(Updated: Alterations) |
(Fixed - rank icons) |
||
Line 54: | Line 54: | ||
| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
Minimum damage range: {{+|+10%}}<br/>Maximum damage range: {{+|+100%}}<br/>Cone angle: {{-|-75%}} | Minimum damage range: {{+|+10%}}<br/>Maximum damage range: {{+|+100%}}<br/>Cone angle: {{-|-75%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]] |
− | <br/> 20 000 [[ | + | <br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center; " | Compact fuel tanks<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]] | | style="text-align: center; " | Compact fuel tanks<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]] | ||
Line 61: | Line 61: | ||
| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
Maximum temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}} | Maximum temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+100%}}<br/>Energy consumption: {{-|+50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]] | + | | style="text-align: center;" | [[File:IconsNormal_18.png|100px|link=First Lieutenant]] |
− | <br/> 70 000 [[ | + | <br/> 70 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]] | | style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]] | ||
Line 68: | Line 68: | ||
| style="text-align: center; font-weight:bold; " | | | style="text-align: center; font-weight:bold; " | | ||
Damage per second: {{+|+10%}}<Br/>Energy consumption: {{+|-50%}}<br/>Afterburning effect disabled [[File:Minus.png|link=]] | Damage per second: {{+|+10%}}<Br/>Energy consumption: {{+|-50%}}<br/>Afterburning effect disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_24.png|link=Major General]] | + | | style="text-align: center;" | [[File:IconsNormal_24.png|100px|link=Major General]] |
− | <br/> 160 000 [[ | + | <br/> 160 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 83: | Line 83: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum damage range: {{+|+10%}}<br/> Maximum damage range: {{+|+100%}}<br/> Cone angle: {{-|-75%}} | Minimum damage range: {{+|+10%}}<br/> Maximum damage range: {{+|+100%}}<br/> Cone angle: {{-|-75%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Corrosive mix<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]] | | style="text-align: center;" | Corrosive mix<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]] | ||
Line 89: | Line 89: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Damage per second: {{+|+5%}}<br/> Freezing effect disabled [[File:Minus.png|link=]] | Damage per second: {{+|+5%}}<br/> Freezing effect disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_20.png|100px|link=Major]]<br/> 90 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Shock freeze<br/>[[File:Alteration_freeze_shock freeze.png|link=]] | | style="text-align: center;" | Shock freeze<br/>[[File:Alteration_freeze_shock freeze.png|link=]] | ||
Line 95: | Line 95: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Freezing rate: {{+|+100%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-50%}} | Freezing rate: {{+|+100%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_25.png|100px|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 109: | Line 109: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}} | Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Support nanobots<br/>[[File:Alteration_isida_support_nanobots.png|link=]] | | style="text-align: center;" | Support nanobots<br/>[[File:Alteration_isida_support_nanobots.png|link=]] | ||
Line 115: | Line 115: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Health healed per second: {{+|+100%}}<br/> Damage per second: {{-|-50%}} | Health healed per second: {{+|+100%}}<br/> Damage per second: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_15.png|100px|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Nanomass reactor<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]] | | style="text-align: center;" | Nanomass reactor<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}} | Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_19.png|100px|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 135: | Line 135: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-30%}} | Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Dragons breath<br/>[[File:Alteration_hammer_dragon breath.png|link=]] | | style="text-align: center;" | Dragons breath<br/>[[File:Alteration_hammer_dragon breath.png|link=]] | ||
Line 141: | Line 141: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Hitting an enemy ignites it (3% of max temp. per pellet) [[File:Plus.png|link=]]<br/> Vertical scatter angle: {{-|+50%}}<br/> Horizontal spread angle: {{-|+100%}} | Hitting an enemy ignites it (3% of max temp. per pellet) [[File:Plus.png|link=]]<br/> Vertical scatter angle: {{-|+50%}}<br/> Horizontal spread angle: {{-|+100%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_11.png|100px|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | High-capacity ammo clip<br/>[[File:Alteration_hammer_high capacity ammo clip.png|link=]] | | style="text-align: center;" | High-capacity ammo clip<br/>[[File:Alteration_hammer_high capacity ammo clip.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Ammunition per clip: {{+|+2}}<br/> Clip reload: {{-|+15%}}<br/> Shot reload: {{-|+10%}} | Ammunition per clip: {{+|+2}}<br/> Clip reload: {{-|+15%}}<br/> Shot reload: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_16.png|100px|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Duplet<br/>[[File:Alteration_hammer_duplet.png|link=]] | | style="text-align: center;" | Duplet<br/>[[File:Alteration_hammer_duplet.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}<br/> Clip reload {{-|+15%}} | Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}<br/> Clip reload {{-|+15%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_21.png|100px|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Adaptive reload<br/>[[File:Alteration hammer adaptive reload.png|link=]] | | style="text-align: center;" | Adaptive reload<br/>[[File:Alteration hammer adaptive reload.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy adds 3 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+10%}} | Destroying an enemy adds 3 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_26.png|100px|link=General]]<br/> 200 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Stable plasma<br/>[[File:Alteration_twins_stabilized plasma.png|link=]] | | style="text-align: center;" | Stable plasma<br/>[[File:Alteration_twins_stabilized plasma.png|link=]] | ||
