
Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.
Important Information
- A total of twenty-three alterations are available for purchase at the moment. Forr most turrets, only two alterations are available, except Railgun, which sports three.
- There are no alterations for XT items, yet.
- Alterations for standard items cannot be equipped with XT items.
- Alterations are not displayed when pressing R or V.
- Alterations have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
- Developing alterations for hulls is not planned.
- Possibly, in the future, players will be able to see alterations of other players equipped in battle.
- Prices of M0 and M3 alterations are unknown, as they don't exist as of yet.
General Information
- Each alteration unlocks as soon as you unlock the modification of a turret.
- M1 alterations cost 50k crystals, M2 alterations cost 100k crystals.
- Already bought/unlocked alterations won't disappear when you get next modification of a turret.
- You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
- You can rent an alteration for 5000 crystals per day (24 hours) in order to test it and decide whether you want to buy it.
- Changing an alteration during a battle will cause self-destructing and five minute pause for changing other alterations (like changing hulls, turrets and other items).
- Alterations of various rank can be stacked upon one another. Alterations of the same rank, however, cannot stack, and must be used individually.
Alterations
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.
In the following tables you will find specific colour-codes, as follow:
- GREEN TEXT — green text is associated to an increase of a specific parameter's value
- RED TEXT — red text is associated to a decrease of a specific parameter's value
In addition to the colour-codes, you will also find specific effects' markers, as follow:
— this marker is associated to a positive effect on a turret's performances produced by an alteration
— this marker is associated to a negative effect on a turret's performances produced by an alteration
Obtaining Alterations
Each alteration can be purchased at a fixed price which is different for every level of its modification. In addition to that, you can rent an alteration to try it out and then decide whether it's worth buying or not.
M0 | M1 | M2 | M3 | ||
? | 50 000 ![]() |
100 000 ![]() |
? | ||
5 000 ![]() |
List of Alterations
Alterations for Firebird
Name icon |
Available from modification | Description | Effects |
High pressure pump![]() |
M1 | Deal damage and burn targets within further range. Cone angle can make it harder to attack targets on a different level of elevation. | Cone angle: -75% ![]() Range of max damage: +100% ![]() |
Compact tanks![]() |
M2 | Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption. | Energy consumption: +50% ![]() Max temperature: +150% ![]() Rate of heating: +100% ![]() |
Alterations for Freeze
Name icon |
Available from modification | Description | Effects |
High pressure pump![]() |
M1 | Deal damage and freeze targets within further range. Cone angle can make it harder to attack targets on a different level of elevation. | Cone angle: -75% ![]() Range of max damage: +100% ![]() |
Corrosive mix![]() |
M2 | Replace the refrigerating medium with a highly corrosive acid for extra damage. Freezing effect will be removed. | Freezing effect is off ![]() Damage per second: +10% ![]() |
Alterations for Isida
Name icon |
Available from modification | Description | Effects |
Broadband emitters![]() |
M1 | Short range emitters for easier aiming. | Range: -30% ![]() Cone angle: +200% ![]() |
Support nanobots![]() |
M2 | Nanobots settings are switched to support mode for additional healing time. Damage potential is reduced. | Healing time: +5 seconds ![]() Damage: -50% ![]() |
Alterations for Hammer
Name icon |
Available from modification | Description | Effects |
Slugger![]() |
M1 | Tight pellet spread with a slower rotation speed for better performance within range. | Vertical spread range: -50% ![]() Horizontal spread range: -50% ![]() Turret Rotation: -70% ![]() |
High capacity drum![]() |
M2 | Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering. | Clip reload time: +35% ![]() Ammo per clip: +2 ![]() Shot reload time: +10% ![]() |
Alterations for Twins
Name icon |
Available from modification | Description | Effects |
Plasma core accelerators![]() |
M1 | Long range settings for keeping a safe distance between you and your enemy. | Reload Time: +20% ![]() Projectile speed: +100% ![]() Range of min damage: +100% ![]() |
Stable plasma![]() |
M1 | Plasma ball stabilization removes explosive effect on impact. Removes self-damage as well as splash damage. | Self-damage removed ![]() Splash-damage removed ![]() |
Alterations for Ricochet
Name icon |
Available from modification | Description | Effects |
Minus-field stabilization![]() |
M1 | Long range settings for keeping a safe distance between you and your enemy. | Reload Time: +20% ![]() Projectile speed: +100% ![]() Range of min damage: +100% ![]() |
Unstable plasma![]() |
M2 | Plasma ball destabilization increases explosive effect on impact. Projectiles lose the ability to bounce, but splash damage is added. | Ricochet effect removed ![]() Splash damage added ![]() |
Alterations for Smoky
Name icon |
Available from modification | Description | Effects |
Assault ammunition![]() |
M1 | Knock off your enemy's aim more easily. | No critical damage ![]() Impact force: +30% ![]() |
Precision targeting system![]() |
M2 | Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering. | Min damage: +50% ![]() Max damage: +20% ![]() Critical hit damage: +20% ![]() Reload time: +40% ![]() |
Alterations for Striker
Name icon |
Available from modification | Description | Effects |
— | — | — | — |
Alterations for Vulcan
Name icon |
Available from modification | Description | Effects |
Faster horizontal tracking![]() |
M1 | Horizontal aiming is faster, but at the expense of vertical aiming. | Turret turning slowdown: -70% ![]() Auto-aim upwards: -30% ![]() Auto-aim downwards: -30% ![]() |
Modified firing rate![]() |
M2 | The firing rate is modified to optimize barrels spinning time. This results in more tactical flexibility and prolonged sustained fire. Damage is reduced. | Barrel startup time: -50% ![]() Barrel slowdown time: -50% ![]() Overheat resistance: +50% ![]() Damage: -25% ![]() |
Alterations for Thunder
Name icon |
Available from modification | Description | Effects |
Armor-piercing ammo![]() |
M1 | Replace standard explosive shells with armor- piercing ammo. Removes self-damage as well as splash damage. | Splash damage removed ![]() Self-damage removed ![]() |
Lightweight ordinance autoloader![]() |
M2 | Damage and firing rate optimized for short range encounters. | Min damage: -20% ![]() Max damage: -20% ![]() Reload Time: -20% ![]() |
Alterations for Railgun
Name icon |
Available from modification | Description | Effects |
Faster horizontal tracking![]() |
M1 | Horizontal aiming is faster, but at the expense of vertical aiming. | Turret turning speed: +35% ![]() Auto-aim upwards: -30% ![]() Auto-aim downwards: -30% ![]() |
Shell stabilization![]() |
M2 | Every shot deals consistent damage — no lucky shots, but no unlucky ones either. | Max damage: -25% ![]() Min damage: +50% ![]() |
High-caliber ammo![]() |
M2 | Greatly improved damage per shot. Reloading takes longer but damage is worth it. | Reload Time: +50% ![]() Min damage: +40% ![]() Max damage: +40% ![]() |
Alterations for Magnum
Name icon |
Available from modification | Description | Effects |
— | — | — | — |
Alterations for Shaft
Name icon |
Available from modification | Description | Effects |
Assault emitters![]() |
M1 | Additional fast shot damage increases survivability in close range encounters. | Reload time: +20% ![]() Min damage: +25% ![]() |
Heavy capacitors![]() |
M2 | Slow energy build up results in better damage output. | Horizontal aiming speed (sniping): -30% ![]() Power-up time: +100% ![]() Max sniping damage: +30% ![]() |