(Updated: Alterations) |
Stratosphere (talk | contribs) m (Updated) |
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| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
Minimum damage range: {{+|+10%}}<br/>Maximum damage range: {{+|+100%}}<br/>Cone angle: {{-|-75%}} | Minimum damage range: {{+|+10%}}<br/>Maximum damage range: {{+|+100%}}<br/>Cone angle: {{-|-75%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
− | <br/> 20 000 [[ | ||
|- | |- | ||
| style="text-align: center; " | Compact fuel tanks<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]] | | style="text-align: center; " | Compact fuel tanks<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]] | ||
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| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
Maximum temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}} | Maximum temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]] | + | | style="text-align: center;" | [[File:IconsNormal_18.png|100px|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|14px|link=]] |
− | <br/> 70 000 [[ | ||
|- | |- | ||
| style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]] | | style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]] | ||
| Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect. | | Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect. | ||
| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
− | Damage per second | + | Damage per tick: {{hint|i|"Damage per tick" is when the turret deals damage. Commonly confused with DPS (Damage per second), damage per second differs from damage per tick because DPS is how much damage is dealt within a second, while DPT is how much is dealt everytime the indicator "ticks", which is not necessarily once per second.}} {{+|+50%}}<br/>Energy consumption: {{+|-50%}}<br/>Afterburning effect disabled [[File:Minus.png|link=]] |
− | | style="text-align: center;" | [[File:IconsNormal_24.png|link=Major General]] | + | | style="text-align: center;" | [[File:IconsNormal_24.png|100px|link=Major General]]<br/> 160 000 [[FIle:Crystal.png|14px|link=]] |
− | <br/> 160 000 [[ | ||
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum damage range: {{+|+10%}}<br/> Maximum damage range: {{+|+100%}}<br/> Cone angle: {{-|-75%}} | Minimum damage range: {{+|+10%}}<br/> Maximum damage range: {{+|+100%}}<br/> Cone angle: {{-|-75%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Corrosive mix<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]] | | style="text-align: center;" | Corrosive mix<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Damage per second: {{+|+5%}}<br/> Freezing effect disabled [[File:Minus.png|link=]] | Damage per second: {{+|+5%}}<br/> Freezing effect disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_20.png|100px|link=Major]]<br/> 90 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Shock freeze<br/>[[File:Alteration_freeze_shock freeze.png|link=]] | | style="text-align: center;" | Shock freeze<br/>[[File:Alteration_freeze_shock freeze.png|link=]] | ||
| Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption. | | Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Freezing rate: {{+|+ | + | Freezing rate: {{+|+200%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-30%}} |
− | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_25.png|100px|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}} | Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Support nanobots<br/>[[File:Alteration_isida_support_nanobots.png|link=]] | | style="text-align: center;" | Support nanobots<br/>[[File:Alteration_isida_support_nanobots.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Health healed per second: {{+|+100%}}<br/> Damage per second: {{-|-50%}} | Health healed per second: {{+|+100%}}<br/> Damage per second: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_15.png|100px|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Nanomass reactor<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]] | | style="text-align: center;" | Nanomass reactor<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}} | Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_19.png|100px|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-30%}} | Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Dragons breath<br/>[[File:Alteration_hammer_dragon breath.png|link=]] | | style="text-align: center;" | Dragons breath<br/>[[File:Alteration_hammer_dragon breath.png|link=]] | ||
| Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread. | | Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Hitting an enemy ignites it (3% of max temp. per pellet) [[File:Plus.png|link=]]<br/> | + | Hitting an enemy ignites it (3% of max temp. per pellet) [[File:Plus.png|link=]]<br/> Clip reload: {{-|+15%}} |
− | | style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_11.png|100px|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | High-capacity ammo clip<br/>[[File:Alteration_hammer_high capacity ammo clip.png|link=]] | | style="text-align: center;" | High-capacity ammo clip<br/>[[File:Alteration_hammer_high capacity ammo clip.png|link=]] | ||
| Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer. | | Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Ammunition per clip: {{+|+2}}<br/> Clip reload: {{-|+15 | + | Ammunition per clip: {{+|+2}}<br/> Clip reload: {{-|+15%}} |
− | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_16.png|100px|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Duplet<br/>[[File:Alteration_hammer_duplet.png|link=]] | | style="text-align: center;" | Duplet<br/>[[File:Alteration_hammer_duplet.png|link=]] | ||
| Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete. | | Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}<br/> | + | Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}<br/> Vertical scatter angle: {{-|+100%}}<br/> Horizontal spread angle: {{-|+50%}} |
− | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_21.png|100px|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Adaptive reload<br/>[[File:Alteration hammer adaptive reload.png|link=]] | | style="text-align: center;" | Adaptive reload<br/>[[File:Alteration hammer adaptive reload.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy adds 3 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+10%}} | Destroying an enemy adds 3 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_26.png|100px|link=General]]<br/> 200 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Stable plasma<br/>[[File:Alteration_twins_stabilized plasma.png|link=]] | | style="text-align: center;" | Stable plasma<br/>[[File:Alteration_twins_stabilized plasma.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}} | Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_13.png|100px|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Heavy plasmagun<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]] | | style="text-align: center;" | Heavy plasmagun<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}} | Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_19.png|100px|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Destabilized plasma<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]] | | style="text-align: center;" | Destabilized plasma<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]] | Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_17.png|100px|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Plasma-torch<br/>[[File:Alteration_ricochet_plasma torch.png|link=]] | | style="text-align: center;" | Plasma-torch<br/>[[File:Alteration_ricochet_plasma torch.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-50%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}} | Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-50%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_22.png|100px|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Berserk<br/>[[File:Alteration_ricochet_berserk.png|link=]] | | style="text-align: center;" | Berserk<br/>[[File:Alteration_ricochet_berserk.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+30%}} | Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_26.png|100px|link=General]]<br/> 200 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]] | Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Supercumulative rounds<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]] | | style="text-align: center;" | Supercumulative rounds<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]] | ||
| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate. | | Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Critical damage: {{+|+50%}}<br /> Critical chance: {{-|- | + | Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-60%}} |
− | | style="text-align: center;" | [[File:IconsNormal_10.png|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_10.png|100px|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | High-precision aiming system<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]] | | style="text-align: center;" | High-precision aiming system<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}} | Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_14.png|100px|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Incendiary rounds<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]] | | style="text-align: center;" | Incendiary rounds<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}} | Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_18.png|100px|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Cryo rounds<br/>[[File:Alteration_smoky_cryo rounds.png|link=]] | | style="text-align: center;" | Cryo rounds<br/>[[File:Alteration_smoky_cryo rounds.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}} | Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_21.png|100px|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Autocannon<br/>[[File:Alteration_smoky_autocannon.png|link=]] | | style="text-align: center;" | Autocannon<br/>[[File:Alteration_smoky_autocannon.png|link=]] | ||
Line 261: | Line 258: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}} | Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_25.png|100px|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 274: | Line 271: | ||
| Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo. | | Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Reloading after salvo {{+|-40%}}<br/> Rockets in salvo: {{-|-3}}<br/> | + | Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Reloading after salvo {{+|-40%}}<br/> Rockets in salvo: {{-|-3}}<br/> |
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Missile launcher "Cyclone"<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]] | | style="text-align: center;" | Missile launcher "Cyclone"<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]] | ||
| Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased. | | Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+ | + | Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+30%}} |
− | | style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_13.png|100px|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Missile launcher "Uranium"<br/>[[File:Alteration_striker missile launcher uranium.png|link=]] | | style="text-align: center;" | Missile launcher "Uranium"<br/>[[File:Alteration_striker missile launcher uranium.png|link=]] | ||
− | | Modification for the demolition experts: launches | + | | Modification for the demolition experts: launches 2 slow-moving rockets that deal devastating damage. |
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Minimum: damage {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}}<br /> Reload: {{-|+20%}} | + | Total rockets in salvo: {{-|-2}} {{hint|i|Removes 2 rockets from the standard salvo. Total rockets launched: 2}}<br/>Minimum: damage {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Reload after salvo: {{+|-40%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}}<br /> Reload: {{-|+20%}} |
− | | style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_20.png|100px|link=Major]]<br/> 90 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Remote rocket explosives<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]] | | style="text-align: center;" | Remote rocket explosives<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]] | ||
| Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots! | | Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots! | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]] | + | Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]]<br> Maximum projectile speed: {{-|<nowiki>=</nowiki>400m/s}}<br /> |
− | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_26.png|100px|link=General]]<br/> 200 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 306: | Line 303: | ||
| Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. | | Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|- | + | Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-15%}} |
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Incendiary band<br/>[[File:Alteration_vulcan_incendiary band.png|link=]] | | style="text-align: center;" | Incendiary band<br/>[[File:Alteration_vulcan_incendiary band.png|link=]] | ||
Line 313: | Line 310: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-20%}} | Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_16.png|100px|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Shooting speed regulator<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]] | | style="text-align: center;" | Shooting speed regulator<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]] | ||
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire. | | Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|- | + | Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-15%}} |
− | | style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_23.png|100px|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 332: | Line 329: | ||
| Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves. | | Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Self damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+ | + | Self damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+25%}}<br/> Projectile speed: {{+|+50%}}<br/> Splash damage removed [[File:Minus.png|link=]] |
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Small caliber charging machine<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]] | | style="text-align: center;" | Small caliber charging machine<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]] | ||
Line 339: | Line 336: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}} | Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_17.png|100px|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | "Sledgehammer" rounds<br/>[[File:Alteration_thunder_sledgehammer rounds.png|link=]] | | style="text-align: center;" | "Sledgehammer" rounds<br/>[[File:Alteration_thunder_sledgehammer rounds.png|link=]] | ||
| Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate. | | Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Reload: {{+|-25%}}<br/> Maximum damage range: {{-|-95%}} | + | Reload: {{+|-25%}}<br/> Maximum damage range: {{-|-95%}} <br/> Projectile speed: {{-|-60%}} |
− | | style="text-align: center;" | [[File:IconsNormal_22.png|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_22.png|100px|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 359: | Line 356: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}} | Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Round stabilization<br/>[[File:Alteration_railgun round stabilization.png|link=]] | | style="text-align: center;" | Round stabilization<br/>[[File:Alteration_railgun round stabilization.png|link=]] | ||
Line 365: | Line 362: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}} | Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_11.png|100px|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Round destabilization<br/>[[File:Alteration_railgun round destabilization.png|link=]] | | style="text-align: center;" | Round destabilization<br/>[[File:Alteration_railgun round destabilization.png|link=]] | ||
Line 371: | Line 368: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+70%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}} | Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+70%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_15.png|100px|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Electromagnetic accelerator "Scout"<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]] | | style="text-align: center;" | Electromagnetic accelerator "Scout"<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]] | ||
Line 377: | Line 374: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reloading: {{+|-20%}}<br/> Charge time: {{+|-50%}}<br/> Maximum damage: {{-|-40%}} | Reloading: {{+|-20%}}<br/> Charge time: {{+|-50%}}<br/> Maximum damage: {{-|-40%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_19.png|100px|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Large caliber rounds<br/>[[File:Alteration_railgun large caliber rounds.png|link=]] | | style="text-align: center;" | Large caliber rounds<br/>[[File:Alteration_railgun large caliber rounds.png|link=]] | ||
Line 383: | Line 380: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}} | Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_21.png|100px|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | "Death Herald" compulsator<br/>[[File:Alteration_railgun death herald compulsator.png|link=]] | | style="text-align: center;" | "Death Herald" compulsator<br/>[[File:Alteration_railgun death herald compulsator.png|link=]] | ||
Line 389: | Line 386: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Delay time: {{-|+10%}} | Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Delay time: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_23.png|100px|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Hyperspace rounds<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]] | | style="text-align: center;" | Hyperspace rounds<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]] | ||
