximum number of projectile bounces: +400% Plus.png
Minimum ricochet angle: 10° Plus.png
Projectile speed: -25% Minus.png
Legendary

99.99 USD
Shooting speed regulator
Alteration vulcan shooting speed regulator.png
Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and wind down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.

Barrel startup: -85% Plus.png
Barrel slowdown: -85% Plus.png
Firing speed: -15% Minus.png
Damage: -15% Minus.png

Rare

149 000 Crystal.png
Reinforced aiming transmission
Alteration vulcan reinforced aiming transmission.png
Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. Turret slowdown rate: -100% Plus.png
Vertical autoaim: -15% Minus.png
Epic

245 000 Crystal.png
Incendiary band
Alteration vulcan incendiary band.png
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.

Shots ignite the target Plus.png Icon info.png
Maximum heating per projectile: +0.07% Plus.png
Ignites only when self-heating Minus.png
Projectile speed: -50% Minus.png

Epic

245 000 Crystal.png

Augments for Thunder

Name
Icon
Description Effects Rarity
Price
Small caliber charging machine
Alteration thunder small caliber charging machine.png
Using small caliber rounds in combination with the charging machine allows to reduce the reload time. Small caliber rounds deal less damage.

Reload: -20% Plus.png
Minimum damage: -20% Minus.png
Maximum damage: -20% Minus.png

Rare

149 000 Crystal.png
Subcaliber rounds
Alteration thunder subcaliber rounds.png
Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.

Firing rate +10% Plus.png
Self damage removed Plus.png
Impact force: +25% Plus.png
Projectile speed: +50% Plus.png
Splash damage removed Minus.png

Epic

245 000 Crystal.png
"Sledgehammer" rounds
Alteration thunder sledgehammer rounds.png
Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.

Reload: -25% Plus.png
Maximum damage range: -95% Minus.png
Projectile speed: -50% Minus.png

Epic

245 000 Crystal.png

Augments for Railgun

Name
Icon
Description Effects Rarity
Price
Round stabilization
Alteration railgun round stabilization.png
Aiming system chooses a more predictable flying path for rounds. Each shot will deal a constant damage and retain the power after piercing the target.

Penetration: =100% Plus.png
Minimum damage: +50% Plus.png
Maximum damage: -25% Minus.png

Rare

96 000 Crystal.png
Reinforced aiming transmission
Alteration railgun reinforced aiming transmission.png
Optimization of the aiming transmission for fast horizontal aim. Due to optimization, vertical aiming transmission is less effective.

Turret rotation speed: +40% Plus.png
Turret rotatory acceleration: +35% Plus.png
Vertical autoaim: -20% Minus.png

Rare

149 000 Crystal.png
Round destabilization
Alteration railgun round destabilization.png
A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.

Impact force: +20% Plus.png
Maximum damage: +70% Plus.png
Minimum damage: =1hp Minus.png

Epic

245 000 Crystal.png
Electromagnetic accelerator "Scout"
Alteration railgun electromagnetic accelerator scout.png
This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.

Reloading: -20% Plus.png
Charge time: -50% Plus.png
Maximum damage: -30% Minus.png

Epic

245 000 Crystal.png
Large caliber rounds
Alteration railgun large caliber rounds.png
The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload takes longer.

Minimum damage: +40% Plus.png
Maximum damage: +40% Plus.png
Reloading: +20% Minus.png

Epic

245 000 Crystal.png
"Death Herald" compulsator
Alteration railgun death herald compulsator.png
Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.

Destroying an enemy fully reloads the turret Plus.png
Delay time: +10% Minus.png

Epic

245 000 Crystal.png
Hyperspace rounds
Alteration railgun hyperspace rounds.png
No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.

Penetration: +100% Plus.png
Maximum damage: -10% Minus.png
Impact force: -25% Minus.png

Epic

245 000 Crystal.png

Augments for Magnum

Name
Icon
Description Effects Rarity
Price
Reinforced gun carriage
Alteration magnum reinforced gun carriage.png
Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.

Ability to rotate turret horizontally Plus.png
Fixed angle of elevation: 3 ° Minus.png
Projectile gravitation: -50%

Rare

149 000 Crystal.png
Automated gunpowder loading mechanism
Alteration magnum automated gunpowder loading mechanism.png
Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power.

Amplification time: -33%
Reload time +10% Minus.png

Epic

245 000 Crystal.png
Mortar
Alteration magnum mortar.png
The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can blow up on it. Damage from mine-rounds is less than from regular shells.