Line 179: | Line 179: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}} | Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_13.png|100px|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Heavy plasmagun<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]] | | style="text-align: center;" | Heavy plasmagun<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]] | ||
Line 185: | Line 185: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}} | Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_19.png|100px|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 199: | Line 199: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Destabilized plasma<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]] | | style="text-align: center;" | Destabilized plasma<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]] | ||
Line 205: | Line 205: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]] | Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_17.png|100px|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Plasma-torch<br/>[[File:Alteration_ricochet_plasma torch.png|link=]] | | style="text-align: center;" | Plasma-torch<br/>[[File:Alteration_ricochet_plasma torch.png|link=]] | ||
Line 211: | Line 211: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-50%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}} | Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-50%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_22.png|100px|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Berserk<br/>[[File:Alteration_ricochet_berserk.png|link=]] | | style="text-align: center;" | Berserk<br/>[[File:Alteration_ricochet_berserk.png|link=]] | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+30%}} | Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_26.png|100px|link=General]]<br/> 200 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 231: | Line 231: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]] | Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Supercumulative rounds<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]] | | style="text-align: center;" | Supercumulative rounds<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]] | ||
Line 237: | Line 237: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-50%}} | Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_10.png|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_10.png|100px|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | High-precision aiming system<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]] | | style="text-align: center;" | High-precision aiming system<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]] | ||
Line 243: | Line 243: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}} | Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_14.png|100px|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Incendiary rounds<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]] | | style="text-align: center;" | Incendiary rounds<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]] | ||
Line 249: | Line 249: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}} | Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_18.png|100px|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Cryo rounds<br/>[[File:Alteration_smoky_cryo rounds.png|link=]] | | style="text-align: center;" | Cryo rounds<br/>[[File:Alteration_smoky_cryo rounds.png|link=]] | ||
Line 255: | Line 255: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}} | Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_21.png|100px|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Autocannon<br/>[[File:Alteration_smoky_autocannon.png|link=]] | | style="text-align: center;" | Autocannon<br/>[[File:Alteration_smoky_autocannon.png|link=]] | ||
Line 261: | Line 261: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}} | Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_25.png|100px|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 275: | Line 275: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Reloading after salvo {{+|-40%}}<br/> Rockets in salvo: {{-|-3}}<br/>Maximum projectile speed: {{-|-50%}} | Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Reloading after salvo {{+|-40%}}<br/> Rockets in salvo: {{-|-3}}<br/>Maximum projectile speed: {{-|-50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Missile launcher "Cyclone"<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]] | | style="text-align: center;" | Missile launcher "Cyclone"<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]] | ||
Line 281: | Line 281: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+40%}} | Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+40%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_13.png|100px|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Missile launcher "Uranium"<br/>[[File:Alteration_striker missile launcher uranium.png|link=]] | | style="text-align: center;" | Missile launcher "Uranium"<br/>[[File:Alteration_striker missile launcher uranium.png|link=]] | ||
Line 287: | Line 287: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum: damage {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}}<br /> Reload: {{-|+20%}} | Minimum: damage {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}}<br /> Reload: {{-|+20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_20.png|100px|link=Major]]<br/> 90 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Remote rocket explosives<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]] | | style="text-align: center;" | Remote rocket explosives<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]] | ||