Line 395: | Line 392: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}} | Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_25.png|100px|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 409: | Line 406: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Amplification time: -33% <br/> Reload time {{-|+20%}} | Amplification time: -33% <br/> Reload time {{-|+20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Reinforced gun carriage<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]] | | style="text-align: center;" | Reinforced gun carriage<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]] | ||
Line 415: | Line 412: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|3 °}}<br/>Projectile gravitation: -50% | Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|3 °}}<br/>Projectile gravitation: -50% | ||
− | | style="text-align: center;" | [[File:IconsNormal_12.png|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_12.png|100px|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Mortar<br/>[[File:Alteration_magnum_mortar.png|link=]] | | style="text-align: center;" | Mortar<br/>[[File:Alteration_magnum_mortar.png|link=]] | ||
Line 421: | Line 418: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-15%}} | Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-15%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_16.png|100px|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 435: | Line 432: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}} | Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Heavy capacitors<br/>[[File:Alteration_shaft_heavy capacitors.png|link=]] | | style="text-align: center;" | Heavy capacitors<br/>[[File:Alteration_shaft_heavy capacitors.png|link=]] | ||
| Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased. | | Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Maximum aiming damage: {{+|+25%}}<br/> Energy consumption in aiming mode: {{-|- | + | Maximum aiming damage: {{+|+25%}}<br/> Energy consumption in aiming mode: {{-|-33%}} {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}<br/> Horizontal aiming speed: {{-|-30%}} |
− | | style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_14.png|100px|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Light capacitors<br/>[[File:Alteration_shaft_light capacitors.png|link=]] | | style="text-align: center;" | Light capacitors<br/>[[File:Alteration_shaft_light capacitors.png|link=]] | ||
| Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced. | | Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced. | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | Energy consumption in aiming mode: {{+|+ | + | Energy consumption in aiming mode: {{+|+100%}} {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> Horizontal aiming speed: {{+|+30%}}<br/> Maximum aiming damage: {{-|-25%}} |
− | | style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_18.png|100px|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Rapid-fire mode<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]] | | style="text-align: center;" | Rapid-fire mode<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]] | ||
Line 453: | Line 450: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>375}}<br/> Rate of energy recovered: {{-|-15%}} {{hint|i|That means that the tempo between shooting series is reduced.}} Maximum aiming damage {{-|-30%}} | Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>375}}<br/> Rate of energy recovered: {{-|-15%}} {{hint|i|That means that the tempo between shooting series is reduced.}} Maximum aiming damage {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_22.png|100px|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} |
Revision as of 16:23, 5 December 2019

Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.
Contents
- 1 Important Information
- 2 General Information
- 3 Obtaining Alterations
- 4 Alterations
- 5 List of Alterations & Other Info
- 5.1 Alterations for Firebird
- 5.2 Alterations for Freeze
- 5.3 Alterations for Isida
- 5.4 Alterations for Hammer
- 5.5 Alterations for Twins
- 5.6 Alterations for Ricochet
- 5.7 Alterations for Smoky
- 5.8 Alterations for Striker
- 5.9 Alterations for Vulcan
- 5.10 Alterations for Thunder
- 5.11 Alterations for Railgun
- 5.12 Alterations for Magnum
- 5.13 Alterations for Shaft
Important Information
- A total of fifty-one alterations are available for purchase at the moment.
- Alterations can be purchased for crystals in the Garage.
- Alterations for standard items can be equipped with XT skins.
- Alterations have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
- Developing alterations for hulls is not planned (excluding options like equipping XT skins).
- You can see alterations of other players equipped in battle by pressing R or V.
- XT skins can now be found under Alterations [Only for turrets and hulls that are having XT skins], where a player can equip or unequip them according to their wish. However, they do not affect any features of a hull or turret apart from visual appearance.
General Information
- Alterations unlock according to your rank.
- Already bought/unlocked alterations won't disappear at any time.
- You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
- Changing an alteration during a battle will cause self-destructing and a five-minute pause for changing other alterations (just like changing hulls, turrets and other items).
- Only 1 alteration can be equipped at any given time.
Obtaining Alterations
Alterations can be obtained in the Garage for crystals as soon as the required rank is reached.
- Go to the Garage.
- Click on the turret you want to obtain the alteration of.
- The menu of the turret will be displayed. Click on the center green box to the right of the screen.
- All alterations available to be purchased/equipped will show up.
Alterations
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.
In the following tables you will find specific color-codes, as follow:
- GREEN TEXT — green text is associated to an increase of a specific parameter's value
- RED TEXT — red text is associated to a decrease of a specific parameter's value
In addition to the color-codes, you will also find specific effects' markers, as follow:
— this marker is associated to a positive effect on a turret's performances produced by an alteration
— this marker is associated to a negative effect on a turret's performances produced by an alteration