Lay mines Plus.png Icon info.png
Maximum damage: -15% Minus.png

Epic

245 000 Crystal.png

Augments for Gauss

Name
Icon
Description Effects Rarity
Price
Electromagnetic salvo
Alteration gauss electromagnetic salvo.png
Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo. The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster.

Sniped shots deactivate enemies' supplies for 5 seconds Plus.png
Sniping reload -50% Plus.png
Arcade projectile shot speed +50% Plus.png
Min sniping damage -25% Minus.png
Max sniping damage -25% Minus.png
Arcade shot splash damage removed Minus.png

Legendary

46.99 USD

Augments for Shaft

Name
Icon
Description Effects Rarity
Price
Short-band emitter
Alteration shaft short band emitter.png
Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.

Minimum arcade damage: +20% Plus.png
Maximum arcade damage: +20% Plus.png
Minimum aiming damage: +20% Plus.png
Arcade reload: +25% Minus.png
Energy consumed per arcade shot: +20% Minus.png

Rare

149 000 Crystal.png
Heavy capacitors
Alteration shaft heavy capacitors.png
Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.

Maximum aiming damage: +25% Plus.png
Energy consumption in aiming mode: -33% Minus.png Icon info.png

Epic

245 000 Crystal.png
Light capacitors
Alteration shaft light capacitors.png
Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.

Energy consumption in aiming mode: +100% Plus.png Icon info.png
Horizontal aiming speed: +100% Plus.png
Maximum aiming damage: -25% Minus.png

Epic

245 000 Crystal.png
Rapid-fire mode
Alteration shaft rapid fire mode.png
Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.

Arcade shot reload: =0.5s Plus.png
Energy per arcade shot: =375 Minus.png
Rate of energy recovered: -15% Minus.png Icon info.png
Maximum aiming damage: -30% Minus.png

Epic

245 000 Crystal.png

Universal Turret Augments

Name
Icon
Description Effects Rarity
Adrenaline
Adrenaline augment.png
This augment increases your turret’s damage in proportion to the decrease in your tank’s health points. The less health points you have, the higher amount of damage your turret inflicts. Increases turret’s damage in proportion to the decrease in your tank’s health points. Epic


Augments for Hulls

Universal Hull Augments

Name
Icon
Description Effects Rarity
Price
Heat Resistance
Fire Protection.png
Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird. Overheat effect resistance: -50% Plus.png Rare

245 000 Crystal.png
Cold Resistance
Freeze Protection.png
Partially protects your tank from the effect of cold, making it harder to slow down. Does not affect direct damage from Freeze. Freeze effect resistance: -50% Plus.png Rare

245 000 Crystal.png
Heat Immunity
Fire Immunity.png
Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank. Overheat effect resistance: -100% Plus.png Epic

4 990 MiniTankoin.png
Cold Immunity
Freeze Immunity.png
Makes your tank immune to the slow-down effects of cold, such as that inflicted by the Freeze turret. However, Freeze will still be able to deal direct damage to your tank. Freeze effect resistance: -100% Plus.png Epic

4 990 MiniTankoin.png
EMP Immunity
EMP Protection.png
Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies. Supplies are not removed by EMP Plus.png Epic

4 990 MiniTankoin.png
Stun Immunity
Stun Immunity.png
Makes your tank immune to stun effects, preventing your enemies from immobilizing you. While stuns are rare, protection from them could be decisive at a crucial moment. Player does not lose control of the tank Plus.png
Player does not drop the flag or ball Plus.png
Ability to still activate own overdrive Plus.png
Epic

4 990 MiniTankoin.png
Lightweight Construction
Less Mass.png
Significantly decreases your hull's weight. While not particularly useful in a combat scenario, creative tankers might want to take advantage of this feature for "unconventional" tank stunts. Ideal for parkour Plus.png
Any hull's weight is 1000 units Minus.png
Epic

4 990 MiniTankoin.png
Heavyweight Construction
More Mass.png
Significantly increases your hull's weight, making it more resistant to pushback. Acceleration may be affected, but the added momentum has useful applications for ramming tanks. Light hull's weight: +200% Plus.png
Medium hull's weight: +150% Plus.png
Heavy hull's weight: +100% Plus.png
Hull acceleration: -33% Minus.png
Epic

4 990 MiniTankoin.png