Line 293: | Line 293: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]] | Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_26.png|100px|link=General]]<br/> 200 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 307: | Line 307: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-30%}} | Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Incendiary band<br/>[[File:Alteration_vulcan_incendiary band.png|link=]] | | style="text-align: center;" | Incendiary band<br/>[[File:Alteration_vulcan_incendiary band.png|link=]] | ||
Line 313: | Line 313: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-20%}} | Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_16.png|100px|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Shooting speed regulator<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]] | | style="text-align: center;" | Shooting speed regulator<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]] | ||
Line 319: | Line 319: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-20%}} | Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_23.png|100px|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 333: | Line 333: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Self damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+20%}}<br/> Splash damage removed [[File:Minus.png|link=]] | Self damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+20%}}<br/> Splash damage removed [[File:Minus.png|link=]] | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Small caliber charging machine<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]] | | style="text-align: center;" | Small caliber charging machine<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]] | ||
Line 339: | Line 339: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}} | Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_17.png|100px|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | "Sledgehammer" rounds<br/>[[File:Alteration_thunder_sledgehammer rounds.png|link=]] | | style="text-align: center;" | "Sledgehammer" rounds<br/>[[File:Alteration_thunder_sledgehammer rounds.png|link=]] | ||
Line 345: | Line 345: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reload: {{+|-25%}}<br/> Maximum damage range: {{-|-95%}} | Reload: {{+|-25%}}<br/> Maximum damage range: {{-|-95%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_22.png|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_22.png|100px|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 359: | Line 359: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}} | Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Round stabilization<br/>[[File:Alteration_railgun round stabilization.png|link=]] | | style="text-align: center;" | Round stabilization<br/>[[File:Alteration_railgun round stabilization.png|link=]] | ||
Line 365: | Line 365: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}} | Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_11.png|100px|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Round destabilization<br/>[[File:Alteration_railgun round destabilization.png|link=]] | | style="text-align: center;" | Round destabilization<br/>[[File:Alteration_railgun round destabilization.png|link=]] | ||
Line 371: | Line 371: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+70%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}} | Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+70%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_15.png|100px|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Electromagnetic accelerator "Scout"<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]] | | style="text-align: center;" | Electromagnetic accelerator "Scout"<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]] | ||
Line 377: | Line 377: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Reloading: {{+|-20%}}<br/> Charge time: {{+|-50%}}<br/> Maximum damage: {{-|-40%}} | Reloading: {{+|-20%}}<br/> Charge time: {{+|-50%}}<br/> Maximum damage: {{-|-40%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_19.png|100px|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Large caliber rounds<br/>[[File:Alteration_railgun large caliber rounds.png|link=]] | | style="text-align: center;" | Large caliber rounds<br/>[[File:Alteration_railgun large caliber rounds.png|link=]] | ||
Line 383: | Line 383: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}} | Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_21.png|100px|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | "Death Herald" compulsator<br/>[[File:Alteration_railgun death herald compulsator.png|link=]] | | style="text-align: center;" | "Death Herald" compulsator<br/>[[File:Alteration_railgun death herald compulsator.png|link=]] | ||
Line 389: | Line 389: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Delay time: {{-|+10%}} | Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Delay time: {{-|+10%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_23.png|100px|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Hyperspace rounds<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]] | | style="text-align: center;" | Hyperspace rounds<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]] | ||
Line 395: | Line 395: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}} | Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_25.png|100px|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 409: | Line 409: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Amplification time: -33% <br/> Reload time {{-|+20%}} | Amplification time: -33% <br/> Reload time {{-|+20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Reinforced gun carriage<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]] | | style="text-align: center;" | Reinforced gun carriage<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]] | ||
Line 415: | Line 415: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|3 °}}<br/>Projectile gravitation: -50% | Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|3 °}}<br/>Projectile gravitation: -50% | ||
− | | style="text-align: center;" | [[File:IconsNormal_12.png|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_12.png|100px|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Mortar<br/>[[File:Alteration_magnum_mortar.png|link=]] | | style="text-align: center;" | Mortar<br/>[[File:Alteration_magnum_mortar.png|link=]] | ||
Line 421: | Line 421: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-15%}} | Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-15%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_16.png|100px|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} | ||
Line 435: | Line 435: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}} | Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_08.png|100px|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Heavy capacitors<br/>[[File:Alteration_shaft_heavy capacitors.png|link=]] | | style="text-align: center;" | Heavy capacitors<br/>[[File:Alteration_shaft_heavy capacitors.png|link=]] | ||
Line 441: | Line 441: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Maximum aiming damage: {{+|+25%}}<br/> Energy consumption in aiming mode: {{-|-50%}} {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}<br/> Horizontal aiming speed: {{-|-30%}} | Maximum aiming damage: {{+|+25%}}<br/> Energy consumption in aiming mode: {{-|-50%}} {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}<br/> Horizontal aiming speed: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_14.png|100px|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Light capacitors<br/>[[File:Alteration_shaft_light capacitors.png|link=]] | | style="text-align: center;" | Light capacitors<br/>[[File:Alteration_shaft_light capacitors.png|link=]] | ||
Line 447: | Line 447: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Energy consumption in aiming mode: {{+|+60%}} {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> Horizontal aiming speed: {{+|+30%}}<br/> Maximum aiming damage: {{-|-30%}} | Energy consumption in aiming mode: {{+|+60%}} {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> Horizontal aiming speed: {{+|+30%}}<br/> Maximum aiming damage: {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_18.png|100px|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|14px|link=]] |
|- | |- | ||
| style="text-align: center;" | Rapid-fire mode<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]] | | style="text-align: center;" | Rapid-fire mode<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]] | ||
Line 453: | Line 453: | ||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>375}}<br/> Rate of energy recovered: {{-|-15%}} {{hint|i|That means that the tempo between shooting series is reduced.}} Maximum aiming damage {{-|-30%}} | Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>375}}<br/> Rate of energy recovered: {{-|-15%}} {{hint|i|That means that the tempo between shooting series is reduced.}} Maximum aiming damage {{-|-30%}} | ||
− | | style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]] | + | | style="text-align: center;" | [[File:IconsNormal_22.png|100px|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|14px|link=]] |
|} | |} |
Revision as of 10:29, 14 September 2019

Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.
Contents
- 1 Important Information
- 2 General Information
- 3 Obtaining Alterations
- 4 Alterations
- 5 List of Alterations & Other Info
- 5.1 Alterations for Firebird
- 5.2 Alterations for Freeze
- 5.3 Alterations for Isida
- 5.4 Alterations for Hammer
- 5.5 Alterations for Twins
- 5.6 Alterations for Ricochet
- 5.7 Alterations for Smoky
- 5.8 Alterations for Striker
- 5.9 Alterations for Vulcan
- 5.10 Alterations for Thunder
- 5.11 Alterations for Railgun
- 5.12 Alterations for Magnum
- 5.13 Alterations for Shaft
Important Information
- A total of fifty-one alterations are available for purchase at the moment.
- Alterations can be purchased for crystals in the Garage.
- Alterations for standard items can be equipped with XT skins.
- Alterations have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
- Developing alterations for hulls is not planned (excluding options like equipping XT skins).
- You can see alterations of other players equipped in battle by pressing R or V.
- XT skins can now be found under Alterations [Only for turrets and hulls that are having XT skins], where a player can equip or unequip them according to their wish. However, they do not affect any features of a hull or turret apart from visual appearance.
General Information
- Alterations unlock according to your rank.
- Already bought/unlocked alterations won't disappear at any time.
- You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
- Changing an alteration during a battle will cause self-destructing and a five-minute pause for changing other alterations (just like changing hulls, turrets and other items).
- Only 1 alteration can be equipped at any given time.
Obtaining Alterations
Alterations can be obtained in the Garage for crystals as soon as the required rank is reached.
- Go to the Garage.
- Click on the turret you want to obtain the alteration of.
- The menu of the turret will be displayed. Click on the center green box to the right of the screen.
- All alterations available to be purchased/equipped will show up.
Alterations
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.
In the following tables you will find specific color-codes, as follow:
- GREEN TEXT — green text is associated to an increase of a specific parameter's value
- RED TEXT — red text is associated to a decrease of a specific parameter's value
In addition to the color-codes, you will also find specific effects' markers, as follow:
— this marker is associated to a positive effect on a turret's performances produced by an alteration
— this marker is associated to a negative effect on a turret's performances produced by an alteration